Search the Community
Showing results for tags 'lordjarhead'.
Found 2 results
Hello listeners, now "what's this all about" you might wonder. I decided to make a separated mod for the "just in case" situation. Let me tell you why: JSRS Soundmod Beta is an advanced and not "one hundred percent" stable version of the main modification (JSRS Soundmod - 6.18.0417). The focus here is on the best sound quality, which was implemented with the help of new mechanics and ideas. This is not a multiplayer tested version. However, it can be played in multiplayer with risks, the key required for it and all signatures are included. With this beta version I want to test certain mechanics and new features. In addition, many changes have been made (over 1500 new or revised sounds) which can have a greater impact on the multiplayer area. It should also be noted that all JSRS modifications (NIArms, RHS support etc...) that require the JSRS Soundmod main modification can cause problems but should work mostly!!! (for now!). Also you should not run this beta with any other version, offshoot or addition of JSRS Soundmod. Download: JSRS Soundmod Beta v1 on Steam The BIKEY alone Discord Group for bug report For those who want to try, the side modifications should work fine with the beta: If the beta is not causing major problems and it runs smooth mostly, all components of this beta will be transferred to the main modification and all other minor modifications (NIArms, RHS support etc...) will be adjusted accordingly, so that a normal game flow is achieved. Now lets take a brief overview at the changes compared to the main modification. The change log below does not look very extensive, but the many details hide under bigger tasks. For example all vehicle sounds got reworked, revised or exchanged. Also all, and I mean ALL weapon sounds got revised or exchanged by new ones. In the end, a total of 1690 sound effects went through my DAW. So here is the changelog : JSRS Soundmod - 6.18.05BETA_7 Changes: Tweaks - Tweaked Soniccracks and bullet snaps got improved - Tweaked Overal explosion volumes and distances - Tweaked Explosion reflections for forests, houses and meadows - Tweaked Overall movement sounds, volume and distances - Tweaked Movement sounds for various surfaces got improved - Tweaked Overall nature soundscape got tiny tweaks - Tweaked Each surface has a different volume, forest or grass is way louder than solid road or even a carpet - Tweaked Running through bushes cause louder sounds now - Tweaked Vegetation noises are now way more random - Tweaked Silenced weapon firing got improved - Tweaked Handheld weapons cause louder and sharper reflections - Tweaked Improved weapon tails when in the open - Tweaked Explosion debris is more precise to where the explosion appears - Tweaked Overall distance weapon sounds to better spot the location of the shooter - Tweaked All weapon sounds have a sharp atteck curve, more popping sounds - Tweaked Click before the shot got improved and slightly displaced - Tweaked Some reloading sounds where too loud Fixes - Fixed Mortar explosions were too loud - Fixed Some explosions caused sound stuttering - Fixed Birds react to weapon firing and warfare - Fixed NormalEXT surface was using wrong surface movement sounds - Fixed Some thunder noises where way too loud Additions - Added New debris sounds for explosions - Added Close explosion shockwave sounds - Added New sounds for running through bushes, foliage - Added New crawling sounds - Added New wind sounds for low and high wind speeds - Added New tiny details to silenced weapon firing (weapon shaking) - Added New reflection sounds to handheld weapons - Added New vehicle attenuation filters and 3d processors - Added New shorter weapon closure sounds (tiny click before shot) JSRS Soundmod - 6.18.05BETA_6 Changes: Tweaks - Tweaked Explosion sounds on variuos distances, increased punch and volume - Tweaked Added distortion to short explosions and made them way louder - Tweaked Overall punchier reflections for explosions - Tweaked Overall rain appearance, heavy rain is needs highest rain value Additions - Added New debris sounds for 'houses' areas - Added Revised vehicle debris sounds - Added New thunder sounds JSRS Soundmod - 6.18.05BETA_5 Changes: Tweaks - Tweaked Framework got updated with new stereo panners - Tweaked All explosions cause a shockwave sound when close and in direct sight (WIP) - Tweaked Huge explosions cause a drastic echo reflection and a huge explosion tail for giant distances (WIP) - Twealed Increased Volume for all explosions - Tweaked Reloading volumes Fixes - Fixed Some explosion volumes where over the top JSRS Soundmod - 6.18.05BETA_4 Changes: Tweaks - Tweaked Soniccracks in medium distances got improved - Tweaked Overall movement