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About Hans(z)

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  1. Ravage Mod

    One thing I realise is that you have to add sleep; before all non-ravage scripts that spawn AI with custom equipment. Ravage functions need small delay to initialize all its function. I had problem with vanila ravage only once before (I think it was Stories from nowhere on Cambodia map). I think that it's impossible to put character via Eden editor and give it random NON-vanila equipment choosen by Ravage equipment module.
  2. Ravage Mod

    @haleks is it possible to set cleanup to "no" in ravage module and run cleanup e.g. by radio 0-0-0? What is the function I should use? Does RVG cleanup system include objects spawned by @GEORGE FLOROS GR drop script? I play some edited mission from others.I killed raiders squad, then I looted 2 guys and others 2 disappeared. Could it be your cleanup system, or this is caused by something else? My settings in Eden editor is here THX for help. Edit: Minimal distance is set to "0". And regime (maybe manner) is set to "NONE".
  3. Ravage Mod

    Hi, @haleks Does your "unlimited ammo" code work for all units on map (also for handplaced), or only for AI spawned by rvg module? BTW "The Dust" is very challenging
  4. Ravage Mod

    @Vandeanson@MuRaZorWitchKING, script is good, but I had a problem with custom weapons system in Ravage equipment module. I think that ravage modules need a short time to intitialize, in order to load your custom weapons classes, so if you want any unit ,spawned at the start of the mission, are equiped with only weapons you choose, you must delay a litte the rvg_fnc_equip;. I managed to get everything OK by adding 5seconds sleep before banditcamp.sqf in init file. Sorry my English is very simple :D
  5. Ravage Mod

    So guy now I know why rvg_fnc_equip; didnt work for me.... The bandit script kick in right at the start of the mission, so simply all those RVG function dont have time to kick in (I think that there is small delay from the start for some function, right @haleks?). For anyone who are using banditcamp script that in get from "The Broken" mission made by @MuRaZorWitchKING, you should paste sleep 5; before you initialize banditcamp.sqf. How I can add sleep function to Units init line? I tried: sleep 5; 0 = [this] call rvg_fnc_equip; but I get some error.
  6. Ravage Mod

    The main reason I want to get rid of vanila weapons is that I can change loadout for my character, but Im using bandit spawn script that uses rvg_func_equip...
  7. Ravage Mod

    @haleksdo you know that function bellow equips units only with vanilla weapons? 0 = [this] call rvg_fnc_equip; I'm not able to get another weapons from addons. I tried set vanila to "limited", RHS to "YES" and it didn't work. Same situation with custom weapon list... RHS was set to "equipment only" all other to "no" and vanilla to "limited" and I still got vanilla weapon.
  8. Ravage Mod

    THX for help!!! I tried that earlier, but I had bad syntax probably. Now it works
  9. Ravage Mod

    Hi guys, I'm asking for help..... I'm working on mission where I want add "recruit unit" action after you complete some task. This is the default code from wiki: this addaction ["Recruit Unit", "\ravage\actions\recruit.sqf","", 1, false, true, "", "alive _target && {group _target != group _this}"]; this addaction ["Dismiss Unit", "\ravage\actions\dismiss.sqf","", 1, false, true, "", "alive _target && {group _target == group _this}"]; Could it be something like that: this addaction ["Recruit Unit", "\ravage\actions\recruit.sqf","", 1, false, true, "", "alive _target && {(group _target != group _this)&&(!alive _HVT)}"]; For example I want to make something like "I'll join you, but you must kill HVT", so you kill HVT, then when you get next to "taks guy" and voila! "Recruit unit" action appears. 2nd question: Do you know how to stop ambient animation with condition? Injured guy lay on the ground you must find first aid kit and heal him, after that he should stand up and act like normal AI. THX for help.
  10. Ravage Mod

    Hi, I want to ask you, what kind of stuff can I sell to Gear Trader? Allways pops up message: "you have nothing of value for me". I run Ravage with RHS mods. Regards Hans(z) Edit: @haleks how does sleeping affect player?
  11. Ravage Mod

    Hi @haleks I can't find any FAKs on NPCs neither in loot. Healing via eating and drinking is possible but character can't be seriously injured. Now it's possible to have 100 healt but status chart show "Dying". I think that probability of spawning FAKs on NPCs and in loot should be same as antirad pill. Regards Hans(z)
  12. RHS Escalation (AFRF and USAF)

    Hi Sorry for bothering you. I want to know some non-standard weapon classes (like ak74 with suppressor and colimator) but your new RHS engine on your website doesn't work for me, probably is still under construction. Can I find this classes somewhere else? Regards Hans(z)
  13. Ravage Mod

    If you use @moduload you can reinitialize every mod after loading a savegame. I just read what others wrote.
  14. Ravage Mod

    Do you use some other mods except Ravage, CBA, and Panthera map? Zeds spawn on dead bodies is caused probably by BloodLust or some other mod that creates objects (blood splatter). Car patrols are customizeable via AI Ravage module by setting Car patrol to yes, you don't have to add any classname. If you want custom AI patrol, then you should place some vehicle classnames in respective line, but try to add only cars with 3 or more seats, I have experienced that 2 guys was in 2 seats vehicle and 3rd one was running behind them.
  15. Ravage Mod

    Hi guys, Do you know what function have these two signs and what mod adds them to game? https://gyazo.com/6809d8d83fa86819c123c63aab4bdafc THX for info