cosmic10r
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2320 ExcellentAbout cosmic10r
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Rank
Warrant Officer
core_pfieldgroups_3
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Interests
Arma, Downhill, Real Steel
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Gender
Male
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Location
Behind a Scope...
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Interests
Arma, Real Steel, Downhill
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Youtube
c/UCv1fDFyJjnWGV1zb5lTn5XA
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A few but nothing Haleks wants to put in Ravage. lol Just a custom helmet for Assetto corsa. Some days, Ravage feels more like practice then a game in 2021 lol
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Nice work EO!
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Just checking in to say Hi to all of you Ravagers!!
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Absolutely! Feel free to use it. I haven't been around for awhile after a move etc but EO keeps me updated. Thanks Buddy!
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Coladebote started following cosmic10r
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Cool stuff EO
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g.i. joe/cobra Fight for Freedom!
cosmic10r replied to scotg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome! -
Pics look great EO.
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Very cool haleks
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Awesome. Looking forward to seeing what you come up with.... You definately need to strike the sqf while the coding is hot... I'm having trouble getting my forge started again lol
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commanding All-in-One Single-Player Project
cosmic10r replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I hear you. Plus all the unexpected workarounds that become needed. I'm no expert but what I learned is that for MP you have to be really cognizant of where stuff is executing in terms of locality and once you wrap your brain around what/where the engine wants it becomes much easier... So I'm told lol -
commanding All-in-One Single-Player Project
cosmic10r replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
While I understand the sentiment it might be worthwhile to complete one and code it for mp then finish the other 2. I ve done some testing on a sp mod that transitioned to mp and a lot of it is remote exec and locality issues that once you figure out once it will carry over to your future work saving having to rewrite and test all 3. I guess what I'm suggesting the learnings from mod one will speed up mod 2 and 3s mp readiness. Just a thought ... -
So much of this! Nice job!
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Impressive stuff. Especially those helmet scans!
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does this work in cfgAmmo with the new Shotgun Pellet ammo fireSpreadAngle=3; ?, it doesnt seem to be in the config in the viewer so is it now hardcoded? Sorry if this is the wrong thread
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and some more work . Made some headway on it yesterday. Its up to about 10. Got it properly built as an addon and got it configured for the textures that are currently releasable based on HS.
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