volume and gear noises - Tweaked Gear sounds while running was too loud Fixes - Fixed Missing distance crawl sounds - Fixed Close MK18 firing and distance firing were out of sync - Fixed Varsuk MBT03 went silent after start up JSRS Soundmod - 6.18.05BETA_3 Changes: Tweaks - Tweaked Soniccracks got more punch and are louder/normalized - Tweaked Distances for movement - Tweaked Drastically reduced appearence and volume of reflections - there was way to much noise going on JSRS Soundmod - 6.18.05BETA_2 Changes: Additions - Added New distance walking sounds - Added New soniccrack sounds for various distances Tweaks - Tweaked Movement/Gear noises - Tweaked overall soniccrack appearance and volume - Tweaked Increased volume and distance for gear noises - Tweaked overall texture of movement sounds and stance noises Fixes - Fixed MBT3 Kuma sounds were odd (still is) - Fixed Missing Minigun sounds for AH6 Pawnee JSRS Soundmod - 6.18.05BETA_1 Changes: Tweaks - Tweaked Movement volume for footsteps - Tweaked Weapon tails distance and volume - Tweaked Helicopter exterior volume where too loud - Tweaked Lowered general volume and texture for most ambient sounds - Tweaked All weapons got reworked / exchanged - Tweaked All vehicle noises got reworked - Tweaked Combined all air vehicle sounds - Tweaked Combined all land vehicle sounds - Tweaked Overall volume and normalization - Tweaked Combined all warfare sounds (Cracks, Snaps, Hits, explosions etc...) - Tweaked Combined all cfg files into several big ones to prevent lagging - Tweaked Added new layers to mechanical parts of weapons - Tweaked Added new pop sounds for distance weapon sounds - Tweaked Combined all weapon sounds into one big file - Tweaked General revision and maintenance Additions - Added A few hundred new distance warfare sounds - Added Offroad vehicle sounds - Added Truck_01, Truck_02 and Truck_03 vehicle sounds - Added New reloading sounds for all weapons (JSRS_Soundmod - Realodingsounds) - Added New sounds for all vehicles - Added New sounds for all weapons - Added New sounds for amphibious vehicles in water Fixes - Fixed Missing bullet-hit/whizz sounds So, what's gonna be next: Well, I'd like you to be my tester! And I'm sure many of you would love to do that. So I thought I would publish a big beta version of this mod and let it go on the masses. The point is: I built this mod together in a few weeks. Under certain circumstances, the game may not indicate any errors, as in this current state! So of course I have several options now: I could test EVERY SINGLE SOUND in the game, listen to it and check for bugs, I could test ALL sounds in multiplayer mode or run everything on a Dedi server and so on... Or I just let you do it! :) Therefore, I have published this mod so that you can put it through its paces! The main focus should be on these things: The General Weapon Mechanic - How does they all sound, does everything work, does anything make any problems? The vehicles - After the conversion to the soundshader system all vehicles were revised. How do they sound, what are the volumes and the individual distances? General gameplay - What are the general volumes in the game? Is the movement loud enough? Are there any annoying noises, does something not work that might have worked before? If you stumble across a couple of issues, errors, crashes, annoying sounds, bugs, flys, whatsoever... let me know! You can easily post your (Of course constructive, nice and friendly :P) feedback here in the thread! Or in the Discord Group. I want the other main JSRS thread to be untouched by this here. So lets keep it simple and lets separate the two, shall we? As said, once everything seems to be fine and sorted, all the content goes over to the main mod and all side mods will be adjusted accordingly! Now have a nice day and have fun! Some minor informations: Copyright © 2018 by LordJarhead. JSRS Soundmod and JSRS Soundmod Beta (this modification) by Dennis Kahl (LordJarhead) are licensed under ARMA PUBLIC LICENSE NO DERIVATIVES (APL-ND) Read More under https://www.bohemia.net/community/licenses/arma-public-license-nd and beta Be supportive. If you like my work, maybe you would like to support it? Every cent donated goes back into the project! Patreon or PayPal END USER LICENSE AGREEMENT: Arma Public License No Derivatives (APL-ND)
