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About k4ble

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  1. Hi everyone, I have been messing around with blender on and off the last 2 years. And now I would like to try and commit to something. So, I have been creating some buildings and would like some feedback on the overall construction of these. I have looked at the sample file (Altis), but the level of detail on this structure differs greatly from that found on the Tonoan/Livonian buildings. Just want to check if I am not making any serious errors in the way I am putting these together, or any obvious optimisations I should do. Any general advice would be appreciated. I am aware this is only the first step on a long road. But I want to establish a good foundation before I continue any further. Thx
  2. could be, but i dont see the point in getting a mod for a mod, to do something that is perfectly possible with a vannila fuction.
  3. I dont know if this would be a good idea. But maybe its interesting to add 4 Slingpoints to the helicopter for when the rotors get shredded ? Cause there has never realy been a way to recover helicopters that dont explode on impact.
  4. idk about this one, i would like to see this first before i concider buying it. + I know some ppl in our Arma group will refuse to buy this (as this is a purchasable "mod"), so we wouldnt be able to use this for missions. And would this mean Prei Khmaoch Luong would become dependend on this as wel ? i thought you onces spoke of creating a dependency yourself that was used for all your maps (like Cup Core for example).
  5. I think he means that the sky above the terrain looks diffrent through windows compared to the door ?
  6. How do you start making your terrain ? real world heightmap or just randomly generated ?
  7. Love the progress, I really like the way you opened it up. I guess it will work a lot better when fighting Ai Now
  8. the first 20 seconds
  9. I have same issue, because the rudder and wheel are binded to the same keys (standard A3 settings) they work against each other. going right means the rudder wants the force the plane right, and the wheel wants to send it left i think. At higher speeds the rudder overpowers the wheel and controls become normal again. Does anyone know how to make this work ? other controle settings ? i would love to know.
  10. With "their" costum map they would probably charge $5 extra on the monetized server. I guess some do anything to make their server stand out. Shamefull
  11. yup these terrains keep getting better. Thank you.
  12. I did, but the gun elevation didnt work for me. My guns are dug in so they kill themselfs :( But Thx to you i did remember other ppl offer scripts, so i found this: Works Great, elevation etc, no errors pop up. And realy simple to use. So Thx for the help :p
  13. hi guys, For the last day i've been trying to get an AI leFH18 firing on a marker. but i cant get it to work. anyone tried doing the same or has any experience with this. When you launch the mission they AI sas, "cannot execute ajust coordinates". I'm wondering if its a bug with the gun itself functioning with AI, or just my shitty commands. Command for the Trigger :) Thx. Love the artillery btw, Great for making missions with.
  14. But but, @laxemann why did they call nebelwerfers ''screaming mimi's'' ? After reading your post is started listening to a lot of videos, and you are completely correct. But after a lot of video's I stumbled unto something els, The IRAM ''Elephant rocket''. its an improvised rocket, that uses a very basic propulsion, A tube, somekind of propulsion fuel, and a hole in the bottom where the presure gets out. Kinda similar to that of the nebelwerfer rocket. Video1 (not youtube) @0:20 video 2 at the beginning obviously it isnt proof for anything, but i thought it was an insteresting observation. Anyways I love your work so ill take anyway it comes. Love the Katyusha sound.
  15. IFA3 liberation https://steamcommunity.com/sharedfiles/filedetails/?id=950999958 this should be the one