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TroyT

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About TroyT

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    Lance Corporal

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  1. I'm working on an AI "faction" that will be used as roaming and mission AI on all of our Exile servers. We may include it in our Liberation servers as well. I'm looking for a way to prevent the players from acquiring the uniform that will be used by the AI. I have character classes, uniform classes, and models created and included in our community addon. I want to avoid just stripping the AI and leaving their corpses laying around in their skivvies. One way to accomplish this (I think) is to have the uniform removed when they're killed but have those characters use a custom naked body that is skinned with my uniform model. nakedUniform="NotSoNakedBody"; I haven't done that yet. If that works then I just need to sort out how to remove the uniform. I'll be using either DMS, Occupation (DMS), or A3XAI to generate the AI and so would need to have the strip script included there. If anyone has any input on a better way or can point me in the right direction for what script elements I'll need to modify I would appreciate it.
  2. I'll create a new topic.
  3. Is it possible to prevent the looting of just the uniform? We have a custom uniform for an AI "faction" on our Exile servers that we don't want players to have.
  4. TroyT

    Export problem on blender

    So far with Blender 2.8 and the updated Tools the exports have been flawless. I assign textures in Object Builder but other than that I don't mess with it.
  5. TroyT

    Export problem on blender

    Yes, create all of the LODs and assign the appropriate LOD preset. Make sure that the objects don't violate the requirements of that LOD and you should be good. Also, when you export to P3D make sure that you tick the "Selection Only" box in the save window.
  6. Mine was also in 'ExADClient\cfgfunctions.cpp'.
  7. Thanks guys. I already use ExAD on all of our servers in one form or another. I forgot that it was tucked in there. It's running now. I had a vestige script in one of my mission file sub folders called ExHP which I assume is someone's port of just the ExAD script. It was lacking some key script components though.
  8. I used to have a small script that allowed players to re-enter freefall after opening their chute during a HALO respawn. I can't find anything on that now. It's possible that I removed it a couple of years ago due to conflicts but I have no memory of that. Does anyone have any info on a script that enables this?
  9. but does it have any actual function?
  10. What is the significance of the "_f" at the end of class names and models? I know that "land_xxx" has to appear in the class name referencing a model called "xxx.p3d" for it to function properly when baked into a map. Does the "_f" have a similar function? Are there other naming conventions that we need to be aware of? "i_", 'b_", and "c_" indicate factions. Are these just to easily identify them, or are they script related? I was fighting to get a custom model recognized in an Exile CfgInteractionModels class and tried (I thought) everything until I realized that any random model I used as a test would work as long as its name had the "_f" at the end. I renamed my model and it now works. Now I need to go back and resurrect projects that I had given up on and see if that's all that's needed to make them work.
  11. Yet another lesson learned.
  12. ** SOLVED ** For anyone else running into this problem, it appears to be some sort of difference between the files installed in the game directory vs. the files installed in a dedicated server directory. I was opening the PBO files from our dedicated servers and was running into the problem. I repeated this on 3 separate machines running Win Server 2016, win 10, and Win 7. I used all of the available PBO tools on each machine. It just dawned on me to try the game directory files and it works fine. I use SteamCMD to install the server files but it seems odd that they should behave differently.
  13. Ok, thanks. There may be an issue with my installation on my laptop. I use PBO Manager as well.
  14. Can you tell me which PBO tool you're using? I don't know what I could be doing wrong. I'm using the same procedures that I've done 1,001 times with everything except the official PBO files. Could you please confirm that the actual PAA files are OK on your side? The only variable that I can see is that I'm using my laptop (M17xr3) since I'm traveling ATM. I've used it a lot to do the same thing though. Also, all other PAA files are intact such as RHS, Exile, etc Thanks
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