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About tanin69

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  1. Thank you, snkman. I've completed the FAQ with your answer (see https://github.com/Arma-TCL-TypeX/TCL-TypeX-docs/wiki/FAQ#against-which-groups-will-tcl-will-be-used-) Guess i would be confused as well if i would not have made it myself... Well... Red = A.I. group leader. Yellow = None A.I. group leader. Green = A.I. group(s) which are using any specific A.I. group types e.g. A.I. Hold Group(s), A.I. Defend Group(s), A.I. Location Group(s) and so on... If A.I. unit(s) are in a vehicle: White = Driver Blue = Gunner This seems partially broken : - Many green units with no special order : they are in groups with no order at all, so they should be "TCL_Combat" behavior - Many blue units that are not driver neither in any vehicle : there is no vehicle in this mission.
  2. Yes, sure it is ! The script version doesn't use sound FX.
  3. And, in the last version of your documentation : "Note: The A.I. combat system of Tactical Combat Link will react to playable and switchable unit(s) only!Since version 1.0.17 it is possible to use all features of Tactical Combat Link in A.I. vs A.I. combat situations as well.This means it is possible to have any A.I. side vs any Player side enemy to the A.I. and A.I. vs A.I. at the same time andduring the whole mission." It's very confusing for me at the moment. I try simple questions to clarify - AI vs AI -> TCL features will be used by AI groups of both sides as far as they are under TCL control, right ? All TCL features ? Some of them ? - AI vs player/playable/switchable -> TCL features will be used by opponent AI as far as they are TCL controlled, right ? Will AI controlling playable/switchable units be using TCL features also ? - AI vs AI vs players -> same as above, depending on game setup (independant alligeance, mainly), right ? If this is the case, well, it's very simple : TCL is used for all groups ! But I suspect something more subtile 🤔
  4. That's the community duty to thank you for this great job. @here : the F.A.Q is slowly growing, from basic to more sophisticated things : https://github.com/Arma-TCL-TypeX/TCL-TypeX/wiki/FAQ. Tell me the most important questions, it will help to make the wiki better !
  5. Take a look at https://github.com/Arma-TCL-TypeX/TCL-TypeX/wiki. Just ask here if you have more questions, it will help to complete the documentation.
  6. (sorry snkman for the mention, it's sticky, I can't delete it 😬) The very first step for user documentation. Essentially a copy/paste of your documentation. https://github.com/Arma-TCL-TypeX/TCL-TypeX/wiki
  7. oldy41, sorry if I missed the point, but : 'Enemy knowledge is instantly shared among the group units' from https://community.bistudio.com/wiki/knowsAbout Do you speak about units in the same group or communication between groups ?
  8. One can synchro only a unit, not a group (in Eden at least). So... Do you mean synchronizing a unit (leader, any unit of a group ?) will work ? The goal is to be sure that these groups are purely vanilla controled.
  9. Wonderfull, @sknman ! You definitly are aaaaa King ! Time to write a F.A.Q (omw) !
  10. Hi snkman, We've played our first mission with TCL in my community a few days ago (30 players, 140+ AIs). It was great and appriciated ! No performance impact with more than 140 AIs ! You're doing really a good and useful job for the community and this mod is very promising, at least. Thank you for the last release and for the user documentation that's been a lot improved. I have some very basic question, sorry for this. I'm using the script based TCL. I'll improve the documentation based on your answer, as you said you are OK with it (improving the readme files, for example). At first, I have a bunch of questions about your visual debug system (really very powerfull !!) 1) First, would you please explain a bit more about these TCL_Debug settings : - T.C.L. Map Marker Debug: ( Objects ), what is the difference with Map Marker Debug ( System ) ? - T.C.L. Cursor Debug: ( System ) : do you confirm it's about informations on unit under player cursor (knowsAbout, etc.) ? - T.C.L. Mission Debug: ( System ) : what is it ? - T.C.L. Development Debug: ( System ) : what is it ? 2) Visual markers, now : - VR arrows : they are indicating future/desired positions, right ? The color code seems to be : + purple for a position with no cover + blue for a future position ? + green for a position occupied by a unit ? + red ? Would you explain a bit more about what is marked ? -What is precisly indicated with lines between an AI and a hostile unit ? knowsAbout value ? Direct sight ? There are white and red lines. Same question about color codes on the map view about group/unit markers : red, yellow, green, blue : I'm confused with it ! Please, feel free to point the code portions that I can read to better understand this mecanims : I've a relativly poor coding skill at the moment, but I'm working to improve it ;-). Even more very basic question : is there a really non ambiguous (ideally simple) way to exclude a group from TCL control ?
  11. Hi Vandeanson, In addition, you should read this http://killzonekid.com/arma-scripting-tutorials-scopes/ KK's blog is definitly one if the best ressource about Arma scripting (many thanks to you Killzone Kid !!!!)
  12. tanin69

    help with this code

    Maybe your first condition means the unit _x is not Enemy. Is it a typo in your copy/paste ?
  13. Hi Harvath.s, I've made a kind of biathlon mission template, sort of mix of firing range and orienteering race. The code is highly documented, but sadly only in french (my bad, I knew it was an error...). If you really need it, I can translate my comments, it shoudn't be too much complicated (although my english is poor, unlike my taylor :-)). http://yabac.net/wiki/doku.php/arma_3:createurs_de_missions:template_biathlon I use the hitpart event handler on the target, much simpler than hit EH.
  14. Hi @sknman, I'm testing your mod for a few days now. As far as I've tested it, it behaves really realistic. Many thanks and congratulations to you for this great job !!! I was wondering how I can help and contribute : I'm on the way to read and understand the code, perhaps have a few suggestions, we also need a better documentation for mission maker, etc. Are you open to propositions about sharing your code on a structured way, for example a repository like Github ? I'm ready to manage the repository for you and/or explain how to do that if you are not comfortable with git repositories. My main concern is documentation at the moment. Even if I'm very enthousiast, feel free to say no : it's your creation, and it's deadly cooool 😎