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About Shelestov

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    Music, Arma terrain development
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    Music, Arma

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  1. More sat and clutter tests
  2. Just some work on tree bark texture, custom clutter and new sat/blend on a small test chunk.
  3. Finally some hi-res DEM incoming. Coverage is poor though.
  4. Apple tree assembled with 10 scanned hi-poly leaves.
  5. Ok, guys. We might need some help in terms of creating assets, if anyone want to join -- you are welcome. PM me here or Discord (better) -- Shelestov#6717
  6. >because of some outside pressure More like inside pressure. Well, i know i can deliver quality better than many others, but the main issue is that i have to actually do it. Knowing how doesn't help much. What helps a little is that i know that if i won't do it -- nobody will.
  7. >Mixing them with older structures from even Arma1 will really impact that consistency and overall look and feel of the terrain. Yeah, this is what i'd like to avoid, so, we'll try to replace all we can in reasonable time, hopefully. I can't say that i enjoy the process, more like i feel like i have to do this.
  8. I'd like all the models to be custom, but with one modeler it's impossible. And now there's an issue with contrast in quality with old Arma 1/2 assets, which i'm not sure how approach yet.
  9. https://imgur.com/a/A6ark
  10. Some basic layout of yards, unfortunately there's no point of finishing them before we have all the assets done. https://imgur.com/a/lFL0H
  11. Guys, we are alive, decided to make lots of custom assets, which takes us very long time. Some WIPs: https://imgur.com/a/1MM78 https://imgur.com/a/zsl3P https://imgur.com/a/Fi2d9 https://imgur.com/a/hG8bk https://imgur.com/a/lLLNi https://imgur.com/a/hj5az