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221 ExcellentAbout major-stiffy
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First Sergeant
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major-stiffy started following [IceBreakr/IBIS] Kingdom of Regero - A1 Tribute Map, AI stops driving when player is moved into vehicle, 3D sound played on moving vehicle and and 7 others
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AI stops driving when player is moved into vehicle
major-stiffy replied to Aurora152's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is the first waypoint a "move" ? If so they will stop momentarily then resume. If the driver is following a road, just put a waypoint where you want him to stop cause in my experience he will drive on the road to that point himself even if it's a bit distant away. -
3D sound played on moving vehicle
major-stiffy replied to Aurora152's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I suggest you try it exactly as I have it because it works perfectly for me. -
3D sound played on moving vehicle
major-stiffy replied to Aurora152's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This in description.ext ? class CfgSounds { sounds[] = {}; class radiochatter { name="radiochatter"; sound[]={sounds\radiochatter.ogg, 20, 1, 20}; // filename, volume, pitch, distance titles[] = {}; }; the ogg file is in a folder called sounds. -
3D sound played on moving vehicle
major-stiffy replied to Aurora152's topic in ARMA 3 - MISSION EDITING & SCRIPTING
[humvee1, ["radiochatter", 100, 1]] remoteExec ["say3D"]; -
Visibility Condtion
major-stiffy replied to jhonenglish's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Set them captive temporarily then undo it? setCaptive -
Thanks folks. I'll do some more testing.
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Ok so I’m not alone here. I don’t recall this being an issue way back when. Thanks for confirming.
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Tested with no mods on ported mission in Malden (does it on all maps). Still happens. Game breaker. 😞
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Abandoned vehicles: In SP & MP if I find an abandoned vehicle it stays blue on the map screen even when I'm not inside it. So the enemy makes a B line for it to try and destroy it. I spend my time trying to defend it. Anyone else seeing this? It might be VcomAI mod, I'll have to test it.
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Arma 3 Cfg Sounds is Currently Bugged
major-stiffy replied to MaximF_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I guess you'll have to reexamine things cause it works for me. Tested today in a MP mission I'm making? And you have given variable names on objects to where each sound is to come from? Type Object, expected nothing sounds like it might be the case? -
Arma 3 Cfg Sounds is Currently Bugged
major-stiffy replied to MaximF_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Remove the \ in front of sound. Ex. class CfgSounds { sounds[] = {}; class serverambient { name="serverambient"; sound[]={sounds\serverambient.ogg, 20, 1, 20}; // filename, volume, pitch, distance titles[] = {}; }; This works for me: [serverambient, ["serverambient", 500, 1]] remoteExec ["say3D"]; -
Need help to add medical tent heal function to other buildings
major-stiffy replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
In init of asset _null = [this, 10, 0.10, 2] execVM "heal.sqf"; Heal.sqf private["_obj","_radius","_healPerSleep","_damage","_sleepTime"]; _obj = _this select 0; _radius = _this select 1; _healPerSleep = _this select 2; _sleepTime = _this select 3; if (isServer) then { while {true} do { { if (alive _x) then { _damage = damage _x; _damage = _damage - _healPerSleep; if (_damage < 0) then { _damage = 0; }; _x setDamage _damage; }; } forEach ((getPos _obj) nearEntities [["Man"], _radius]); sleep _sleepTime; }; }; I recall using this a long time ago. Not tested recently.- 1 reply
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How can I quit a mission and return to the eden editor?
major-stiffy replied to juleshuxley's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It has happened to me too. Only way around it is to end task. -
Briefing images on Rugged Tv
major-stiffy replied to Leon Harrington's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Put the downloaded file in your My Documents\Arma 3\missions\your_saved_mission_folder or where ever your mission folder is saved. Open the mission via the editor in virtual reality. The mission folder name is rugged_tv.VR. Once open in VR, play the mission. Study the mission file contents to see how it's done. https://drive.google.com/drive/folders/15BMv63JBJL6bDySirI2FfWV3QXqb9EK-?usp=sharing OR https://1drv.ms/u/s!Al4irMhnXznajmNWRTYHzs1bsIDC?e=41Y6YM