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icebreakr

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Everything posted by icebreakr

  1. Current version: 1.0beta So, remember small isle of Fapovo from end of Arma 2 era? Never mind if you don't, it was a simple couple day project but some of guys loved it and did a roleplay of the original Red Dawn movie on it. I've invested couple of hours into it and present to you an Arm3 expanded version 😉 enjoy! New Arma 3 Community Manager Nillers (https://twitter.com/Nillers_) joined us yesterday in SBP Team MP COOP operation where we tested the island for the first time. It is also available as 1.0beta public release on Steam. Give it a go and let me know how you like it. Thanks! It is a 100 square kilometres map loosely based on Red Dawn classic 80s movie, but we have used various real and also totally made up locations 😉 be sure to inspect impressive Dongo the Dog statue situated on the South part of the island. Map features satellite of 20480x20480 px. Open Issues: - couple of objects still missing, mostly rock formations - runway markers are wrong - two airport ILS still need to be set - border crossing uses wrong texture for the shed Created by: [SBP]IceBreakr Bugtesting and Feedback: [SBP]Sahbazz Testers & bugreports: SBP Team (Slovenian Black Panthers), [SBP]Sahbazz Special thanks: Mikero for his amazing tools, Bohemia Interactive for making great mil-sim games since 2001! Download: Steam Workshop - https://steamcommunity.com/sharedfiles/filedetails/?id=1910457930
  2. icebreakr

    [IceBreakr/IBIS] Fapovo Island

    Today I'll be uploading the Fapovo Island v1.1 featuring: - roads completely redone (by SBP Team) - many new details added (by SBP Team) - improvements to towns - corrected border shed texture - added all three airport configs for AI/ILS autopilots - hospital and many new houses added to Biaboj - bugfixes Enjoy 🙂
  3. icebreakr