JSRS4: APEX Build 4, Version 1.2, Released 22. July 2016 Description: JSRS4 APEX is a sound modification for ArmA3. The purpose of this modification is to bring new sounds to the game, making it more exciting. Many would say it makes the game much more realistic, but that is not the initial purpose of this modification. Even if some sounds are authentic to what we call "modern warfare", still the main purpose was just to create a certain type of sound feeling. Download: JSRS4 APEX 1.2 The size is real because of the new decoding. JSRS4 APEX ReadMe 1.2 JSRS4 APEX Server Side Files JSRS4 APEX Keys Only Installation: The mod comes in a ready to use status. You dont have to install anything by setup. All you would have to do is to download and open the .rar file. In there, you can find the @JSRS4APEX folder. Now you place this folder inside your ArmA3 main folder. For example: C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@JSRS4APEX. Once its in there you have multiple options. Either you start up the game, go under settings and into the "expansions" menu and select the mod and restart ArmA3. Or you use the integrated ArmA3 launcher that you can find in the ArmA3 main folder, go under parameters and select JSRS4 APEX under mods. Any other ways to install this mod would be nonsense and these two are the best ways, trust me. Changelogs JSRS4 Apex Version 1.2 (current version): - Tweaked V44-X Blackfish config - Tweaked CMR76 sounds - Added new sounds for MB 4WD - Tweaked new sounds for KH-3A_Fenghuan - Tweaked new sounds for MQ12_Falcon - Tweaked new sounds for V44-X_Blackfish - Tweaked new sounds for Y32_Xian - Tweaked new sounds for Prowler - Tweaked ReadMe file - Tweaked MQ12 Falcon engine sounds - Fixed missing SPAR17 Silencer sounds - Fixed beach surface caused running in water sounds - Fixed missing ah9_pawnee\int_main.wss (wrong entry) - Fixed missing forest footsteps - Added new footstep sounds for muddy surfaces - Fixed entries leading to an old/missing PBO - Fixed missing CTAR Hex sounds - Fixed missing LIM85 Firemode FAST sounds - Added new sounds for KH-3A_Fenghuan - Added new sounds for MQ12_Falcon - Added new sounds for V44-X_Blackfish - Added new sounds for Y32_Xian - Added new sounds for Prowler JSRS4 Apex Version 1.0: - Ported on new framework - Fixed missing forest (6).wss files - Fixed .wss entries - Separated Reloading sounds from main sounds - Added some sort of binaural closure effects - Added crack tails to all weapons - Tweaked Ak family shot sounds - Fixed CTD when using LIM85 - Fixed updating base classes on UGL - Fixed error message on main menu 3GL/EGLM - Tweaked reload sound volume - Tweaked Environmental SFX noises - Tweaked new crack reflectors - Tweaked silenced weapon sound effects - Added new noise layers - Tweaked CMR shot sounds - Tweaked stereo sounds for vehicles - Fixed distortion for vehicle sounds external - Added different sounds for different SPAR versions - Added Apex Content sounds under EXTRA - Added new sounds for AK-12 7.62mm - Added new sounds for AK-M 7.62mm - Added new sounds for AK-SU74 7.62mm - Added new sounds for CMR-76 6.5mm - Added new sounds for CTAR-95 5.8mm - Added new sounds for LIM-85 5.56mm - Added new sounds for PM9M 9mm - Added new sounds for Protector 9mm - Added new sounds for SPAR-16 5.56mm - Added new sounds for Type-115 ARX - Fixed missing Tanoa footstep/crawl sounds - Fixed missing class CTAR GL - Added different sounds for SPAR, SPAR S and SPAR 17 - Tweaked Tank sounds - Added new Tank Idle sounds JSRS3 DragonFyre EDEN Version 1.4 RC: - Added sounds for RGN Mini Grenade - Tweaked reloading sound volume/distance - Tweaked Closure effects for various weapons - Tweaked Framework reflector sounds - Added new Tank engine sounds external - Tweaked explosion/thud sound effects - Tweaked snap sound distance/volume - Tweaked SD weapon sound effects - Added soniccrack snap effects to various ammunition - Tweaked explosion sound effect muffler - Added Server Side Files for JSRS public server support - Tweaked debris noises for 20mm/30mm/40mm HE/AP rounds (performance) - Tweaked Gatling Cannon 20mm distance - Fixed removed tails from 20mm/30mm/40mm HE/AP rounds (performance) - Tweaked body hit sounds volume lowered - Tweaked volume and distance for grenade bouncing sounds - Fixed AP 30mm, 120mm shells caused explosion sounds - Tweaked snap and crack volume and distances - Tweaked global snaps louder in forests/on meadows - Fixed updating base class issues - Tweaked MX rifle sounds - Tweaked soldier movement volumes and distances - Tweaked helicopter gear and hydraulic sound volume - Fixed wrong Sniper Bolt Action sounds - Added new Flare launcher sounds - Tweaked REFLECTOR SOUNDS volumes - Fixed missing REFLECTOR SOUNDS on MX Full Auto Mode - Added new OGG file format - Tweaked mod size due to decoding - Fixed missing sprint sounds on concrete surfaces - Fixed .wss sound entries in cfgs - Fixed missing sound files - Fixed wrong numbering in environment cfg - Fixed missing tree wind sounds - Fixed missing houses wind sounds - Fixed error message "helicopter landing sounds missing" - Tweaked handheld weapon handling sounds in cfgs (Reload,Dry,Firemode...) - Increased performance and faster