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kbbw123

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About kbbw123

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    Gunnery Sergeant

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    kai.bodder
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    kai3bodder

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    Male
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    Netherlands

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  1. Be aware there might be some kind of rant in here, its not like me at all but I have to get it out before I start going beserk... This is an honest review of my Tac-Ops DLC so far spoiler tag will be used in cases where there might be spoilers. The first thing I have to say is that I love all the platform updates, the team dit an outstanding job with the new physix intregration making tanks feel like tanks, I love it! So I was very pleased en then I thought: Lets try the missions then. I am not a pro player but I know I can handle myself quite well in a combat situation in arma knowing that alone I can take on quite a few of AI's and have it easy if I play with my unit together. We also have a shared difficulty preset where there is no 3rd person and ai skills to 0.1 acc and 0.9 skill making them "Smart" but horrible shots for enjoyable firefights and a constant fear of enemies flanking So the first mission I played was the one where you play as the FIA versus the rebels in 2026 Whilst I appreciate the time and effort that went into this mission pack there is a major flaw in that I can't understand didn't show up in initial testing: How the hell does goodlooking military orientet missions work with bloody AI's! I mean basic knowledge and military tactics don't work if you enemie has xray vision and magical homing bullets -.- (the last part I made up its more the have homing hands as the can make 100+ meter deadon 360 headshot...) Whilst military missions might be very doable in an PvP enabled situation as the enemies can't see you through the vegetation either AI's make the poorest choice for it... The only reason why units can make it in military situations agains the AI's is because they have medics who keep crawling from person to person healing them up all the time and its not uncommon for a group of AI's to completly annihalate any group during the combat either but walking through the walls and firing full auto and death aim... So whilst I like the effort the Tac-Ops DLC is the worst DLC in ArmA's history (Yes Karts way way better) purly because common sense about AI's got lost in the lets make it look cool and realistic part (And I do say it give a realistic look and feel the missions until that point of the famous: one shot no scope 360 headshot) *Drops mic again and walks out* P.s.: I know I have the DLC bundle 2 but could I get a refund on only the Tac-Ops part? P.P.S: This doesn't mean I do not look forward to the Tanks DLC
  2. So in order to make the ports work you need to define a seperate config files for each server, we have by example on each server an own range, server one starts for us @ 2400 - 2409, server 2 starts @ 2410 - 2419 etc. In the Battleye files we have the ports BE uses defined by default so server one has be port 2406, server 2 has be port 2416 etc this makes our servers completly working withut a hicup atall
  3. You di read the changelog right? Battleeye now has a new port it connects over so if that port is blocked it will screw everything up for you...
  4. kbbw123

    Tank drivers interior

    Wel.... this: From the recent SITREP does make my heart race and my hope's go up for interior on tanks. Seeing as it is their last big bang we might get more than we hoped for.
  5. Hey Firewill, We have noticed that something might have gone wrong with the signing of the following .PBO: fir_f14_acskin.pbo and fir_f14_acskin.pbo.fir.bisign No matter what we trie it will keep kicking people from the servers for it even though the key is in place
  6. kbbw123

    35 years of NATO

    I got to sit in an apache cockpit.... and I huged a Leo2A6M+... I was LOVING it
  7. kbbw123

    35 years of NATO

    There we go as promissed all screensies that mod makers and bis can use, they are taken form my phone so not all of them are perfect but with the amount of them it should be enough. enjoy! http://s502.photobucket.com/user/kbbw1/library/35 years NATO?sort=3&page=1
  8. kbbw123

    35 years of NATO

    So today is the day that NATO celebrates its 35th years of NATO Airbase Geilenkirchen. to do so they have a "Tag de offene tür" (day of the open door) at their airfield in Geilenkirchen, Germany. Ofcoarse I'll try to get as many pictures of the 70 planes present there for the modding community to use hopefully also allot of inside pictures from the transport and AWACS planes. List of planes to be present here:
  9. Finally another update, been to long: Changelog V4.2: ******Added****** (These are all members in our community that managed to get high ranks they get their own character) -Added: Dennenboom -Added: Maarten -Added: Sapien -Added: Duk3 -Added: Darkscuzz -Added: ENTI ******Fixed****** -Fixed: .scope error -Fixed: .weaponslotinfo error -Fixed: .Single error -Fixed: Gunner positions for M-ATV GMG and HMG ******Changed****** -Changed: Bill70 vest (testing for the new way to go with the vests) ******Removed****** -Removed: f/a-18 Dependency (There will be a carrier plane in the Jets DLC so i removed this to get rid of dependency)
  10. Issn't it possible for ground engagements to link it to side units? Say you have a jet on standby to provide CAS, in order for him to engage targets he needs confirmation that it is enemy right? so you have a recon JTAC team on the ground aswel that would confirm targets for you by just seeing them, that way you could even let AI confim them to you because they recognized the target as enemy and has relayed that to all Blufor. For Air to Air situations you would need somewhat as a AWACS to confirm radar sigs as actual enemies or a HQ Flight control tower
  11. kbbw123

    USA strike Syria

    It wouldn't suprise me if this event will trigger the next war :(
  12. kbbw123

    Tanks DLC Feedback

    I think for Nato they will use this baby: The Flacon turret on a Chally 1 hull (although I do hope they use their inmagination a bit and atelast use a Chally 2 hull) Its also a unmanned turret and it might fit perfectly with the theme (Armata vs New Falcon) It currently has the L30 120MM smoothbore but maybe that gets updated to the lovly L/55 Smoothbore As fro Greenfor, as they allready have a MBT Revelution I can not think of them getting an updated tank like the armata or something, they usually get the more outdated stuf for their age... Leo 2A4 MBT revelution, Warrior, The SAAB in the jets DLC, the merlin, etc. I think it might be either an upgraded older tank (Thinking something like this) A M-60 with a Abrams turret as the 120S upgrade package for the M-60 included: M1 turret with 120 Smoothbore and upgraded engine and side protection plates Or... something I can't think of...
  13. kbbw123

    Orange DLC (wild) SPECULATIONS !!!

    Hm.... instead of running with a gun... running with the mouth... make sure do destroy the economie with words... I like it
  14. kbbw123

    Orange DLC (wild) SPECULATIONS !!!

    Seeging the logo: And the name, it might (And I hope) that it is the Royal Netherlands Air Force Humanitarion actions. The reason I believe this = Name = "Orange DLC" Logo = 2 hands combined going over into fly wings Logo Luchtmacht =
  15. kbbw123

    Tanks DLC Feedback

    That might have been true if it wheren't for this second picture: That is a second artwork of the T-14 which makes it appearance more possible. That asside I wonder if they will use the 125 mm standard issue gun or the experimental 152 mm gun
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