Jump to content

major-stiffy

Member
  • Content Count

    868
  • Joined

  • Last visited

  • Medals

Community Reputation

221 Excellent

About major-stiffy

  • Rank
    First Sergeant

Profile Information

  • Gender
    Male
  • Location
    US of A

Recent Profile Visitors

1819 profile views
  1. Is the first waypoint a "move" ? If so they will stop momentarily then resume. If the driver is following a road, just put a waypoint where you want him to stop cause in my experience he will drive on the road to that point himself even if it's a bit distant away.
  2. major-stiffy

    3D sound played on moving vehicle

    I suggest you try it exactly as I have it because it works perfectly for me.
  3. major-stiffy

    3D sound played on moving vehicle

    This in description.ext ? class CfgSounds { sounds[] = {}; class radiochatter { name="radiochatter"; sound[]={sounds\radiochatter.ogg, 20, 1, 20}; // filename, volume, pitch, distance titles[] = {}; }; the ogg file is in a folder called sounds.
  4. major-stiffy

    3D sound played on moving vehicle

    [humvee1, ["radiochatter", 100, 1]] remoteExec ["say3D"];
  5. major-stiffy

    Visibility Condtion

    Set them captive temporarily then undo it? setCaptive
  6. major-stiffy

    [SP] Pilgrimage

    Thanks folks. I'll do some more testing.
  7. major-stiffy

    [SP] Pilgrimage

    Ok so I’m not alone here. I don’t recall this being an issue way back when. Thanks for confirming.
  8. major-stiffy

    [SP] Pilgrimage

    Tested with no mods on ported mission in Malden (does it on all maps). Still happens. Game breaker. 😞
  9. major-stiffy

    [SP] Pilgrimage

    Abandoned vehicles: In SP & MP if I find an abandoned vehicle it stays blue on the map screen even when I'm not inside it. So the enemy makes a B line for it to try and destroy it. I spend my time trying to defend it. Anyone else seeing this? It might be VcomAI mod, I'll have to test it.
  10. major-stiffy

    Arma 3 low FPS bug

    Using 64 bit version? What memory allocator have you chosen inside the Arma launcher? Oops...I see the guy never came back. 🙄
  11. I guess you'll have to reexamine things cause it works for me. Tested today in a MP mission I'm making? And you have given variable names on objects to where each sound is to come from? Type Object, expected nothing sounds like it might be the case?
  12. Remove the \ in front of sound. Ex. class CfgSounds { sounds[] = {}; class serverambient { name="serverambient"; sound[]={sounds\serverambient.ogg, 20, 1, 20}; // filename, volume, pitch, distance titles[] = {}; }; This works for me: [serverambient, ["serverambient", 500, 1]] remoteExec ["say3D"];
  13. In init of asset _null = [this, 10, 0.10, 2] execVM "heal.sqf"; Heal.sqf private["_obj","_radius","_healPerSleep","_damage","_sleepTime"]; _obj = _this select 0; _radius = _this select 1; _healPerSleep = _this select 2; _sleepTime = _this select 3; if (isServer) then { while {true} do { { if (alive _x) then { _damage = damage _x; _damage = _damage - _healPerSleep; if (_damage < 0) then { _damage = 0; }; _x setDamage _damage; }; } forEach ((getPos _obj) nearEntities [["Man"], _radius]); sleep _sleepTime; }; }; I recall using this a long time ago. Not tested recently.
  14. It has happened to me too. Only way around it is to end task.
  15. major-stiffy

    Briefing images on Rugged Tv

    Put the downloaded file in your My Documents\Arma 3\missions\your_saved_mission_folder or where ever your mission folder is saved. Open the mission via the editor in virtual reality. The mission folder name is rugged_tv.VR. Once open in VR, play the mission. Study the mission file contents to see how it's done. https://drive.google.com/drive/folders/15BMv63JBJL6bDySirI2FfWV3QXqb9EK-?usp=sharing OR https://1drv.ms/u/s!Al4irMhnXznajmNWRTYHzs1bsIDC?e=41Y6YM
×