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JD Wang

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About JD Wang

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  1. JD Wang

    Ravage

    Add in the CONTACT alien drones and you're on your way to a RAVAGE scifi edition 😂
  2. JD Wang

    [MP] =BTC= Hearts and Minds

    Wow that looks amazing! Really like the IED's being moved to the side of the road, the chemical warfare looks like it'll be great fun too. Thanks for all the work you put into this.
  3. JD Wang

    LAMBS Improved Danger.fsm

    We ran this over the weekend too for our Zeus mission and my guys really enjoyed it. However as the Zeus I was a little frustrated that they wouldn't obey my garrison command and would instead leave the building with the hostage and head out to hunt the playerbase. I can work around that for next week's by placing the garrisoned units in the editor like I did the hostages and then turn off the danger_fsm but that's only viable if I know I want units to be garrisoned ahead of time. If I was to be really picky (and this is being picky) I'd say the AI were a bit too aggressive. Eg if the players took cover in a house the AI would rush into that house to take them out. Great work though, can't wait to see what the update brings
  4. @specialsmith All of CUP should work just fine, easiest way to get the faction name is to place the unit, right click on it, go down to log and copy faction name to clipboard (just when you paste it make sure to remove the square brackets and quote marks
  5. JD Wang

    LAMBS Improved Danger.fsm

    Please no I hate optional addons in other folders, because as soon as you add then Steam wants to re download the mod because it's not the same as the steam version, it's such a PITA. Not to mention having to remind everyone (and explain to newbies) to do it before every mission. I'd rather have them all separate than have to deal with optional folders
  6. JD Wang

    LAMBS Improved Danger.fsm

    Is there a LAMBS all-in-one mod with your danger_fsm, turrets, rpg etc in it? If not can we have one please.
  7. JD Wang

    Community Factions Project

    Fantastic work as always! CFP + CUP is definitely the new hotness 😍
  8. Has there been any considerations give to static versions of the C-17 and C-130 like in CUP? The static version of CUP's C-130 allows you to place it at a jump location and it will basically hang in the sky like a brick doesn't. You can then walk around in the interior and jump out the back. Makes a great prop for HALO jumps. Great first release though, really liking both the aircraft selection and the implementation. Great job!!
  9. If you don't want to use the heal hitpoint system, I can recommend Belbo's awesome ACE Splints mod We've been using that and his CPR mod for a while now and they work great.
  10. I've often found I have to manually take off. Make sure your flaps are down fully and use as much runway as you can. The other option of course is to use the Sentinel from the carrier as that can use the catapult system I believe.
  11. @Dostojetski It's really simple now, just make sure you have the 1.0 "beta" version (which is only a beta in name and is in fact more stable than the old 0.96) and use the CBA setting to set all your radio channels.
  12. JD Wang

    Get unit insignia

    Try https://community.bistudio.com/wiki/squadParams
  13. Back again, and before I ask I have to say again thank you for this script. Hands down the best traffic script for ARMA. Just curious if it could be expanded to include parked cars on the side of the road and/or outside houses etc? That's the one thing I miss at the moment when creating long term persistent missions is cars parked up. I guess the biggest issue would be if you spawned vehicles and the despawned them when the player left the area, when they come back how do you ensure the same vehicle spawns again? Maybe even just spawn them all over the map and enable dynamic sim?
  14. Well just in case anyone comes back to this thread looking for ideas.... As a mission maker there's a couple of things I look for in a really good map. I prefer airfields to be close to the edges of the map, and if there are 2 then having them either end like Takistan or Lythium is really helpful. This means you can run a campaign based out of the (for instance) northern airfield, and then a couple of months later based out of the southern airfield and get a totally different feel to the map. Airfields in the middle are terrible in my opinion. Eg Diyala is a great map, but I feel like the airfield in the middle of the map means if you use that as a base there's not much between your base and the edge of the map so the enemy are right on you. Secondly I want 90%+ enterable buildings. Tanoa is an amazingly beautiful map, which is ruined by the lack of enterable buildings. Take the Blue Pearl Harbour, great place for making all sorts of missions. Except none of the warehouses are enterable, none of the building in the area are enterable except for about 3 or 4 on the breakwater. It's a real shame and ruins so much potential. Prebuilt FOB's personally I prefer to build my own. Lythium has probably surpassed Takistan as my favourite map, but I would like it even more if it didn't have so many prebuilt FOB's. Sure put in a couple, but I think it's better to leave the majority to the mission maker. Towns - a decent sized central town is always welcome. It doesn't have to be massive, but just somewhere you can see being the hub of the area where trade/businesses would want to be. Again going back to Lythium the towns are cool and being close to the airfields would be realistic, but in terms of gameplay I would have rather seen them more central to the map. Sometimes gameplay trumps realism. Finally keep in mind when creating a map that a lot (if not most I assume) of communities play COOP vs AI, so the AI need to be able to navigate around your map. Sure bridges look awesome and can make for some great mission objectives, but if you can't get the AI to cross them then they're more hindrance than anything. Same with rivers, they can be great, but you don't want AI constantly trying to swim across or destroying their vehicles at crossings because it's too deep.
  15. JD Wang

    3CB Factions

    I don't think so (other than redoing the groups using the ALiVE ORBAT tool) although I don't really know all that much about configs. I'll see if I can dig up someone smarter than I am to weigh in (shouldn't be hard to find)
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