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ArteyFlow

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About ArteyFlow

  • Rank
    Sergeant

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  • Gender
    Male
  • Location
    United States
  • Interests
    Anime, food, girls, and videogames; the four best things in life.

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  • Biography
    I love videogames and anime.
  • Google+
    +ArthurFlowers2797
  • Youtube
    https://www.youtube.com/channel/UCcfd8wLI4cLnoFIlSvtW7IA
  • Steam url id
    https://steamcommunity.com/id/ArteyFlow/
  • XBOX Live
    darkl0rd2797
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    ArteyFlow
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    https://www.reddit.com/user/ArteyFlow
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    https://www.twitch.tv/arteyflow/
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Recent Profile Visitors

1613 profile views
  1. ArteyFlow

    Ravage

    WHEN WILL THE ZOMBIES LEARN guys? https://medal.tv/games/arma-3/clips/sV4o7Gl-kVrDN/d1337b1NcCM7?invite=cr-MSxVbUEsMTMxNTQ0NjMs Don't let the zombies in the house: https://medal.tv/games/arma-3/clips/sV5l51oToOYkQ/d1337CxLQhOY?invite=cr-MSxVVXgsMTMxNTQ0NjMs
  2. ArteyFlow

    Ravage

    This is the method I use for my missions, I recommend this route as well. Just to clarify, you will need the following: Description.ext: So on so forth. Make sure that the file directories for each of the tracks are accurate. Take "sound[] = {"\music\music1.ogg", db+7, 1.0}; for example. Do you see how it says "\music\music1.ogg"? That means the track is in a folder named "music", and the "music" folder, in particular, would be in the mission folder itself. I would recommend keeping all your tracks in a folder like this for convenience purposes. Init.sqf: You may not need the sleep timer, but I have it enabled for my missions. The "240" part is the timer for when the next song should play. Good luck.
  3. ArteyFlow

    Ravage

    I was actually only using DayZ mod as an example, I wasn't mentioning it just because you mentioned DayZ in your previous post. Most of the time, you're too busy looking around for other players or whatever to even think about how monotonous the constant running is. Anyways, I didn't initially realize that you were mentioning autorun because of DayZ SA's stamina system, so I have no opinion on that since I don't really play DayZ SA.
  4. ArteyFlow

    Ravage

    "In DayZ, my autorun mod was a nickel wedged into the "w" key to hold it down. True story." ^^^ This man speaks the golden truth
  5. ArteyFlow

    Ravage

    DayZ mod didn't have an autorun feature. It's not really a "must" but rather a personal preference. Running around for half an hour definitely gets repetitive for most, so I definitely see the appeal, but it's still not a requirement for enjoying the game experience.
  6. ArteyFlow

    Ravage

    @haleks Love ya man and thanks for the update. However, I wanted to add to what Cloud said above by stating that @Slay No More also had a similar issue for his dedicated server; Slay was unable to join his server at all until he re-uploaded the mission and tried a few different things (such as using an older mission.sqm, which worked) as part of his problem-solving process. He mentioned seeing this error message: I obviously don't know where the root of the problem lies but I wanted to mention Slay's experience, just in case. As a side note, Ravage version 2.0 sounds amazing, however, I'm with the "release a brand new mod" team. I feel that most mission makers could feel the same way since one of the worst thoughts to have is that your mission will get broken in some shape or form.
  7. ArteyFlow

    Ravage

    Hello Ravage fans, if you want a laid-back community to play or talk about Ravage then I've got good news for you. We have a community appropriately named "Wasteland Walkers" that was created with Ravage in mind. We have a server set up at the moment (which is hosting TenuredCloud's "Not Alone" mission) with only a small list of required mods. Ravage has given the chance for zombie apocalypse lovers everywhere to have common ground to be able to connect with one another, which is something that we chose to capitalize on. Our discord is composed of: Mission makers, Ravage fans, and others who enjoy laid-back interaction with others. There's only a couple of rules to follow on our Discord and they're laid-back ones, as we want members to feel welcome and valued. Here's some additional info about our community: Timezone: EST Country: United States of America Play Style: Relaxed Attendance Requirements: None Here's a link if you're interested in joining. We hope to see you there. Photo Credit: Haleks
  8. ArteyFlow

    Ravage

    Update: The server will only be up till February 4th. Last chance to join and play if you're interested. Hope to see you there. Hello fellow Ravagers - Got a Ravage Taviana server up and running. Only 12 mods, a good portion of them being CUP related. It's password protected at the moment, but anyone is free to join. Some issues are still being worked on however, so its still a work in progress. Here's the info: IP: 104.243.43.26:2352 Password: Fart2797 Mods: CBA_A3 CUP Terrains - Core CUP Terrains - Maps Enhanced Movement CUP Weapons CUP Units CUP Vehicles Ravage Ravage CUP Interiors for CUP Vandeanson's Apocalypse Arma 3 Taviana 0.4.2 Please note that multiplayer persistency IS a thing on this server, so your character should always be saved between restarts. Persistency only extends to players themselves, however; vehicles are not saved. TenuredCloud was kind enough to allow me to link his discord, "Wasteland Walkers", if anyone has any questions regarding the server. Here's a link for the discord: https://discord.gg/KMkfnDKy5E If you're interested in joining, please do give feedback if you notice any bugs or other issues. Thank you.
  9. ArteyFlow

    Ravage

    Bro thank you for that. I wasn't even aware that exploit existed with that script.
  10. ArteyFlow

    Ravage

    2020 exercise program
  11. ArteyFlow

    Ravage

    My friend TerraAtlus has a Ravage server set up, if anyone's interested in playing some public ravage. Details are as follows: EDIT: If you plan on joining, make sure to join through the ArmA 3 launcher, so the mods get automatically loaded.
  12. ArteyFlow

    Ravage

    You can add custom attachments, guns, etc by double-clicking the "Gear Pool" module, and entering the classnames of the things you want to be added into the fields (weapons, common items, rare items, etc). You can't enter ammunition into any of the fields, as those automatically start spawning once the respective guns are added into the "Gear Pool' module. This is what my "Rare Items" field looks like, if you want an example:
  13. ArteyFlow

    Ravage

    That's a bug associated with the resurrection feature, you can temporarily disable the resurrection feature in the "Zombies" module to fix it. What mods are you playing with, btw?
  14. ArteyFlow

    Ravage

    Whichever version was the up-to-date version around October 2018 😉
  15. ArteyFlow

    Ravage

    Yo EO, I was wondering if you were possibly willing to send me a copy of an older version of Ravage? I'm asking because I remember you saying that you archive every version of Ravage that comes out. Let me know, man.
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