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Found 12 results

  1. Squad name: 7th Cavalry Regiment Timezone/location : All US/EU Gamemode preference (eg coop or pvp): Coop/PVP/PVE, Mil-Sim Contact email: My 7th Cavalry Profile Website address: 7th Cavalry Website Short description: The 7th Cavalry Regiment is a military simulation clan primarily focused on Arma 3. The Regiment was founded October 15th, 2002 and remains committed to military simulation today. This means that when you enlist, you will earn your place as a trooper in one of the oldest gaming regiments online. For the majority of people in the CAV, this unit isn't just somewhere to play, it truly is a brotherhood in which all are respected and supported by their brethren. We have over 220+ Active Arma 3 members spread across 1st Batallion. We have three Company's: Alpha, Bravo and Charlie. Alpha contains Fixed & Rotary Wing for Transport and Attack, Bravo consists of Mechanized Infantry/Armor, Mortar & Artillery (pending Mod release) and Charlie Company, the tip of the spear. Charlie Co. is the main Infantry element, with Airborne, Medics, a RANGER platoon (must pass RANGER selection), Airborne Engineers and more! For more info, visit Detailed 7th Cavalry Recruitment Post Language: English
  2. Hi!, sry for my bad english, i am looking for a script to do : A training camp, with a Addaction start the training, then spawn "X" IA unit in random location inside, also a addaction where you can restart training or delete training,. I have the training camp , and the random location with marks, but idk how to spawn unit inside and how delete. anyone know a script or something for this pls?, Thanks you very muchS!!
  3. Hi there! welcome to The Old Breed! we're a small server that focuses on playing the new game, 'Post Scriptum' and other realistic games like Arma 3. Our play style is semi realistic. Me and @peelie have some military experience so we are quite good tacticians! yet we do not take this as gods law, we don't mind having a piss about and a laugh! hopefully once we gain more members we can expand our game selection. we mainly Game on PC so we have many to choose from, if you have any suggestions contact myself or @peelie . If you join our server could you please join our Guilded server: http://www.guilded.gg/teams/rRpmWaDl/overview/news/JlaBXB6m?d=anc . This is where we organise our events and practices. We will keep you updated on any upcoming events and operations. Have fun guys and if you have any questions, direct message about the arma server we are a new clan starting out planning on doing traning and operations weekly we want to represent the british armed forces and we choose very unique and amazing regiments these are the 12th armour brigade royal lancers, 43 commando and 40 commando, kings royal hussars, 1st squadron raf and no.2 field squadron raf regiment these are to us very importent regiments has they all hold a place in hearts but we are very friendly and semi realsistic group looking for player who would love to join us we also do post scriptum and other games but they will be explained in discord we hope you will enjoy your time in our unit "Discipline strengthens the mind so that it becomes impervious to the corroding influence of fear." - Field Marshal Bernard Law Montgomery https://discord.gg/aUunXkM
  4. hi all looking for a training server with english and helpful players i'm a total noob and have no clue but willing to learn
  5. Description This dialog is supposed to make the training of firing drills easier. It will show the current target, stats of the last shot and gives the opportunity to evaluate your firing discipline. Features Camera on the target Stats from last shot 3D model and hit position Mini map with position of targets Activate and deactivate selected target MP compatible (tested on dedicated and hosted with 2 players, NOT TESTED WITH JIP) Localized in German and English Picture Usage To add a target to the list add this to the object init: this setVariable ["TER_isTarget", true]; I recommend to only use objects of the type "Pop-Up Target X". Open the dialog with createDialog "TER_target"; Include the following files in your main mission folder (where the mission.sqm is): Add these two lines to your description.ext (or create it): #include "TER_TargetGUI\defines_A3.hpp" #include "TER_TargetGUI\TER_target.hpp" Put this in the initPlayerLocal.sqf (or create it): #include "TER_targetGUI\addEH.sqf" Add the content of the stringtable.xml to your own or copy it as is The TER_TargetGUI folder Download http://www.armaholic.com/page.php?id=33043 https://drive.google.com/drive/folders/0B8-BL9HKQ_OXWjFnUDhEUGhqejA?usp=sharing Credits Dialog & scripts: Terra Testing: Aasgeyer Good hunting! Changelog:
