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About uzabit

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  1. uzabit

    RHS Escalation (AFRF and USAF)

    Hmm - is that even the correct command? Does the Mig-29 have a turret?
  2. uzabit

    RHS Escalation (AFRF and USAF)

    Okay, thanks! That hint helped a lot. Seems like both JSRS Soundmod and the official ace compat for RHS are conflicting with the new RPK-74 configuration and inheriting from the old placeholder class. The only solution for this to be fixed when using those mods is an update on their side.
  3. uzabit

    RHS Escalation (AFRF and USAF)

    Have you found the conflicting mod that causes this issue? I'm having the same issue here. Already unloaded all mods that add RPK variants (3CB factions, NIArms, CUP). Strangely, the problem still persists. If not I might also have to do the tedious work of loading one mod after the other. 😞
  4. uzabit

    USP Gear & Uniforms

    Isn't that fixed with the newest version of uniforms and gear?
  5. Hmm - not quite sure. Did you try setting the classnames to all lowercase? I remember HAL had some problems in this area.
  6. Thanks for the map and the update on the progress! It really brings Chernarus up to Arma 3 standards. While this shouldn't come off as a complaint (I'm using the map quite frequently), I have one minor issue I'd like to address. I'm under the impression that the fundamental green of the landscape is a bit on the unnatural side. I'm sure the color palette be tweaked to match Livonia or Tanoa a bit more.
  7. I'm testing it right now - it's working on my system. You can retrieve the name of the pylon by hovering the mouse over them in the pylon loadout editor.
  8. Did you try setPylonLoadout? https://community.bistudio.com/wiki/setPylonLoadout
  9. Thanks! I'll check that asap and will report back.
  10. uzabit

    Tier 1 Weapons

    As far as I know I think the Mk13 mod 5 and more recently the Mk13 mod 7 are in use. I'd guess the primary users would be MARSOC and Navy SEALS. Apart from that the Mk22 ASR is about to enter service with SOCOM (if it hasn't already). The Army's new Sniper Rifle (MK22 ASR) with Retired Special Forces Sniper Kevin Owens: https://www.youtube.com/watch?v=sAlmlb8W_DE&t Maybe this helps. But I'm far from an expert in that regards.
  11. Hehe! That means lots of new fodder for the Tomcats ... 😉 (... once it's released.)
  12. Hey TeTeT, testet the F/A-18 Super Hornet 2020 and I find the additions and changes really interesting in regards to realism. One thing I noticed is a serious drop in performance as soon as the plane has started up (meaning the engine is running). This doesn't happen with other aircraft, be it official or inofficial mods (or even the old version of this mod). I guess this new version has a lot more scripts running in the background. It isn't nearly as bad while flying, but when I try to land on the Nimitz the performance drops noticeably and will likely cause me to crash on the deck or in the ocean. Does anyone else have a similar experience?
  13. uzabit

    Tier 1 Weapons

    Hey fingolfin! Thanks for the update - great work! 😎 Are you planning on adding some bolt-action precision rifles for long range shooting that are currently in use with Tier One units aswell?
  14. You need to select the GBU-31 in the "top-down" mode, the normal release mode doesn't work with GPS guidance. Simply select the weapon again, there should be two modes.
  15. Best assets pack out there by quite a margin! One thing that happened after the newest update: Is the error message that appears for the All-In-One Package fixable? It's pretty annoying. plp_aio_logo_ca.paa is set to a plp_core\icons folder in the mod.cpp. Is this folder even in the addons?