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Hello, I am one step away from finishing my first mission. BLUEFOR vs OPFOR PvP. I’ve watched and read a few tutorials on the subject, but i can’t get this to work. These are the details: each side has 3 ATV’s. ATV_Alpha, ATV_Bravo and ATV_Charlie for BLUEFOR. ATV_One, ATV_Two and ATV_Three for OPFOR. If they get fully destroyed, they respawn after 10s. When a team destroys one of three enemy ATV’s, they get arty support for reward, for example 7 rounds. Destroyed ATV respawns. After that team uses those 7 rounds, they dont have arty support available any more. If that team again destroys any of three enemy ATV’s, they again get arty support with 7 rounds available. And so on and so on...forever. If a team does not use the 7 rounds available and they destroy another ATV, they still have the maximum 7 rounds or 9 or whatever. I managed to set it up with artillery support modules and tasks, but after the ATV is destroyed, and one barrage is fired, support remains available. Also, eventualy the support providing artillery runs out of ammo. I am using RHS american and russian artillery but i dont care about where are the rounds coming from i just want those 7 rounds to hit around the area that a player has marked. Any help or advice would be greatly appreciated. EDITED: i expressed what i need abit clearer here... i hope
I know this could cause a divide in the current playerbase/community, but i believe vigor really has the chance to corner the realism shooter market by removing some hud features (crosshairs and hitmarkers mainly). It could be just an option to select before joining a match that allows for the player's instanced loot to have greater rarity without the expense of crowns. Basically the player could accept a handicap for higher reward. If people really enjoy it could become a permanent mechanic or even rotational based off map selections. This could allow for more weapon variety in the games because people would familiarize themselves with irons and hipfire shooting patterns. Just a thought.
I suggested a idea for the crates and also had one for the food which has no purpose even though it says currency. You could maybe add "seasons" since there are seasons where people harvest food or crops. Each season people try to get as much food as they can which is shown on the leaderboards. Once the season ends those in certain percentages will recieve a reward for the higher they are. Example: Top 5% special issue crate + special issue cosmetic (player or weapon) or maybe some crowns of a certain amount Top 10% military grade crate + military grade cosmetic (player or weapon) or crowns of a certain amount. Top 25% rare crate + rare cosmetic (player or weapon) or crowns of a certain amount. Top 50% uncommon crate + uncommon cosmetic (player or weapon) or crowns of a certain amount. The rest common crate + common cosmetic (player or weapon) or crowns of a certain amount. Then after the harvest season is over and everyone receives their prize our food gets reset so everyone has to start at 0 again and this will give food purpose and encourage people to actually go for it other than the occasional challenge which those challenges for food would help a lot more now. Something may have to be done with the rat traps but that might give people a reason to play more to get more resources for upgrading the rat traps and stuff.
GF Ravage Heros Money Reward Script by GEORGE FLOROS [GR] Description: GF Ravage Heros Money Reward and notification script . You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: For usage instructions and information of how to use the GF Ravage Heros Money Reward Script , please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included , in the init.sqf and in the Description.ext , to copy paste in your mission . https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colours to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Notes: The money reward , is based on kill distance. Select the money reward , for Ravage or Heros Survive. Select where the money will be stored to uniform, vest or backpack. Credits & Thanks: Special thanks to: Haleks for Ravage mod and Heros for Heros Survive mod. Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v1.1 The AI kills where showing also in the notification but, this issue is fixed. A kill counter notification is also available. v1.0 Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40235 Armaholic download GF Ravage Heros Money Reward Script