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Everything posted by ducphuli

  1. Hey man, I don't see your mod anymore
  2. Thanks, it's been a while since I've seen the update message
  3. ducphuli

    BloodLust (Version 2022.04.13)

    @zooloo75 Oh, thank you for the update. Surprised when I saw this post, I don't join the forum often. Chances are a lot of people on steam, like me, don't know about this forum.
  4. Thanks guys, as suggested by @pvt. partz , I ask your permission to increase the volume of the cat meow
  5. @tpw My friend let me ask. I want to increase the volume of the dog and cat meowing, where do I set it? 😁
  6. Hello everyone, Have you worked or are you still at home relaxing? I don't know if TPW mod has a feature to mute birds and crickets around? because I'm building a campaign but there are too many birdsong in the map. Thanks
  7. Thank you audio developer, thanks to you and a few other friends for helping me learn how to make sounds. For the time being, I am applying the above simple way
  8. I play Arma 3 but there hasn't been a mod (in decades) that makes the sound of bullet casings falling on different surfaces. 😦 I'm learning about this but I think my predecessors have learned about this as well, that's because BI is pretty limited on this after decades. 1. Here is a bit of my application, but how do I deal with water, rain, metal, wood.... ? 2. I thought of another way, but I don't know if it works: Get footsteps on different surfaces as a conditional event handler to trigger the sound of shells falling on different surfaces. (Will this work guys?) class CfgSoundShaders { class MDV_bulletcasing_param_SoundShader { range = 10; rangeCurve[] = {{0, 1}, {5, 0.51}, {10, 0}}; limitation = 1; }; class MDV_bulletcasing_mglink_SoundShader : MDV_bulletcasing_param_SoundShader { volume = "1 * (1-sea))"; limitation = 1; }; class MDV_bulletcasing_soft_SoundShader : MDV_bulletcasing_param_SoundShader { volume = "1 * (1-houses) * (1-interior))"; limitation = 1; }; class MDV_bulletcasing_hard_SoundShader : MDV_bulletcasing_param_SoundShader { volume = "1 * houses * (1-interior))"; limitation = 1; }; class MDV_bulletcasing_interior_SoundShader : MDV_bulletcasing_param_SoundShader { volume = "1.05 * interior"; limitation = 1; }; //??? class MDV_bulletcasing_water_SoundShader : MDV_bulletcasing_param_SoundShader { volume = "1 - sea"; limitation = 1; }; //??? class MDV_bulletcasing_interior_Vehicle_SoundShader : MDV_bulletcasing_param_SoundShader { volume = 1.2; range = 3; rangeCurve[] = {{0, 1},{1, 1}, {3, 0}}; limitation = 1; }; class MDV_bulletcasing_exterior_Vehicle_SoundShader : MDV_bulletcasing_param_SoundShader { volume = 0.12; limitation = 1; }; }; Thanks for watching, I'm looking forward to any help from all of your answers
  9. Thanks for the extra hint, I know that doesn't apply to weapons
  10. Can you give me the sample AK, thanks
  11. I'm looking at more, maybe just can use script
  12. ducphuli

    RHS Escalation (AFRF and USAF)

    Hello I am a learner, and I still need to learn more... Excuse me guys, may I ask here for help with a small project for the community? I'm adding the T-72 tank shell sound. Everything is fine when I use autoloader but when I turn off autoloader the shell sound is not ok. Because I can only hook in at the same time before the reload sound. Specifically, I only know how to use hooks "CustomSoundController1" The sound of shell casings after firing Can any brother help me? , Thanks class mdv_tank_t72_ext_unloader_SoundSet { soundShaders[] = {"mdv_tank_t72_ext_unloader_SoundShader"}; volumeFactor = 0.55; volumeCurve = "LinearCurve"; spatial = 1; doppler = 0; loop = 0; sound3DProcessingType = "ExplosionHeavy3DProcessingType"; distanceFilter = "RHS_vehicletDistanceFilter"; playTrigger = "CustomSoundController1"; };
  13. ducphuli

    RHS Escalation (AFRF and USAF)

    I am making images of falling shells and the sound of shells falling for RHS guns, can any of you guys help me out a bit. I'm adjusting the sound of falling to each surface
  14. ducphuli

    RHS Escalation (AFRF and USAF)

    Thanks, I understood 😉
  15. ducphuli

    RHS Escalation (AFRF and USAF)

    Okay, I know your mod has been around for a long time with the meaning of being free. That said you have no intention of creating DLC. Maybe I will donate money regularly on Patron so you can improve the sound to make it more immersive. I appreciate the visuals you create, just need to upgrade the sound again is great.