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tanin69

mk6 mortar laser guided shells don't take turret elevation parameters

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How to reproduce :

Normal behavior with HE shells
1) place a mk6 mortar with
gunner

2) place a target at azimut 0 (for simplicity) and (for example) 700 m. away
3) set turret elevation to 75 deg (40/50 m. too long) and azimut 0
4) fire 3 shells : one with the mortar range finder on the target, the other one with the range finder looking at the ground, even just in front of the mortar and the third one, high in the sky.

-> result : all shells land approximatively at the same distance, with the normal dispersion

 

Wrong behavior with laser guided shells

1) Place a darter and give the gunner a drone terminal. For the test, I place the drone at a 90 deg angle between the target and the mortar, 100 m. on the right. Fly (alt. 50 m. or 100 m.), take turret control, lock on target (ctrl + t) and illuminate the target with the laser (LMB)

2) load guided shells : <mortar> addMagazineTurret ["8Rnd_82mm_Mo_LG", [0], 5]; in the debug console

3) set turret elevation to 75 deg and azimut 0
4) fire first shell with mortar range finder on the target

-> result : the shell heavily corrects its trajectory and hit exactly on target

5) fire a second shell looking at the ground

-> result : the shell falls 50 m. in front of the mortar

6) fire a third shell looking at the sky

-> result : the shell falls far far behind HE impacts.

 

To visualize shell trajectories : [player, 3] call BIS_fnc_traceBullets; in the debug console

 

It clearly seems that the mortar range finder is used to acquire target coordinates. Feature or bug ? How to use laser guided shells on indirect fire in these conditions without artillery computer ?

Arma 2.08.149102, no mod.

 

Same problem with 8Rnd_82mm_Mo_guided shells (IR guided)

 

 

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