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About major-stiffy

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    Master Sergeant

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    US of A

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  1. Helicopter and Waypoints

    Quick basics. Picture without going thru the hassle of making a video.
  2. Helicopter and Waypoints

    There are YouTube videos that show how to complete task via triggers. Not on my pc now or I’d put up a picture.
  3. Helicopter and Waypoints

    I'm far from a script expert but maybe this help. CREATE TASK Was done in a script. [west,["task1"],["Get to this location to verify", "Get to this location to verify", "locationmarker"],[4121,4147,0],1,2,true] call BIS_fnc_taskCreate; [owner, nameOrParent, details, destination, state, priority, showNotification, type, shared] call BIS_fnc_taskCreate ---------------------------------------------------------------------------------------------- Set task state (can put in trigger On Activation ["Task1", "SUCCEEDED"] call BIS_fnc_taskSetState; [params, target, desc, (dest, state, priority, showNotification, isGlobal, type, shared)] call BIS_fnc_setTask; Other way is to use only Taskcreate and Tasksetstate modules.
  4. Within a SQF itself I found this to work. Objectvariablename removeAction 0;

    ["task0", "SUCCEEDED"] call BIS_fnc_taskSetState; Put that line below }]; in the above script. May want to add a sleep. sleep 5; //pauses before succeeding the task. ["task0", "SUCCEEDED"] call BIS_fnc_taskSetState; Hope I'm understanding you right.
  6. I put down a group of OPFor and give the leader a variable name of sector1. Right or wrong I put in the init of the group leader sector1=group this I complete a task of killing all in the group by using ({alive _x} count units sector1) < 1 If I kill all in group the task completes but in order to speed up testing in the editor the question is... Is there a command/script/syntax I can use in debug to kill them all at once? Thanks
  7. Missing }; at the end of class CFGRadio. Also study the code I linked above for syntax.
  8. Yours is all mashed together, I guess its a forum issue displaying CODE. Class CFGSounds should be constructed like this. https://codeshare.io/arrj6A
  9. [SP] Pilgrimage

    Is there a certain percent of civilians required at mission start to get the shop to show? I use 10% at a distance of 600.
  10. This what you're looking for? {deleteVehicle _x} foreach (crew flyby1); deleteVehicle flyby1; //Where flyby1 is the variable name of the vehicle. Name can be anything. Deletes vehicle and crew.