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GalComT

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  1. Changes that were done between 1.4 RC and 1.4 Release Global Mobilization RC v1.4.6287 to Release v1.4.6347 New Content: Added: 110mm rockets as placeable objects Added: 122mm rockets as placeable objects Added: Luna rockets as placeable objects Content Changes: Changed: Adjusted width of DK M52 Helmet Changed: Deployed BrPz1 Bridge can not be destroyed Changed: Limiting BrPz1 deployment arm animation to 50° Changed: Luna 3R10 (Nuclear) is available via Zeus Fire Support and the Vehicle Ammo Loadout module in Zeus. Changed: BrPz1 bridge falls apart when destroyed (indestructible by default) Changed: BrPz1 can now be placed without a bridge Content Fixes: Fixed: 155mm baseammobox string missing Fixed: 2P16 shows missile even if ammo set to 0 via the editor Fixed: 2P16 was able to drive underwater Fixed: 2S1 re-enabled shell ejection (Attributes already allowed to toggle between effect and a real ThingX being created) Fixed: 2S1 gun not aligned with shell trajectory and optics Fixed: 2p16 Adding "Artillery" to availableforsupporttypes Fixed: 2p16 added missing camo foliage Fixed: 2s1 Adding "Artillery" to availableforsupporttypes Fixed: 2s1 added missing camo foliage Fixed: 2s1 foliage clipping Fixed: 7t truck and Lars 2 ammo belt not animating in first-person view Fixed: Added missing camonet to M109 and 2s1 Fixed: BM21 Adding "Artillery" to availableforsupporttypes Fixed: BRDM2 camonet only partialy retexturable Fixed: BrPz1 bridge was not slingloadable Fixed: BrPz1 Connecting rod on bridge clipping with smoke launcher Fixed: BrPz1 added missing camo foliage Fixed: BrPz1 bridge did not have fire geo material assigned Fixed: BrPz1 missing animationSource rpt entry Fixed: BrPz1 working light on all the time Fixed: DK M109 was missing camonet Fixed: F73 compass was very difficult to move on the map Fixed: GE SF soldiers with G3 and GraPi were using the wrong vests Fixed: KPz 1A5 - Loaders hands on mg are in unnatural positions Fixed: LARS 2 - Back of the rocket pod is clipping to the vehicle's rear Fixed: LARS 2 cannot set nation insignia Fixed: LKW 7t black texture for the cover frame Fixed: Lars 2 Adding "Artillery" to availableforsupporttypes Fixed: Lars 2 Rocket launch position Fixed: M109 Adding "Artillery" to availableforsupporttypes Fixed: M109 added missing camo foliage Fixed: M109G ammo belt not animating in first person view Fixed: Picture Mine AP DM1233 Armed missing Fixed: Picture Mine AP PFM1 Armed missing Fixed: Picture Mine AP PTM3 Armed missing Fixed: Pt76 using 2p16 support rollers Fixed: RPK 75rnd magazine offset by 0.002 Fixed: RPT message from GC 5x5 Tent Fixed: Recentered Mi-2R's spray position Fixed: SpPz2 rear driver hatch animates through the periscope Fixed: TPz1 Trim Vane mission insignia in wrong named selection Fixed: m109 Adding missing orange reflectors to danish wdl and win textures Fixed: m109 visual gun not aligned with shell trajectory
  2. GalComT

    Global Mobilization - Changelog

    31-08-2021 Global Mobilization v1.4.6347 Download size: ~20 GB New Content: Added: GE Army M109G Added: GE Army BrPz1 (Bridgelayer) Added: GE Army 110mm SF LARS 2 Added: GE Army Lkw 7t mil gl - Container Added: GE Army Lkw 10t mil gl Ammo Truck (Artillery) Added: DK Army M109 Added: DK Army BrPz1 (Bridgelayer) Added: GC Army 2S1 Added: GC Army BM-21 Added: GC Army 2P16 Added: PL Army 2S1 Added: PL Army BM-21 Added: PL Army 2P16 Added: BrPz1 Bridge Added: 155mm M107, M795, DM21, DM111 HE-Frag Howitzer Ammunition (also available via Zeus FS) Added: 155mm DM602 ICM Howitzer Ammunition (also available via Zeus FS) Added: 155mm M116, M110, DM105 Smoke Howitzer Ammunition (also available via Zeus FS) Added: 155mm M485, DM106 Illumination Howitzer Ammunition (also available via Zeus FS) Added: 110mm DM21 HE-Frag MLRS Ammunition (also available via Zeus FS) Added: 110mm DM602 ICM MLRS Ammunition (also available via Zeus FS) Added: 110mm DM711 AT-2 Mine MLRS Ammunition (also available via Zeus FS) Added: 110mm DM15 Smoke MLRS Ammunition (also available via Zeus FS) Added: 122mm OF-462, 3OF56 HE-Frag Howitzer Ammunition (also available via Zeus FS) Added: 122mm D462 Smoke Howitzer Ammunition (also available via Zeus FS) Added: 122mm S463 Illumination Howitzer Ammunition (also available via Zeus FS) Added: 122mm BK6M, BK13 HEAT Howitzer Ammunition Added: 122mm 9M22U HE-Frag MLRS Ammunition (also available via Zeus FS) Added: 122mm 9M43 Smoke MLRS Ammunition (also available via Zeus FS) Added: 122mm 9M218 ICM MLRS Ammunition (also available via Zeus FS) Added: 122mm 9M28K, 9M22K Mine MLRS Ammunition (also available via Zeus FS) Added: 3R9 SRBM with HE Frag (also available via Zeus FS) Added: 3R10 SRBM with 3N14 Nuclear Warhead (Estimated ingame yield at 0.4kt) Added: 110mm rockets as placeable objects Added: 122mm rockets as placeable objects Added: Luna rockets as placeable objects Added: Laiktika PLC3A camera (Functions as Binocular) Added: Sunglasses (West German Army issue) Added: 5.56x45 M196 Ball-T ammunition Added: DM1233 AT-2 AT mine Added: PFM1 AP mine Added: PTM3 AT Mine Added: Ammo supply variant of the ACE II shelter Added: Ammo supply variant of the LAK shelter Added: Luftwaffe Rank Insignia to West German Units Added: New ZEUS module to Change Vehicle Loadout (Ammo) Added: Coop 04 Ninjas Added: SC 16 Warlords (Klinze) (Summer & Winter versions) Added: SC 16 Warlords (Rennau) (Summer & Winter versions) Added: SC 16 Warlords (Velpke) (Summer & Winter versions) Added: SC 16 Warlords (Groß Twülpstedt) (Summer & Winter versions) Added: SC 16 Warlords (Eastern Half) (Summer & Winter versions) Added: SC 16 Warlords (Western Half) (Summer & Winter versions) Added: Small Shell Heap 122mm Added: Large Shell Heap 122mm Added: 155mm Shells on a pallet Added: Various small, medium, and large ammo box constellations as new objects Added: Basic Weapons, Basic Ammo, Supply Box, and Weapon Cache objects for all GM Factions Content Changes: Changed: East and West German tents can now enable a medical symbol Changed: Introduced 2.06 steam tag context for Workshop Scenario and DLC tagging. Changed: Introduced Advanced Hint in Tank Missions to inform about Column formation that helps with navigating bridges. Changed: AI path points to Tent 5x5m Changed naming of East German ZSU-23-4-V1 to follow the correct naming scheme for East German vehicles: "Fla-SFL 23-4V1" Changed: 100mm D10T Reload sound Changed: 105mm L7 Reload sound Changed: 73mm 2A28 Autoloader reload sound Changed: 76mm D56T Reload sound Changed: GSSZ 70 fence elements placeable in editor Changed: colorOutside parameters to Weferlingen outsideTerrain config classes Changed: affectedByWind config entry to flare base class (2.04 compatibility) Changed: Adjusted Ballistic and Flak Vest protection classifications Changed: All "Flatbed" truck variants have platform cover hidden by default now Changed: BTR60 transport capacity increased to 8 (not including FFV positions) Changed: Campaign AI squadmates are now knocked out for some time when hit by the enemy instead of absorbing the bullet and continuing. Changed: Campaign Missions "All Cats Are Grey by Night", "No Smoke Without Fire" and "The More the Merrier" now have the option to play at reduced difficulty without AI tank support. (Does not affect the tank mission "Murphy's Law") Changed: Color of SPG-9 propellant charge from grey to green Changed: Enabled scenario parameters in GM ZEUS missions Changed: Coop 06 Magnetized (Summer/Winter): Players are now West German Special Forces. Reworked Enemy Compound garrison with new assets. Changed: Coop 06 Radio Bahrdorf (Summer/Winter): Introduced 30 seconds respawn, reworked mission end logic, converted players to East German Special forces and equipment Changed: Coop 08 Cleanup (Summer/Winter): Introduced 30 seconds respawn Changed: Coop 08 Rainy/Snowy Day: Introduced 30 seconds respawn Changed: Coop 08 Scrap Drive: Introduced 30 seconds respawn Changed: Coop 10 Danish Lies(Summer/Winter): Introduced 60 second respawn, changed players over to Denmark '90s assets Changed: Coop 12 Downhill (Summer/Winter): Introduced 30 second respawn, changed composition of enemy waves to also use new assets Changed: COOP 22 Pressing Matters (Summer/Winter): Introduced 60 seconds respawn, changed composition of enemy garrison to use SPz 1A2 Changed: Coop 12 The Pit: Introduced 60 second respawnChanged: Disposable weapons are dropped from inventory when the user switches to another weapon within 10 seconds after firing it. Otherwise it remains equipped. Changed: G3 now ranged to 100 by default, so that it starts with the open sight selected Changed: GE 80s Vests "Gear, Leader, SMG" and "Gear, SMG" now selectable in Arsenal Changed: GE SF Squad Leader Handgun (P1 -> P2A1) Changed: GM M16/C7 rifles now accept the large capacity base-game magazines Changed: Refactored GM recoil into base class gm_recoil_base Changed: Firearm recoil overhaul (standalone classes) Changed: KPz1 Loader default position changed to turned out on the AA MG Changed: T-55 Loader default position changed to turned out on the AA MG Changed: M16A1 default magazine changed to 20rnd M193 Ball Changed: M2 AI dispersion increased Changed: M2 Cursor Type Changed: Removed ability to set "Service Branch" for East German Field Service Uniform soldiers. (Dress Uniform still allows it) Changed: Adjusted M62 shape slightly to be wider Changed: SEM35 Backpack can now be retextured Changed: SG5 and SG5SD Mass reduced to 2.6 and 3.1 Changed: Service Branch color for West German Armored Recon is now more golden/orange Changed: Shell config refactor Changed: Truck 5t, 10t crew proxy optimization Changed: TypicalSpeed of rifle ammo increased to match Vanilla values (damage balancing) Changed: General side mirror animations unified/simplified (folding and unfolding mirrors is now controlled through the “mirror_source” animationsource) Content Fixes: Fixed: "None" service branch can now be selected for GE and GC units. Fixed: 23x115mm NS-23 ammo had wrong initspeed configured in their magazine Fixed: 25x152mm ammo magazines had initspeed to high Fixed: BMP1 Maljutka reload animationsource Fixed: BPz2 gunner view No mirror surface visible in mirror Fixed: BTR60 front row cargo seats are now useable Fixed: Beacon lights no longer remain turned on when vehicle gets destroyed Fixed: Displayname of civilian ural truck Fixed: East German white smokeshell now has white smokeshell model and preview image Fixed: F (Yellow) formation insignia now listed with the other F formation insignias Fixed: G3 reload mag + isempty bolt pokes out of weapon Fixed: G3 rifles no longer have dirt hit effect when shot at Fixed: G36 can no longer be penetrated by small caliber arms Fixed: G36 reload mag + isempty bolt pokes out of weapon Fixed: GE Military Police vest no longer clips with GE 90s uniform Fixed: GSSZ and GZ1 gates (Border Fences) occlusion bugs when gates were open Fixed: Typ 1200 Interior sounds Fixed: K125 was not able to adjust the license plates Fixed: KPz1A3 coaxial MG3 muzzle flash offset Fixed: KPz1A3 wreck shadowlod artifacts on barrel Fixed: KPz1a5 turret camo net not able to change textures Fixed: M113A1DK had crosshair not following aim in 3rd person view Fixed: MG3 vehicle variant missing polygon Fixed: MG3 vehicle weapons removed lockability Fixed: MN111 popup when disarming mine Fixed: Odometer now has random starting value again Fixed: P601 broken wheel hub mesh Fixed: P601 mirrored nation insignia on the