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JD Wang

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About JD Wang

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    Gunnery Sergeant

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    New Zealand

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  1. Congrats on the release, always great to see more 2035 content I noticed the camera in the bino slot, does it just operate as a zoom-able optic or is there some magic to be done with that? It would be great if there was an "easy to set up" way of using it for surveillance or recon. Perhaps a module you could sync to an object or person and if you press fire to "take the shot" with that object in frame (and maybe within a certain distance) then it would trigger a variable true or something like that. Anyway thanks again for the great CDLC
  2. It's been a while, but yeah pretty sure we used ACE
  3. Best bet would be to ask in the KP discord https://discord.gg/Qk35Sw8
  4. https://github.com/KillahPotatoes/KP-Liberation/wiki/EN_FAQ#how-can-i-build-my-fobs-closer-to-sectors
  5. We've used it on a dedicated server a couple of times with no issues
  6. JD Wang

    [MP] =BTC= Hearts and Minds

    What variable do the statics come under? btc_type_? thanks
  7. JD Wang

    [MP] =BTC= Hearts and Minds

    Hey I've just started getting back into Hearts and Minds and have a couple of questions, mostly about where in the code I can change things. First I noticed with the patrols the leader will walk with his gun down in SAFE mode, but the other members all have their guns raised. Where can I fix that? Also the 3CB factions have a static weapon in a bunker eg "UK3CB_TKA_I_PKM_nest" which often spawn on the roof and look terrible, where can I blacklist those? Finally where in the code are the units spawned for the hideouts? I noticed they tend to just stand in formation at the hideout, I'd like to run either CBA_fnc_taskDefend or more likely lambs_wp_fnc_taskCamp so they adopt a more natural posture. Thanks again for the great mission
  8. Not that I'm aware of, I just put the markers down and units garrison on them when I use LAMB's or CBA garrison commands. not sure why it wouldn't work with EOS
  9. Yeah I use these all the time, they still work great.
  10. Yeah it will be looking for defined building positions so if you build a shoothouse or something out separate objects it won't have any build position defined. HOWEVER, something I learned about the other day, if you're running CBA, you can go into the props tab, filter by CBA and you'll see a cba building position marker thing. If you place these around your constructed building then scripts that look for building positions will recognize these and place units on them.
  11. Awesome stuff as always! Count me as one who watched the video haha BTW you might want to remove the armaholic link in your posts now armaholic no longer exists
  12. JD Wang

    ToH Characters

    If we get a vote on this I'm voting please no, 105mb is basically nothing these days and it's just one more mod people will forget to load 😂
  13. BrightCandle did say it was due to an issue they had with BI. But other than that I don't know. Such a shame it's an amazing mod.
  14. JD Wang

    [UMB] Colombia

    Excited for release! Been following this and playing on the beta as you updated it and it's a great map. Looking forward to many hours fighting through Colombia
  15. JD Wang

    LAMBS Improved Danger.fsm

    I do think there needs to be something done about the AI ammo, perhaps while they're suppressing they have an EH that adds a magazine every time they reload? Or maybe a quick check of ammo and if they have less than say 3 magazines then they don't use suppression unless they're an MG or something like that? I have noticed after a long range engagement with the AI, when they finally get to our location some of them have their pistols out because their rifle is dry. As people have said the AI don't have the context, so they know to suppress, but they don't know it's a bad idea and they'll run out of ammo if they do it with only 2 mags left. So the 2 options are, an elaborate set of rules, or "smoke and mirrors" in the form of say adding ammo on reload while they have the suppression command