    TvsTvsT RPG Crookz v0.9

    We had 2 events so far, mission is dev'ed in Fapovo Island. I'll release soon to Workshop.
  4. Hey guys! Older players might remember my Arma 2 mission called Crooks. It is basically a fun game where all players play Cops that serve & protect the island while a serial killer has a plan to take out 10 victims - call girls. They are marked on the map with pink dots (and black when dead). More girls are taken out by this madman, more equipment crates and vehicles are unlocked for cops (recon helicopter, APCs, bulletproof vests, shotguns, G36s, etc.). If there are more than 10 players there are also two slots for Criminals that are independent - they can help catch the psycho killer or help him take out all the girls. But they have other ways to have fun too: kidnapping police chief's wife, robbing a bank, stealing weapons from Army depot, etc. I set this mission of mine to Fapovo Island which is a nice not too big island for a medium team of players. Mods required are regulars on our server: ACE, CUP, RHS, Max Women, Ivory Cars and Fapovo of course. Full list available here on our Steam Workshop Collection, but from Island you need only Fapovo. Would any group or individual want to test out the mission with me and my guys? We are an English-language speaking group that are around since 2001. Join our Discord http://discord.gg/0at5rHYr1sy2Mp8y or SBP Group to get more info on how to join us. We'll be using Discord voice comm for a test instead of regular Teamspeak comms. CROOKZ TEST EVENT INFORMATION When? Friday January 24 @ 8PM UK, 9PM CET. Where: Discord meetup see link above! Our dedicated A3 server address & password will be presented to you on our Discord voice comm. Addons required to join (other islands can be taken out ) --> http://www.vojak.si/rabim/ Cya and lets have some fun 😉
  5. That can be done, but I am terribly busy with other projects... I'll try to convince one of my guys to go for it?
  6. Hey guys! Intro for all A3 newcomers "It's 2015 almost, mapmaking for such a popular game must be easy, right? Wrong :)" I'm from Slovenia (Europe) and I've been a level designer for other games/simulations for ~15 years now. Many of you know me & my work from Arma 2, a bit less from Armed Assault (Arma 1) and even smaller number of folks from OFP aka Operation Flashpoint: Cold War Crisis (original Bohemia's game released back in June 2001). I'm an avid mapmaker/addon-maker for this Community and I get a lot of requests to release some my "old" work from previous titles to the Arma 3. I'm also a C/O for SBP (Slovenian Black Panthers) team that gets to play at least once weekly (Thursdays). Team has a rich (and also turbulent) history since 2002. We absolutely love to be hand in hand with realism in mil-sim games, well .... with a hint of zombie/alien/dinosaur chase now and then to break up the monotony ;) If I'm to release my old maps to Arma 3 I better enhance them while in the process, right? Right :) After a very long wait for necessary tools by BI and that fiasco that actually holding back work and waiting on A3 that proved to be "alpha" or maybe early "beta" was, I gathered enough courage to get my hands dirty, overcome all new mapmaking problems and issues, to release some new stuff now that Altis is slowly "cooling down". As I've predicted, BIS in 1-year managed to release huge amount of patches, polish the A3 "sci-fi arcade shooter" into a well-polished "sandbox game" we've all wanted. You cannot imagine on how many issues I've come across with "new" tool Terrain Builder official tool, how many sleepless nights I've gone through banging my head, well upper one... just figuring out that bridge objects (BI original ones!) that I used on the maps in 2 previous titles worked, but were crashing A3 game to CTD now... But here I am, stubborn as always, finding a way ;) I would like to thank all the guys that helped me in the process: Bushlurker, Ben Rampling, Mikero, M1lkm8n, Hatchet, fabiano_celentano, jpauling1411, just to name a few! Also big thanks to Matt, Placebo, Dwarden, and some BI devs for pointing me in the right directions. And of course, all the people credited in my previous releases as stated in attached readme.txt files. First map to get released for A3 is... Island Panthera [full view] Couple of WIP Shots: It is my first project for armaverse game, a place where I live in RL. Of course, map has been severely scaled down in size, otherwise I would be still making it and not releasing it back in May 9th, 2010. Last version dates from Dec 27, 2012, v2.9 for Arma 2/OA game. To see the complete history or the map, see the old A2 topic. WHAT IS PANTHERA? Name Panthera itself comes from Slovenian history of "black panther" crest. Map itself is based on the real height data of Slovenia's Northwest part in Europe - named Gorenjska Region. "Gora" in Slovenian means mountain and Gorenjska region (represented in Panthera) certainly lives up to its name being home to most of Slovenia’s biggest mountains, including the highest of them all – Triglav (three heads) standing at an impressive 2,865 metres. The Julian Alps and the beautiful Triglav National