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About shadeops21

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  • Location
    Brisbane, Australia
  • Interests
    Texturing, semi-realistic milsimming, aerial warfare.

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  1. This looks really good! A much deserved (and much needed) capability expansion for vanilla aircraft! Can't wait to employ different weapons in the Black Wasp!
  2. shadeops21

    F-15 Eagle Series Standalone

    Hey Fire, is there an updated link to the texture & config template? The one on the first page apparently "does not exist", heh.
  3. shadeops21

    RHS Escalation (AFRF and USAF)

    Well, considering that that was the only OCP asset in the dev pack anyway (all the vests and helmets are still in OEF-CP still IIRC), that's not all bad news.
  4. shadeops21

    RHS Escalation (AFRF and USAF)

    Looks like it! ACUs now in UCP, UCP-D, OCP and OEF-CP. About time, heh!
  5. shadeops21

    RHS Escalation (AFRF and USAF)

    Asking out of curiosity now that we've got one of them, but are other Stryker variants in the pipeline by chance? The new ICV is amazing to use, but now I'm clinging onto the hope that we might get the MGS in the future... Also LAV-25s when? Starting to think the Marines are being forgotten, lol!
  6. shadeops21

    RHS Escalation (AFRF and USAF)

    Aand that’s why you don’t forum post before you have your morning coffee folks.... 😂 Thank’s for pointing this out! I feel like such a moron but that’s what I get for not reading properly.
  7. shadeops21

    RHS Escalation (AFRF and USAF)

    I think the changelog for USAF has omitted the “added” content and just jumps straight into “improved”.
  8. shadeops21

    UnderSiege Gear & Uniforms

    Daymn, they look crisp af. Super nice, though I feel like I need sunnies to look at them for longer periods of time. I’m assuming that the texture used is still being tweaked for brightness (that or Arsenal lights everything up like a photoshoot set).
  9. shadeops21

    UnderSiege Gear & Uniforms

    Mate, if you read up a few posts, you’d have seen that once content is stable/finalised/some state of finished, that retexturing will be opened up. Right now, stuff like existing textures, configs, classnames, models, and whole assets themselves are still being tweaked. That’s why it’s all locked down for the moment. See this bit? I don’t know about you, but I’d personally rather retex something that’s practically closed to finished than something that may very well be removed in a future update. Besides, if you look carefully, not everything is colour matched, so you’d be hard pressed to get matching retextures made too.
  10. shadeops21

    UnderSiege Gear & Uniforms

    That’s relieving to hear, and also makes a ton of sense if you think about it: things are constantly in flux at the moment, not all assets are colour matched with each other, loadouts and accessories aren’t finalises, etc etc. Why bother retexturing when the asset may very well get changed in the next version. Still, looking forward to when it’s all ready to go. I’ve already got a few ideas in mind (namely my CTRG-inspired set, in need of a total overhaul).
  11. I had actually gone back four pages worth of posts to see if anyone had pointed this out and saw nothing, so apologies for doubling up on this error/bug; I must've glossed over yours during the scroll through, heh. And yeah, the buckshot is absolutely devestating at close range, but I can see myself alternating between the 00 buck and the slugs for CQ use, using the 00 for general threats and slugs for harder targets/engine blocks of cars and light trucks. Just gotta get the sights fixed up so I can hit what I'm aiming at, heh...
  12. I've noticed that sight/scope zeroing on the Promet SG affects the trajectory of the shotgun when firing slugs (can't track if pellets are affected as well). Below is using irons at 50m and the MRCO at 300m (fixed zero): Not sure if this was intentional or not, as it could affect players that switch from rifle mode to the shotgun as a secondary weapon in close quarters, as the rounds could be flying over the top of the target.
  13. shadeops21

    Arma 3 Aegis (Beta)

    Are there going to be standard combat fatigues for the CTRG Tropic? From what I've seen, we have Arid and Tropic stealth uniforms, but only Arid conventional (non stealth) uniforms. And with the introduction of a "Woodland" NATO faction that appears to use a darker green/brown Multicam/MTP plate, have you given much consideration as to make a full "desert" uniform to compliment them? Not a request, but food for thought, y'know?
  14. shadeops21

    Inducing a texture load error

    Tried that. Doesn’t have the desired effect. I got this working btw; I’ll post my solution here when I’m back on my desktop with the file on it.
  15. shadeops21

    Inducing a texture load error

    I've actually tried doing that on purpose: keying in both a unit and uniform asset with "TEST" class names and filepath it to a .paa texture that does not even exist. It's funny, when you think about it. When you want everything to work, errors occur. But the moment you try to deliberately create the error, you can't.