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Hans(z)

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About Hans(z)

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    Sergeant

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  1. Hans(z)

    Ravage

    I tested new audio detection and I must say, that it worked best with vanila weapons (suppressed/unsuppressed) ASP-KIR 🔇= silent zeds killer! With RHS, and CUP I didn't get good results.... zeds reacted equally to suppressed/unsuppressed rifles and even with VSS and AS VAL (special subsonic ammo) heard me. I tried multiple values and I didn't find good one. With lover values I was able to go stealth (suppressor), but mid range zeds didn't react to unsuppressed shoots. I'm waiting for CBA update because with Contact DLC came DMS optics for ASP KIR (zeroing from 50m to 600m by smaller increments), but with CBA loaded I can't mount DMS(KIR) on any other rifle than from Contact DLC. @haleks are you going to add special suits and masks from Contact DLC to antiradiation equipement?
  2. Hans(z)

    Ravage

  3. Hans(z)

    Ravage

    I saw that on non vanila maps. Looks like they are atracted to electrical poles (wind turbines), sometimes I can see many zeds on crossroads (without horde placement). New zeds are more dangerous and now I have to count with walkers too. Love that!!! Disadvantage is almost zero survivability of AI raiders.
  4. Hans(z)

    Ravage

    Hi guys, just a reminder... about new custom weapon module: common: [] military: [] rare: ["rifle"] launchers: [] this will results in weapon module will ignore all above settings in module (like RHS=yes, CUP=yes) and it will put vanila weapons in empty brackets for common, military and launchers. If you want use custom lists, you have to manualy fill all brackets like this if you want weapons from mods to be spawned. common: ["rifle1"] military: ["rifle1","rifle2"] rare: ["rifle3"] launchers: ["rpg7"] @haleks please affirm my thought.
  5. Hans(z)

    Ravage

    I think they will add some new weapons that will match ravage, but how knows.. they are a little bit "classified" about their work (I get it because they are getting tons of annoying requests "will you make this and that") If you want, they have some weapon classnames that contain attachements so you can put them in "Rare weapons list" and you don't have to use your script to equip some weapon with colimators and suppressors. There are some:
  6. Hans(z)

    Ravage

    Will you look on supported mods weapons list? RHS released some good WW2 weapons, it would be fine to have them in default RHS list. I know I can make custom weapons list, but it causes problems with traders (they are not equiped from custom weapon list - not a big problem), but loot system spawns vanila weapons if custom weapon list is used and everything else is set to disabled. And how I can add GL ammo to AIs and loot list. I remember that rifles with GL used to be in ravage loot list, but they were useless because you couldn't find any GL ammo.
  7. Hans(z)

    Ravage

    +1
  8. Hans(z)

    Ravage

    @haleks Where are MPsaves stored please? (files) THX for answer
  9. Hans(z)

    Ravage

    yep I made some typo
  10. Hans(z)

    Ravage

    Yep I made some typo in config file
  11. Hans(z)

    Ravage

    Hi guys I need help with setting up dedicated server. I finally managed to run the server, but when I want to connect my monitor start flashing and I can find this mpmissions\__cur_mp.newhaven\mission.sqm/Mission/Entities/Item0.type: Vehicle class Ravage_ai no longer exists in server "manager"
  12. Hans(z)

    Ravage

    Hi guys, Does someone of you have 28 years later mission file? Im looking for mission made by Haleks. THX
  13. 100% JSRS bug, I tested it with vanila + JSRS + JSRS reloading sounds, 2nd time with only JSRS loaded and I was still getting healing sound loop when I healed at ambulance van (medical tent).
  14. Hans(z)

    Ravage

    @haleks hi, I found little problem: Custom weapons works only for AI, buildings are still spawning non-custom weapons and ammo. Vanila set to limited, RHS, Frith ruins to equipment only and I used custom weapons from RHS Gref (my WW2 rifle edition) Did you remove ambient heli script? If not, where I can found it and how is it named? How are ravage NVGs diferent from vanila ones?
  15. Hi @LordJarhead, I encountered a bug. If you heal from medical vehicle (or medical tent) you get healing sound loop. It can be stopped only by injuring myself and using FAK (but that doesn't heal you to 100%). This bug doesn't occur when you use other AI to heal you. Do you heard about that? If yes, could you please add unresolved bugs section to OP on the first page. 😎 Keep your good work!!! Best regards Hans(z)
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