left Fixed: PNMK useraction for Trimvane not functional Fixed: PT76 shadowlod bug on gunner hatch Fixed: RPT message created by water barrier fence objects Fixed: SG5 smg no longer have dirt hit effect when shot at the gun Fixed: SG5SD full auto was missing interior shot tail sounds Fixed: SPz1 wreck and camonet are not able to change textures Fixed: Skot inverted door_2_1 animation Fixed: T55 camo net not able to change textures Fixed: T55 variants all shared the same arsenal/garage image Fixed: Texture artifact on East German Field Service Uniform Fixed: Truck 0.5t mil gl MG LATGM beacon light position in the center of the vehicle Fixed: Truck 0.5t mil gl MG was missing option to turn on beacon light (if beacon light is present) Fixed: Ural 375D cargo wreck shadowlod Fixed: Ural 4320 Cargo last lod UV Fixed: Winter GE SF Grenadier had the wrong editor preview picture Fixed: Wrong radio reporting name ("namesound") assigned to SPz1 Fixed: ZSU23-4 gun memorypoints not correctly aligned Fixed: Ural 4320 civilian variant, removed winch and camo net customization option Fixed: ACE I, ACE II, LAK shelters, enabling customization (color selection) in virtual garage Fixed: C79 geometry holes in the lens Fixed: Truck 0.5t mil gl LATGM - Beacon is not visible in 1st person Fixed: GSSZ70 fence and pole missing preview images added Fixed: Truck gel. 5 MP cargo, removed rogue geometry in wreck lod Fixed: Truck gel. 5 MP canister removed from wreck shadow lod Fixed: BRDM2 camo net only partially retexturable Fixed: F73 compass was very difficult to move on the map Fixed: GE SF soldiers with G3 and GraPi were using the wrong vests Fixed: KPz 1A5 - Loaders hands on mg are in unnatural positions Fixed: Pt76 using 2p16 support rollers Fixed: RPK 75rnd magazine offset by 0.002 Fixed: RPT message from GC 5x5 Tent Fixed: Recentered Mi-2R's spray position Fixed: SpPz2 rear driver hatch animates through the periscope Fixed: TPz1 Trim Vane mission insignia in wrong named selection
  3. 12-08-2021 Global Mobilization v1.4.6287 New Content: Added: GE Army M109G Added: GE Army BrPz1 (Bridgelayer) Added: GE Army 110mm SF LARS 2 Added: GE Army Lkw 7t mil gl - Container Added: GE Army Lkw 10t mil gl Ammo Truck (Artillery) Added: DK Army M109 Added: DK Army BrPz1 (Bridgelayer) Added: GC Army 2S1 Added: GC Army BM-21 Added: GC Army 2P16 Added: PL Army 2S1 Added: PL Army BM-21 Added: PL Army 2P16 Added: BrPz1 Bridge Added: 155mm M107, M795, DM21, DM111 HE-Frag Howitzer Ammunition (also available via Zeus FS) Added: 155mm DM602 ICM Howitzer Ammunition (also available via Zeus FS) Added: 155mm M116, M110, DM105 Smoke Howitzer Ammunition (also available via Zeus FS) Added: 155mm M485, DM106 Illumination Howitzer Ammunition (also available via Zeus FS) Added: 110mm DM21 HE-Frag MLRS Ammunition (also available via Zeus FS) Added: 110mm DM602 ICM MLRS Ammunition (also available via Zeus FS) Added: 110mm DM711 AT-2 Mine MLRS Ammunition (also available via Zeus FS) Added: 110mm DM15 Smoke MLRS Ammunition (also available via Zeus FS) Added: 122mm OF-462, 3OF56 HE-Frag Howitzer Ammunition (also available via Zeus FS) Added: 122mm D462 Smoke Howitzer Ammunition (also available via Zeus FS) Added: 122mm S463 Illumination Howitzer Ammunition (also available via Zeus FS) Added: 122mm BK6M, BK13 HEAT Howitzer Ammunition Added: 122mm 9M22U HE-Frag MLRS Ammunition (also available via Zeus FS) Added: 122mm 9M43 Smoke MLRS Ammunition (also available via Zeus FS) Added: 122mm 9M218 ICM MLRS Ammunition (also available via Zeus FS) Added: 122mm 9M28K, 9M22K Mine MLRS Ammunition (also available via Zeus FS) Added: 3R9 SRBM with HE Frag (also available via Zeus FS) Added: Laiktika PLC3A camera (Functions as Binocular) Added: Sunglasses (West German Army issue) Added: 5.56x45 M196 Ball-T ammunition Added: DM1233 AT-2 AT mine Added: PFM1 AP mine Added: PTM3 AT Mine Added: Ammo supply variant of the ACE II shelter Added: Ammo supply variant of the LAK shelter Added: Luftwaffe Rank Insignia to West German Units Added: New ZEUS module to Change Vehicle Loadout (Ammo) Added: Coop 04 Ninjas Added: SC 16 Warlords (Klinze) (Summer & Winter versions) Added: SC 16 Warlords (Rennau) (Summer & Winter versions) Added: SC 16 Warlords (Velpke) (Summer & Winter versions) Added: SC 16 Warlords (Groß Twülpstedt) (Summer & Winter versions) Added: SC 16 Warlords (Eastern Half) (Summer & Winter versions) Added: SC 16 Warlords (Western Half) (Summer & Winter versions) Added: Small Shell Heap 122mm Added: Large Shell Heap 122mm Added: 155mm Shells on pallets Added: Various small, medium, and large ammo box constellations as new objects Added: Basic Weapons, Basic Ammo, Supply Box, and Weapon Cache objects for all GM Factions Content Changes: Changed: East and West German tents can now enable a medical symbol Changed: Introduced 2.06 steam tag context for Workshop Scenario and DLC tagging. Changed: Introduced Advanced Hint in Tank Missions to inform about Column formation that helps with navigating bridges. Changed: AI path points to Tent 5x5m Changed naming of East German ZSU-23-4-V1 to follow the correct naming scheme for East German vehicles: "Fla-SFL 23-4V1" Changed: 100mm D10T Reload sound Changed: 105mm L7 Reload sound Changed: 73mm 2A28 Autoloader reload sound Changed: 76mm D56T Reload sound Changed: GSSZ 70 fence elements placeable in the editor Changed: colorOutside parameters to Weferlingen outsideTerrain config classes Changed: affectedByWind config entry to flare base class (2.04 compatibility) Changed: Adjusted Ballistic and Flak Vest protection classifications Changed: All "Flatbed" truck variants have platform cover hidden by default now Changed: BTR60 transport capacity increased to 8 (not including FFV positions) Changed: Campaign AI squadmates are now knocked out for some time when hit by the enemy instead of absorbing the bullet and continuing. Changed: Campaign Missions "All Cats Are Grey by Night", "No Smoke Without Fire" and "The More the Merrier" now have the option to play at reduced difficulty without AI tank support. (Does not affect the tank mission "Murphy's Law") Changed: Color of SPG-9 propellant charge from grey to green Changed: Enabled scenario parameters in GM ZEUS missions Changed: Coop 06 Magnetized (Summer/Winter): Players are now West German Special Forces. Reworked Enemy Compound garrison with new assets. Changed: Coop 06 Radio Bahrdorf (Summer/Winter): Introduced 30 seconds respawn, reworked mission end logic, converted players to East German Special forces and equipment Changed: Coop 08 Cleanup (Summer/Winter): Introduced 30 seconds respawn Changed: Coop 08 Rainy/Snowy Day: Introduced 30 seconds respawn Changed: Coop 08 Scrap Drive: Introduced 30 seconds respawn Changed: Coop 10 Danish Lies(Summer/Winter): Introduced 60 second respawn, changed players over to Denmark '90s assets Changed: Coop 12 Downhill (Summer/Winter): Introduced 30 second respawn, changed composition of enemy waves to also use new assets Changed: COOP 22 Pressing Matters (Summer/Winter): Introduced 60 seconds respawn, changed composition of the enemy garrison to use SPz 1A2 Changed: Coop 12 The Pit: Introduced 60 second respawnChanged: Disposable weapons are dropped from inventory when the user switches to another weapon within 10 seconds after firing it. Otherwise, it remains equipped. Changed: G3 now ranged to 100 by default, so that it starts with the open sight selected Changed: GE 80s Vests "Gear, Leader, SMG" and "Gear, SMG" now selectable in Arsenal Changed: GE SF Squad Leader Handgun (P1 -> P2A1) Changed: GM M16/C7 rifles now accept the large capacity base-game magazines Changed: Refactored GM recoil into base class gm_recoil_base Changed: Firearm recoil overhaul (standalone classes) Changed: KPz1 Loader default position changed to turned out on the AA MG Changed: T-55 Loader default position changed to turned out on the AA MG Changed: M16A1 default magazine changed to 20rnd M193 Ball Changed: M2 AI dispersion increased Changed: M2 Cursor Type Changed: Removed ability to set "Service Branch" for East German Field Service Uniform soldiers. (Dress Uniform still allows it) Changed: Adjusted M62 shape slightly to be wider Changed: SEM35 Backpack can now be retextured Changed: SG5 and SG5SD Mass reduced to 2.6 and 3.1 Changed: Service Branch color for West German Armored Recon is now more golden/orange Changed: Shell config refactor Changed: Truck 5t, 10t crew proxy optimization Changed: TypicalSpeed of rifle ammo increased to match Vanilla values (damage balancing) Changed: General side mirror animations unified/simplified (folding and unfolding mirrors is now controlled through the “mirror_source” animationsource) Content Fixes: Fixed: "None" service branch can now be selected for GE and GC units. Fixed: 23x115mm NS-23 ammo had the wrong initspeed configured in their magazine Fixed: 25x152mm ammo magazines had initspeed to high Fixed: BMP1 Maljutka reload animationsource Fixed: BPz2 gunner view No mirror surface visible in the mirror Fixed: BTR60 front row cargo seats are now useable Fixed: Beacon lights no longer remain turned on when the vehicle gets destroyed Fixed: Displayname of civilian Ural truck Fixed: East German white smokeshell now has white smokeshell model and preview image Fixed: F (Yellow) formation insignia now listed with the other F formation insignias Fixed: G3 reload mag + isempty bolt pokes out of weapon Fixed: G3 rifles no longer have dirt hit effect when shot at Fixed: G36 can no longer be penetrated by small caliber arms Fixed: G36 reload mag + isempty bolt pokes out of weapon Fixed: GE Military Police vest no longer clips with GE 90s uniform Fixed: GSSZ and GZ1 gates (Border Fences) occlusion bugs when gates were open Fixed: Typ 1200 Interior sounds Fixed: K125 was not able to adjust the license plates Fixed: KPz1A3 coaxial MG3 muzzle flash offset Fixed: KPz1A3 wreck shadowlod artifacts on the barrel Fixed: KPz1a5 turret camo net not able to change textures Fixed: M113A1DK had crosshair not the following aim in 3rd person view Fixed: MG3 vehicle variant missing polygon Fixed: MG3 vehicle weapons removed lockability Fixed: MN111 popup when disarming the mine Fixed: Odometer now has random starting value again Fixed: P601 broken wheel hub mesh Fixed: P601 mirrored nation insignia on the left Fixed: PNMK useraction for Trimvane not functional Fixed: PT76 shadowlod bug on gunner hatch Fixed: RPT message created by water barrier fence objects Fixed: SG5 smg no longer have dirt hit effect when shot at the gun Fixed: SG5SD full auto was missing interior shot tail sounds Fixed: SPz1 wreck and camo net are not able to change textures Fixed: Skot inverted door_2_1 animation Fixed: T55 camo net not able to change textures Fixed: T55 variants all shared the same arsenal/garage image Fixed: Texture artifact on East German Field Service Uniform Fixed: Truck 0.5t mil gl MG LATGM beacon light position in the center of the vehicle Fixed: Truck 0.5t mil gl MG was missing option to turn on beacon light (if beacon light is present) Fixed: Ural 375D cargo wreck shadowlod Fixed: Ural 4320 Cargo last lod UV Fixed: Winter GE SF Grenadier had the wrong editor preview picture Fixed: Wrong radio reporting name ("namesound") assigned to SPz1 Fixed: ZSU23-4 gun memorypoints not correctly aligned Fixed: Ural 4320 civilian variant, removed winch, and camo net customization option Fixed: ACE I, ACE II, LAK shelters, enabling customization (color selection) in the virtual garage Fixed: C79 geometry holes in the lens Fixed: Truck 0.5t mil gl LATGM - Beacon is not visible in 1st person Fixed: GSSZ70 fence and pole missing preview images added Fixed: Truck gel. 5 MP cargo, removed rogue geometry in wreck lod Fixed: Truck gel. 5 MP canister removed from wreck shadow lod
