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icebreakr

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Everything posted by icebreakr

  1. icebreakr

    ArmaRig for Blender

    Just wanted to let you know you did an amazing job ๐Ÿ˜‰ better late than never ๐Ÿ˜„
  2. This week's build is coming with a yugeeeee errr huge update to the settlements and many areas are getting a visual upgrade. Sadly we still don't know if we will be ready for public release by the end of the month like we planned.
  3. I've been working on a SBP (Slovenian Black Panthers) special purpose training map loosely based on different regions in the world incorporating some of training sites. Size: 12800m x 12800m (144km2) Gridsize: 3.125m Satellite of 20K resolution. Map is based on several locations around the globe such as: - Winscosin 4 by 4 clicks area where some of American War battles took place - other areas from Texas, - special military training sector in ration 1:1 from Netherlands - Kazakstan, Uzbekistan and Ukraine sectors Despite a lot of areas are based on US geography, country is split into West and East divided by the river winding through the landscape. Buidlings are based on "Slavic" culture.
  4. icebreakr

    Info: Infantry metrics

    I know its a old post but I would like to thank you anyway as it is hard to find this stuff when making new buildings. Again, thank you.
  5. Really? You must be using wierd ass browser not supporting JFIF then. Here ya go: http://www.vojak.si/photos/nsitw.jpg
  6. MP test of a Coop mission "Feral Resolve" where there is a remake of Polish movie Nobody Sleeps in the Wood and Red Riding Hood elements ๐Ÿ˜‰
  7. You have a DM ๐Ÿ˜‰
  8. A: Yulakia 0.97.70, CUP, CBA, ACE.
  9. And the vision that was planted in my brain... still remains. Within the sound of silence. Amazing work by Sahbazz ๐Ÿ˜‰
  10. ETA: This month.
  11. MP Tests are going well!
  12. Several new objects are being added as I got help from tremendous & talented people from the community. Lets reach for the release state...
  13. Any guys have a trenchcoat done in A3? I need one for wardens of the prison island ๐Ÿ˜‰
  14. Quick update: it was supposed to be a 2-month project and we are 11 months clicking away & it turned out to be a 163,840 m2 terrain with cooperation of several cool community members ๐Ÿ˜‰ I am aiming for release still this year (not promising to be on anniversary of the start of the project, hehe) and I'm getting some help with custom objects recently, so things are looking good. I am finally satistied on how the map plays and areas are still changing on daily basis. I promise you a map like no other ๐Ÿ˜‰ and hopefully we will play on it soon.
  15. Hey @maxjoinerI'm tagging you here.... for no obvious reasons whatsoever ๐Ÿ˜„ ๐Ÿ˜„ ๐Ÿ˜„
  16. icebreakr

    Island of Porto

    Yesterday we took aerial photos of all villages and main town on island of Porto. Use photos for "offline" planning of missions http://www.vojak.si/download/downloads.php?id=38 (839KB) Cheers!
  17. I am working on an anti-poaching mission and it will be played on a new area roughly designed on real data of Pilanesberg, South Africa. Of course I am not doing vast touristic complexes and towns nearby, nor the mining operations. But it will be a nice area for vehicle/chopper operations. It features two airports (SE & NW) and I will try to make it more lush than desert like (since Tonal Reborn & one more desert maps are in work). Size: 12kmx12km Status: WIP, 0.61 [Roads, Vegetation, Lakes]
  18. I need to ask @HorribleGoat how to remove water from buldozer so that areas get more developed ๐Ÿ˜‰
  19. Two people worked on that object..... I guess I'll have to complete it somehow ;)
  20. New WIPs: Rest of shots available here: https://www.facebook.com/IceBreakrInteractiveStudio Work continues, to-do: - town details - decals - signs - lighting - campaign (sp/coop)
  21. icebreakr

    Slow development and overall dissapointment

    Reforger really divided up the community...
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