Park are the main features of the region – offering not just outstanding scenery, but a wealth of plant and animal life and an abundance of outdoor activities. It is also home to the unforgettable lakes Bled and Bohinj. It is almost impossible to decide which one you prefer – Serene Bohinj and its majestic mountain setting or fairytale Bled with its seventeenth century church on an island overlooked by a castle perched on a rocky outcrop. FANTASY STORY TO GO ALONG WITH THE NEW ISLAND? Massive climate changes rocked the entire world and heavy ocean flooding left only numerous islands. Panthera is luckly one of them, but people didn't unite in this disaster - army is able to protect only major towns, villages form their own protection squads and neighbouring countries (in order to survive) invade the last island between newly formed sea. Armor is scarce, but several airports serve as an air bridge for more equipment and weapons... INTERESTING FACTS See here: * Gorenjska region is in fact NW part of Slovenia in Europe and in RL it isn't an island, of course. * due to heavy real-life vegetation and gameplay issues author' had to resize a sector of ~40x40 klicks (kilometers) down to 10km x 10km terrain, quite enough for a small infantry operation supported by light armor and choppers. Of course jets and heavy armor can be used too but it requires a lot of skill and tactics in such harsh terrain. Large mountains and deadly valleys can be tough even for the most experienced fighters. Roads are basically only way to travel around (except air transport), but dense vegetation and many chokepoints can be fatal for a single vehicle or even an armoured convoy, not to mention Panthera's terrain layout can be fatal even for an experienced pilot. Therefor recommended way of travel is tabbing a.k.a. by foot. * first plan has been to create an entire Slovenia (of course resized to ArmA), but too many details were lost on mountain ranges. Slovenia is very similiar to other European countries with vast forests, several rivers, lakes and lush vegetation. * real-life counterpart towns in the area had to be resized to small villages, couple of them listed here: Radovljica, Bled, Jesenice, Mojstrana, Kranjska Gora, Kobarid, Tolmin, Bohinjska Bela, etc. Map now features over than 60 settlements/places, of course much smaller than real life counterpart. * texture is based on 10240x10240 composite of various satellite images and photoshopped in couple of places. * there are four airports present: - Lesce (real one is cessna/soaring plane capable, but in-game runway is the sake of gameplay paved and much bigger, so fighters & transport planes can use it) - Bovec (real one, small for mainly helicopter operations or for very very daring pilots) - Arnoldstein (fake one, Arnoldstein doesn't have one in RL, but this one has been added for better gameplay and mission makers' ideas coming to life. It supplies Tarvisio on SW. Its also the biggest airport with a long runway. - Smugglers (another fake one, this one stands in the desert and locals use it for smuggling operations in and out of the island), supplies the Town of Skooma. * Almost everything exists in the real World. But there are couple of fictional (FAKE) areas added to improve gameplay. One of them is a desert part on the SouthEast and entire Northern Sector (Austrian Coast) is also fictional with tropical vegetation and small villages, not to forget a fictional racing track ;) * all roads are based on real-life data and cover all sectors of the map. * first try to explore the island by positioning your squad on one of the four airports and launch vehicle and air patrols from there. Don't forget to visit highest peak Triglav or a skijump in Planica (NW Valley) ;) Credits Created by: IceBreakr Contributors: PeterGrozni (ideas, feedback), Randy (normal mapping), SBP Team for extensive testing and valuable feedback, MAj Z. (Aljaz Tower object), Sgt.Ace/Atsche (A1-A2, Clutter & Plant configs), Kju (configs, help), Mikero (configs, awesome tools, help & support), Mondkalb (crowdstand at Arnoldstein Airport), Opteryx (protection wall), Bushlurker, Ian Banks (new roads), M1lkm8n (support), Hatchet (p3d help), fabiano_celentano (new weather, skies), Flossy, Nicholas Bell, Jakerod, Foxhound - thank you all for the contributions and support. Testers & bugreports: SBP Team, Monsieur, Sgt.Ace, Kol9yn, SmukY, Spidi, Sjaba & Team L.A.M.B.S. Special thanks: Bohemia Interactive for making of ArmA series. CHANGELOG 3.9 - massive improvement of lighting and satellite image of the map - 420000+ objects placed - brg_africa addon is no longer required, uses Apex vegetation instead - new snow road textures - new rock textures for summer and winter - new & improved vegetation on Winter version - new island Malis on North (Winter version only!) - fixed incorrect runway numbers - various smaller fixes - mirrored all fixes to Winter version of the island DOWNLOAD Release: v3.9 - Jan 12 2018 Required addons: CUP Terrains Core Download of latest v3.9 available at: 1. www.icebreakr.info. 2. Steam Workshop 3. Play WithSix
  7. Woohoo! Thanks! Will update as soon as I have time.
  8. icebreakr