  6. Hey Guys! I would like to introduce you to the project me and my girlfriend are working on right now. Since the A3 Tanks DLC ist on final, we thougt it would be cool to have some kind of training area for AAF/Nato infantry, armored and mechanized units. This is why we decided to create the Island of Hebontes. The terrain is approx 18x18 kilometers with propably 15x15 kilometers of actual land mass. It consists of 18 shooting ranges, 4 infantry ranges, 12 shooting ranges for armored troops, a hand grenade range and a range for anti-tank weapons. Between all of these ranges is the actual proving ground. Sattelite Map and Hightmap are all made from scratch and completely fictional. We are working with XCam from Silola to place the objects. Additional Objects to fit the scenery are made by ourselves, like range control towers, signs, shooting range fictional houses and wrecks. Map Status right now. UPDATED 03.06.2018 SatMap: 100% Layermask: 100% Heightmap: 100% Configs: 100% Object placement: 99,5% Additional content: 98% Screenshots: Training Camp Asteria, located at the very south of the map, vehicle parking and technical area Camp Asteria, troop barracks and military harbor in the background Camp Asteria, main gate Camp Asteria, Helipads Radiostation to the north-east of Asteria East coast tank ring road East coast of hebontes Hand grenade Ranges A & B Anti-tank training range I will keep you posted in this thread, Horridoh, Hunger We've spent closed to four months of work every day to create this island. If you want to, you can donate a dollar, thank you very very much! You can donate via PayPal here: DONATE! We also have a patreon side: https://www.patreon.com/andresA3terrains
  7. HEBONTES AAF/NATO MILITARY TRAINING GROUND BY HUNGER & CHRISSY INTRODUCTION Dear ArmA 3 Community, my girlfriend Chrissy and me are happy to announce the release of our recent project, the island of Hebontes. After more than four months of planning, painting, terraforming, repaint, design and object placement we finally got the first release candidate working. Sure the island is yet not perfect and has many issues, but since our summer vacation ist ahead, we had to get a combat ready version out now. My wish was to give all ArmA 3 communitys a place where they can practise their tactics, especially infantry, mech infantry and tanks. Hebontes is a fictional mix of several training grounds in Germany, fittet in the setting of vanilla ArmA3. Parts of Grafenwöhr, Bergen, Munster Nord and several fictional places are the foundation for Hebontes. I want to thank Christin B. Daniel F. George Floros for their continous support and help, to get this thing working. Without them, the terrain would be released in two years or so. Thank you very much. STORY OF HEBONTES In 1957, the Republic of Altis and Stratis has been in need for a dedicated training ground for their recently deployed forces, the AAF. Since the island of Hebontes was nearby and basically only populated by a hand full of fishermen, the decision finally has been made to resettle the population of Hebontes to Altis and Stratis. After 60% of Hebontes population has been resettled, the transformation began. Shooting ranges were built, a training camp was established and the "Hebontes Command and Control" began their service in 1970. In 1981, the first NATO Forces, especially USA, Germany and France deployed bataillions for training aside the AAF. During the Civil War, Hebontes was used as headquater as well as hub for resupply and reorganisation. TECHNICAL DATA First crunch made: 02xxxxAmar2018 Size of Hebontes: Approx 240km² Sattelite Map Res: 1,5px/m Heightmap Res: 2,25px/m Terrain overall: 18432m x 18432m Objects placed: Approx 1.5 million Villages (still populated): 4 Villages (abandoned): 5 FILE SIZE: 715mb LICENSE SEE LICENSE HERE This work is licensed under a Arma Public License No Derivatives DO NOT FRONTPAGE OR THIS WORK FOR DOWNLOAD IT ON YOUR PLATFORM I WANT IT TO BE STEAM ONLY PLANS FOR NEXT RELEASE - Two more training Camps - Better underwater heightmap - Further config improvements - The Alonaki Gravel Pit is not yet what I wanted it to be, so i will build some kind of abandoned industrial complex here - Some more assets - Further improve the tank test and driving range, there are too few obstacles right now PLEASE BE AWARE that I'll be not available until Autust 2018. I'll hike the Kungsleden with Chrissy, so I cant take care of answering questions etc. I'm sorry :( CHANGELOG, VERSION 1.1 Added Hebontes PopUp targets (Tank-Front, Tank-Side, Tank-Turret, IFV/APC-Front, IFV/APC-Side, IFV/APC-Side Turret, assaulting rifleman) Added Hebontes PopUp target control unit (see presentation Video) (Config by vPzBtl33_Franz) Solved various object placement issues Added Aiolos Airfield Added air to ground range Added Serverkeys INCLUDED FILES - hebontes.pbo - hebontes_assets.pbo CREDITS & SPECIAL THANKS TO: - Christin B. for all the help she did, planning, configs and object placement - Daniel F, aka. vPzBtl33_Franz for helping me with hebontes_assets and every weekend I've stolen from you :) - George Floros for translationg everything into greek language - Silola for his absolutely great tool XCam - Memphis Belle for teching me how to build terrains in general - The whole virtual Lehrbrigade 16 for testing and bug hunting REQUIREMENTS NONE exept of ArmA 3 itself DOWNLOAD LINK You can download HEBONTES via Steam Workshop, please do not frontpage it for download anywhere else, so I can have a brief overview how much it's in use. DOWNLOAD HERE HOW TO SUPPORT US We've spent hundreds of hours to get this thing ready, so if you want to support us and give something back, feel free, no matter what amount, we appreciate every little bit. You can donate via PayPal here: Donate! We also have a patreon side: Click here to get to our Patreon side IMAGES: (Thank you Nikoaton for your anims!) BUGTRACKER CLICK HERE
