Jump to content

GordonWeedman

Member
  • Content Count

    67
  • Joined

  • Last visited

  • Medals

Community Reputation

37 Excellent

About GordonWeedman

  • Rank
    Corporal

Recent Profile Visitors

563 profile views
  1. GordonWeedman

    3CB Factions

    Regarding the Bren being able to use FAL (L1) magazines, that was only for the later Bren models that were converted from .303 British to 7.62 NATO and designated as the L4 LMG. You can tell the Bren and L4 apart pretty easily by looking at the flash hider, the L4 has a slotted cage style flash hider, similar to those of the L1 rifle and L7 GPMG, instead of the Bren's regular conical flash hider.
  2. GordonWeedman

    JSRS SOUNDMOD - CE.20.0419

    Quite sure that's intentional, judging by the changelogs on the workshop page.
  3. GordonWeedman

    RHS Escalation (AFRF and USAF)

    I hope you'll leave it in. Even if it's not 100% accurate, it's still nice to have.
  4. GordonWeedman

    [Terrain]: Archipelago

    Looking good Ben! And don't worry too much about time between updates I'd say. Good things take time after all. 😉
  5. Nice! That's one of the Sobors, right? Novy Sobor, I think?
  6. GordonWeedman

    [IceBreakr/IBIS] Lingor & Dingor for A3

    Well it's been knowingly bugged for nearly a year now so you tell me. I like to think I'm just reminding him it still exists.
  7. GordonWeedman

    [IceBreakr/IBIS] Lingor & Dingor for A3

    Sorry to bump and double post like this, but people are still waiting on that fix for the buildings. Can you pretty please fix the bug?🙏
  8. GordonWeedman

    GRAD Trenches

    The new trenches are pretty neat, but the new small trench is a bit too small IMO. Also, removing trenches is broken and doesn't actually remove them, just removes the interaction point and leaves the trench itself behind. Also also, what happened to being able to camouflage trenches?
  9. GordonWeedman

    Orshanets terrain 12.8x12.8km (Ukraine)

    Looks amazing!
  10. GordonWeedman

    [IceBreakr/IBIS] Lingor & Dingor for A3

    Hi, I understand if you're more interested in working on newer stuff like Fapovo, but could that building bug please get a fix already? It's really starting to get annoying.
  11. The NLAW doesn't lock on. What it does is it sees where the target is going and simply predicts where the missile should go so that, if the target keeps its speed and direction the same, the path of the two will intersect and the missile will hit. It's like automatically leading your aim. However this means you can also miss if the target changes speed or direction after the missile was fired. Anyway, to use the NLAW in Arma with ACE, simply point at and follow the target, press and hold tab for a second or three, then fire while still holding tab. You can release tab after firing. Also, vision mode doesn't matter.
  12. GordonWeedman

    Vilas addons in A3 w.i.p.

    You don't usually need to define the model and hiddenSelections, that'll all be inherited, but you do need hiddenSelectionsTextures in the CfgVehicles entries with your new skin listed if you want to actually have the reskin visible. Sometimes however you do need to define hiddenSelections, if the texture you want to replace isn't the first in the list. Alternatively to this you could just list the default textures in hiddenSelectionsTextures, and replacing the one you want replaced.
  13. GordonWeedman

    Vilas addons in A3 w.i.p.

    Are you sure you also configured the author parameter for the rifles? In the pastebin there is only a pistol.
  14. GordonWeedman

    Vilas addons in A3 w.i.p.

    To the best of my knowledge, you do not absolutely need a CfgVehicles reference for weapons. The community I play in has a bunch of custom guns and none of them have a CfgVehicles reference, and all can be dropped and picked back up without an issue. As far as I can tell, it's only needed for when you want them placeable in the editor as props.
×