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uzabit

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Everything posted by uzabit

  1. uzabit

    RHS Escalation (AFRF and USAF)

    Hmm - is that even the correct command? Does the Mig-29 have a turret?
  2. uzabit

    RHS Escalation (AFRF and USAF)

    Okay, thanks! That hint helped a lot. Seems like both JSRS Soundmod and the official ace compat for RHS are conflicting with the new RPK-74 configuration and inheriting from the old placeholder class. The only solution for this to be fixed when using those mods is an update on their side.
  3. uzabit

    RHS Escalation (AFRF and USAF)

    Have you found the conflicting mod that causes this issue? I'm having the same issue here. Already unloaded all mods that add RPK variants (3CB factions, NIArms, CUP). Strangely, the problem still persists. If not I might also have to do the tedious work of loading one mod after the other. 😞
  4. uzabit

    USP Gear & Uniforms

    Isn't that fixed with the newest version of uniforms and gear?
  5. Hmm - not quite sure. Did you try setting the classnames to all lowercase? I remember HAL had some problems in this area.
  6. Thanks for the map and the update on the progress! It really brings Chernarus up to Arma 3 standards. While this shouldn't come off as a complaint (I'm using the map quite frequently), I have one minor issue I'd like to address. I'm under the impression that the fundamental green of the landscape is a bit on the unnatural side. I'm sure the color palette be tweaked to match Livonia or Tanoa a bit more.
  7. I'm testing it right now - it's working on my system. You can retrieve the name of the pylon by hovering the mouse over them in the pylon loadout editor.
  8. Did you try setPylonLoadout? https://community.bistudio.com/wiki/setPylonLoadout
  9. Thanks! I'll check that asap and will report back.
  10. uzabit

    Tier 1 Weapons

    As far as I know I think the Mk13 mod 5 and more recently the Mk13 mod 7 are in use. I'd guess the primary users would be MARSOC and Navy SEALS. Apart from that the Mk22 ASR is about to enter service with SOCOM (if it hasn't already). The Army's new Sniper Rifle (MK22 ASR) with Retired Special Forces Sniper Kevin Owens: https://www.youtube.com/watch?v=sAlmlb8W_DE&t Maybe this helps. But I'm far from an expert in that regards.
  11. Hehe! That means lots of new fodder for the Tomcats ... 😉 (... once it's released.)
  12. Hey TeTeT, testet the F/A-18 Super Hornet 2020 and I find the additions and changes really interesting in regards to realism. One thing I noticed is a serious drop in performance as soon as the plane has started up (meaning the engine is running). This doesn't happen with other aircraft, be it official or inofficial mods (or even the old version of this mod). I guess this new version has a lot more scripts running in the background. It isn't nearly as bad while flying, but when I try to land on the Nimitz the performance drops noticeably and will likely cause me to crash on the deck or in the ocean. Does anyone else have a similar experience?
  13. uzabit

    Tier 1 Weapons

    Hey fingolfin! Thanks for the update - great work! 😎 Are you planning on adding some bolt-action precision rifles for long range shooting that are currently in use with Tier One units aswell?
  14. You need to select the GBU-31 in the "top-down" mode, the normal release mode doesn't work with GPS guidance. Simply select the weapon again, there should be two modes.
  15. Best assets pack out there by quite a margin! One thing that happened after the newest update: Is the error message that appears for the All-In-One Package fixable? It's pretty annoying. plp_aio_logo_ca.paa is set to a plp_core\icons folder in the mod.cpp. Is this folder even in the addons?
  16. uzabit

    RHS Escalation (AFRF and USAF)

    Hi, anyone else getting an error message when opening the inventory while having the Lerca Tan rangefinder? Happens even with all other mods unloaded.
  17. I'm not sure if NinjaRider600 is still working on this project.
  18. I think this is a good decision for balancing. Firing an AWS A2A-missile did almost mean an instant kill. Defending the missiles was also near impossible... 😄
  19. The new russian units are a huge step up qualitywise! Thumbs up!
  20. Hi there! Testing the AC-130 and it is fun so far! I love the detail that went into the systems. Is there any way to get an AI-driven AC-130 to react in an appropriate way when it is in contact with an enemy? I know this is a general Arma thing and you can't do anything directly about it. Right now I'm using UnitCapture and UnitPlay to manage the flight path - I'm just checking if there's a more elegant way.
  21. uzabit

    RHS Escalation (AFRF and USAF)

    Have I missed something? I can only see the M14 EBR which isn't exactly new in the DEV-versions. Or do you mean the M14 variants?
  22. uzabit

    RHS Escalation (AFRF and USAF)

    Are the Leupold Mk4 scopes only missing on my system in the current USAF DEV version? Hopefully they will come back ;-)
  23. Two minor bug reports - please let me know if I have to post them somewhere else ... 1. Has anyone else noticed that the decals on the F-35A are all pasted on the main texture with black borders? Is this a known problem or only happening with my specific system? 2. I think the shadow LOD of the F-35A heavy version (with outer pylons) is also used for the stealth version with blank wings, leading to strange pylon shadows under the wings with certain lighting angles. Best, Jonas
  24. Hey guys, after the newest update I always see some kind of debug message in the lower left of the window when arming the afterburner and using it. Is this intentional? The AI-Behaviour with missiles (AMRAAMs, AIM-9X) is very restrained compared to the vanilla and Jets DLC systems. Do you think the AI-relevant parameters can be adjusted to make USAF planes match more in dangerousness with vanilla systems? This way they could be better integrated in missions and the planes would be a greater challenge in an AI vs. player fight. Anyways, thanks for your hard and fine work!
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