Jump to content

ducphuli

Member
  • Content Count

    123
  • Joined

  • Last visited

  • Medals

Community Reputation

25 Excellent

About ducphuli

  • Rank
    Sergeant

Contact Methods

  • Website URL
    https://minhduc.dev

Profile Information

  • Gender
    Male
  • Location
    Ha Noi, Viet Nam
  • Interests
    Website

Recent Profile Visitors

592 profile views
  1. I'm looking at more, maybe just can use script
  2. I play Arma 3 but there hasn't been a mod (in decades) that makes the sound of bullet casings falling on different surfaces. 😦 I'm learning about this but I think my predecessors have learned about this as well, that's because BI is pretty limited on this after decades. 1. Here is a bit of my application, but how do I deal with water, rain, metal, wood.... ? 2. I thought of another way, but I don't know if it works: Get footsteps on different surfaces as a conditional event handler to trigger the sound of shells falling on different surfaces. (Will this work guys?) class CfgSoundShaders { class MDV_bulletcasing_param_SoundShader { range = 10; rangeCurve[] = {{0, 1}, {5, 0.51}, {10, 0}}; limitation = 1; }; class MDV_bulletcasing_mglink_SoundShader : MDV_bulletcasing_param_SoundShader { volume = "1 * (1-sea))"; limitation = 1; }; class MDV_bulletcasing_soft_SoundShader : MDV_bulletcasing_param_SoundShader { volume = "1 * (1-houses) * (1-interior))"; limitation = 1; }; class MDV_bulletcasing_hard_SoundShader : MDV_bulletcasing_param_SoundShader { volume = "1 * houses * (1-interior))"; limitation = 1; }; class MDV_bulletcasing_interior_SoundShader : MDV_bulletcasing_param_SoundShader { volume = "1.05 * interior"; limitation = 1; }; //??? class MDV_bulletcasing_water_SoundShader : MDV_bulletcasing_param_SoundShader { volume = "1 - sea"; limitation = 1; }; //??? class MDV_bulletcasing_interior_Vehicle_SoundShader : MDV_bulletcasing_param_SoundShader { volume = 1.2; range = 3; rangeCurve[] = {{0, 1},{1, 1}, {3, 0}}; limitation = 1; }; class MDV_bulletcasing_exterior_Vehicle_SoundShader : MDV_bulletcasing_param_SoundShader { volume = 0.12; limitation = 1; }; }; Thanks for watching, I'm looking forward to any help from all of your answers
  3. ducphuli

    RHS Escalation (AFRF and USAF)

    Hello I am a learner, and I still need to learn more... Excuse me guys, may I ask here for help with a small project for the community? I'm adding the T-72 tank shell sound. Everything is fine when I use autoloader but when I turn off autoloader the shell sound is not ok. Because I can only hook in at the same time before the reload sound. Specifically, I only know how to use hooks "CustomSoundController1" The sound of shell casings after firing Can any brother help me? , Thanks class mdv_tank_t72_ext_unloader_SoundSet { soundShaders[] = {"mdv_tank_t72_ext_unloader_SoundShader"}; volumeFactor = 0.55; volumeCurve = "LinearCurve"; spatial = 1; doppler = 0; loop = 0; sound3DProcessingType = "ExplosionHeavy3DProcessingType"; distanceFilter = "RHS_vehicletDistanceFilter"; playTrigger = "CustomSoundController1"; };
  4. ducphuli

    RHS Escalation (AFRF and USAF)

    I am making images of falling shells and the sound of shells falling for RHS guns, can any of you guys help me out a bit. I'm adjusting the sound of falling to each surface
  5. ducphuli

    RHS Escalation (AFRF and USAF)

    Thanks, I understood 😉
  6. ducphuli

    RHS Escalation (AFRF and USAF)

    Okay, I know your mod has been around for a long time with the meaning of being free. That said you have no intention of creating DLC. Maybe I will donate money regularly on Patron so you can improve the sound to make it more immersive. I appreciate the visuals you create, just need to upgrade the sound again is great.
  7. ducphuli

    RHS Escalation (AFRF and USAF)

    I mean DLC RHS 🤩
  8. ducphuli

    RHS Escalation (AFRF and USAF)

    Hi bro, RHS's visuals are too good. I just need the actual sound. If RED HAMMER STUDIOS sells a realistic audio mod for T-72B3 tanks, Ak-74, vehicles, infantry weapons....or realistic audio DLC, I'm open to buying it.
  9. Hello friend, This mod has been discontinued for a long time, can you contact the new author to be added to the TPW mod? This mod adds the sound of vehicles exploding, shards of debris and the sound of soldiers being burned when exiting a tank. (increase the actual experience for TPW mod) It is crashing so only heard when using Zeus view.
  10. Very good, when re-reading the old post. It's been a while since I played Arma 3 again tonight. Good luck buddy
  11. ducphuli

    RHS Escalation (AFRF and USAF)

    Sorry to disturb, hello kind brothers. I often play RHS infantry, Do you have any short code to help RHS infantry soldiers use AK guns to fire 2 rounds at a time? Instead of having to listen to the soldier in battle shoot each bullet 1 😔 Thanks
  12. Sorry, I was looking for a way to have the perfect infantry. 😥 Do you know how to make the AI rifle gun soldier shoot more instead of firing bullets one by one? Listening to the battle sound keeps popping ... pop ... pop ... so boring. It's annoying to see them using SMG's in single fire mode. I want them to shoot 2 or 3 rounds at a time Will you be able to add this feature in the future?
×