    (Ravage) Virus X - Patient Zero

    How come you didn't fix the scripts for dedicated? I don't know a single team that uses non-dedicated server?
  9. icebreakr

    [IceBreakr/IBIS] Fapovo Island

    Roads are in terrible shape. A friend is redoing them so I'll upload when he's done 😉
  10. icebreakr

    [IceBreakr/IBIS] Fapovo Island

    Map came out of beta5 today and is available as 1.0. Sadly, there are still some things remaining there to attend -> like ILS for AI takeoff/landing, taxiway numbers, new runway textures etc. But meanwhile enjoy the map and some coop/TVT on it 😉 We're playing CrookZ 0.8 tonight with a serial killer, while 2 criminals can assist him and rest 20-22 players play as cops hunting him down.
  11. Lingor Island This lush green environment in a fictional country somewhere near the Equator. Inspiration were countries such as Venezuela & Colombia. ~5 months were spent on research and creation of this world. Lingor is one of the most played maps in Arma Community and first really lush green environment that worked well with all the optimizations. Reason for the project is that I've been waiting for years for a proper optimised jungle map. With help of great talented man Berghoff that is now (after 5-6 months of hard work) possible to enjoy. We have to understand that vegetation rich map is a whole different matter in BIS engine. PCs that were able to run Duala/Jade Groove on max settings & view distance of 10 km will probably only have sufficient FPS with 1000-4000 meter distance on Lingor. With months of optimisations (especially Berghoff did an amazing feat here) we can now enjoy jungle from air or from a grunt's perspective. Required addon: CUP Terrains Core. Latest version: v3.9.5 (Lingor) & 3.82 (Dingor) Latest changelog: - finally: all new Apex vegetation! (DLC is not required) - massive improvement of lighting and satellite image of the map - new huge sectors to explore with lot of details - new town Mirasol on NW with a new unpaved runway - burned down villages: Jodido and unnamed one - added scrapyard - large sector is now GAL training facility with two mock villages - 3 new research bases for sci-fi scenarios (Deidre, Scarlett, *censored*) - one research base is abandoned and long forgotten - added bio storage facility Marika - added couple of invisible roads (for AI pathing) - added iron gates by poolpunk (thank you!) - added bunker objects by Sahbazz (thank you!) - fixed incorrect runway numbers at FOB Eddie (greetz to the legend: wld427!) - various smaller fixes, too many to mention here Download / Official Site: http://www.icebreakr.info (currently only Steam Workshop version is up to 3.9, new patch coming very soon!) Promo video #1:
  12. What does that supposed to mean, for Alive or?
  13. Hey guys! I would like to know how can I make an item (for example suitcase) that would be picked up by a human player (or just stand over it for example 2 seconds) to report in a large hint to all players the following message -> "Player [playername] found a gift - $100!". That would be visible for 10 seconds. Thanks!
  14. Jerry Hopper just twitted: "Whoever is at Prague Airport, head over to terminal 2, Flight number : A3 0864 - keep it civil and tweet some pics!" V for Victory: https://twitter.com/jerry_hopper/status/291863624958504961/photo/1 Welcome back guys!
  15. Shot from yesterday's Xmas Special Coop: Op. Red Sleigh Down. 83 more shots available in our FB group (need to be a member to access them). A: Grinch Mask by Sahbazz (SBP Xmas), CUP Aug, SIAF M80 Zolja, Fapovo Island 1.0b4.
  16. I might add this: When you right click on newly imported .asc file properties under Layers you need to reset Easting back from 0 to 200000. Be aware: if "Terrain coordinates & properties" is grayed out that means you need to shut down Buldozer first 😉
  17. icebreakr

    [IceBreakr/IBIS] Fapovo Island

    As you guessed I didn't have free time, luckly guys helping me out did 😉 under my keen eyes comes beta3 in next day or so: - added correct changelog.txt and readme files - fixed: duplicated vegetation - improved: satellite map quality - fixed cannot open object ca\misc_fix\str\a_office01.p3d - fixed: chernarus bug with satellite out data missing - improved: runways are now longer in order to accomodate larger planes - fixed: removed Lingor dependency of hotel and dead tree objects - replaced ruins with correct castle ruins and road leading to it - replaced building ruins with new Epoch ones from Livonia - added: makeshift landing strip in the desert or long shooting range (whatever you like more) - improved: island on South-East - improved coast and sand textures - enlarged and completely renovated city Botana - AI is able to land correctly on the FOB island - added sawmills - fixed: black mountain - several depots in remote regions - added: border village - added: emergency camp near flooded village (callname C25) - improved: runway textures and correct numbers - improved: new terrain W of Sossana
  18. icebreakr

