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gatordev

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About gatordev

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  1. gatordev

    Tier 1 Weapons

    Well that's embarrassing. Time to go back in game and find it. Thanks!
  2. gatordev

    Tier 1 Weapons

    Finally had a chance to play A3 with your update and the Razor Gen 3 is very nicely done. The reticle looks spot on, including Vortex's bizarre choice to not have a completely tiered christmas tree, but I digress. Since you have the MK48s, did Toadie give you permission to use his ATACR 1-8 as well? That would make your pack have the trifecta of SOCOM LPVOs all in one place. Well, I guess it would be the "quadfecta," since you have the S&B in there, too.
  3. That did it! Thank you! Github updated.
  4. Thank you, @reyhard. I noticed RCA3's edits caused some config issues (RHS display name and recoil errors). Would you recommend me just making the change you have to my original config?
  5. Did several iterations of what you wrote and some others (including inheriting the arifle_mx_base_F from the base rifle), but no luck. It's a shame I couldn't get it to work, but I don't have the coding understanding to trouble-shoot it anymore myself. Thanks for trying to help, @RCA3
  6. It didn't like that. Arma gave me a startup error saying the weapons have already been called and then it didn't load. Once I commented that out and recompiled the pbo, Arma loaded fine, but still no change in sounds.
  7. I asked this question over in the Tier 1 addon thread but didn't get any traction (although I understand it's a holiday weekend for many). Looking for help to see what I'm doing wrong here... I'm trying to make a simple sound config to make the RHS M4/M16 weapons inherit Tier 1's suppressed sounds. Fingolfin has had a look and thinks I'm on the right track, but it's not working in game for me. I'm absolutely sure it's user error, as I'm exceeding my knowledge pretty quickly. Here's the config: https://github.com/gatordev/Tier1RHSSounds/blob/main/config.cpp I've re-bin'ed the file to a config.bin and then made a new .pbo with just that config in there. Arma isn't throwing any errors in the .rpt file and it's showing it loaded, but no sound change. Anyone point me in the right direction?
  8. gatordev

    Tier 1 Weapons

    Putting this here instead of in the Modding section, with fingolin's permission. If Mods need to move it, I understand... Looking for a little help in making a simple sound config to make the RHS M4/M16 weapons inherit Tier 1's suppressed sounds. @fingolfin has had a look and thinks I'm on the right track, but it's not working in game for me. I'm absolutely sure it's user error, as I'm exceeding my knowledge pretty quickly. Here's the config: https://github.com/gatordev/Tier1RHSSounds/blob/main/config.cpp I've re-bin'ed the file to a config.bin and then made a new .pbo with just that config in there. Arma isn't throwing any errors in the .rpt file and it's showing it loaded, but no sound change. Anyone point me in the right direction?
  9. Keep in mind that in real helicopters, "100%" doesn't mean what you think it means. For example, in the -60 I used to fly, in a hover, you could use as much as 120% power and above 80 knots, you could use 106%. The helo I fly now, max continuous power is 69% with a 5 minute timer up to 78%. The torque % is just kind of made up based on engineering numbers (for example, in the -60, "50%" was equal to 180 ft/ibs of Tq, but you never actually saw that 180 number anywhere). Even with the better engines, I wouldn't be surprised that a -64 with lots of weapons hanging off of it is getting close to max continuous power in a hover.
  10. gatordev

    Tier 1 Weapons

    @fingolfin Not sure if you have decided a direction to go with sounds yet, but if you did end up going with option "B" (which seems to be leading the poll) and using RHS unsuppressed sounds for your M4/416s while keeping Toadie's suppressed sounds, would you consider a "simple" sound config for RHS M4/416 suppressed sounds so they matched your sounds? It could help with the difference in sounds if you're playing with mixed weapons (like a suppressed IAR next to one of your weapons). Just a thought.
  11. gatordev

    Forward Scan Sonar for ships

    Been watching this thread and it's pretty interesting what you've accomplished. FWIW, ISAR doesn't require a fast emitter to work. It's used on helicopters and propeller planes, as well. However it looks at specific targets and generates a 3D image of them which can be analyzed in real time (freeze image, measure length, etc), although in those cases, it doesn't create a large picture of a battle-space. With software changes, modern phased-array radars can do a bunch of different things. What you're recreating looks much more like a multi-mode radar in a ground mode. Some radars will just give the raw energy return, some will have a database of known land masses and clean up the image a bit, removing random returns that can be perceived as individual targets like on a coast line. It's also good to understand that MMRs can display raw data, processed tracks, or both depending on what mode they're in, so images found in the internet may not be giving the whole picture of a particular radar's capability. Regardless, pretty cool stuff you're doing.
  12. gatordev

    Tier 1 Weapons

    Those are great. Really looking forward to the update. I'm also amused that it seems like you removed the A2 nub on the HK grip. As someone who hates the nub, it's a great addition! RHS also has the M320 you can put in a pistol slot. It's a nice addition to add into a bakcpack (or pistol slot).
  13. gatordev

    Tier 1 Weapons

    I second the idea of putting your LA-5s on the Block 1 M4s as well for the reason that wansec_6 is mentioning...it let's mission makers combine RHS M203 weapons with your stuff. Either way, looking forward to the next update!
  14. gatordev

    Jalalabad

    Wow, this looks great!
  15. gatordev

    Tier 1 Weapons

    I like your options. Sound is, of course, subjective, but I've enjoyed RHS unsuppressed sounds better, but Todie's suppressed (specifically his MK18 suppressed) sounds were just a bit louder and seemed "better" to me when comparing shooting the real thing. Hearing that sound on your suppressed 416's is a nice addition. Regardless, thanks for at least entertaining the idea.
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