  8. STALKING, CAMOUFLAGE, ORIENTEERING, and SNIPER-UNIT TRAINING by R. Von Quest VERSION: v0.2.1 Beta UPDATED: 15 September 2017 DONATE: Support Project // INTRODUCTION: This is the Stand-Alone Module of my Scout/Sniper Addon from my SpookWarCom Project. This will focus more on the scout-side of the mysterious of the lethal Spec-Ops Sniper and the unique elements of scouting, stalking and the recon aspects of Scout/Sniper Operations. A Sniper is a highly trained marksman who operates alone, in a pair, or with a sniper team to maintain close visual contact with the enemy and engage targets from concealed positions or distances exceeding the detection capabilities of enemy personnel. These sniper teams operate independently, with little combat asset support from their parent units. Snipers typically have highly selective and specialized training and use high-precision/special application rifles and optics, and often have sophisticated communication assets to feed valuable combat information back to their units. ~ Wiki "One-Shot, One-Kill" // FEATURES: 3 Levels of Sniper Blinds: Sparse, Normal, Thick Acute Scout/Sniper Hearing while in Blind/Hide Keen sense of Smell for detecting nearby Enemy Questrel Weather Computer (aka Kestrel) 1966 USMC "Hathcock" Edition BoonieHat Cut or Clear the Grass for a clear view when prone Targets - Practice & Training Feedback System Scout/Sniper Stealth Options and System // NOTES: This is only about 20% done. This version was a re-write to get it back on track again. There are several features that may not still work, or are unfinished at this time. I just wanted to get this public version out now so you can test and enjoy what I have running so far that is at least stable and playable. The Ballistics do not work right now I believe. Just use ACE3 for now, or any other mod you prefer. This project is more about the Scouting Skills, rather than the Sniper Shooting anyway. I have a lot more coming, but updates are slow due to I have a huge mod-set under development at the time of this writing. Also to speed up this public version, there is no documentation included. You will have to Search for the older version of this for more details, or wait until an update later for the new stuff. // KEYBINDING: Shift + S // REQUIRED: 1. CBA A3 - Community Based Addons A3 // DONATE: DOWNLOAD =VQI= SCOUT SCOUT/SNIPER PROJECT Von Quest Industries // LICENSE: // CREDIT & THANKS: *n/a
  9. I want to train my actors.

    Hello, I want to make a small indie film (ultra low budget) about how horrible war is with a couple of friends. We are currently in pre-production, and one of our largest problems is to train ourselves with teamwork. Right now, I have the FFUR 2007 mod ready, and my friends have copies of Flashpoint 1.96 (so do I). I want to know that if I made a game, can my friends just put in the IP Address and join? If anybody can inform me quickly, then thank you.
  10. Fort Jackson, South Carolina I have finally got my terrain builder working! I can finally continue my progress on my terrains! About this project: This terrain is based on Fort Jackson training grounds. This terrain will be a bit off from real world as it is intended and built for ArmA units and people looking for a training ground with ranges that are built according to real satellite imagery. The buildings and compounds will be different and changed, roads, foliage and geographical features will be as accurate as I can get them. There are a LOT of empty areas and ranges as you may notice when exploring, this is done on purpose for individuals and units to build their own training areas. This terrain will be modified and not resemble the real world terrain 100% and is not meant to look pretty, it is purely made for the unit I am currently in! This terrain is intended for individuals or groups to use as a training ground. Required Addons: None Release State: v1.1 Features: Main spawn area. Accurate tree lines. Multiple ranges (Both built and empty for custom ranges). Partially built MOUT area (Partially built on purpose for custom MOUT layouts). Airport. EOD area. Ordnance and Heavy Weapons range (Mortars, vehicles, static weapons, etc). Fort Jackson Photo Gallery (NOTE: The images in the gallery are from when this terrain was Work in Progress): Download V1.1: https://drive.google.com/file/d/0BwO9rIv0F5O4clRjQUxzVUpJamM/view?usp=sharing Please report back any issues about this terrain, thank you.