transaction of sound files - Tweaked mod loads faster - Fixed updating base class MXC_Rifle JSRS3 DragonFyre EDEN Version 1.3 - Fixed Coax LMG Rate of Fire - Many internal changes - Added new framework - New tail system - Framework sounds - New tail sounds - Tweaked MX sounds - Tweaked ACPC sounds - Tweaked volumes - Fixed config problems - Fixed missing "Required Addons" preloads - Added new sound update folder - Random maintenance JSRS3 DragonFyre EDEN Version 1.2 - Fixed missing SD sounds for MMG Navid - Fixed missing SD sounds for MMG SPMG - Fixed missing reloading sound for MK20C - Fixed missing dry weapon sound for MK20C - Fixed missing change firemode sound for MK20C - Fixed bolt action sound for Navid MMG - Added new Gau Cas cannon sound WIP - Fixed missing boat wave bumper sound - Tweak gau Cas cannon sound volume - Fixed missing interior AH9 Pawnee/Hummingbird sound - Tweak rain volume - Tweak rain/Environment unnecessary distance values - Tweak Helicopter volume controller - Tweak volume for Air vehicle: - AH9 Pawenee - AH99 Blackfoot - A-143 Buzzard - A-164 Wipeout - AR-2 Darter - CH49 Mohawk - CH67 Huron - Mi48 Kajman - Mi290 Taru - Po30 Orca - TO199 Neophrom - UH80 GhostHawk - WY55 Hellcat - Tweak exchange of rotorSpeed and Thrust factors for helicopters - Fixed AH9 Pawnee far distance sound was played after engine shut off - Tweak increased vehicle weapon volume for autocannons/cannons - Tweak increased helicopter start and stop sounds volume - Tweak boat speeding and water sounds - Added new speed boat sounds - Added new assault boat sounds - Added boat laying in water effect sounds - Tweak flying shell sounds - Fixed missing explosion sounds for Rocket 03/04 HE/AP JSRS3 DragonFyre EDEN Version 1.1 - Fixed missing sound Twin Cannon 20mm on Buzzard - Fixed missing sound Cannon 20mm on Blackfoot - Fixed missing sound Caseless Cannon 30mm Kajman - Tweak off road rattle and suspension on vehicle OffRoad - Added interior bullethits for vehicles - Tweak sound volume of distance explosions - Tweak sound volume of distance weapons - Fixed missing beach and coast wave sounds - Tweak all air vehicle increased volume and sound distances - Tweak M134 Gatling sounds - Fixed missing SD sounds for NAVID HMG - Fixed low volume building destruction sounds - Tweak decreased cartridge distanz from 50 to 5 meters - Tweak explosions of 20mm cannons were to strong/sounded bigger - Added loop function/sound to gatling weapons - Added new sound for 20mm cannon - Added new sound for 30mm caseless cannon - Tweak increased volume of gatling weapons - Tweak CAS plane gau loop function - Added new CAS (gau8) weapon sound (WIP) - Fixed Navid HMG background bolt action sound in some samples - Tweak Increased turbine sound distance of jets - Added missing CAS missiles 03 and 04 sounds JSRS3 DragonFyre Version 1.0 -Added SoundSets -Added SoundShaders -Added LowPassFilters -Added new 3D Processors -Added Closure effects to weapons -Added Gun Scape effects -Added new distance sounds to weapons -Added new distance sounds to explosions -Added new vehicle weapons/distances -Tweaked some sounds EQ -Changed M134 Minigun sound (WIP) -Ported mod to new framework -Created new framework -Created 5000 new sounds for a new framework JSRS3 Beta v2.5-1.1.0 -Hatchback used air break system sounds -MK14 Rifle missing SD sounds -Firemode switch too loud -Firemode switch distance reduced 100% -Dry sound volume and distance reduced 100% -Vehicle weapon sounds tweaked distances and tails -Performance tweak with vehicle firefights -Vehicle weapon sounds sample duration cut for better performance -Environmentsounds for rain and wind internal houses heard outside -Helicopter turbine sounds way louder on close range -Added explosions for Arty round and GBUs -Explosion sound distances increased -Interior Rain and Wind sounds fixed or removed -Turret sounds for tanks reduced around 100% JSRS3 Beta v2.5-1.0.0 -Release Build 1.0 -New weapon sounds -New helicopter sounds -Implemented distance effects -New explosion sounds -New driving effects, wind and speed noises -New environment system implemented -New vehicle configs -New weapon configs -Massively config tweaks -New movement sounds -New gear effects -Fixed turning sound missing steps -Wind sounds -Environment sounds based on overcast -A bunch of stuff I can't remember ____________________________________________ Support: If you'd like to support me, like what I do here or just want to get me drink, feel free to do so :) I thank you very much!!! Patreon or PayPal License: JSRS 4 Apex by Dennis Kahl (LordJarhead) is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Based on a work at https://jsrs-studios.com/. Permissions beyond the scope of this license may be available at https://jsrs-studios.com/.