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About alduric

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  1. Thanks. I will wait then for this feature in stable version.
  2. Do ACRE support Zeus? I mean i can speak with ppl like on TFAR?
  3. Go to geometry lod, select ur helmet glod, make selection , name it 'head' and redefine object in glod as 'head' selection. It shd help.
  4. alduric

    RHS Escalation (AFRF and USAF)

    Is there planned update after Tanks DLC?
  5. alduric

    Lightsaber System

    Would you release animations if you stop working on the mod?
  6. Is it possible to tweak runing animation? If i use this mod, i run faster than my mates who dont use it.
  7. alduric

    Prei Khmaoch Luong

    For some reason, it req Tanoa (Apex DLC) , didnt BI make objects on maps open for everyone even without dlc?
  8. alduric

    Smoother Animations v4

    This needs to be on server or its fully 100% ClientSide mod?
  9. Im trying to add rank with evenhandler init on uniform, its working fine in editor, but not appear on dedicated server on AIs on Players. What may be wrong? I cant solve this... class rhsusf_usmc_marpat_wd_rifleman: rhsusf_infantry_usmc_base { displayName = "Strzelec (Szeregowy)"; a3cs_nametag_rankname = "Szeregowy"; a3cs_nametag_rankicon = "\pam_ranks\USMC\private_gs.paa"; scope = 2; scopeCurator = 2; backpack ="rhsusf_assault_eagleaiii_coy"; linkedItems[] = {"rhsusf_spc_rifleman","rhsusf_mich_helmet_marpatwd_norotos","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"rhsusf_spc_rifleman","rhsusf_mich_helmet_marpatwd_norotos","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class EventHandlers { init = "(_this select 0) setObjectTextureGlobal [1,'\A3C_rhs_units\rangi\usmc\private_gs.paa']"; }; };
  10. Is the Echo version still in development? Or project is canceled? There was info about release in July, we at almost end of July and there is no Echo version, no info, nothing?
  11. alduric

    Weapon animation state problem

    I know why but without solution about my problem. Few of animations are not transfered via MP ( Why BI? its retarded ) Like weapon mode indicator. So it wont animate for me on another player weapon. Thread can be closed, thanks.
  12. Hello guys, i have a bit animation ( i think ) problem thats why i pick this channel. What the point. I made a weapon, where animation of weapon change on it state (Single, Burst) I can see animation, on 1st and 3rd camera. But when one of my fellas have this weapon, and he switch mode, there is no animation. Is there any way to force game to animate LOD's for other ppl?
  13. alduric

    Lightsaber System

    I love this.
  14. Solved AS zeus Module ace utility -> update editable objects -> Mark "remove objects" and set Area range (For me 500 was enought )