Jump to content

JD Wang

Member
  • Content Count

    450
  • Joined

  • Last visited

  • Medals

Community Reputation

301 Excellent

About JD Wang

  • Rank
    Gunnery Sergeant

Contact Methods

  • Website URL
    https://discord.gg/AsT95rb

Profile Information

  • Location
    New Zealand

Recent Profile Visitors

2042 profile views
  1. No you create that file in the root of your mission folder.
  2. Try the bottom of this page http://alivemod.com/wiki/index.php/Custom_Blacklists
  3. Why can't you place an empty one in the editor, go into "vehicle appearance" and change textures, then place a unit of the faction you want and drag them into the SAM they same way you would with a vehicle? That's how I set up my SAM sites.
  4. JD Wang

    RHS Escalation (AFRF and USAF)

    I believe Kimi's awesome HMD mod will do both metric and wrong measurments. https://steamcommunity.com/sharedfiles/filedetails/?id=877530153
  5. JD Wang

    LAMBS Improved Danger.fsm

    @mickeymen We run CF_BAI alongside LAMBs and that does a great job of playing with the AI vision, making the AI spot you further out, but also taking in to account things like optics, movement speed, concealment etc. We've found the AI will engage at much longer ranges, but if you're smart and stay concealed in tree lines etc you can actually sneak up on them as well.
  6. With the full rail system and the Advanced Train Simulator mod we just need a very smart person to script an ambient train system
  7. Cool thanks for looking into that. My guys are looking forward to the fixed version, once it's reindexed for ALiVE we can start this campaign. In the meantime I think playing on Kujari as KSK german forces fighting ISIS will have to suffice 🙂 Thanks again for all your work here.
  8. @1212PDMCDMPPM It seems like every instance of the barracks building is missing from the new version. Just started testing our new ALiVE mission last night and noticed a bunch of floating soldiers. Turns out when I check the old version of the map everywhere they were floating there was supposed to be a barracks. Taken some screen shots so you can see what I mean https://imgur.com/a/z8X1h73
  9. Have you tried these? https://forums.bohemia.net/forums/topic/222092-release-fn_taskrushhuntcreep-by-nkenny/
  10. Haven't tried this myself, but you could "patch" that spot with the invisible wall object from the editor?
  11. Isn't one of the holdAction parameters a show condition? is it actually better performance wise to include the check in the HALO script or in the holdAction parameters?
  12. This is awesome thank you! Just curious was your plan to just replace the vegetation or do you have more plans for the map going forward?
  13. Without knowing your exact mission setup, if you can't find a solution would it fit to make the civs unconscious? Other things you could try (although I have no idea if they would work) unit disableAI "FSM"; or unit disableAI "ANIM"; maybe disabling their animations would stop them healing??? But that's a reach
  14. It would be super convenient for server admins if exporting a modlist from the launcher also generated a matching server mod line.
  15. Pretty sure you have to name all your Static AA's and then use unit disableUAVConnectability [uav,true]; for each player on each SAM. But according to the wiki picking up a new terminal will reset that https://community.bistudio.com/wiki/disableUAVConnectability
×