Jump to content

JD Wang

Member
  • Content Count

    514
  • Joined

  • Last visited

  • Medals

Community Reputation

352 Excellent

1 Follower

About JD Wang

  • Rank
    Gunnery Sergeant

Contact Methods

  • Website URL
    https://discord.gg/AsT95rb

Profile Information

  • Location
    New Zealand

Recent Profile Visitors

4066 profile views
  1. I still don't get why workbench doesn't reference the same keybind config file Reforger uses though
  2. I've only just dipped my toe into editing so far, so excuse me if these have already been addressed. Also understand I'm coming at this as the mission maker for a "chillsim" style community that likes to play a lot of immersive missions. Also there may be mods that already do these things, but personally I think they really need to be in the base game. The first thing I think is desperately missing is the ability to assign yourself a face/identity. Especially with mods like Jove's awesome ToH characters it's always cool in Arma to be able to log in a identify people based on their characters face being the same week in week out. My next thing would be very similar in that I can't seem to see a way to set an AI identity. If the players are looking for an HVT or something, being able to ID that AI by name/appearance is almost essential. I also seem to be missing the ability to have set roles for players, at the moment it seems like when you join you can select roles which is great for the public "arcadey" style of gameplay that I'm stoked BI are embracing because it will bring more casual player in, but I really missing having slots in a defined player squad, and an arsenal that only shows the gear for the specific role that you slotted into. It makes getting a mission underway quicker if when I open the arsenal, I only see the Team Leader gear for instance, and don't have to wade through all the medics equipment, or have machine guns cluttering up the arsenal. Again there may be mods that take care of these things, and I know the milsim style missions are somewhat niche, but it would be great to see these sorts of things baked into Reforger, or more likely Arma 4
  3. Thankfully Blackheart_Six came to the rescue so for anyone who needs this information in the future when you're testing the mission SHIFT+ESC will bring up the game menu so you can change your keybinds and settings etc
  4. I would like the ability, maybe in the workbench, maybe as a mod, to make the map local to the player and with some sort of option to share markers. We had a mod for this in Arma 3 and it was great. No more placing a marker and having it magically appear on someone's map 10km away, instead you communicated via the radio using grids
  5. There's probably a really easy answer to this but I'm going out of my mind trying to work out how to get all the keybinds and mouse settings to apply when I test a mission in the world editor. Even something as simple as having the mouse inverted. I found a tick box under Options >> Input Device User Settings and also under Options >> Workbench >> Invert mouse, both of which I have ticked, and it's still not inverted when I play from the World Editor What am I doing wrong (or simply not doing as the case may be) Can I import my keybinds from Reforger into the workbench somehow?
  6. Yeah I do this all the time using the yellow helper spheres. Just add the ACE interaction code the the helper sphere, make it invisible and there you have an interaction you can place anywhere. You could even use attachTo to attach the sphere to another object if you needed it to move for some reason.
  7. Looks great, I don't know if it's too late but can I make 1 small request. I ❤️ Lingor, it's one of the all time great maps, but the one thing it's lacking is any depth in the water. If it's at all possible could you consider making the underwater parts of this map deeper. Diving tends to get overlooked in Arma and I think it's because a lot of maps just don't have the deeper underwater areas that Altis has. Thanks again for all your work
  8. Some way to combine this with the RID mod would be amazing
  9. This looks great, thank you for your work
  10. JD Wang

    3CB Factions

    Appreciate it, we use GRAD_Civs for our civilian population and I tried adding beards from the VSM beards mod but of course then it gets overwritten by the 3CB randomization. I could turn that off but I'm going for more variation not less 😂 Thanks again
  11. JD Wang

    3CB Factions

    Hey evrik, any chance we'll see some beards for our middle eastern adversaries? Maybe even the round glasses from A2? They're both perfect for creating an old wise elder for the players to glean intel from 😂 I will admit it's the one small thing I miss from other faction mods.
  12. Cool that makes a ton of sense, I'm glad you've given it thought.
  13. Do you have plans to have an airbase on the map, or any sort of pre-constructed FOB? If so can I please ask that it be right on the edge of the map, away from the city. The one complaint I have with Zargabad as a map was the airfield being right at the edge of the city. Same with another of my favourite maps, Diyala, it's a great map, but having the airbase right in the middle makes it terrible to base out of. Honestly I wish I'd never seen this thread, the map looks too good and I don't like having to be patient 🤣 Keep up the amazing work
  14. Are you planning a WIP/preview build or just waiting until it's complete before releasing it on the workshop?
  15. Wow this is exactly the sort of map I've been wanting for a while now, similar to Zargabad in that it's focused on a main city, but then so much more. Thank you for all the work you're putting into this, it looks incredible and I can't wait to start building missions on it ❤️
×