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ArteyFlow

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About ArteyFlow

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  1. ArteyFlow

    Ravage

    @haleks I have an update for you regarding the Respawn bug I've mentioned a few times on the forum (the one where you die immediately upon respawning). I've just now discovered the secret behind the bug, which is that it only occurs if you have "Select Respawn Position" enabled in the mission's Multiplayer attributes. The bug doesn't seem to occur if you leave "Select Respawn Position" disabled. The bug seems to be directly connected to the "Multiplayer Persistence System" in the "Save System" module. I have video proof of the bug located down below, that shows literally everything, including my enabled mods and what not (which are only "CBA_A3" and "Ravage" in the video I linked, so the bug is 100% due to Ravage and not one of my mods). Take a look and let me know if you would be able to fix it. Thanks, my man. Video: Ravage Respawn Selection Bug There's two parts to the video; the first part is me showing a Ravage mission with "Select Respawn Position" enabled, from the beginning of the video to about 8 minutes in. The second part is me showing a Ravage mission with "Select Respawn Position" disabled, which starts at about 8 minutes in and lasts through to the end of the video. You can actually see my game freeze when I click respawn around 5 minutes in the video, it's almost like the game is struggling to even function at that point.
  2. ArteyFlow

    Ravage

    True, I guess he could pretend that all the Bandits and Renegades got to the backpacks before he could, that's why there's no bags for him to find LUL
  3. ArteyFlow

    Ravage

    Lol, it looks like you prefer to carry all your gear in your hands instead of putting anything in a bag, since judging by those spawn chances, your mission doesn't even have bags. LUL
  4. ArteyFlow

    Ravage

    I've had the same problem, my advice would be to not have any two things be the same chance: for some reason it just unbalances the loot spawns (or so I've seen). Look at my post above if you want my loot spawn chances as an example. You could try using those chances and then tweak it from there until you find the perfect balance.
  5. ArteyFlow

    Ravage

    Civilian Loot spawn chances: 50,40,35,25,20 Military Loot spawn chances: 20,50,45,35,30 Industrial Loot spawn chances: 10,30,25,20,15 I've been tweaking the spawn chances so damn hard to find the perfect balance, and so far, this feels best to me. Survival items aren't too scarce, and I can decently find weapons and ammo. It's just the damn binos man, I'm telling you. They're reproducing, and we need to put an end to them before they overpopulate the goddamn planet.
  6. ArteyFlow

    Ravage

    Ravage seems to have an abundance of binoculars nowadays, look at how many I found in this one room: https://steamcommunity.com/sharedfiles/filedetails/?id=1721682556. It's basically a binocular orgy at this point 😂. Funny thing is, I actually found 2 more pairs of binos in that same room after I took that pic.
  7. ArteyFlow

    Ravage

    Nope, I even double-checked all my classnames. I only added weapons and no magazines.
  8. ArteyFlow

    Ravage

    Yep, traders are enabled my friend. I think I have the trader's presence at 10%.
  9. ArteyFlow

    Ravage

    Am I the only one experiencing this error: https://steamcommunity.com/sharedfiles/filedetails/?id=1720568856? I've been getting this error nonstop at the start of my missions, and I think it's related to the "Equipment Pool" module. Thing is, I'm almost 100% sure that I typed all the weapon class-names correctly, etc. Very weird.
  10. ArteyFlow

    Ravage

    I also get the empty inventory bug sometimes too. It seems to not happen until I've searched a handful of loot objects, though. I also occasionally experience the bug where after you've held space to search an object, the inventory opens but then immediately closes...
  11. ArteyFlow

    Ravage

    Oh, for some reason I was under the impression that they were global settings that affected everything, I'm most definitely wrong but that's just what I thought. Im gonna go ahead and set mine to "No" too, though.
  12. ArteyFlow

    Ravage

    Oh, that makes sense then. I have Cup and Rhs set to "Yes" atm. I'm guessing I should set them to "Equipment Only" then, right? If i set them to equipment only, rhs and cup vehicles will still spawn, right?
  13. ArteyFlow

    Ravage

    Yeah, that would be amazing actually.
  14. ArteyFlow

    Ravage

    The Equipment Pool module is confusing the hell out of me. I added my own custom weapon lists to the "Common", "Military" and "Rare" weapon categories, but weapons that aren't in my weapon lists are still spawning (for example, one of the CUP Makarov pistols are still spawning, even though I didn't add the classname of the gun to my weapon list). I'm not sure what I could be doing wrong at this point.
  15. ArteyFlow

    Ravage

    Ravage Changelog ADDED: - Telekinesis vehicle repairing and scavenging. Use your zombie brain power to repair vehicles from up to 25 meters away! 😂
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