  4. GalComT

    Global Mobilization - Changelog

    24-03-2021 Global Mobilization v1.3.5726 New Content: Added: GE Army SPz1A1+ Added: GE Army SPz1A1A Added: GE Army SPz1A2 Added: GC Army UAS 469 Cargo Added: GC Army UAS 469 SPG-9 Added: GC Army UAS 469 DShKM Added: PL Army UAS 469 Cargo Added: PL Army UAS 469 DShKM Added: GE Army FlKfz 1000 Added: GE Civilian FlKfz 1000 Added: GC Army DShKM Tripod Added: PL Army DShKM Tripod Added: GC Army SPG-9 Tripod Added: PL Army SPG-9 Tripod Added: GC Army Ural 375D Cargo Added: G36A1 Rifle Added: G36E Rifle Added: G3A3 DMR variant (Handguard RIS) Added: G3A4 EBR variant (Handguard + Receiver RIS) Added: M72A3 LAW Added: PzF3 Added: GraPi 40mm Added: wz. 83 Pallad-D Added: AKM Pallad Added: Civilian Worker clothes (Blue and Grey) Added: Civilian T-Shirt clothes (Blue, Grey and Green) Added: Backpack R-105M radio Added: Backpack SEM 35 radio Added: M92 Helmet (3-Color camo, 5-Color camo) Added: M92 Helmet (Winter) Added: M92 Helmet (Goggles, 3-Color camo, 5-Color camo) Added: M92 Helmet (Goggles, Winter) Added: Dust Goggles Added: Field Cap (3-Color, 5-Color camo) Added: Combat Suit (3-Color, 5-Color camo) Added: Combat Suit (T-Shirt) (3-Color, 5-Color camo) Added: Combat Suit (Rolled) (3-Color, 5-Color camo) Added: Belt Rig (Rifleman) Added: Belt Rig (Crew) Added: Belt Rig (Demolition) Added: Belt Rig (Leader) Added: Belt Rig (Machinegunner) Added: Belt Rig (Medic) Added: Belt Rig (Officer) Added: Flak Vest Added: Flak Vest (Rifleman) Added: Flak Vest (Crew) Added: Flak Vest (Demolition) Added: Flak Vest (Leader) Added: Flak Vest (Machinegunner) Added: Flak Vest (Medic) Added: Flak Vest (Officer) Added: Combat Backpack Added: Combat Backpack (Winter) Added: General Medikit for Medics used by East Germany and Poland Added: Enabled GM Civilians for Weferlingen Terrains in Civilian Presence Module Added: Extra West German Army rank insignia (Brigadier General, Lieutenant General, Major General) Added: Siren sounds for West/East German emergency service vehicles. Added: DK 80’s and 90’s Anti Tank units equipped with M72A3 LAW Added: Two New Civilians in Worker clothing Added: Three New Civilians in T-Shirt clothing Added: GE group templates for new 1990's units Added: GE Heavy Grenadier units Added: PL Heavy Grenadier units Added: MP2 30rnd Magazine with 9x19mm AP DM91 Added: SG5 30rnd Magazines with 9x19mm AP DM91 Added: Optional yellow license plate variant Added: P601 engine starting animation Added: RTO units to all factions Added: Wooden roof object for compositions (Variant of the Wooden Shed) Added: DK and PL nation vehicle nation stickers Added: Additional hidden Config Variants of the KPz1 for modding support (KPz 1A5A1) (No visual and simulation difference compared to the visible 1A5) Added: Civilian Ural 375D Variants (Textures) Added: 5.56x45 M193 Ammunition as “low” tech alternative Added: Civilian Pilot in Orange Flight Suit as placeable unit instead of just a selectable uniform option Added: M92 with Field Cap variant Added: Variant of the BDU without gloves Added: "Republikflucht" (Campaign Bonus mission) is now also directly playable from the SP Scenarios menu without playing campaign first Added: Additional civilian liveries for the L-410 Added: New music track "1993" Content Changes: Changed: Adjusted maxZeroing Range of all hand weapons to match their maximum effective range Changed: Adjusted Uniform Insignia color for West German Medical, Maintenance and Supply branches Changed: AK47, AK74 and SVD attachment icons Changed: All missile exhaust flames changed to use muzzle_flash_rocket_fade.rvmat Changed: All vehicles enabled shadows on decal surfaces Changed: BMP-1SP2 Added possibility to set tactical signs and license plates Changed: BMP-1SP2 armor slightly reduced Changed: BRDM-2, BTR-60, OT-64 gunner elev and trav anims adjusted. Changed: BRDM-2 Added possibility to set tactical signs and license plates Changed: BRDM-2 armor slightly reduced Changed: BRDM-2UM Added possibility to set tactical signs and license plates Changed: BTR-60PA/PB/PU-12 armor slightly reduced Changed: BTR-60PA Added possibility to set tactical signs and license plates Changed: BTR-60PB Added possibility to set tactical signs and license plates Changed: BTR-60PU12 Added possibility to set tactical signs and license plates Changed: Default selected category in 3DEN set to West Germany for Blufor, and East Germany for Opfor Changed: Added reticle to DF7x40 Changed: Added reticle to FeroD16 Changed: DK MG3 Assistant no longer overencumbered with too much MG ammo Changed: Equipped GC and PL medic with a dedicated medikit for healing others Changed: Explosive shielding value for DK frag vest Changed: Illum and Flare intensity adjusted (they are actually useful now) Changed: Truck 0.5t namesound now correct Changed: Increased visual bagginess of trousers around lower legs for GE combat uniforms Changed: Increased sensibility of 100mm HE rounds Changed: Increased transparency on periscope glass to not darken the outside as much anymore Changed: KPz1 versions received 1x magnification periscope view for Gunners Changed: T-55 versions received 1x magnification periscope view for Gunners Changed: LP-1 fits better into hand now Changed: M16A1 Barrel diameter reduced Changed: Mi-2 sling load limit increased to enable airlifting the 469. Changed: GM Mines are now spawnable in Zeus Changed: PAH/VBH more vulnerable to missiles Changed: Penetration ability of 100mm BM25 increased from 325mm RHA to 430mm RHA Changed: Penetration ability of 20mm DM63 reduced from 100mm RHA to 60mm RHA Changed: PL Vehicle's infantry ammo/weapon cargo to match Polish AK ammo. Changed: PL Winter Uniform to prevent clipping with webbing. Changed: KPz1’s Pzb200 switched from TI to NV mode Changed: Removed CH-53 wheel damper animation to prevent jumping on "non ground" surfaces Changed: Removed Mi-2 skid damper animation to prevent jumping on "non ground" surfaces Changed: Removed Mi-2 wheel damper animation to prevent jumping on "non ground" surfaces Changed: Renamed Civilian Vehicle variants of Military vehicles to ensure distinction Changed: Dedicated reload anim for AK 75rnd drum mag Changed: Reworked AK reload animations Changed: Reworked G3 reload anim Changed: Reworked M16 reload animation Changed: Reworked MP2 reload anim and reload sound Changed: Reworked SG5 reload anim Changed: Reworked SVD shot sounds Changed: Reworked P1 tritium illumination at night Changed: Smoothed out transitions of all weapon reload animations Changed: SpPz2 armor slightly reduced Changed: TPz1 armor slightly reduced Changed: VBH-1, PAH-1 and variants improved flight behaviour in AFM Changed: West German Machine Gunners now carry P1 as sidearm Changed: ZSU-23-4 Added possibility to set tactical signs and license plates Changed: Adding simpleObject support for GM vehicles Changed: FOV of mounted machine guns Changed: KPz1 Fire Geometry of internal parts refined Changed: KPz1 Trp5 now shows the range in the UI Changed: KPz1 damage system Changed: M16A1 Slip Ring changed to not cone style Changed: Overall slight reduction of tank round damage Changed: SPz1a1 version now use the older DM82 LATGM instead of DM92 LATGM, SPz1A2 retains the DM92 Changed: T55 Fire Geometry of internal parts refined Changed: T55 damage system Changed: T55AM addon armor hit no longer transfer damage to the main health Changed: Trim Vines on Amphibious vehicles no longer automatically fold out their trimvanes when in contact with water Changed: UAZ Texture adjusted to match the remaining Eastern vehicles Changed: showWindow = 0;hideOnUse = 1; on armor shutter actions Changed: Color of SPG-9 propellant charge from grey to green Changed: Reworked Intro to "Republikflucht" mission Changed: Adjusted "Never Say Never" Ai pathfinding and objective completion to be more accessible. Changed: Adjusted Trigger-Finger placement for MG3, SG5, G36, G3, M16 and SVD. Changed: Adjusted skeleton of Leopard 1 turret structure Changed: Adding capability to laser range on KPz1a5 when Coax MG3 is selected Changed: Adding multi round magazines to BMP1 Changed: Adding multi round magazines to PT76 Changed: Adding multi round magazines to PT76 variants Changed: Adding multi round magazines to T55 variants Changed: Adjusting FlkPz1 internal component size to make them damageable more easily Changed: Reducing strength of engine brake of wheeled vehicles Changed: Ammo base hit point adjusted to be more vulnerable Changed: Ammo hit component part material adjusted Changed: BRDM2 added Useraction to close armor shields Changed: BTR60 added Useraction to close armor shields Changed: Milan missile launcher, adding check to delete the empty tube if it is not further away than 2 meters 2 seconds after firing Changed: Shadow effect on decal surfaces reduced Changed: TPz1 added Useraction to close armor shields Changed: Adjusted Field Dress Olive with Gloves to have baggier legs Changed: GE Armored Branch Color to be less pink and more salmon-colored Changed: Enabling Camo Net and Foliage animation in virtual garage on Combat vehicles Content Fixes: Fixed: 2t container Cargo position offset on the flatbed Fixed: FIM-43 and 2K32 Strela Missile have longer smoke effect trail simulating marching engine Fixed: Added Missing gm_vc_prototype vehicle category which was causing popups in 2d map Fixed: BMP-1 Maljutka does not appear after reload Fixed: VBH-1/PAH-1 Waypoint indicator animation was not animating properly Fixed: BTR-60PA and PB see through periscopes Fixed: BTR-60PA Commander PIP fixed to face forward Fixed: BTR-60PA metallic artifacts removed from front window shutters Fixed: CH-53 Bottom part of main rotor rotating the wrong way Fixed: CH-53 folding up seats in the customization menu will lock all cargo positions in the helicopter Fixed: CH-53 door animation now functions properly Fixed: CH-53 problematic AFM behaviour Fixed: CH-53 sound config containing 0.0.5 instead of 0.5 Fixed: CH-53G transportable mass changed from 9000 to 5500 Fixed: CH-53GS transportable mass changed from 9000 to 4600 Fixed: Default vehicle loadout of polish vehicle changed from 5.45mm ammo to 7.62mm ammo Fixed: Do28D2 Medevac cargo positions on stretchers Fixed: Do28D2 Copilot door now opens outwards Fixed: DK BPz2 loadout 9mm Mp2 ammo removed Fixed: DK Vest magazine pouch skinning fixed Fixed: DK winter suit clipping with gloves fixed. Fixed: Enabled Minimap if player carries GPs in inventory Fixed: FIM-43 was not triggering AI counter-measures Fixed: Gasmask shadow artefacts fixed Fixed: GC BGS "Olive" trucks not available in zeus Fixed: GC Medic not placeable in Zeus Fixed: GE Crew uniform had wrong TI texture assigned Fixed: GE G3 magazine pouches added to hiddenSelection for retexturing in LOD 0. Fixed: Illumination rounds now produce proper amount of light at night Fixed: 0.5t Truck LATGM and MG3 rear-view mirrors were mirrored itself Fixed: KPz1 wheels Ambient Shadow bug in lower lods Fixed: KPz1 wreck see through ammo hatch closed Fixed: Launched Smoke Canisters no longer deal burn damage around them. Fixed: Mission 03 in Campaign Stringtable issue in "Our Situation" segment of the briefing. Fixed: M113 Enabled shadows on decal surfaces Fixed: M113 M2 gunner view recentered Fixed: M113 when opening the ramp the wire connector is not attached to the ramp Fixed: M113A1DK sideview mirrors missing in pilot lod Fixed: M113DK tactical sign on ramp not in ramp selection Fixed: M92 bolts on turret animating with the gun Fixed: M92 PNMK loadout Pzf44 removed Fixed: M92 PNMK was missing nation insignia position Fixed: Mi-2 Advanced flight model tail rotor position adjusted (no longer gets damaged/destroyed under abnormal conditions) Fixed: Mi-2 rotor head smoothing groups adjusted. Fixed: Mi-2 had duplicate animationSources for doors defined Fixed: Missing fences on GZ1 and GSSZ water barriers Fixed: Missing sleeve button on the right arm of the BDU Fixed: P601 interior glass damage now visible Fixed: P601 Speedometer was not showing correct speed Fixed: PG-7VL now has correct ballistic curve for Medium sized RPG-7 rounds Fixed: PL LMG assistant was not placeable in Zeus. Fixed: Plastic Chair and Table were glitching through the ground Fixed: PM-63 action now does cycle on last round Fixed: PM-63 zeroing adjusted Fixed: PT-76B turret movement no longer starts vehicle engine Fixed: PT-76B commander internal view animating up and down when gunner leaves vehicle Fixed: Removed duplicate vehicles from the Virtual Garage Fixed: Removed obsolete HitFuel,HitEngine and HitAvionics from plane_base_f that were wrongfully added Fixed: SACLOS Missiles had the possibility to lock on targets Fixed: SG5 collapsing stock distance reduced to prevent clipping Fixed: SG5 had lower dispersion in full auto then in single fire mode Fixed: SpPz2 Side view mirrors in an upright position in shadow lod Fixed: SpPz2 Enabled shadows on decal surfaces Fixed: SpPz2a1 removed floating geometry near rear hatch Fixed: SpPz2 radio operator weapon visible outside of vehicle when turned out Fixed: Strela no longer switching weapon when pressing change firing mode key Fixed: Strela was not triggering AI counter measures Fixed: T-55 and T-55A fuel drum fire geometry would not hide correctly. Fixed: T-55 variants floating screw on the back of the turret Fixed: TPz1 Engineering: Rear Machine Gun turned out death animation fixed. Fixed: TPz1 lower lods oversize signs not visible Fixed: TPz1 wheel hitpoints naming fixed Fixed: TPz1 cargo hatches added to last lod Fixed: Truck gel. 5 Interior rear window fixed. Fixed: Typ 1200 Glass can now be damaged a lot easier Fixed: GE VBH1A1 Swooper not visible in Virtual garage Fixed: Weferlingen Terrain - Minor object position tweaks Fixed: Wheeled Vehicle tire squeal sounds on non-asphalt surfaces. Fixed: GE Truck 0.5t Windscreen folding anim no longer instant Fixed: BMP1 Maljutka rocket not reappearing after reload Fixed: BRDM2 driver was not able to go into optics mode Fixed: Black Texture artifact on BRDM2 textures Fixed: Camo Net not visible on polish PT76 Fixed: Driver and cargo on K125 had muffled sounds Fixed: Floating geometry on KPz1A turret Fixed: GC Borderguard texturesources no longer overwrite GC Army texturesources Fixed: LAK container can now be properly loaded onto vehicles Fixed: Mi2 loadouts now properly mirror in the loadout menu Fixed: Passengers outside of VBH had muffled sounds Fixed: RPK versions fire selector switch not animating far enough when switching to full Auto Fixed: Sound Attenuation on SpPz1 radio Operator positions Fixed: T55AM2 disabled unfunctional " Tarp Roll: Right" customization option Fixed: TPz1 Engineering disabled unfunctional "Stowing Box" customization option Fixed: Ural 4320 normals issue Fixed: SPz1 muzzle effect not following gun Fixed: BRDM hull camo net placement adjusted Fixed: Fuchs Engineer hull camo net placement adjusted Fixed: Leopard 1 gun camo net placement adjusted Fixed: M113 Engineer hull camo net placement adjusted Fixed: Marder turret camo net placement adjusted Fixed: Nation Insignia placement swapped around for UAZ Fixed: T55AM2 hull camo net clipping adjusted. Fixed: Vehicle Styler Zeus MP bug Fixed: gm_shelf_07 collision box size Fixed: 2t motorized infantry groups had 1 additional soldier Fixed: Adding missing penetration material to some launchers Fixed: Adding missing penetration material to some rifles Fixed: Ammo Hit components are more vulnerable against direct hits Fixed: CH53 using wrong components and DriveOnComponents Fixed: Damage behavior of Ammo Rack hits on tanks are now more reliable causing a catastrophic kill Fixed: Leo1a1 now uses DM13 round instead of DM33 round Fixed: P1 Glow in the dark marks not part of slide selection Fixed: S5 HE rocket reduced in strength Fixed: Sound Attenuation on BMP1 ffv positions Fixed: Sound Attenuation on M113 ffv positions Fixed: Sound Attenuation on TPz1 ffv positions Fixed: asserts related to tex1 vs texWateranim on river tiles. Results in better performance but changed aesthetics. Fixed: BPz2 Enabled shadows on decal surfaces Fixed: BRDM2 Enabled shadows on decal surfaces Fixed: BTR60 Enabled shadows on decal surfaces Fixed: Belt Rig, Medic shadow artifact Fixed: Beret with Headset clipping with head Fixed: Field Parka shadow artifact with legs Fixed: FlkPz1 Enabled shadows on decal surfaces Fixed: KPz1 Enabled shadows on decal surfaces Fixed: Occluder in House 06 (all variants) was too exposed and would cull objects that should be visible. Fixed: Ot64 Enabled shadows on decal surfaces Fixed: PNMK Enabled shadows on decal surfaces Fixed: PT76 Enabled shadows on decal surfaces Fixed: SpPz Enabled shadows on decal surfaces Fixed: SpPz2 Enabled shadows on decal surfaces Fixed: SpPz2 groups were assigned to Opfor. Fixed: T55 Enabled shadows on decal surfaces Fixed: TPz1 Enabled shadows on decal surfaces Fixed: ZSU234 Enabled shadows on decal surfaces Fixed: Vehicle sirens now stop once the vehicle is destroyed
  5. 11-03-2021 Global Mobilization v1.3.5647 Added: 5.56x45 M193 Ammunition as “low” tech alternative Added: M92 with Field Cap variant Added: Variant of the BDU without gloves Changed: Adjusted "Never Say Never" Ai pathfinding and objective completion to be more accessible. Changed: Adjusted Trigger-Finger placement for MG3, SG5, G36, G3, M16 and SVD. Changed: Adjusted UAZ 469 SPG9 gunner get out position to prevent issues where the gunner exited into the vehicle Changed: Adjusted skeleton of Leopard 1 turret structure Changed: Adding capability to laser range on KPz1a5 when Coax MG3 is selected Changed: Adding multi round magazines to BMP1 Changed: Adding multi round magazines to PT76 Changed: Adding multi round magazines to T55 variants Changed: Adjusting FlkPz1 internal component size to make them damageable more easily Changed: Reducing strength of engine brake of wheeled vehicles Changed: Ammo base hit point adjusted to be more vulnerable Changed: Ammo hit component part material adjusted Changed: BRDM2 added Useraction to close armor shields Changed: BTR60 added Useraction to close armor shields Changed: Milan missile launcher, adding check to delete the empty tube if it is not further away than 2 meters 2 seconds after firing Changed: SPz Lower armor slightly increased Changed: Shadow effect on decal surfaces reduced Changed: TPz1 added Useraction to close armor shields Changed: Weight of Grapi adjusted Changed: Adjusted Field Dress Olive with Gloves to have baggier legs Changed: GE Armored Branch Color to be less pink and more salmon-colored Changed: GraPi and Pallad-D now fit into vests and uniforms if space permits Changed: Heavy Grenadiers now carry pistols Changed: Increased cargo capacity of Radio Backpacks to allow storage of items Changed: Increased volume of PzF3 ammo so that you can no longer carry more than one in your vest. Changed: M72A3 position and hand anim Changed: New Dust Goggles do not clip with Field Cap anymore in the front Changed: Pallad received additional ranging distances. Changed: Weight of GraPi and Pallad-D Changed: Enabling Camonet and Foilage animation in virtual garage on Combat vehicles Fixed: Adding dummy sources to unarmed 2t versions to avoid rpt spam Fixed: 0 Range bug of Pallad fixed Fixed: 2t civilian fire truck not zeusable Fixed: 2t motorized infantry groups had 1 additional soldier Fixed: AKM Pallad no longer able to mount bayonets Fixed: AKM with Pallad preview icon was missing magazine Fixed: Adding missing penetration material to some launchers Fixed: Adding missing penetration material to some rifles Fixed: Ammo Hit components are more vulnerable against direct hits Fixed: CH53 using wrong components and DriveOnComponents Fixed: Damage behavior of Ammorack hits on tanks are now more reliable causing a catastrophic kill Fixed: G36 bolt handle stuck in forward position when magazine is empty Fixed: G36 deployed causes unit to sink into ground Fixed: G36 now zeroed at 200m Fixed: G36 selector switch axis/animation broken Fixed: G36E backup sights not configured Fixed: G3A4 EBR optic attachment proxy too low in 1st person view Fixed: Leo1a1 now uses DM13 round instead of DM33 round Fixed: Muzzle effect not following gun movement on UAZ Fixed: P1 Glow in the dark marks not part of slide selection Fixed: Pallad AK launcher renamed to wz. 1974 Fixed: S5 HE rocket reduced in strength Fixed: SPz turret wreck not burned Fixed: SPz1 Milan optic and missile direction not properly aligned Fixed: SPz1 Rh202 smoke effect not at muzzle of barrel Fixed: SPz1 cargo getin positions Fixed: SPz1 fording depth adjusted to be 1.5 meters Fixed: SPz1 squad leader MG3 turret inverted recoil animations Fixed: Sound Attenuation on BMP1 ffv positions Fixed: Sound Attenuation on M113 ffv positions Fixed: Sound Attenuation on SPz1 ffv positions Fixed: Sound Attenuation on TPz1 ffv positions Fixed: asserts related to tex1 vs texWateranim on river tiles. Results in better performance but changed aesthetics. Fixed- Cursor not following elevation in 3rd person view Fixed: BPz2 Enabled shadows on decal surfaces Fixed: BRMD2 Enabled shadows on decal surfaces Fixed: BTR60 Enabled shadows on decal surfaces Fixed: Belt Rig, Medic shadow artifact Fixed: Beret with Headset clipping with head Fixed: Dark color artifact on GE 90s uniform in the pelvis area Fixed: Field Parka shadow artefact with legs Fixed: FlkPz1 Enabled shadows on decal surfaces Fixed: Floating screws on SPz1 Turret Fixed: G3 DMR and EBR placeable variants Fixed: G36 bolt anim during reload magazine Fixed: GE 90s Crew now placeable in editor and Zeus Fixed: GE 90s unit now available in Zeus Fixed: Insignia were not showing for GE 90s uniforms Fixed: KPz1 Enabled shadows on decal surfaces Fixed: Minor Belt Rig clipping with new 90s combat suit in the back Fixed: Minor clipping between GE Tank Suit and Belt Rig Fixed: Minor clipping with the demo belt rig and combat suit collar Fixed: Occluder in House 06 (all variants) was too exposed and would cull objects that should be visible. Fixed: Ot64 Enabled shadows on decal surfaces Fixed: PNMK Enabled shadows on decal surfaces Fixed: PT76 Enabled shadows on decal surfaces Fixed: Removed unnecessary GE 90s Heavy AT assistant Fixed: SpPz2 Enabled shadows on decal surfaces Fixed: SpPz2 groups were assigned to Opfor. Fixed: T55 Enabled shadows on decal surfaces Fixed: TPz1 Enabled shadows on decal surfaces Fixed: ZSU234 Enabled shadows on decal surfaces Fixed: Vehicle sirens now stop once the vehicle is destroyed
