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JD Wang

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About JD Wang

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  1. JD Wang

    ACE and ALIVE relative Civilian Help

    I've looked at this previously, and in the end decided it was way more work than it was worth to me. You basically have to go through the ALiVE code find the functions referred to by the addactions, and then add them as ACE interactions to all civilians that spawn. The slightly easier way then is to create your own ALiVE fork from github and essentially run your own version. Again in my eyes more trouble than it's worth
  2. JD Wang

    RHS Escalation (AFRF and USAF)

    Awesome thanks very much ❤️
  3. JD Wang

    RHS Escalation (AFRF and USAF)

    @reyhard As far as I understand it there's 2 parts to the flight recorder "rhs_flightrecorder_assembled" is the complete thing and "GroundWeaponHolder" was the classname I got when I checked the big orange ball that pops out of the cradle and can be put in your inventory. That's part that I need to be able to check for, the big orange ball. So my first idea was to have an empty cradle back at base for the players to place the big orange ball in making a complete "rhs_flightrecorder_assembled" but as I've discovered the empty cradle is just "rhs_flightrecorder_assembled" with the ball hidden, so that won't work. (I hope I'm making sense)
  4. JD Wang

    RHS Escalation (AFRF and USAF)

    Awesome thank you so much Oh hang on @reyhard that's still the same object. I'm trying to work out a way to complete the mission when the flight recorder is returned to base. I was hoping to spawn an empty cradle and then check for "rhs_flightrecorder_assembled" but hiding the flight recorder obviously doesn't change the classname. I tried checking via trigger for {typeof _x isEqualTo "GroundWeaponHolder"} count thisList > 0 because if I check the classname of the recorder it comes back as "GroundWeponHolder" but no luck. Don't suppose you have any ideas? I'm basically spawning a wreck, adding an holdaction which spawns the recorder, I just need some way of checking that the players have returned the recorder to base.
  5. JD Wang

    RHS Escalation (AFRF and USAF)

    How do you spawn just the cradle for the flight recorder? I'm working on a side mission where the players have to recover the flight recorder and bring it back to base, so I'd like an empty cradle for the to place it into to complete that side mission.
  6. We recently ditched Wombat after a couple of years for Streamline. They offer much better servers, the baseline for Wombat has the bare minimum RAM and they charge a fortune for extra. We couldn't even run a Liberation mission without massive performance issues. Once we switched to Streamline though it was so much better. Oh and probably my favourite thing about Streamline, they have a module that will download mods direct from Steam, it's so quick and so much better than having to upload it from my own machine.
  7. JD Wang

    ArmedForces:UK Vehicles

    Had a play around with the ATMP's last night and they seem really cool. Going to chuck them in the next ALiVE mission I make for my lads. One thing that would be great would be if you could make them compatible with Lesh's Towing mod. I know it's probably not entirely realistic but they would make for great airfield tow vehicles, and would save us from having to use the Stomper UAV's for that role. Keep up the great work
  8. JD Wang


    You might want to provide just a little more detail there bud. Just saying it's "broken" doesn't help with fixing anything, what exactly is "broken" about it? I was running around on it the other night and it seemed fine??
  9. What makes it incompatible with ALiVE?
  10. Yes, that was actually fixed in the last update, it was a broken index. Fantastic work lads, I've been following the updates on github daily. To me this is ALiVE 2.0 @tupolov love your work, thanks for all the changes you made ❤️
  11. Really glad you finished this, great work!
  12. Ok,🙂 how about make sure VCOM doesn't affect civilians, but VCOM driving does. Those poor civs really need to learn to drive.
  13. To be honest I haven't really paid too much attention, it's just a little ambience. Having said that I can't remember seeing any AI crashes. I guess it's one of those things that's great if you don't notice it because nothing's going wrong 😂
  14. I run this script all the time on our persistent ALiVE missions and it works great, except for the fact that when no one is online the script spams the same error over and over 0:06:23 Error Undefined variable in expression: _allplayerpositions 0:06:23 File mpmissions\__cur_mp.lythium\Engima\Traffic\Server\StartTraffic.sqf, line 133 0:06:24 Error in expression <= _playerCalculatedShare; }; } foreach (_allPlayerPositions); _calculatedMaxVeh> is there something I can change to avoid this?
  15. We're currently looking at switching to a Headless Client for our group and just wanted to know if there's any issues I need to know about with VCOM + HC''s? I always use the script version when building missions.