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LordJarhead

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Everything posted by LordJarhead

  1. Description: JSRS SOUNDMOD is a sound modification for ArmA3. The purpose of this modification is to bring new sounds to the game, making it more exciting. Many would say it makes the game much more realistic, but that is not the initial purpose of this modification. Even if some sounds are authentic to what we call "modern warfare", the main purpose was just to create a certain type of sound feeling. Visit the new JSRS-Studios.com website for more information about my work! https://www.jsrs-studios.com/ Download: JSRS SOUNDMOD - CE.20.0419 In addition, I have a small selection of supported modifications: The Armaholic mirror version: JSRS Soundmod Videos: Installation: Changelogs JSRS Soundmod Update CE.20.0419 Tweaks: - Tweaked firing sound for Zubr revolver, was way over the top - Tweaked firing sound for M4 rifle family (CUP and RHS) - Tweaked fring sounds for all vanilla weapons plus all CUP/RHS compat weapon sounds - Tweaked many minor tweaks all across the soundscape Addidions: - Added new sounds/cfg for vehicles of Tank DLC JSRS Soundmod Update CE.20.0417C: Tweaks: - Tweaked some volume values for M249, M240, AKM, AK74, SCAR and more weapons as they used a wrong layer. - Tweaked new sounds for DSHK and M2 50cal JSRS Soundmod Update CE.20.0417: Again: New signature Key. JSRS_Soundmod_2020_V2. Admins be aware! (Do to some issue with the signing tools, it had my keys deleted!) Tweaks: - Tweaked small arms pistols volume and overall power - Tweaked Mar10 to be more powerful (SD sounds still missing the cracks) - Tweaked close explosion sounds have a bit more bass and sound clearer - Tweaked vehicle engine sounds. Tested a new idea and it came out pretty good - Exhanged/New engine sounds for Offroad, MWB, SUV, Van, Van_02 - Tweaked M249 and M240 sounds, tho I'm not quite happy with the results yet - Made some adjustments to have a better immersion playing Old Man Scenario - Deleted all reloading sounds out of RHS compat files as these cause RPT logs during multiplayer Attention: NEW KEY! JSRS Soundmod Update CE.20.0331: NEW KEY signature. JSRS_Soundmod_2020 Fixes: - Fixed some weapons where muted interior Tweaks: - Tweaked some sounds and explosions Old Changes: Support: If yoi like to support me, or you like what I do here or just want to get me drink, feel free to do so ๐Ÿ™‚ Every cent donated to JSRS goes a 100% back into the project! Patreon or PayPal END USER LICENSE AGREEMENT: Arma Public License No Derivatives (APL-ND)
  2. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    It is sometimes hard to stay on road with all the content, like main, DLC, CDLC, all the most used mods. And I end up going always the same road - I start with the main game and think "I need to cover the DLC as well, and the mods... oh maybe the CDLCs, too?" and it ends up being a giant project pretty fast. So, Iโ€™d like to go a different approach maybe. Now that Prairie Fire got released, I got some more free time lately. Maybe I can dig back into it and get some of that lost realistic approach back into it. My personal problem is digging back into the situation in and around JSRS and how itโ€™s currently working. At this point, making a new sound mod from scratch is far more simple, and less time consuming. The base mod is always the same and fairly simple to set up. Maybe you guys have some wishes that we could focus on and have another JSRS beta going that we can experiment with. Thanks, LJ
  3. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    I'm sry, I'm not able to help you with that as my time is pretty limited. There is a Sound Design 101 from Megagoth1702 that might give you all the needed informations to get started. There you'll be helped with all your questions, I'm sure ๐Ÿ™‚ LJ
  4. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    I'll be honest, neither have I updated JSRS_Soundmod, nor the RHS compat files in a long, long time. So RHS might have had multiple updates along the road that are not covered by JSRS anymore. The sound is not broken, it just goes back to vanilla / RHS sounds. If I ever find the time, I'll need to redo the whole concept of the mod and the compat files. It's a big problem to dig into this mod right now after a year or more working on other things. With better configuration files and a more advanced solution than what I did back then. LJ