  6. 05-03-2021 Global Mobilization v1.3.5448 New Content: Added: GE Army SPz1A1+ Added: GE Army SPz1A1A Added: GE Army SPz1A2 Added: GC Army UAS 469 Cargo Added: GC Army UAS 469 SPG-9 Added: GC Army UAS 469 DShKM Added: PL Army UAS 469 Cargo Added: PL Army UAS 469 DShKM Added: GE Army FlKfz 1000 Added: GE Civilian FlKfz 1000 Added: GC Army DShKM Tripod Added: PL Army DShKM Tripod Added: GC Army SPG-9 Tripod Added: PL Army SPG-9 Tripod Added: G36A1 Rifle Added: G36E Rifle Added: G3A3 DMR variant (Handguard RIS) Added: G3A4 EBR variant (Handguard + Receiver RIS) Added: M72A3 LAW Added: PzF3 Added: GraPi 40mm Added: wz. 83 Pallad-D Added: AKM Pallad Added: Civilian Worker clothes (Blue and Grey) Added: Civilian T-Shirt clothes (Blue, Grey and Green) Added: Backpack R-105M radio Added: Backpack SEM 35 radio Added: M92 Helmet (3-Color camo, 5-Color camo) Added: M92 Helmet (Winter) Added: M92 Helmet (Goggles, 3-Color camo, 5-Color camo) Added: M92 Helmet (Goggles, Winter) Added: Dust Goggles Added: Field Cap (3-Color, 5-Color camo) Added: Combat Suit (3-Color, 5-Color camo) Added: Combat Suit (T-Shirt) (3-Color, 5-Color camo) Added: Combat Suit (Rolled) (3-Color, 5-Color camo) Added: Belt Rig (Rifleman) Added: Belt Rig (Crew) Added: Belt Rig (Demolition) Added: Belt Rig (Leader) Added: Belt Rig (Machinegunner) Added: Belt Rig (Medic) Added: Belt Rig (Officer) Added: Flak Vest Added: Flak Vest (Rifleman) Added: Flak Vest (Crew) Added: Flak Vest (Demolition) Added: Flak Vest (Leader) Added: Flak Vest (Machinegunner) Added: Flak Vest (Medic) Added: Flak Vest (Officer) Added: Combat Backpack Added: Combat Backpack (Winter) Added: General Medikit for Medics used by East Germany and Poland Added: Enabled GM Civilians for Weferlingen Terrains in Civilian Presence Module Added: Extra West German Army rank insignia (Brigadier General, Lieutenant General, Major General) Added: Siren sounds for West/East German emergency service vehicles. Added: DK 80’s and 90’s Anti Tank units equipped with M72A3 LAW Added: Two New Civilians in Worker clothing Added: Three New Civilians in T-Shirt clothing Added: GE group templates for new 1990's units Added: GE Heavy Grenadier units Added: PL Heavy Grenadier units Added: MP2 30rnd Magazine with 9x19mm AP DM91 Added: SG5 30rnd Magazines with 9x19mm AP DM91 Added: Optional yellow license plate variant Added: P601 engine starting animation Added: RTO units to all factions Added: Wooden roof object for compositions (Variant of the Wooden Shed) Added: DK and PL nation vehicle nation stickers Added: Additional hidden Config Variants of the KPz1 for modding support (KPz 1A5A1) (No visual and simulation difference compared to the visible 1A5) Content Changes: Changed: Adjusted maxZeroing Range of all hand weapons to match their maximum effective range Changed: Adjusted Uniform Insignia color for West German Medical, Maintenance and Supply branches Changed: AK47, AK74 and SVD attachment icons Changed: All missile exhaust flames changed to use muzzle_flash_rocket_fade.rvmat Changed: All vehicles enabled shadows on decal surfaces Changed: BMP-1SP2 Added possibility to set tactical signs and license plates Changed: BMP-1SP2 armor slightly reduced Changed: BRDM-2, BTR-60, OT-64 gunner elev and trav anims adjusted. Changed: BRDM-2 Added possibility to set tactical signs and license plates Changed: BRDM-2 armor slightly reduced Changed: BRDM-2UM Added possibility to set tactical signs and license plates Changed: BTR-60PA/PB/PU-12 armor slightly reduced Changed: BTR-60PA Added possibility to set tactical signs and license plates Changed: BTR-60PB Added possibility to set tactical signs and license plates Changed: BTR-60PU12 Added possibility to set tactical signs and license plates Changed: Default selected category in 3DEN set to West Germany for Blufor, and East Germany for Opfor Changed: Added reticle to DF7x40 Changed: Added reticle to FeroD16 Changed: DK MG3 Assistant no longer over encumbered with too much MG ammo Changed: Equipped GC and PL medic with a dedicated medikit for healing others Changed: Explosive shielding value for DK frag vest Changed: Illum and Flare intensity adjusted (they are actually useful now) Changed: Truck 0.5t namesound now correct Changed: Increased visual bagginess of trousers around lower legs for GE combat uniforms Changed: Increased sensibility of 100mm HE rounds Changed: Increased transparency on periscope glass to not darken the outside as much anymore Changed: KPz1 versions received 1x magnification periscope view for Gunners Changed: T-55 versions received 1x magnification periscope view for Gunners Changed: LP-1 fits better into hand now Changed: M16A1 Barrel diameter reduced Changed: Mi-2 sling load limit increased to enable airlifting the 469. Changed: GM Mines are now spawnable in Zeus Changed: PAH/VBH more vulnerable to missiles Changed: Penetration ability of 100mm BM25 increased from 325mm RHA to 430mm RHA Changed: Penetration ability of 20mm DM63 reduced from 100mm RHA to 60mm RHA Changed: PL Vehicle's infantry ammo/weapon cargo to match Polish AK ammo. Changed: PL Winter Uniform to prevent clipping with webbing. Changed: KPz1’s Pzb200 switched from TI to NV mode Changed: Removed CH-53 wheel damper animation to prevent jumping on "non-ground" surfaces Changed: Removed Mi-2 skid damper animation to prevent jumping on "non-ground" surfaces Changed: Removed Mi-2 wheel damper animation to prevent jumping on "non-ground" surfaces Changed: Renamed Civilian Vehicle variants of Military vehicles to ensure distinction Changed: Dedicated reload anim for AK 75rnd drum mag Changed: Reworked AK reload animations Changed: Reworked G3 reload anim Changed: Reworked M16 reload animation Changed: Reworked MP2 reload anim and reload sound Changed: Reworked SG5 reload anim Changed: Reworked SVD shot sounds Changed: Reworked P1 tritium illumination at night Changed: Smoothed out transitions of all weapon reload animations Changed: SpPz2 armor slightly reduced Changed: TPz1 armor slightly reduced Changed: VBH-1, PAH-1, and variants improved flight behavior in AFM Changed: West German Machine Gunners now carry P1 as sidearm Changed: ZSU-23-4 Added possibility to set tactical signs and license plates Content Fixes: Fixed: 2t container Cargo position offset on the flatbed Fixed: FIM-43 and 2K32 Strela Missile have longer smoke effect trail simulating marching engine Fixed: Added Missing gm_vc_prototype vehicle category which was causing popups in 2d map Fixed: BMP-1 Maljutka does not appear after reload Fixed: VBH-1/PAH-1 Waypoint indicator animation was not animating properly Fixed: BTR-60PA and PB see-through periscopes Fixed: BTR-60PA Commander PIP fixed to face forward Fixed: BTR-60PA metallic artifacts removed from front window shutters Fixed: CH-53 Bottom part of main rotor rotating the wrong way Fixed: CH-53 folding up seats in the customization menu will lock all cargo positions in the helicopter Fixed: CH-53 door animation now functions properly Fixed: CH-53 problematic AFM behavior Fixed: CH-53 sound config containing 0.0.5 instead of 0.5 Fixed: CH-53G transportable mass changed from 9000 to 5500 Fixed: CH-53GS transportable mass changed from 9000 to 4600 Fixed: Default vehicle loadout of the polish vehicles changed from 5.45mm ammo to 7.62mm ammo Fixed: Do28D2 Medevac cargo positions on stretchers Fixed: Do28D2 Copilot door now opens outwards Fixed: DK BPz2 loadout 9mm Mp2 ammo removed Fixed: DK Vest magazine pouch skinning fixed Fixed: DK winter suit clipping with gloves fixed. Fixed: Enabled Minimap if the player carries GPs in inventory Fixed: FIM-43 was not triggering AI counter-measures Fixed: Gasmask shadow artifacts fixed Fixed: GC BGS "Olive" trucks not available in zeus Fixed: GC Medic not placeable in Zeus Fixed: GE Crew uniform had wrong TI texture assigned Fixed: GE G3 magazine pouches added to hiddenSelection for retexturing in LOD 0. Fixed: Illumination rounds now produce the proper amount of light at night Fixed: 0.5t Truck LATGM and MG3 rear-view mirrors were mirrored itself Fixed: KPz1 wheels Ambient Shadow bug in lower lods Fixed: KPz1 wreck see-through ammo hatch closed Fixed: Launched Smoke Canisters no longer deal burn damage around them. Fixed: Mission 03 in Campaign Stringtable issue in "Our Situation" segment of the briefing. Fixed: M113 Enabled shadows on decal surfaces Fixed: M113 M2 gunner view recentered Fixed: M113 when opening the ramp the wire connector is not attached to the ramp Fixed: M113A1DK side view mirrors missing in pilot lod Fixed: M113DK tactical sign on the ramp not in ramp selection Fixed: M92 bolts on turret animating with the gun Fixed: M92 PNMK loadout Pzf44 removed Fixed: M92 PNMK was missing nation insignia position Fixed: Mi-2 Advanced flight model tail rotor position adjusted (no longer gets damaged/destroyed under abnormal conditions) Fixed: Mi-2 rotor head smoothing groups adjusted. Fixed: Mi-2 had duplicate animationSources for doors defined Fixed: Missing fences on GZ1 and GSSZ water barriers Fixed: Missing sleeve button on the right arm of the BDU Fixed: P601 interior glass damage now visible Fixed: P601 Speedometer was not showing correct speed Fixed: PG-7VL now has the correct ballistic curve for Medium-sized RPG-7 rounds Fixed: PL LMG assistant was not placeable in Zeus. Fixed: Plastic Chair and Table were glitching through the ground Fixed: PM-63 action now does cycle on last round Fixed: PM-63 zeroing adjusted Fixed: PT-76B turret movement no longer starts vehicle engine Fixed: PT-76B commander internal view animating up and down when gunner leaves the vehicle Fixed: Removed duplicate vehicles from the Virtual Garage Fixed: Removed obsolete HitFuel,HitEngine and HitAvionics from plane_base_f that were wrongfully added Fixed: SACLOS Missiles had the possibility to lock on targets Fixed: SG5 collapsing stock distance reduced to prevent clipping Fixed: SG5 had lower dispersion in full auto then in single fire mode Fixed: SpPz2 Side view mirrors in an upright position in shadow lod Fixed: SpPz2 Enabled shadows on decal surfaces Fixed: SpPz2a1 removed floating geometry near the rear hatch Fixed: SpPz2 radio operator weapon visible outside of the vehicle when turned out Fixed: Strela no longer switching weapon when pressing change firing mode key Fixed: Strela was not triggering AI countermeasures Fixed: T-55 and T-55A fuel drum fire geometry would not hide correctly. Fixed: T-55 variants floating screw on the back of the turret Fixed: TPz1 Engineering: Rear Machine Gun turned out death animation fixed. Fixed: TPz1 lower lods oversize signs not visible Fixed: TPz1 wheel hitpoints naming fixed Fixed: TPz1 cargo hatches added to last lod Fixed: Truck gel. 5 Interior rear window fixed. Fixed: Typ 1200 Glass can now be damaged a lot easier Fixed: GE VBH1A1 Swooper not visible in Virtual garage Fixed: Weferlingen Terrain - Minor object position tweaks Fixed: Wheeled Vehicle tire squeal sounds on non-asphalt surfaces. Fixed: GE Truck 0.5t Windscreen folding anim no longer instant
  7. @Valken In GM we tried to achieve a degamified experience when it comes to ammo ballistics and damage. We based all of the behavior on real-world performance, with the main focus being the penetration capability and velocity at a specific distance (this is what we can configure). For large caliber weapons (cal .50 +) we used the RHA penetration capability while for smaller caliber weapons we used whatever was available (usually wood panels, concrete, or ballistic gel penetration capabilities). We are using the vanilla penetrability values for these materials to ensure compatibility with Vanilla structures/assets. In addition to that, the velocity at the chosen penetration distance (and the muzzle velocity) is used to calculate the air friction of the individual projectiles. Due to the nature of how the ballistic system works, the values might not be 100% precise at distances closer or further away from the chosen reference distance, but overall it is fairly close. From these values, we can easily extract a "hit" value.
