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JD Wang

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About JD Wang

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    Gunnery Sergeant

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  • Website URL
    https://discord.gg/AsT95rb

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  • Location
    New Zealand

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  1. Dear devs, I like ACE stamina, it's incredibly flexible and I can tune it how I want. Thanks for all the work you put into it.
  2. JD Wang

    3CB Factions

    The old version, yes, it's a great map (although performance isn't great despite being so small) if you're talking about the new version, I'm dying to make an insurgency on there, just waiting on SmokeDog to finish it up and fix the lighting. Don't think you can to be honest, I tried blacklisting them in the ALiVE staticData.sqf but to no avail. My personal preference would be just to have the random civilian unit, no pilot, worker or doctor, but that's just me, I get why you've done it and it's cool.
  3. JD Wang

    3CB Factions

    Works just fine Only complaint I have when using them with ALiVE is the amount of Taki Civs running around in overalls and with ear protection 😂
  4. https://ace3mod.com/wiki/feature/medical-system.html Good place to start
  5. JD Wang

    Zodiac Backpack

    Thanks, I'll give it another shot, but in the past I've always found if I copy optional PBO's over then steam "repairs" the folder back to it's original state which is a nightmare when you run a group and people struggle to even get the right mods loaded despite having been given an exported modlist to use 🤪
  6. JD Wang

    Zodiac Backpack

    Thanks again for all your work. Is there any way make those variables you can change in the missions init.sqf or even use CBA_settings? (I know that would make CBA a dependency, but 100% worth it in my eyes) Optional PBO's are the worst for anyone who runs a group. You either have to upload those optional PBO's to the workshop or talk your guys through making the mod local else every time you open the launcher it "repairs" the mod and gets rid of the optional PBO's I get why people make them, but they really are the worst.
  7. JD Wang

    Zodiac Backpack

    This is awesome! one of those mods I didn't know I needed till I saw it. Is there any chance you could add ACE interactions as well (Like a self interaction to deploy and an interaction on the boat to recover)? Understandable if it's not a priority, I just really hate the scroll wheel menus 😂 One more thing for consideration is a deployment/recovery time so it's not instant, even if it's just 5-10 seconds or something? Again great work as always!!!
  8. I use ALiVE all the time and have never seen this bug. What makes you so sure it's ALiVE?
  9. Hey brand new to this, I saw the video posted earlier on YouTube and thought I'd check it out. Seem fairly straight forward although the number of modules can be a little overwhelming especially when you don't know if they need syncing and if so what to. The main question I have though is how do I have the mission start with one force already garrisoning a town? For my first mission using this framework I thought a simple WW2 town assault would be a cool start, but haven't been able to work out how to have the German units spawning in town as a garrison? Anyone able to point me in the right direction? Should I simply be placing the units where I want them and then just letting the commander take over?
  10. You can always throw down a grass cutter object in areas you think are truly bad. Not something that you'd do for the whole map though.
  11. No you create that file in the root of your mission folder.
  12. Try the bottom of this page http://alivemod.com/wiki/index.php/Custom_Blacklists
  13. Why can't you place an empty one in the editor, go into "vehicle appearance" and change textures, then place a unit of the faction you want and drag them into the SAM they same way you would with a vehicle? That's how I set up my SAM sites.
  14. JD Wang

    RHS Escalation (AFRF and USAF)

    I believe Kimi's awesome HMD mod will do both metric and wrong measurments. https://steamcommunity.com/sharedfiles/filedetails/?id=877530153
  15. JD Wang

    LAMBS Improved Danger.fsm

    @mickeymen We run CF_BAI alongside LAMBs and that does a great job of playing with the AI vision, making the AI spot you further out, but also taking in to account things like optics, movement speed, concealment etc. We've found the AI will engage at much longer ranges, but if you're smart and stay concealed in tree lines etc you can actually sneak up on them as well.
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