    [IceBreakr/IBIS] Fapovo Island

    Both. Badanov: will look into it. Update coming later this week (if I have time).
  19. Slovenian Black Panthers Team investigating dam explosion that flooded the village (Operation Shadowhunter II). A: SIAF Mod, Cup Terrains Core, Max_Women, Direone's Poses, Fapovo Island
  20. FAP UNITS for A3 Latest version: 1.4 (Apr 1 2017) Here comes the FAP .... Foes & Allies Pack, of course <g> :) this addon features: Shots made by: scruffy. I. Factions for my released islands such as: Afrenian Army & Police Molatian Army & Armed Civilians ARL Lingor Rebels GAL Government Army of Lingor Cecanian Army (currently occupying Isla Abramia, in regular & winter camo) Abramian Rebel Alliance & Police (four tribes with 4 camos, trying to restore order on the same island + policemen that operate mainly from capitol of Yolandi) Red & Blue Gangs Alienz Zetaborn & Reptile II. Vehicles There are some vehicles present, but mainly A3 skinned ones: Antonov An-12 Cub (Military & Civil variants) Fennek recon vehicles for Afrenian army (Afrenian Leopard camo) Leopard 2A5 (Afrenian Leopard camo) Abramian Police car (working lights & siren as horn/LMB) Kamaz trucks for almost all factions etc. III. Weapons & Equipment AKM, AKMS and RPK rifles && 40mm Grenade launchers M16A2s/ AR-15s RPG-7 SVD Dragunov PKM M1911 Igla AA Steyr AUG A1 Gasmask SF-10 1 Kilo of Cocaine 1 Stack of Dollars List of classnames for Units: Available at -> http://www.icebreakr.info/fap/classnames.txt Contributors/Credits: - NZDFCrash (soldier model, weapons, configs, etc.) - Sahbazz (mags, configs, help, etc.) - TRYK xmosmos, zabb (Gasmask). - Kiory (head mask for Natives, coming with next version) - LordJarhead (sounds) - Rocket (Steyrs) - Kol9yN (Cocaine pack model) - RobertHammer (Grenade Launcher Hand Animation) - Bad Benson | alien model, scripts, energy weapons for Zetaborn faction - Ryan_D, Colonel26 | Aliens A1 Mod conversion for Alienz/Zetaborn Faction - Hitcher | Spaceships & Tanks Creations used for Alienz/Zetaborn faction - HcPookie | An-12 Cub Download Available here | 7zip archive 200MB Official Website http://www.icebreakr.info
  21. The Pursuit A: Fapovo 1.0a, Ivory Cars / water photoshopped since game has lousy splashes.
  22. I've had islands on backup drive, will put them back to P: to issue this fix along with some others. Asap.
  23. IceBreakr presents: Southeast Angola 1974 Latest version: v1.3 (Apr 28, 2019) Previous release: v1.1 Aug 15, 2018 Terrain: 10240x10240 meters / HD Island has been created in honor of Recce 1 Commando Lt. Freddie Zeelie that died in combat operation in 1974. Island is set to year 1974 when South Africa's 1 Recce Commando Unit operated from FOBs in the North Namibia. The South African "Recces" were deployed to many local hot spots during the late 1970s and early 1980s, particularly Angola. Namibia-Angola border had no fence at that time, only visible cutout grass (line) about 1/4 down from the North tip of the map. There is only one FOB in central South region with an operational airstrip. Back in 1974 most of the land has been without any roads and permanent settlements, so we try to simulate that harsh environment in this map. But I've added some roads for AI to somehow cope with the harsh terrain. Map is dedicated to heroes of the war and used by South African SF soldiers that also enjoy Arma 3. And hopefully rest of you, too 😉 Screenshots: Media: 1. Article in Spanish: https://arma3milsim.wordpress.com/2018/07/21/nuevo-mapa-southeast-angola-1974/ Download: STEAM https://steamcommunity.com/workshop/filedetails/?id=1446500688
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