  8. GM has multiple 7.62 rounds implemented not just a single one, all of these rounds are performing the way they are supposed to perform in reality, and able to penetrate the amount of steel/concrete they are supposed to penetrate in Arma. Arma3s 7.62 ammo has been massively nerfed and does not behave the way it is supposed to behave. In arma itself, this doesn't matter all that much as it is not the primary ammunition used by the majority of the weapons. In GM we need to make sure that the 7.62 rounds we have perform as close to reality as possible as it is the primary ammunition for the Western weapons used in the DLC. (if you get hit in the head by a 7.62 round, helmet or not you do not just walk away from that)
  9. GalComT

    Global Mobilization - Changelog

    23-06-2020 Global Mobilization v1.2.4886 Download size: ~20 GB New Content Added: GE Army PAH-1 Added: GE Army PAH-1A1 Added: GE Army VBH-1 Added: GE Army VBH-1A1 Added: GE Army VBH-1A1 Swooper Added: GE Army CH53G Added: GE Army CH53GS Added: GE Border Guards VBH-1 Added: GE Air Force Do 28 D2 Added: GE Air Force Do 28 D2 Medevac Added: GE Police VBH-1 Added: GE Army SpPz 2A1 (Only olive, winter, mud variants) Added: GE Army SpPz 2A2 Added: GE Army 0.5t truck with MG3 Added: GE Army MG3 anti-air tripod Added: GC Air Force Mi-2P Added: GC Air Force Mi-2T Added: GC Air Force Mi-2US Added: GC Air Force Mi-2URN Added: GC Air Force Mi-2SR Added: GC Air Force L-410T Added: GC Air Force L-410S Salon Added: GC Border Guards Mi-2P Added: GC Border Guards Mi-2US Added: GC Civilian Mi-2P Added: GC Civilian Mi-2R Added: GC Civilian L-410S Added: GC Civilian L-410S Salon Added: PL Air Force Mi-2P Added: PL Air Force Mi-2T Added: PL Air Force Mi-2US Added: PL Air Force Mi-2URS Added: PL Air Force Mi-2URN Added: PL Air Force Mi-2URP Added: PL Air Force Mi-2URP-G Added: PL Air Force Mi-2Ch Added: PL Air Force Mi-2SR Added: PL Air Force Mi-2 Platan Added: SG5A2, SG5A3, SG5SD2, SG5SD3 Added: PM-63 Added: PM-63 Silencer “Safloryt” Added: FIM-43 Redeye Added: 9K32M Strela-2 Added: ZVN-64 and ZVN-69 night iron sights (plus front post item) Added: MN-111 Air-Droppable mine (Platan) Added: PG-7VL HEAT round for RPG7 Added: T-10 Parachute Added: RS9/2A Parachute Added: Boonie hat (M/84, olive, woodland) Added: Dust goggles Added: GC Berets (Black, orange, strichtarn; Enlisted/Officer) Added: FJH Model 4 helmet (Olive, white) Added: Polish berets (Red, blue, black) Added: Polish wz.63 parachutist helmets Added: SPH-4 Helmet Added: Wool Hat (Black) Added: ZSh-3 Helmet (White, orange, blue) Added: M62 Helmet Woodland camo variant Added: M95 Helmet Woodland camo variant Added: 12 different helmet foliage camo objects (Using NVG slot, not in Arsenal) Added: Gloves for East German winter and crew uniform Added: Gloves for West German summer field uniform Added: Woodland BDU (Plus rolled sleeves variant) Added: GE Army pilot uniform (Plus rolled sleeve variant; olive, green, orange) Added: GC Air Force pilot uniform Added: PL Air Force pilot uniform Added: GE Pilot Vest (And variant with shoulder pads) Added: M/00 Vest Woodland camo variant Added: 2 new Polish vests for PM-63 Added: East German Combat Vest M3 Added: GE Army modular tent (Einheitszelt Typ 1) and templates in 3DEN Added: Sandbag bunkers and walls Added: NATO and East German camo nets Added: Stretcher object is now available in the editor Added: NATO and Warsaw Treaty flags and banners Added: GC Army LAKII shelters as placeable/sling-loadable objects (Standard, Medic, Repair) Added: GE Army ACEII shelter Repair variant Added: 14 fortification templates to 3DEN Added: AA group templates to all factions Added: SF group templates to all factions Added: AI Airport Helper object Added: Zeus Vehicle Styler module Added: 21 black-stripe camo faces Added: 6 cargo places on top of the PT-76 deck Added: GE Army Paratrooper Added: GC Army Paratrooper Added: PL Army Paratrooper Added: GE Army Special Forces, '80 Added: GC Army Special Forces, '80 Added: PL Army Special Forces, '80 Added: DK Army Special Forces, '80 Added: DE Voice 09 Added: New music track "GM: Army Aviation" Added: GE Army aviation stencil font Added: GE Air Force stencil font Added: GC green, blue and yellow stencil font Added: FI Army insignia Added: CS Air Force insignia Added: GE Navy Aviation unit insignia Added: PL Air Force insignia Added: GC Air Force insignia Added: NL Air Force insignia Added: GE Army old iron cross insignia Added: New Arm Patch Insignia Added: Air Force tactical sign Added: Anti-tank helicopter tactical sign Added: Army Aviation tactical sign Added: GC Police vehicle insignia Added: Vehicle Insignia for Lower saxony Police Added: Vehicle Insignia for West German Border Guards Added: New entries for CfgDustEffectsXXX (T131130) Added: Option to select the position of nation insignia (BMP1, KPz1, M113, BPz2, OT-64) Content Changes Changed: Adjusted cargo on deck animations for BTR-60PB Changed: Adjusted color of blue, yellow and white formation markings Changed: Adjusted driver default camera position in first person view for all vehicles Changed: Adjusted garage Fire Geometry bounds Changed: Adjusted mipmapping of East German winter uniform Changed: Adjusted position of the pistol in the holster of West German military police vest Changed: Adjusted proportions of modern Bundeswehr iron cross vehicle insignia Changed: AI no longer spawned in KPz1 loader turrets (Tank platoon AI behavior fix) Changed: AI no longer spawned in T55 loader turrets(Tank platoon AI behavior fix) Changed: AI vehicles will come to a stop when firing SACLOS missiles Changed: Decreased weight of PKM, increased weight of PKM magazine Changed: East German border guard to carry correct cap (Grey instead of green) Changed: East German stencil font Changed: Equipped Polish crewmen with PM-63 Changed: Fashion Police MP Deathmatch to make use of the new weapons and clothing Changed: Front direction indicator of Ural4320 trucks moved to the bottom Changed: Given correct binocular type to Danish crewman Changed: Hammer animation of PM and P1 Changed: Increased Flare brightness Changed: Increased rotation speed of pintle-mounted machine guns Changed: Increased size of MP2A1 sight hole for 100m and 200m Changed: Increased spawn delay of empty LATGM tube to 0.04s Changed: Increased weight of MG3 magazine Changed: Decreased weight of PzF44 ammo Changed: Increased weight of PzF84 and PzF84 ammo Changed: Increasing wheel size of West German 5t, 10T trucks, and TPz1 slightly Changed: LATGM 0.5t Truck can now toggle the storage bag on the hood Changed: LATGM 0.5t Truck is now capable of adding a blue or orange beacon light Changed: Lowered damage resistance of building chunks Changed: Moved LATGM Fired-Event handlers from vehicle to weapon Changed: New HE effect to all HE and HEI ammo types Changed: PM and P1 shot sound Changed: PT76B now has a fully stabilized main weapon Changed: Reduced AI confusion of friendly tanks in campaign missions Changed: Reduced armor of TPz 1 Changed: Reduced weight of G3A4 Changed: Removed bolt catch from AK74 and AK47 rifles Changed: Removed crew proxies from wreck LODs (Driver would not play death anim) Changed: Removed gun stabilization from BMP1 main turret Changed: Resized objects of dropped uniforms Changed: Reworked building shadows, increased performance in dense urban areas Changed: Reworked G3 rifle grenade AT power to be very useful now Changed: Reworked West German infantry thermal signatures Changed: Switched attenuationEffectType for 0.5t truck to OpenCarAttenuation Changed: West German border guards now carry SMG5A2 (Old classnames preserved) Changed: Improved amphibious behavior of BTR60 and BRDM2 Changed: Improved amphibious behavior of TPZ1 Changed Crews of K125 and Bicycle for GE BGS to use the new SG5A2. Changed Helmet Grass/Forest Camo to Facewear slot, made it accessible in Arsenal. Removed deprecated Autumn variant. Changed: "Tracer" added to all saclos missile for better trackability by gunner at longer distances Changed: 0.5t truck Front right seat position only has FFV ability when the windshield is folded down Changed: Default camo vehicle versions added to Zeus Changed: Inertia, Dexterity, and recoil of all Machineguns adjusted Changed: Inertia, Dexterity, and recoil of all Rifles adjusted Changed: Inertia, Dexterity, and recoil of all Submachineguns adjusted Changed: Muzzle velocity of all hand weapons adjusted Changed: Reduced weight of 2t trucks Changed: Improved amphibious behavior of OT64 Content Fixes Fixed: 25mm KBA was using 35mm cartridge effect Fixed: 73mm PG15V will no longer over-penetrate Fixed: Added missing lods to MG3 vehicle magazine model Fixed: C79A1 scope can be zeroed from 100 to 800m Fixed: Centered West German compass on screen Fixed: Clipping issue with West German rank insignia on summer uniform Fixed: Cover animation issue on 5t mil gl Fixed: Damage material selection on T55 turret are now present in lower lods Fixed: East German belt no longer provides magic storage space Fixed: FeroZ24 can now set range up to 600m Fixed: Fixed wrong penetration material on BMP1 armor block Fixed: FlakPz1 Company Insignia selection was missing parts Fixed: Improved thermal imaging on Weferlingen Winter Fixed: Increased visibility of barbed wire in the distance Fixed: KPz1 commander optics position was too low Fixed: Ladder/Roadway combo in the winter church building Fixed: M113 driving behavior in the first campaign mission Fixed: M113 steering stick being reversed Fixed: M2 and DSHKM reload sounds Fixed: Malyutka 9M14 and 9M14M had their penetrator classes switched Fixed: Misaligned windows in rear command and engineering TPz 1 Fixed: Missing light flares on OT64 vehicles Fixed: Moving view inside mirrors when doors open on 5t trucks Fixed: Polish Ural cargo trucks flatbed texture Fixed: Possibility to switch to illuminated reticle on PSO-1 Fixed: Rank insignia on East German border guards can now be set Fixed: Rear cover customization animations of 5t trucks Fixed: Removed nonfunctioning nation insignia option on Typ 1200 car Fixed: Shading issue on PM slide Fixed: Shadowlod of MG3 magazine and vehicle weapon mount Fixed: Skinning issue on DK Vest 54 magazine pouches Fixed: Skinning issue on West German backpack Fixed: Randomly kicked out of vehicles when switching to/from turreted weapons Fixed: Swap selection issue with West German winter uniform Fixed: FlakPz1 Switched zoom levels Fixed: BPz2 Texture swap selection in first lod next to driver hatch Fixed: TPN-1 night optic for T55 (all variants) Fixed: BRDM2UM Useable cargo seat added Fixed: ZSU-23-4V1 vulnerability against AT weapons Fixed: East German Squad was not available in ZEUS Fixed: AK47 and AK74 Extended Bolt removed Fixed: 0.5t truck Geometry lod adjusted to better match the visual shape Fixed: KPz1 Inverted Nation 02 insignia Fixed: MG3 Removed last clipping round in belt on KPz1 variants, BPz2, and SpPz2 Fixed: PM, and P1 pistols Weapon slide animation Fixed: MP2 increased rate of fire in full auto Fixed: T55 Preview icons Fixed: MP2 Bolt animation now firing from an open bolt Fixed: 0.5t Truck LATGM can now be sling loaded
  10. The CDLC-RC client and server have been fixed and updated to version 1.2.4843
  11. It appears not all updated files from this patch have been placed in the CDLC-RC update branch! This means this update does not contain all changes reported in the change notes. It will however function correctly. Expect an update to the Branch by tomorrow.