  5. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Not that it would worth anything, but I would try loading the JSRS RHS Compat files after RHS. However, the load order shouldn't play a role as the file patching does that for you. I can't really put the finger on it what seems to be the issue here. I would suggest disabling the Reloadsounds if these cause the issue for you. Haha, thank you very much; enjoy it. ๐Ÿ™‚ Regarding JSRS: There is always a discussion about whether you can pinpoint a shooter's location based on a sonic crack or not. In my experience, you can not. The bullet passes, and you'd pinpoint the shooter's position when you hear the shot in the distance. If you like to give feedback for the new Creator DLC, please consider visiting our community and report any suggestions, feedback, bugs there: https://community.sogpf.com/
  6. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    That surely was not a feature and sounds more or less like a bug to me. I haven't really updated JSRS in a long time now. What mods are involved besides JSRS? LJ
  7. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    @sammael The thing is that all sound files are combined in the main JSRS mod, and all compat files for RHS or other mods are purely configuration files; hence the compat mods are just tiny in size. In the compat files, I only define what soundset weapons or vehicles should use; the JSRS main mod contains all soundsets and shaders in its configuration file to keep things combined and not scattered. This way, you can have only one big configuration with all settings and parameters and don't need to do this for every compat mod. Because every soundset needs settings like Filters, processors, and attenuation or volume curves, and you'd have to make these every time if they weren't combined in one file that all compat configs rely on. I hope that makes sense ๐Ÿ˜„
  8. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Hi everyone, It's been some time since I got to work on JSRS. I see all of your problems, and I know that there is so much that needs fixing. I'm just thinking about stripping JSRS down to the basics of guns and explosion sounds to get rid of the issues and start from the ground up. As it is, JSRS is a cluster fuck of files and configurations that would take days for me to understand and fix the problems you are facing. So I might start with a new beta version to finalize JSRS, work out the issues with you guys, and make it ready for its very last release. LJ
  9. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    You missed the idea of modding. It's not that we follow a template or guideline. "How a mod changes or supplements the game in question is only limited by the game engine's possibilities in inquiry and the creativity of the mod developers." We can mod in anime characters, have Halo, Aliens, or whatnot. It's always a personal preference for the mod developer. No one has to follow the rules with modding. That's the reason we tend to do it in the first place! If I want firearms to sound cartoony, I can do so. There is no one to tell me I can't. That's not what you've said. If I can correct you: See this? Especially this sentence: "I think now you need a major overhaul, just listen to some friendly advice" That can hardly be surpassed in arrogance and ego. To take away the nerve to say what anyone should do with their work/art. Nor I would go to James Rizzi and recommend that he paints his paintings more like Picasso did his. None of the comments made here would change your mind or view of how to constructively and adequately assess others' work, which shouldn't be your job either. I won't change anything about JSRS, done. If the overwhelming majority tell me that there are problems with the mod or that it sounds as horrible as you put it, I wouldn't have 360,000 subscribers with no complaints. Thanks, LJ
  10. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Oh boy, here we go again. The same thing happens that always happens: You compare it to other mods! JSRS is not a mod that should sound like XYZ; it's designed after my personal touch and my particular way of experimenting with sounds. That after "all these years," suddenly everything seems like kindergarten makes me doubt your objective judgment. I hope you enjoy NiArms, and it's okay if you don't like JSRS anymore. But never put the "order" one "should" do this or that with JSRS. JSRS is a free modification; it's not intended to follow your orders. It doesn't exist to please YOU. It offers an alternative, and if you like it, great, if not, then not. Nevertheless, the mod should not bend according to your ideas but rather WITH your thoughts, with constructive feedback. But not like this. I'm pretty tired of listening to everything that is "wrongly." It is my hobby to create sounds and not to fulfill your wishes. If you have constructive feedback, please add it to the table. But don't force me to give you what you want. Ever. Now I have become a bit abusive and apologize for it, but my patience has been used lately, not least because of the circumstances with worldwide events. JSRS has not been processed adequately on my part for several weeks and months. I am busy with more important things. And you can save yourself something like that in the future. It's not the right thing to convince other people that someone is terrible or worse. If that's your view, feel free to say so. But please, calling each user to follow your ideas of right and wrong is beyond your judgment. Your blatant U-turn and abusive remarks also show your real character, and therefore, your loss as a user has no meaning for me. That said, I wish you a happy time (without JSRS) and stay healthy. LJ
