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About B_Fox

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  1. Wow a Fedorov rifle!
  2. B_Fox

    Free Games

    Control https://www.epicgames.com/store/en-US/p/control Sale ends 6/17/2021 at 11:00 AM so get right on it!
  3. B_Fox

    Arma 4 a look to the future

    Interesting. A simplified Arma on a new engine and on new platforms (Xbox and PS), excited to see it!
  4. B_Fox

    Arma 4 a look to the future

    I'd like to see a system like NR6 HAL implemented into Arma 4. I guess in a nut shell what I'm asking for is a military command hierarchy in a sense😀
  5. B_Fox

    Funny & interesting videos

    Quite interesting.
  6. That's just your personal taste. LordJarhead created a mod that suited his taste which other people like and if you don't like it then simply don't use it same with graphics and particle mods. Don't go around telling people that they should change there taste to suit yours it looks bad.
  7. Big Game Hunters Mod: VTN, RHS, CUP, Reshade, Polpox Artwork Support, Altis Armed Forces 2017.
  8. I've seen the AI do something like this in modded Arma 2 and Arma 3 and the problem was they would sprint while shooting and shoot the ground or shoot while the sprint animation was still playing but the AI was coming to a stop. Now that might not be a big deal but if the AI had a RPG in hand they would blow themselves up same thing with AI laying down with RPGs, they can do it (modded) but they have a high risk of self detonation.
  9. CUP added some rather nice toyotas and VTN also has some. All that is missing is a paint job!
  10. Just adding my 2cents to these cool suggestions, maybe have it so instead of counting how much numbers of enemy units the AI sees how about using how many units in a squad are suppressed to determine if they are out numbered, equal strength or have superior numbers. Of course if a unit dies that lowers the pool of units needing to be suppressed and makes suppression easier. So if a group of 5 ambush a lets say a group of 10 and kills six units than this pushes that group into the high suppression range. More specific stuff like ambushes and defending a location till the last man would need a special exception from those rules and maybe can be implemented with a custom waypoints, modules or a specif set of waypoint settings like: combat, line, open fire, stay crouched for defense and: stealth, prone, line, hold fire unless fired upon for ambush and when majority of AI units have a target to shoot the ambush is sprung. Sorry for the wall of text sometimes i just cant resist