  12. 17-06-2020 Global Mobilization v1.2.4827 Added: GC Army LAK shelters as placeable objects Changed: Default camo versions of all vehicles added to Zeus Changed: Inertia, Dexterity, and recoil of MG3/PK Machine Guns adjusted Changed: Inertia, Dexterity, and recoil of G3/AK adjusted Changed: Inertia, Dexterity, and recoil of MP2 adjusted Changed: Helmet Grass/Forest Camo to Facewear slot made it accessible in Arsenal. Removed deprecated Autumn variant. Fixed: PL OT-64 can now steer while in water Fixed: Nation insignia on nation position 02 was inverted on KPz1 variants Fixed: Extended bolt on AK47 and AK74 rifles removed (visual change only) Fixed: Weight of GE 2t trucks was too heavy for sling loading (was 7t should be 4t) Fixed: Geometry lod of 0.5t truck adjusted to better match visual shape (was clipping while vehicle in vehicle in CH-53G/GS) Fixed: [T151848] Mi-2US/URP not attacking all types of Targets Fixed: [T151824] Mi-2URP NS23 muzzle flash not showing and using wrong memory points Fixed: [T151824] Mi-2URP/URS should only have a single magazine for the NS23 Fixed: [T151832] MG3 Tripod Missing collision for Gunner Fixed: [T151875] SpPz2 Added black interiors for transitional animation from turned in to turned out the state Fixed: [T151850] 0.5t truck MG3 Front right seat position can no longer fire through the windshield Fixed: [T151717] Mi-2 Copilot first-person exit clips camera Fixed: [T151722] Mi-2 helicopters fall through the ground a bit or explode upon respawning in the editor if the helicopter flight model is set to "Advanced" Fixed: [T151727] Lights on planes now produce light flares Fixed: [T151727] Lights on helicopters now produce light flares Fixed: [T151729] Mi-2URS Static crosshair while using Strela Fixed: [T151734] Mi-2 Broken fire geometry for windows and other parts Fixed: [T151855] Driver get in animation adjusted to better match the action Fixed: [T151685] NATO and East German camo nets are impenetrable Fixed: [T151686] Denmark AA group templates missing Fixed: [T151689] Mi-2SR Camouflage Poland missing texture Fixed: [T151690] T-10 Parachute transparency issue Fixed: [T151692] Mi-2 helicopter family has the wrong interaction point Fixed: [T151694] Mi-2 helicopters seem to be indestructible Fixed: [T151720] CH53G / CH53GS - a reflection on the upper part of the cockpit does not correspond with the background environment Fixed: [T151721] CH53G / CH53GS - Gear react to landing too soon Fixed: [T151723] CH53G / CH53GS - part of the rear stand has no collision Fixed: [T151724] CH53G / CH53GS - Soldiers in the back are protected by invisible walls Fixed: [T151726] CH53G / CH53GS - Wreck have no collisions on cockpit and tail parts Fixed: [T151728] CH53GS - Fuel pods on sides have a sand effect on hit Fixed: [T151730] CH53GS - Missing string in the virtual arsenal on Fuel Tanks component Fixed: [T151843] 0.5t Truck MG3 missing light flares Fixed: [T151852] SpPz2A2 had searchlight configured Fixed: [T151731] Mi-2URN Adjusted pilot First Person View to better center on the crosshairs. Fixed: [T151847] SpPz2 Commander and Gunner get catapulted into the air when ejecting from moving vehicle Fixed: [T151832] MG3 Tripod missing fire geometry Fixed: [T151837] MG3 Tripod was reported as static AT Fixed: [T151720] CH53G / CH53GS Hardcoded environment map on exterior green glass Fixed: [T151833] Do 28 D2 Engines too vulnerable Fixed: [T151831] Do 28 D2 standing in the air with both engines/wheels ripped off Fixed: "Tracer" added to all SACLOS missile types for better trackability by gunner at longer distances (HATGM and 9M14 “Malyutka”) Fixed: Missing GC/GE Police vehicle insignia Fixed: Crews of K125 and Bicycle were still using old G3 variants of BGS soldiers Fixed: 9M14 “Maljutka” missiles on Mi2 rails now has folded out wings (Visual change) Fixed: Default mask for GC CIV airplane registration is now DDR-$$$ Fixed: Extremely high Fuel Capacity and fuel consumption of helicopters Fixed: Disabled cargo place in Mi-2 Platan that would clip with the launcher Fixed: GC AA Group template side (Was incorrectly Blufor) Fixed: GC Combat Vest stretching artifact (Leaning forwards over would stretch the butt) Fixed: Missing Head Shadow in First Person View for Woodland BD-Uniform (non rolled) Fixed: Shadow artifact on Polish wz 63 helmets in 3rd person Fixed: Enabled deactivated GC border guards helicopter insignia Fixed: Missing GC police texture for civilian MI2 enabled Fixed: VBH-105 center compass rotating the wrong way Fixed: Cockpit labels in Mi2 (Polish spellcheck) Fixed: Display Names of rear doors on VBS1A1 Swooper were using front door names Fixed: Doors of L-410 can now be opened using animateDoor, not animateSource (Consistency with other vehicle behavior) Fixed: East German Squad was not available in ZEUS Fixed: HATGM missile was not able to reach 4km distance (exploded midair at 3km) Fixed: GC Air Force L410 was missing all insignias Fixed: GC Army Mi-2URN/URS did not have texture variants selectable Fixed: PL Airforce Mi-2URN/URS did not have texture variants selectable Fixed: Green/Red navigation lights were on the wrong sides of the CH-53G/GS Fixed: HeadAimDown reset to 0 for CH-53G/GS to see straight out of the front window Fixed: MN111 no longer triggered by people Fixed: Planes Pilots had optics view (RMB button view) Fixed: Rear number selection corner being cut off on L-410S Fixed: Removed Counter Measures from CH53G, Only CH-53GS has them now Fixed: GC/PL Mi-2URN/URS had advanced custom info panels available Fixed: All Helicopters rotor collision detection larger than the visible rotor Fixed: Static rotor visible in first-person view on VBH1A1, PAH1, PAH1A1 Fixed: ZVN64 sight picture lowered to align with a regular rifle Fixed: VBH1, VBH1A1, PAH1, PAH1A1, Removed hidden cargo positions Fixed: SpPz2 Removed last clipping round in MG3 belt (shared proxy as a consequence also on KPZ1 and BPz1) Fixed: Removed parachute cargo from helicopters and airplanes Fixed: Mi-2SR Wrong editor preview for East German Civilian version Fixed: CH53G / CH53GS Rotor rotating the wrong way Fixed: VBH1A1, PAH1, PAH1A1, Mi2, CH53 AFM takeoff explosions, when stress damage is enabled
  13. 12-06-2020  Global Mobilization v1.2.4680 New Content: Added: GE Army PAH-1 Added: GE Army PAH-1A1 Added: GE Army VBH-1 Added: GE Army VBH-1A1 Added: GE Army VBH-1A1 Swooper Added: GE Army CH53G Added: GE Army CH53GS Added: GE Border Guards VBH-1 Added: GE Air Force Do 28 D2 Added: GE Air Force Do 28 D2 Medevac Added: GE Police VBH-1 Added: GE Army SpPz 2A1 (Only olive, winter, mud variants) Added: GE Army SpPz 2A2 Added: GE Army 0.5t truck with MG3 Added: GE Army static MG3 anti-air tripod Added: GC Air Force Mi-2P Added: GC Air Force Mi-2T Added: GC Air Force Mi-2US Added: GC Air Force Mi-2URN Added: GC Air Force Mi-2SR Added: GC Air Force L-410T Added: GC Air Force L-410S Salon Added: GC Border Guards Mi-2P Added: GC Border Guards Mi-2US Added: GC Civilian Mi-2P Added: GC Civilian Mi-2R Added: GC Civilian L-410S Added: GC Civilian L-410S Salon Added: PL Air Force Mi-2P Added: PL Air Force Mi-2T Added: PL Air Force Mi-2US Added: PL Air Force Mi-2URS Added: PL Air Force Mi-2URN Added: PL Air Force Mi-2URP Added: PL Air Force Mi-2URP-G Added: PL Air Force Mi-2Ch Added: PL Air Force Mi-2SR Added: PL Air Force Mi-2 Platan Added: SG5A2, SG5A3, SG5SD2, SG5SD3 Added: PM-63 Added: PM-63 Silencer “Safloryt” Added: FIM-43 Redeye Added: 9K32M Strela-2 Added: ZVN-64 and ZVN-69 night iron sights (plus front post item) Added: MN-111 Air-Droppable mine (Platan) Added: T-10 Parachute Added: RS9/2A Parachute Added: Boonie hat (M/84, olive, woodland) Added: Dust goggles Added: GC Berets (Black, orange, strichtarn; Enlisted/Officer) Added: FJH Model 4 helmet (Olive, white) Added: Polish berets (Red, blue, black) Added: Polish wz.63 parachutist helmets Added: SPH-4 Helmet Added: Wool Hat (Black) Added: ZSh-3 Helmet (White, orange, blue) Added: M62 Helmet Woodland camo variant Added: M95 Helmet Woodland camo variant Added: 12 different helmet foliage camo objects (Using NVG slot, not in Arsenal) Added: Gloves for East German winter and crew uniform Added: Gloves for West German summer field uniform Added: Woodland BDU (Plus rolled sleeves variant) Added: GE Army pilot uniform (Plus rolled sleeve variant; olive, green, orange) Added: GC Air Force pilot uniform Added: PL Air Force pilot uniform Added: GE Pilot Vest (And variant with shoulder pads) Added: M/00 Vest Woodland camo variant Added: 2 new Polish vests for PM-63 Added: East German Combat Vest M3 Added: GE Army modular tent (Einheitszelt Typ 1) and templates in 3DEN Added: Sandbag bunkers and walls Added: NATO and East German camo nets Added: Stretcher object is now available in the editor Added: NATO and Warsaw Treaty flags and banners Added: 14 fortification templates to 3DEN Added: AA group templates to all factions Added: SF group templates to all factions Added: AI Airport Helper object Added: Zeus Vehicle Styler module Added: 21 black-stripe camo faces Added: 6 cargo places on top of the PT-76 deck Added: GE Army Paratrooper Added: GC Army Paratrooper Added: PL Army Paratrooper Added: GE Army Special Forces, '80 Added: GC Army Special Forces, '80 Added: PL Army Special Forces, '80 Added: DK Army Special Forces, '80 Added: DE Voice 09 Added: GE Army aviation stencil font Added: GE Air Force stencil font Added: GC green, blue and yellow stencil font Added: FI Army insignia Added: CS Air Force insignia Added: GE Navy Aviation unit insignia Added: PL Air Force insignia Added: GC Air Force insignia Added: NL Air Force insignia Added: GE Army old iron cross insignia Added: New Arm Patch Insignia Added: Air Force tactical sign Added: Anti tank helicopter tactical sign Added: Army Aviation tactical sign Added: New entries for CfgDustEffectsXXX (T131130) Added: Option to select the position of nation insignia (BMP1, KPz1, M113, BPz2, OT-64) Content Changes: Changed: Adjusted cargo on deck animations for BTR-60PB Changed: Adjusted color of blue, yellow and white formation markings Changed: Adjusted driver default camera position in first person for all vehicles Changed: Adjusted garage Fire Geometry bounds Changed: Adjusted mipmapping of East German winter uniform Changed: Adjusted position of the pistol in the holster of West German military police vest Changed: Adjusted proportions of modern Bundeswehr iron cross vehicle insignia Changed: AI no longer spawned in KPz1 loader turrets (Tank platoon AI behavior fix) Changed: AI no longer spawned in T55 loader turrets(Tank platoon AI behavior fix) Changed: AI vehicles will come to a stop when firing SACLOS missiles Changed: Decreased weight of PKM, increased weight of PKM magazine Changed: East German border guard to