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Found 4 results

  1. Probably a simple question - Arma 3 is very in depth and I am really just wanting to mess around for a while before I hold people up in Multiplayer. I am primarily wanting to play on the NATO map with the NIArsenal weapons as I get bored with the fake guns. I have the mods loaded and can access them in the virtual Arsenal but can not figure out how to simply access them in a open map, I try going to NATO showcase but the weapons are not available? I realize this is probably a silly question, but I get about 2-4 hours a week (not a day) where I can unplug and play and I have spent too much time in an options menu. At current pace it will take 2 months before I find what I am looking for. Thanks for your help and understand!
  2. Hello Gentlemen, As some of you know I am porting my soundmod over to other mods. Like I covered the RHS weapons and such. Now I was further porting my mod to NIArms Arsenal, the full pack and wanted to cover the whole thing. Maybe even create some new sounds for the weapons that are neither in Arma nor in RHS, like FALs and AUGs and such. Now while porting the stuff over I tried to keep the structure to the original config so it will inherit well. But I end up with massive "Updating Base Class" reports in the RPT and that makes the mod a required mod for save games and editor missions. Which is obviously not a good thing for a simple soundmod. So here is my current config: These for example are the errors I get: 11:23:10 Updating base class BaseSoundModeType->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_honeybase/Single/StandardSound/ (original hlc_wp_AR15\config.bin) 11:23:10 Updating base class BaseSoundModeType->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_honeybase/FullAuto/StandardSound/ (original hlc_wp_AR15\config.bin) 11:23:10 Updating base class FullAuto->FullAuto, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga1carb/FullAuto/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga1carb/FullAuto/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga1carb/Single/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class FullAuto->FullAuto, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_aughbar/FullAuto/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_aughbar/FullAuto/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_aughbar/Single/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class FullAuto->FullAuto, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga2carb/FullAuto/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga2carb/FullAuto/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga2carb/Single/StandardSound/ (original hlc_wp_aug\config.bin) The original configs are here: https://github.com/toadie2k/NIArms Does ANYONE has ANY idea what the hell is going on here? I can't get this stuff to work correctly! Also the AUG weapons end up only having Full Auto mode... Any sort of help is welcome! Help me out guys! Thanks, LJ
  3. Hi, I am in a bit of trouble I wanted to change the sounds of HLC AK mod with my own one. Things I did. Changed my Sound to .wss (like the one in HLC ak) Extracted the wp_hlc_ak.pbo Renamed my sound like of one in pbo deleted the original sound and replace it with mine with same name. Packed the Folder wp_hlc_ak into a pbo Thing is the whole PBO is not loading it seems as no HLC AKs are present in Arsenal.
  4. Hi poeple, I having trouble with a script that I know that have worked but i don't remember how it works By that script i want to be able to switch between two version of a weapon the M1903A1 from NIArms the scoped and unscoped version I know that it works because i tested it before but meanwhile i unistall arma 3 to free some space on my hard disk and some headhache with the editor here is the script _unit = _this select 1; if ("start" in _this) exitWith { Scope = true; _unit addAction ["Mount scope", "sight.sqf", [], 1, false, true, "", "_target == _this and !Scope"]; _unit addAction ["Dismount scope", "sight.sqf", [], 1, false, true, "", "_target == _this and !Scope"]; }; if (Scope) then { _unit removeWeapon "hlc_rifle_M1903A1_unertl"; _unit addWeapon "hlc_rifle_M1903A1"; _unit addmagazines ["hlc_5rnd_3006_1903",1]; Scope = false; } else { _unit removeWeapon "hlc_rifle_M1903A1"; _unit addweapon "hlc_rifle_M1903A1_unertl"; _unit addmagazines ["hlc_5rnd_3006_1903",1]; Scope = True; }; _unit selectWeapon (primaryWeapon _unit); i put this in the init of the playable unit : [_unit] execVm "sight.sqf" I give the name "scope" to the rifle that it will picked up to be used by player, but when i'm testing the mission it's saying me "error if : type Object expected bool" at line 8 of my script please help me, it's an important part for the beginning of my scenario
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