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  1. NR6 PACK 1.00 NR6 PACK 2.00 (Google Drive) NR6 PACK 2.00 (Google Drive) - Brief Radios for HAL NR6 Compositions 0.1 INTRODUCTION This is a pack containing NR6 HAL and all of its expansions. This holds all of the work that I have done linked to HAL. In this you will find NR6 HAL which is a modified and expanded version of the original HAL made by Rydygier, NR6 reinforcements for placing dynamic reinforcements for each side/faction, NR6 Sites for creating populated camps, FOBs and garrisons, NR6 Air Reinforcements A and B providing dynamic reinforcements for air assets such as helicopters and fixed-wings (A for new spawing aircraft and B for reinforcements using parked aircraft), NR6 Zbe_cache for HAL compatible group caching. This is the recommended way to use NR6 HAL as it contains tons of new features that seriously complement the original experience. USAGE Here is a sample mission for vanila Arma 3 which uses every feature of this pack. NR6 Pack Sample Mission This sample mission also use the Garbage collector from George Floros which I highly recommend for bigger scale scenarios. As for the individual usage of each I recommend you refer to the release thread of each but here's a brief explanation: HAL: Refer to the standalone thread; NR6 ZBE Cache: [AiCacheDistance(players),TargetFPS(-1 for Auto),Debug,CarCacheDistance,AirCacheDistance,BoatCacheDistance] execvm "zbe_cache\main.sqf"; NR6 Sites: [position of site, radius of site, number of groups, chance for patrol,,minimum building size, side, array of available groups for guard to spawn (can be a config path or array), controlled HAL leaders] call NR6_Sites; NR6 Reinforcements: [Side, Strength (in number of groups per spawn from 1 to 10), Spawning Positions (as array of positions), Spawning Radius (In meters, recommended 100 to 700 depending on Strength. Minimum 10m.), Available Forces (number of groups), Faction, Threshold (from 0 to 1), Array of leaders for that side (example : [LeaderHQ,LeaderHQB,LeaderHQC]), Source object, Rejoining position] spawn NR6_fnc_Reinforcements; NR6 Reinforcements mode A: [Side, Spawning helipads/objects (Array), Starting aircraft (array), Amount of available Aircraft, Faction, Threshold (0 to 1), Leaders (array), Pool of available aircraft classnames if "custom" faction is chosen (array), Delay time between checks (seconds) ] spawn NR6_fnc_AirReinforcements; NR6 Reinforcements mode B: [Side, Spawning helipads/objects (array), Starting aircraft (array), Availabe empty aircraft (array), Threshold (0 to 1), Leaders (aray), Delay time between checks (seconds)] spawn NR6_fnc_AirReinforcementsB; FEATURES For the features contained in this pack, refer to each of the standalone release threads of its included content. This pack contains the following add-ons merged for ease of use: HAL [NR6] 1.22.7; NR6 ZBE Cache 1.2; NR6 Sites 1.1; NR6 Reinforcements 1.2; NR6 Air Reinforcements 1.0 (soon to be released as standalone); CHANGE LOG NR6 PACK 1.00 -Initial release CREDITS Credits for the original HAL go to Rydygier. Credits for the original ZBE_Cache go to zorrobyte. Credits for CBA go to the CBA Team. Requirements: -CBA for NR6 Sites; -ACE for enhanced Task actions (optional); BUG REPORTING If you encounter any bugs, please try to find which addon is causing it and refer to the proper thread to report it. If you don't know which is the cause, I suppose you could submit it here. License: As CBA is licensed under GPLv2 and ZBE_Caching by Zorrobyte is licensed under GPLv4, this pack which contains modified versions of both is released under the more recent Creative Commons Attribution-ShareAlike 4.0 International License as well. https://creativecommons.org/licenses/by-sa/4.0/
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