carry correct cap (Grey instead of green) Changed: East German stencil font Changed: Equipped Polish crewmen with PM-63 Changed: Fashion Police MP Deathmatch to make use of the new weapons and clothing Changed: Front direction indicator of Ural4320 trucks moved to the bottom Changed: Given correct binocular type to Danish crewman Changed: Hammer animation of PM and P1 Changed: Increased Flare brightness Changed: Increased rotation speed of pintle-mounted machine guns Changed: Increased size of MP2A1 sight hole for 100m and 200m Changed: Increased spawn delay of empty LATGM tube to 0.04s Changed: Increased weight of MG3 magazine Changed: Decreased weight of PzF44 ammo Changed: Increased weight of PzF84 and PzF84 ammo Changed: Increasing wheel size of West German 5t, 10T trucks, and TPz1 slightly Changed: LATGM 0.5t Truck can now toggle the storage bag on the hood Changed: LATGM 0.5t Truck is now capable of adding a blue or orange beacon light Changed: Lowered damage resistance of building chunks Changed: Moved LATGM Fired-Eventhandlers from vehicle to weapon Changed: New HE effect to all HE and HEI ammo types Changed: PM and P1 shot sound Changed: PT76B now has a full stabilized main weapon Changed: Reduced AI confusion of friendly tanks in campaign missions Changed: Reduced armor of TPz 1 Changed: Reduced weight of G3A4 Changed: Removed bolt catch from AK74 and AK47 rifles Changed: Removed crew proxies from wreck LODs (Driver would not play death anim) Changed: Removed gun stabilization from BMP1 main turret Changed: Resized objects of dropped uniforms Changed: Reworked building shadows, increased performance in dense urban areas Changed: Reworked G3 rifle grenade AT power to be very useful now Changed: Reworked West German infantry thermal signatures Changed: Switched attenuationEffectType for 0.5t truck to OpenCarAttenuation Changed: West German border guards now carry SMG5A2 (Old classnames preserved) Changed: Improved amphibious behavior of BTR60 and BRDM2 Changed: Improved amphibious behavior of TPZ1 Content Fixes: Fixed: 25mm KBA was using 35mm cartridge effect Fixed: 73mm PG15V will no longer over-penetrate Fixed: Added missing lods to MG3 vehicle magazine model Fixed: C79A1 scope can be zeroed from 100 to 800m Fixed: Centered West German compass on screen Fixed: Clipping issue with West German rank insignia on summer uniform Fixed: Cover animation issue on 5t mil gl Fixed: Damage material selection on T55 turret is now present in lower lods Fixed: East German belt no longer provides magic storage space Fixed: FeroZ24 can now set range up to 600m Fixed: Fixed wrong penetration material on BMP1 armor block Fixed: FlakPz1 Company Insignia selection was missing parts Fixed: Improved thermal imaging on Weferlingen Winter Fixed: Increased visibility of barbed wire in the distance Fixed: KPz1 commander optics position was too low Fixed: Ladder/Roadway combo in the winter church building Fixed: M113 driving behavior in the first campaign mission Fixed: M113 steering stick being reversed Fixed: M2 and DSHKM reload sounds Fixed: Malyutka 9M14 and 9M14M had their penetrator classes switched Fixed: Misaligned windows in rear command and engineering TPz 1 Fixed: Missing light flares on OT64 vehicles Fixed: Moving view inside mirrors when doors open on 5t trucks Fixed: Polish Ural cargo trucks flatbed texture Fixed: Possibility to switch to illuminated reticle on PSO-1 Fixed: Rank insignia on East German border guards can now be set Fixed: Rear cover customization animations of 5t trucks Fixed: Removed nonfunctioning nation insignia option on Typ 1200 car Fixed: Shading issue on PM slide Fixed: Shadowlod of MG3 magazine and vehicle weapon mount Fixed: Skinning issue on DK Vest 54 magazine pouches Fixed: Skinning issue on West German backpack Fixed: Randomly kicked out of vehicles when switching to/from turreted weapons Fixed: Swap selection issue with West German winter uniform Fixed: Switched zoom levels on FlakPz1 Fixed: Missing texture swap selection in first lod next to driver hatch on BPz2 Fixed: TPN-1 night optic for T55 (all variants) Fixed: Useable cargo seat to BRDM2UM Fixed: Improved ZSU-23-4V1 vulnerability against AT weapons
  14. @Storm Rider Thank you for your report, there is indeed something a bit fishy with the BMP1, a fix has been implemented and will be shiped with the next GM update
  15. GalComT

    Global Mobilization - Changelog

    12-12-2019 Global Mobilization v1.1.3824 Download size: ~20 GB New Content Added: GE Army KPz1A1 (Only Olive, Winter, Mud variants) Added: GE Army KPz1A5 Added: DK Army M113A1DK APC Added: DK Army M113A1DK Command Added: DK Army M113A1DK Engineering Added: DK Army M113A1DK Medic Added: DK Army M113A2DK PNMK Added: DK Army Infantry '90 Added: DK M/00 fragmentation vest and variants Added: DK M/96 helmet and variants Added: GC Army PT76B Light Tank Added: GC Army T55 Added: GC Army T55A with Dshk Heavy Machinegun Added: GC Army T55AM2 Added: GC Army T55AM2B Added: Poland as new faction Added: PL Army SKOT-2A/OT-64A APC Added: PL Army PT76B Light Tank Added: PL Army T55 Added: PL Army T55A with Dshk Heavy Machinegun Added: PL Army Infantry '80 Added: PL Army Backpack "Kostka" Added: PL Army Field Cap wz. 0433 Added: PL Army Field Suit wz. 4652 Added: PL Army Field Suit wz. 4652 (Rolled) Added: PL Army Field Suit wz. 4652 (Autumn) Added: PL Army Field Suit wz. 4652 (Winter) Added: PL Army Helmet wz. 67 and variants Added: PL Army Vests and variants Added: AKM Assault Rifle Added: AKMN Assault Rifle Added: C7A1 Assault Rifle Added: GV M/95 Assault Rifle Added: M16A1 Assault Rifle Added: M16A2 Assault Rifle Added: SVD Rifle Added: C79A1 scope Added: PSO-1 scope Added: ZFK 4x25 scope New Variants Added: Wooden furniture texture for RPG7 Added: Wooden furniture texture for RPK Added: PL P2A1 flare gun clone (wz. 78) Added: 6x3 Bayonet (Cosmetic Muzzle Attachment) Added: DK Army display-name variants for G3A3, G3A4, MG3 ("GV M/75", "GV M/75 Carbine", "LMG M/62") Added: 21 unique camo faces Added: New music track "GM: Instigators" Added: Beacon system for vehicles Added: DK Army tactical signs Added: DK Army textures for 2t truck (They had exactly one: 98.130) Added: DK Army textures for all DK Vehicles (Desert, Tan) Added: DK Army textures for recon KPz1 camo pattern (Black) Added: DK Army textures for Type 1200 (Only Olive, Winter) Added: GE Army textures for Type 1200 (Only Olive, Winter, Mud) Added: PL Army license plate template Added: PL Army specific display-names for T55A, T55AK (T55L, T55LK) Added: PL Army textures for BRDM2 (Olive, Winter, Mud, Invasion) Added: PL Army textures for BWP-1 (BMP-1SP2) (Olive, Winter, Mud, Invasion) Added: PL Army textures for T55, T55A, T55AK (Olive, Winter, Mud, Invasion) Added: PL Army textures for Ural 375d variants (Olive, Winter, Mud) Added: PL Army textures for Ural 4320 variants (Olive, Winter, Mud) Added: PL Army textures for ZSU-23-4V1 (Olive, Winter, Mud, Invasion) Added: "Group Friendship" anims Added: 3d Cuthrough Periscope for all Crew positions with more than 1 periscope Added: AFOR, LFOR, CFOR Mission insignias Content Changes Changed: Adjusted fence type #10 to allow vaulting over when destroyed Changed: Default fog base and decay values for Weferlingen Changed: Adjusted Enemy AI placement in first campaign mission Changed: End trigger logic for "Republikflucht" campaign mission Changed: Gate in "Tit for Tat" campaign mission Changed: Antenna Mast animation is now toggleable in the customization screen for the BTR-60PU12 Changed: Antenna Mast animation is now toggleable in the customization screen for the M113A1G Command Changed: Antenna Mast animation is now toggleable in the customization screen for the TPz1A0 Command Changed: BMP-1 texture update Changed: BPz2 texture update Changed: BRDM2 texture update Changed: BTR-60 texture update Changed: FlakPz1 texture update Changed: Lkw 0.5t texture update Changed: KAT1 texture update Changed: KPz1 texture update Changed: M113 texture update Changed: TPz1 texture update Changed: Typ1200 texture update Changed: U1300L texture update Changed: Ural357d texture update Changed: Ural4320 texture update Changed: ZSU-23-4 texture update Changed: Darkening bullet casing textures Changed: MPiKM-72 texture update Changed: Removed shininess of LATGM launcher and tube Changed: Data optimization to reduce build size Changed: Weapon direction memorypoint to follow Arma3 naming, for compatibility with community made weapon attachments Changed: MBT Damage system balancing Changed: Reworked group classifications to distinguish between '80 and '90 Changed: Former T55A adjusted to resemble early Czechoslovak T55, New T-55A model to resemble late Czechoslovak T-55A added, see Added section Changed: Reduced general range and force of explosive damage for all HE and HEI ammunition Content Fixes Fixed: rpt error regarding gm_sound_spatial_Rain_vehicle_02, *_03 and *_04. Fixed: Various loadorder issues Fixed: 23mm 2A7 sounds Fixed: 35mm L90 sounds Fixed: AI firing modes for scoped G3 Fixed: AI View from BT-11 tower Fixed: Church tower ladder opening no longer blocks grenades Fixed: Clock on West German GL trucks being mirrored Fixed: Default ammo in LP1 changed to eastern ammo Fixed: Duplicate cap in inventory for DDR Borderguards Fixed: Flipped fuel indicator on Typ1200 car Fixed: Inverted right antenna mount on FlkPz1 Fixed: Loadout in backpack for East German PKM assistant Fixed: Locality issue with West German vehicle smoke screen Fixed: Missing Insignias in second lod of Type 1200 Fixed: Odometer counting the wrong way on TPz1 Fixed: Odometer not working on M113 Fixed: Outro "Tagesblick" Audio is now in German for German users Fixed: Removed extra Gasmask from East German Borderguard, Police and Dress Uniform Officer Fixed: Shadow artifact on BT-6 Fixed: Spelling error on M113A1G Dashboard Fixed: Spelling error on MG3 Ammobox "Leutsput" to Leuchtspur Fixed: Wrong rotation of squad.xml symbol on GE Tank Crew uniform. Fixed: Wrong winter destruct variant in config for Office 1 Fixed: Added missing bounding box memorypoints for ACEI and ACEII containers, now supports Vehicle in Vehicle (as cargo) Fixed: Added missing displaynames for PT76 ammo Fixed: East german ZSU234 woodland being a winter texture Fixed: FFV Binoc anims' finger positions. Fixed: RPK, MPi KM72 and variants not being able to mount scopes despite having the mounting bracket Fixed: T-55 Crew Turnout Binocular Anims. Fixed: Recon and mission large insignia selections in lower lods of all KAT1 Trucks Fixed: Runtime created Ammoboxes being transparent after JIP Fixed: PZf84 ammoboxes were not available in Zeus Fixed: Ural Trucks now have 1.5 meter fording depth
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