  11. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Hey, Global Mobilization compat uses a different key, not the extra key. It uses jsrs_gm_compat_2020. If you have a different key in GM compat, delete it from your system and get a fresh install from Steam Workshop. The extra key is for the JSRS_Reloadingsounds which are not meant to run on a server as long as the admins want a clean log. Otherwise the reload sounds will pop up in the log every time, for all clients and the server log. This sounds like you should either repair JSRS via Launcher or delete and reinstall it completely just to be sure. Never heard of such a problem before. LJ
  12. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Hello everyone, as requested the RHS AiO version of my compat files. DO NOT use this with the single packed compat files for RHS ๐Ÿ˜‰ https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2068033599 Thanks and stay healthy, LJ
  13. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Oh wow, thanks, that must have slipped through somehow ๐Ÿ˜ž LJ
  14. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Hello everyone, I hope you are all doing good and stay healthy ๐Ÿ˜‰ So due to quarantine and the amount of time thats now available, i've been finally doing some modding again. Also it's been a bit since my last update on this forum, I just updated the steam site. So here are the logs for the last couple of updates: JSRS Soundmod Update CE.20.0419 Tweaks: - Tweaked firing sound for Zubr revolver, was way over the top - Tweaked firing sound for M4 rifle family (CUP and RHS) - Tweaked fring sounds for all vanilla weapons plus all CUP/RHS compat weapon sounds - Tweaked many minor tweaks all across the soundscape Addidions: - Added new sounds/cfg for vehicles of Tank DLC JSRS Soundmod Update CE.20.0417C: Tweaks: - Tweaked some volume values for M249, M240, AKM, AK74, SCAR and more weapons as they used a wrong layer. - Tweaked new sounds for DSHK and M2 50cal JSRS Soundmod Update CE.20.0417B: PBO were not signed with new key. JSRS Soundmod Update CE.20.0417: Again: New signature Key. JSRS_Soundmod_2020_V2. Admins be aware! (Do to some issue with the signing tools, it had my keys deleted!) Tweaks: - Tweaked small arms pistols volume and overall power - Tweaked Mar10 to be more powerful (SD sounds still missing the cracks) - Tweaked close explosion sounds have a bit more bass and sound clearer - Tweaked vehicle engine sounds. Tested a new idea and it came out pretty good - Exhanged/New engine sounds for Offroad, MWB, SUV, Van, Van_02 - Tweaked M249 and M240 sounds, tho I'm not quite happy with the results yet - Made some adjustments to have a better immersion playing Old Man Scenario - Deleted all reloading sounds out of RHS compat files as these cause RPT logs during multiplayer JSRS Soundmod Update CE.20.0331: NEW KEY signature. JSRS_Soundmod_2020 Fixes: - Fixed some weapons where muted interior Tweaks: - Tweaked some sounds and explosions Thanks to @Dahlgren we (or rather him alone) were able fix and resolve multiple loggin issues with CUP and RHS Compat files. As of current state, everything looks clean without any logs. Also I removed all reloading, dryfire and firemodechange sounds so they wont pop up in the server logs anymore. I also update the vehicle sounds a bit, and I'm still playing around with some of the background noises while driving. Also I tried to cover Tanoa but for some reason there is an addon I'm missing in my CFGPatches in order to patch their sounds, so thats something for my next updates I guess. So, yeah, I think everything sounds cool and fancy as of right now, I hope you like it too, stay healthy and I'll catch you soon! ๐Ÿ˜‰ Thanks, LJ
