Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

4588 Excellent

About PuFu

  • Rank
    poly bully


  • Occupation
    professional poly bully

Contact Methods

  • Skype
  • Biography
  • Steam url id

Profile Information

  • Gender

Recent Profile Visitors

8893 profile views
  1. PuFu

    How LOD is calculated in Arma games?

    not to my knowledge The switching of different resolution LOD happens automatically, based on various factors / in-game conditions (e.g. view-distance, number of objects, video quality, CPU utilization, etc.)
  2. PuFu

    How LOD is calculated in Arma games?

    A mix of distance, polycount and drawcalls + ingame FPS to my knowledge
  3. PuFu

    RHS: Status Quo

    make sure your game is up to date
  4. PuFu

    RHS Escalation (AFRF and USAF)

    The bolded part is 100% unlikely to happen.
  5. PuFu

    RHS Escalation (AFRF and USAF)

    You can if you want. you won’t see it in arma3.
  6. PuFu

    Mod/Scenario Suggestions

    you are doing what precisely?
  7. PuFu

    RHS Escalation (AFRF and USAF)

    is a secondary thought, although not abandoned yet. The main focus is on Enfusion
  8. we have no idea, most likely the assets will stay need little to no changes, but the configs (workbench setup) might need updates / changes
  9. PuFu

    RHS Escalation (AFRF and USAF)

    maybe, since we have a license agreement with zenitco for all they parts very unlikely
  10. PuFu

    Maya Animation Rig

    Maya wasn’t used so it is unlikely for such a rig to directly exist, motionbuilder was used, i asked. As a max user, my only option is to create my own rig.
  11. he wants a file (PDF maybe) of the map, that he could eventually print if he wanted to.