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PuFu

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About PuFu

core_pfieldgroups_3

  • Occupation
    professional poly bully

Contact Methods

  • Skype
    ic_pufu
  • Biography
    yarr
  • Steam url id
    http://steamcommunity.com/id/rhspufu/

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  • Gender
    Male

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  1. PuFu

    RHS Escalation (AFRF and USAF)

    i think i previously explained this - we prefer the original authors to work on their meshes themselves, and we do respect individual desires. We also feel it is in poor tasted to re-textures or do modifications to someone else's IP, especially when that person is active, and has expressed his desire not to have this retextured for reasons mentioned above. So unless clima-x, in this particular case, asks someone else specifically to do just that, is not gonna happen. So it is neither on a backburner, nor is it tossed aside.
  2. PuFu

    RHS Escalation (AFRF and USAF)

    since the model is made y a RHS member, exclusively for RHS. indeed, that doesn't apply to us. that said OCP would require some modifications to the existing uniform cut. It's up to @clima_x to do it or not. PS: seems you already know your way towards FAQ, so won't link that now for you 2
  3. PuFu

    RHS Escalation (AFRF and USAF)

    no maybe at some point i'll produce some custom hand anims, for now - feedback.rhsmods.org there are some civilian versions of 30rnd mags no one actually uses in the military anyways, besides, we don't take requests. we still don't take requests - http://www.rhsmods.org/faq
  4. no, it means i used booleans operations on some parts, and moved stuff over zbrush to create my HP parts since doing my normal (open) sub-d work, would have taken a ton more time and most likely would have ended up with some pulls, or too tight edges. Even some of my sub-d pieces were sent over to zbrush for the same treatment.
  5. a. get ready for a world of pain. the UI is completely different from any other 3d software out there. Works alright once you got used to the convoluted UI and several tools that have the same name but behave differently based on the subtool set is in. b. workflow 1. if you get marvelous in the mix it is marvelous - zbrush - back to 3ds max 2. if you have zbrush, then it is sculpt the HP, decimated and retopo in 3ds max (decent retopo tools available in max graphite) creating the LP and unwrap. Yes, you can unwrap it zbrush directly, but it doesn't unwrap better than max for what you want / need to achieve not really sure what you mean by "have uniform UV islands". You need the least amount of stretches, and from my experience that is easy to do in max than i zbrush. Best bet is to create the seams where the natural seams are (where the pieces of cloth are sawed together).
  6. PuFu

    how to reduce an object in Oxygen 2

    reduce what? mesh size, vertex density, storage size?
  7. PuFu

    RHS Escalation (AFRF and USAF)

    http://www.rhsmods.org/faq
  8. PuFu

    RHS Escalation (AFRF and USAF)

    we don't really talk publicly about future plans, for reasons we have explained many times over
  9. PuFu

    RHS Escalation (AFRF and USAF)

    yes, markings, decals, fire-selector etc
  10. PuFu

    RHS Escalation (AFRF and USAF)

    MK17 is only available in tan and murican star and stripes. black variant is the EU version SCAR-H, available in SAF (as well as tan)
  11. PuFu

    RHS Escalation (AFRF and USAF)

    These "decals" are part of the main body textures and NOT part of RHS decal system. Feel free to make a custom texture based on the grey one and remove the red star, MIs are hiddenselections ready
  12. PuFu

    Mod publishing problem

    it is indeed the reason
  13. PuFu

    RHS Escalation (AFRF and USAF)

    it is indeed too shiny, but that will change.
  14. PuFu

    RHS Escalation (AFRF and USAF)

    it does create one (sort of) , but not everything that it spits is worth writing down in an actual changelog. Again, the DEV builds are released "as is" for the foreseeable future, not sure if there is anything worth doing on the subject though. There is buildlog.md if you wanna have a looky though, not a changelog per see, but individual developer commits (some of the stuff is missing from that as well) EDIT: ninjaed
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