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152 ExcellentAbout ArteyFlow
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Rank
Sergeant
Profile Information
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Gender
Male
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Location
United States
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Interests
Anime, food, girls, and videogames; the four best things in life.
Contact Methods
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Biography
I love videogames and anime.
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Google+
+ArthurFlowers2797
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Youtube
https://www.youtube.com/channel/UCcfd8wLI4cLnoFIlSvtW7IA
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Steam url id
https://steamcommunity.com/id/ArteyFlow/
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XBOX Live
darkl0rd2797
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ArteyFlow
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Reddit
https://www.reddit.com/user/ArteyFlow
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https://www.twitch.tv/arteyflow/
Recent Profile Visitors
885 profile views
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Bro thank you for that. I wasn't even aware that exploit existed with that script.
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2020 exercise program
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My friend TerraAtlus has a Ravage server set up, if anyone's interested in playing some public ravage. Details are as follows: EDIT: If you plan on joining, make sure to join through the ArmA 3 launcher, so the mods get automatically loaded.
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You can add custom attachments, guns, etc by double-clicking the "Gear Pool" module, and entering the classnames of the things you want to be added into the fields (weapons, common items, rare items, etc). You can't enter ammunition into any of the fields, as those automatically start spawning once the respective guns are added into the "Gear Pool' module. This is what my "Rare Items" field looks like, if you want an example:
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That's a bug associated with the resurrection feature, you can temporarily disable the resurrection feature in the "Zombies" module to fix it. What mods are you playing with, btw?
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Whichever version was the up-to-date version around October 2018 😉
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Yo EO, I was wondering if you were possibly willing to send me a copy of an older version of Ravage? I'm asking because I remember you saying that you archive every version of Ravage that comes out. Let me know, man.
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When the bug happened to me, the ai were not in vehicles. They were just chilling in the middle of a field, and when I killed each of them, bodies started pouring out, and my fps dropped down to like 3 until the bodies stopped spawning. Here's a screenshot of what it looked like:
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I noticed the same exact bug that you noticed once, but at the time I thought it was a script acting up. Very interesting stuff indeed.
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The only one I know of is Vandeanson's test server thats running Ravage and Vandeansons Apocalypse. Here's how to join if you're interested: https://discordapp.com/channels/612903766693511178/612907439653650464/657234414215888897
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That bug has indeed been reported already, thats only an issue on custom maps though. It's not an issue on base ArmA 3 maps such as: Altis, Tanoa, Malden 2035, Livonia, etc.
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I just saw that map on the workshop, and I have to agree with you. I think the city environment would make for a very refreshing experience, to be honest. I'm gonna have to give it a shot one of these days.
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ArteyFlow started following JakeHekesFists
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I think a more important addition would be a dumpster so we can roleplay as Glenn and hide from zombie hordes.
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GF Custom Deathscreen Script
ArteyFlow replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hell yeah dude, I'm going to add that script to my missions since it provides a nice touch of polish 😎 Thanks again!- 17 replies
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GF Custom Deathscreen Script
ArteyFlow replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If anyone was interested, you can change the amount of time the death screen is shown by changing this "sleep" value located in "GF_DeathScreen.sqf": []spawn{ 100012 cutRsc ["GF_DeathScreen", "PLAIN", 3]; uisleep 30; <<< change this value 100012 cutfadeout 1; }; Props to @GEORGE FLOROS GR for messaging me with that solution!- 17 replies
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- deathscreen
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(and 8 more)
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