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PuFu

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About PuFu

  • Rank
    poly bully

core_pfieldgroups_3

  • Occupation
    professional poly bully

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    ic_pufu
  • Biography
    yarr
  • Steam url id
    http://steamcommunity.com/id/rhspufu/

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    Male

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  1. we have no idea, most likely the assets will stay need little to no changes, but the configs (workbench setup) might need updates / changes
  2. PuFu

    RHS Escalation (AFRF and USAF)

    maybe, since we have a license agreement with zenitco for all they parts very unlikely
  3. PuFu

    Maya Animation Rig

    Maya wasn’t used so it is unlikely for such a rig to directly exist, motionbuilder was used, i asked. As a max user, my only option is to create my own rig.
  4. he wants a file (PDF maybe) of the map, that he could eventually print if he wanted to.
  5. there aren't private owned servers so far. might come at some point in the future
  6. CPU: Ryzen 9 5950x GPU: RTX 3080 RAM: 128GB DDR4 3600 SSD: Gen4 Kingston KC3000 2TB - Win10 drive & Gen4 WD Black SN850 2TB - game drive Settings: Resolution: 5k_ish (5120x1440 - super ultrawide) Quality - High-Ultra FPS: 60+
  7. PuFu

    RHS Escalation (AFRF and USAF)

    Not directly as previously said, gref is supposed to be the place for stuff that development team wants / has done and would still fit armaverse, yet it would’t have a place into the other mods.
  8. 1. cannot be done 2. wrong sub-forum category
  9. No issues with multiple people working on a mod. The fact the you don’t recall where you bought the model from (check your cgtrader invoices) or who made the 3d changes is the worrying part. Also the model as shown is definable not game ready (or intended) 3d mesh
  10. a lot of guys that isn't you, and a lot of uncertainty
  11. PuFu

    RHS Escalation (AFRF and USAF)

    https://feedback.rhsmods.org
  12. PuFu

    RHS Escalation (AFRF and USAF)

    If by work together you mean merger, that is not going to happen, not in A3 lifetime anyways. If you mean mods working together, they sort of do, but still, considering we use real data, and CUP uses vanilla data for most of the ammo, there might be some differences in terms of how both armor and ammo performs (both character and vehicles) if you mix match the 2 mods Mods are a hobby, not a business. I would wager that both mods produce outstanding results anyways. Collaboration is happening between most old farts modders that have stuck with Bi games for quite a bit. Just because they don't put out a product together doesn't mean that doesn't happen behind the curtains. cannot talk about CUP, but If you wanna support RHS development, we have a patreon page, you can find it in my siganture. also, afaik, neither CUP, and surely not us, wanna get involved in the current cDLC program BI put together. Maybe in a future title, but we'll see what happens if/when we'll get to that There is no definitive guide for arma modding, considering modding for A3 has a lot of facets. For models, google/youtube is can render a lot of good free results for you. One of the best tutor is still arimus3d if you ask me. Please, stop sharing this self entitled blender guru bloke. There are a ton of other (a lot better) people on the interwebs, but this guy surely aint it. Again, Arimus 3D (old time max user) has started making blender content
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