  15. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Hello everyone, A new update for JSRS_Soundmod got released. Unfortunately my system wouldn't boot after some hardware issue and it came to the point where I had to wipe my hdd's. This is mainly the reason I decided to make a new key for JSRS_Soundmod. Attention: NEW KEY! JSRS Soundmod Update CE.20.0331: NEW KEY signature. JSRS_Soundmod_2020 Fixes: - Fixed some weapons where muted interior Tweaks: - Tweaked some sounds and explosions Some my have noticed my absence lately and I can explain that: I am very busy working on a new project and it is taking up most of my time. But it's so much fun lately and the game we are working on coming together nicely. As for my role, as lead sound designer, I am especially passionate about the sound design of the game and already very curious about the feedback we'll get. So much in advance: I never made anything quite as good as these sounds, thanks to great libraries, field recordings, good software solutions and the great help and support of our team. There is not much I can say about this game so far, or about its release, but it's gonna be really great for the Arma community! So save some bugs on the side, because this year is the one that will change your sound experience in the Armaverse forever! For any tiny bit of information we can provide to the public, I'll let you know. Thanks a lot, and stay safe and healthy, friends! LJ
  16. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Just did, thanks for reminding me! LJ
  17. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Yes, and one of the clients used the reloading sounds and ArmA3 spreads this to all clients connected. That's a known issue that has no solution. It's been there since Arma2 if I remember correctly. LJ
  18. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Well, they are not necessary, as I could probably bind them into the main mod, tho it will cause issues on severs that will automatically report the log with missing reloading sound files although they are present. It's a really weird bug and I don't know how to get this to be fixed. So I separated them from the main mod and people / server admins can decide themselves if they want people to use the standard reloading sounds or the ones from JSRS and have their logs filled with this stupid report. I have not updated the reloading sounds in quite a while as they did not have chanced in any way. LJ
  19. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Please disable all other mods involved and test again. If you point out any issues with one mod, please make sure nothing else is involved. If the issue still remains, use the ArmA3 Launcher and click "repair". LJ
  20. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    I'm all good. I hear all sounds so far, all reload sounds are working. What other mods are involved? Did you updated this mod via steam? LJ
  21. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Oh boy, all wrong... What a shame. I better stop bothering with updating then. Not to imagine how you must feel... I'm so sry. ๐Ÿ˜„ LJ
  22. Hey folks, I have a rather weird question. So I'm playing with TrackIR and floating area set up to like 50% of the slider. I have a problem when aiming down sight, lets say with a scope that is an overlay scope, so not 3D. For sniper rifles for example. Now when I move my rifle to one side of the screen (thanks to floating area) and then want to use the scope, my character moves the weapon to a different location more towards his theoretical body front, not where I was pointing my rifle at before using the scope. So lets say I standing in front of a building and aiming to my right towards a windows or something: So when I aim through my scope, I want it to stay at that window position! But this happens: Instead he aims in front towards the shed, that is in the front direction of my body. So now I have to relocate the target, costing me time and I have this huge disadvantage. This really really sucks ass and makes Floating Area less fun. Which is a shame. When I click the right mouse button, my dude should move his scope center directly to where I pointed my rifle! Not the other way around... So maybe some of you folks have an idea, know something I don't like a button I could align to an action I didn't know about, or maybe we can sort this differently... but I really hate this problem ๐Ÿ˜„ Thanks for any sort of input ๐Ÿ™‚ LJ
  23. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    JSRS Soundmod Update CE.19.1114: Fixes: - Fixed Missing healing sounds for self healing first aid kits - Fixed rocket and grenade explosion sounds. Rockets hitting vehicles are still to loud and will be played twice, ArmA related thing, not JSRS! Tweaks: - Tweaked some distances, volumes and general maintenance - Tweaked some new layers into the weapon sounds as part of "prove of concept work"
  24. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    You could have just said something that this is broken, I don't play with the mod very often to notice such tiny things. I'll investigate, LJ
  25. LordJarhead

    Mf's Heal Abort Mod

    Would be cool that when you abort the reload the magazine just drops to the ground ๐Ÿ˜€
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