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ducphuli

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Everything posted by ducphuli

  1. ducphuli

    ~ ArmA 3 Sound Modding 101 ~

    Hi bro, 😉 Thanks a lot, I will try again when I have time
  2. Hello @LordJarhead - Nothing, I'm still researching the sound of bullet casings hitting the ground. But it seems A3 has nothing to apply that way. After a while of research I learned how to edit gun sounds. But there is one thing that confuses me: - Why I have applied 5 sound files to the gun but they do not make sound (I have put the correct path, I can hear it outside but in the game, there is no sound) I then tried replacing 5 other audio files and they worked. I don't know why some sounds can't be played? Have you encountered any case like this.
  3. ducphuli

    ~ ArmA 3 Sound Modding 101 ~

    - Nothing, I'm still researching the sound of bullet casings hitting the ground. But it seems A3 has nothing to apply that way. After a while of research I learned how to edit gun sounds. But there is one thing that confuses me: - Why I have applied 5 sound files to the gun but they do not make sound (I have put the correct path, I can hear it outside but in the game, there is no sound) I then tried replacing 5 other audio files and they worked. I don't know why some sounds can't be played? Have you encountered any case like this.
  4. ducphuli

    ~ ArmA 3 Sound Modding 101 ~

    Re 1: Ok bro. Re 2: Do you have specific examples? I'm sitting thinking maybe "tricks" the code. But I want to hear from you first! 😉
  5. ducphuli

    ~ ArmA 3 Sound Modding 101 ~

    hi @laxemann - I want to ask why you use "RHS_ak74_Shot_SoundSet" in config.cpp file. The "RHS_sd_AK74_Shot_SoundSet" is configured in another config.cpp file. Does this have any effect? - I'm also having trouble building the sound of gun shells falling in a specific area. The sound of bullet casings falling inside the house will be different from the sound of falling outside. class rhs_weap_ak74m_Base_F: Rifle_Base_F { class Single: Mode_SemiAuto { sounds[] = {"Standardsound","SilencedSound"}; class StandardSound { soundSetShot[] = {"RHS_ak74_Shot_SoundSet","RHS_rifle_small_Tail_SoundSet"}; }; class SilencedSound { soundSetShot[] = {"RHS_sd_AK74_Shot_SoundSet","RHS_sd_Rifle1_Tail_SoundSet"}; }; };
  6. ducphuli

    ~ ArmA 3 Sound Modding 101 ~

    Thanks, I'm really looking for a teacher to learn more about Arma 3 sound, Before I have experience to wait for Arma 4
  7. ducphuli

    ~ ArmA 3 Sound Modding 101 ~

    It's sad that I played Arma 3 so late. This theme is no longer supported by audio professionals.
  8. ducphuli

    ~ ArmA 3 Sound Modding 101 ~

    Hi bro @laxemann I don't quite understand this part. Why are you using this call? I see them in 2 very different config.cpp files, why not the same file? class rhs_weap_ak74m_Base_F: Rifle_Base_F { class Single: Mode_SemiAuto { sounds[] = {"Standardsound","SilencedSound"}; class StandardSound { soundSetShot[] = {"RHS_ak74_Shot_SoundSet","RHS_rifle_small_Tail_SoundSet"}; }; class SilencedSound { soundSetShot[] = {"RHS_sd_AK74_Shot_SoundSet","RHS_sd_Rifle1_Tail_SoundSet"}; }; };
  9. ducphuli

    ~ ArmA 3 Sound Modding 101 ~

    Thank you life partner. Re 1: I will learn more. Re 2: Can I apply for weapons bro
  10. ducphuli

    ~ ArmA 3 Sound Modding 101 ~

    @ laxemann Hi bro. After a bit of research now I know how to close the .pbo file and create a simple sound mod mod. I have a question: - I created my own class "MDV_ak74_shot_close_SoundShader" Why can Arma 3 know I overwrite the class of A74M gun in RHS without having to use the old class RHS_ak74_shot_close_SoundShader - I use volume="1"; . But I see many people using extra properties that I don't know volume = "(1-interior/1.4)*(meadows/2 max sea/2)/3"; What are these advanced properties and where can the documentation be read. Thanks.
  11. No problem sir, I still follow the thread 3 times a day to see if you are online. - I mean use RHS (TPW SKIRMISH) There are times when soldiers are shooting at each other and spontaneously disappear, rather than dead soldiers. - I don't use the 2035 property car classes but they do spawn these on their own sometimes. (So I wonder if it's a feature or is it a bug) "ADF_TPW" wonderful female soldiers bro *Thanks for the update, have a nice day ---- New Hey man, I love your ambient sound. But when I was fighting infantry around a block, I heard women shouting a lot "Can you reduce the frequency, because in real life they will hide to avoid screaming at dangerous soldiers. dangerous", I like the sound of dogs barking and babies crying are also quite realistic.
  12. ducphuli

    RHS Escalation (AFRF and USAF)

    I also like the realism in the game. If I knew how to make mods, I would make the tank drop the chain for RHS 😁
  13. ducphuli

    RHS Escalation (AFRF and USAF)

    I like big and high smoke. I like the RHS mod 😁
  14. A very hard-working man, best wishes.
  15. ducphuli

    RHS Escalation (AFRF and USAF)

    Great, I like tall buildings. Is this version available in the supermarket building. Thanks devs.
  16. ducphuli

    RHS Escalation (AFRF and USAF)

    Oh what a surprise with the T-34 Ok bro, thanks
  17. ducphuli

    RHS Escalation (AFRF and USAF)

    Looks like an old world war
  18. ducphuli

    RHS Escalation (AFRF and USAF)

    oh , Maybe my news side faked it "T-64BV "
  19. ducphuli

    RHS Escalation (AFRF and USAF)

    Full option 😂
  20. Hi bro. Looks like I'm getting a bug in the new version. "Script \Script\config_extractor.sqf not found" - Ambient audio includes what "tpw_soap_ambientvolume" - There are no shadows under the lights - The error of not being able to enter the car is automatically spawned (TPW PARK) - I just used the spawn function today, I use to call in RHS mod. But when soldiers from both sides appear to shoot each other and then disappear from the map, is this a feature or a bug? Thank you! (TPW SKIRMISH) * I noticed that "CIVS" had no longer had the line "tpw_civ_waypoints = 15;" .RPT file: 19:18:50 tpw_puddle\data\tpw_puddle_m.p3d - Not all levels have On Surface set 2:54:14 Sound: Error: File: TPW_SOUNDS\sounds\greek\34.ogg not found !!! 12:55:38 Sound: Error: File: TPW_SOUNDS\sounds\greek\34.ogg not found !!!
  21. Great thanks, a topic that I follow a lot.
  22. ducphuli

    ~ ArmA 3 Sound Modding 101 ~

    I have a bit of a hard time understanding some mods' audio override code problem For example overriding audio samples of RHS or JSRS
  23. ducphuli

    ~ ArmA 3 Sound Modding 101 ~

    Hi bro, @laxemann I've familiarized myself with the necessary tools, now I need to see a sample audio override, I'm still learning more. Thanks!
  24. ducphuli

    ~ ArmA 3 Sound Modding 101 ~

    Thank bro. I will watch it now
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