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aussie battler

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About aussie battler

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    Lance Corporal
  1. [ MAP ] St. George Island

    Bohemia shared Apex objects across the board, players without DLC can see Apex assets. They just get spammed with bohemia popups when the use a DLC weapon or hop in a DLC vehicle.
  2. [ MAP ] St. George Island

    Great map, well done. I'll try & get it added to A3 Launcher. Thanks for sharing the map, nice work.
  3. Arma 3 Exile Server: Locked Cache?

    The latest Arma3 server update fixed this error & your server should kick in now.
  4. Arma 3 Exile Server: Locked Cache?

    I had this error on 2 servers that were on the same box. I changed servers, did a complete reinstall & it fixed it. Allot of trouble and time wasted.
  5. @JD Wang If you check out the github @freddo had requested to make changes. https://github.com/genesis92x/VcomAI-3.0/pull/28 In the changes he may have fixed the steals empty vehicle issue.
  6. @TheNightstalk3r I fixed it by changing the side of the ai you dont want taken over. https://community.bistudio.com/wiki/Side_relations or add this code when the ai group is spawned in: _group setVariable ["VCM_TOUGHSQUAD",true]; _group setVariable ["VCM_NORESCUE",true]; (change _group to the name of your group)
  7. You should look into JohnO's weather script. It was made for Exile but can be easily changed. https://www.exilemod.com/topic/7717-detrimental-weather-effects-script/
  8. Mikero's Dos Tools

    Cheers @mikero That helps me allot :) Have a good one.
  9. Mikero's Dos Tools

    Thanks @mikero Maybe the "-Z Exclude From Compress" code is just starting a new line. I have so many .sqf lines in the exclude. With all the scripts I am running it surprises me that my mission still starts up. Thanks for your fast help, I appreciate the support.
  10. Mikero's Dos Tools

    @mikero I have run out of space in the "-Z Exclude From Compress" box. Would it be just too many characters? I was thinking that my choices are either: + Shorten every *.sqf or + Do the quick, dirty way and just exclude *.sqf in the "-X Exclude From PBO" section. Is there another work around? Love your tools, they have saved me packing so many mistakes. Have a great weekend :)
  11. Do you guys have the ai stealing locked vehicles on a server that isn't Arma3 Exile?
  12. I think I worked it out. I think the code should read (locked _x isEqualTo 0) for an unlocked vehicle. I'll check it out :)
  13. Great work on the mod, thanks for putting in so much time & effort. This mod has brought another level to Arma3 ai. You have made great improvement in performance from v2 to v3. I have run Exile servers & notice that locked vehicles get stolen. I searched the code & think that it is called from this line: Vcom\FSMS\SQADBEH.fsm line 463 " if (_x iskindof ""LandVehicle"" && {crew _x isEqualTo []} && {_x distance _Leader < VCM_AIDISTANCEVEHPATH} && {!(locked _x isEqualTo 2)}) then" \n Just wondering if ai dont steal locked vehicles on other non-exile servers? I thought maybe this: {!(locked _x isEqualTo 2)}) Should be: {!((locked _x) isEqualTo 2)}) ?? If locked vehicles cant be stolen on other servers I'll start trying exile coding. Also I was looking at ai steal all vehicles. Would this be the correct code? " if ((_x isKindOf "LandVehicle") || (_x isKindOf "Air") || (_x isKindOf "Ship") && {crew _x isEqualTo []} && {_x distance _Leader < VCM_AIDISTANCEVEHPATH} && {!((locked _x) isEqualTo 2)}) then" \n cheers. aussie
  14. [IceBreakr/IBIS] Lingor & Dingor for A3

    cheers @doctorbutts it made me appreciate @icebreakr 's work & how much time it would take him to create these maps.
  15. ZSL Animations

    look great, nice work :)