  11. Heya there guys, i've found this script on youtube which is originally made by "Acoward gaming" and i am now trying to implement this into my training missies for me and my friends .. however i've hit a snag and it is not working .. anyone got an idea as too why ? {if ((typeOf _x == 'b_survivor_F') && (!isPlayer _x)) then {deleteVehicle _x}} forEach allUnits; [MedicalData,3] call BIS_fnc_dataTerminalAnimate; sleep 5; _group1=createGroup west; 'b_survivor_F' createUnit [getmarkerPos 'Med_train1', _group1,'pat1=this; dostop pat1']; [pat1, 0.2, "leg_r", selectrandom ["grenade","stab","bullet","falling"]] call ace_medical_fnc_addDamageToUnit; [pat1, 0.2, "leg_l", selectrandom ["grenade","stab","bullet","falling"]] call ace_medical_fnc_addDamageToUnit; [pat1, 0.5, "body", selectrandom ["stab","bullet","falling"]] call ace_medical_fnc_addDamageToUnit; [pat1, 0.1, "head", selectrandom ["grenade","stab","bullet","falling"]] call ace_medical_fnc_addDamageToUnit; [pat1, 0.2, "hand_r", selectrandom ["grenade","stab","bullet","falling"]] call ace_medical_fnc_addDamageToUnit; [pat1, 0.3, "hand_l", selectrandom ["grenade","stab","bullet","falling"]] call ace_medical_fnc_addDamageToUnit; [pat1] call ace_medical_fnc_handleDamage_advancedSetDamage; [MedicalData,0] call BIS_fnc_dataTerminalAnimate; hint 'Your patient is ready'; i hope to hear a solution from you guys soon . Greetings, Schuurmans.T
  12. Hell-Heli [2016-07-16] Fly Tanoa, Altis and Stratis. Practice your combat moves in the island's most unreliable chopper - Hell-Heli. Guaranteed to fail. Initial Spawn Location and Damage are increasingly randomized, failure modes via engine, and tail rotors. Persistent settings and options for a customized flight. If you get stuck in a bush, use 'escape bush'! Its an easy way to practice the maneuver, and hone your reflexes. When the time comes in combat, you'll be able to rapidly identify a landing site, and execute a successful flightpath to safe landing. Survival is the best way to learn. Changelog: 2.4 - 2016-07-16 Tanoa! Camera tweaks for Tanoa; jungle density will remain an issue Map shift-click for waypoints restored +map close after teleport Fog rescaled for more practical use Time-of-day setting fix; was saving wrong hour, and ignoring minutes Failure timeouts adhered to Additional minor fixes, and attempts to reduce double-spawn frequency AFM tail-rotor damage fix Note: At the moment, many (but not all!) of the CUP Mod helicopers have broken Hitpoints and thus do not work. There are so many variants, if you find a broken model please add it to the Discussion, "Broken Model Reports"; I will try to make a bug report once I have a decent list generated and verified. 2.3 - 07/19/15 Mod Enumeration - will search and list new helicopter mods** ИÑправлен перевод на руÑÑкий Ñзык - ÑпаÑибо ruPaladin. Russian translation overhaul by ruPaladin; Thanks again! User-set Respawn Altitude and Deathcam Timeout in settings dialog Rotorlib support (not the cleanest hack, but works) Settings besides Weather, now automatically save Solution to loss of Action Menu when separated from helicopter MANY bugfixes - duplicates; WY-55; deathloop; text overflow; unlimited ammo; ocean-death; NV, +more Outdated Changelog: Helicopter DLC Class list [ for legacy versions ] Installation: Install *.pbo to steamapps/common/arma3/missions or copy the included folder for A3 Editor into {user}/Documents/Arma 3 {Profile}/missions Download 2016-07-16: [ Latest - Tanoa, Altis & Stratis: sp_hell-heli-autorotation_v2_4_pack.7z ] [ Latest: sp_hell-heli-autorotation_v2_4.Tanoa.7z ] [ Latest: sp_hell-heli-autorotation_v2_4.Altis.7z ] [ Latest: sp_hell-heli-autorotation_v2_4.Stratis.7z ] This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
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