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JD Wang

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About JD Wang

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  1. To be fair I've shot close to players with a 23mm ZU canon in Zeus and watched them do the exact same thing
  2. Just bang [this, false, [0, 0, 0], 0] call ace_dragging_fnc_setDraggable; [this, false, [0, 0, 0], 0] call ace_dragging_fnc_setCarryable; into the init of the items you don't want moved. Then save your chair layout as a composition.
  3. 3CB BAF Weapons

    I don't know why you don't just load the 3CB weapons mod and not the others, that's all we do when we're not using the full pack. Means you also get the best Javelin in the game to play with
  4. Ravage Mod

    Quick question, what exactly gets saved with the MP save system? I'm assuming just location and gear?
  5. Would it be possible to adapt the script to whitelist items rather than classname? Eg only the player with the long range radio pack can call in supports.
  6. This looks awesome, should be perfect for a mission I've been wanting to make for a while where I needed some "super soldiers"
  7. Thank you so much, I'll be sitting here wearing out my F5 key
  8. Is there any way to differentiate between normal waypoints and waypoint given by Zeus? I know theoretically if I give a unit a couple of waypoint then they shouldn't be affected, but in practise I haven't been able to get that to work reliably. I feel like when I'm running a Zeus mission for my guys I'm constantly fighting with VCOM, yet I don't want to get rid of it because it's amazing for all the CQB, weapon deployment etc. it would be great if there was some way to have VCOM turn off if the unit has an active Zeus waypoint, but once it gets to that waypoint then VCOM kicks in again.
  9. I would download a new copy of the script and start fresh. I've never had any issues with custom units, in fact that's all I've use EOS for, so I'm guessing you've accidentally deleted a coma or something silly like that. I've done it before, it's easy to do, so try downloading the script again and starting fresh.
  10. Must be in the 2.31 beta, I can't find it in the version I have
  11. Hey @Vandeanson this looks awesome for the mission I'm working on. Just a quick question about adding TFAR radios. I'd like AI to occasionally be carrying one of the radio "items" Which array would I add those classnames to? Thanks for all the work you've put into this, it really is amazing!!!
  12. Ravage Mod

    Just wanted to drop by and say thanks to @haleks and everyone who has contributed to this mod. I'd played around with RAVAGE a couple of time in SP and this past weekend I threw together something simple for my unit to play, and wow we had a great time. We started with 2 pilots armed with signal flare guns, 2 police officers with Protector 9mm's and pistols, 4 aid workers (medics) with no guns just a satchel of 10 first aid kits, and 4 engineers with toolkits (the next night I had to add 4 scientists with geiger counters due to the extra players :) We had a great time with mostly vanilla gear. Now I'm working on something a little more complicated on Chernarus Redux using I44 gear and really excited to see how it plays out. Thanks again to everyone who's contributed for all the work they've put into this amazing addon. To be honest we're normally a "milsim lite" group, but I can see RAVAGE getting a fair old run on our server in the future. :)
  13. [MP] =BTC= Hearts and Minds

    Any word on the saving issue? We can't play Hearts and Minds at the moment because the autosave feature just doesn't seem to work, all we see is "database deleted". And everytime the server restarts we lose all progress. Haven't had any issue until this latest release
  14. That's cool, but I'd rather have the option to hide the entire radar etc and only see it on a keypress Makes it much cleaner when creating videos etc
  15. Anizay

    @firefox1 this isn't my video but it explains what I mean