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About major-stiffy

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  1. https://community.bistudio.com/wiki/setObjectTextureGlobal In vehicle init //example this setObjectTextureGlobal [0, "\MyAddon\blue.paa"];
  2. Arma3\userconfig\TPW_MODS TPW_MODS.hpp // AIR tpw_air_active = 0; // 0 = inactive Works for me doing it this way.
  3. major-stiffy

    [SP] Pilgrimage

  4. Thanks so much. I just moved 1250 miles from my old home. Will review when I’m able.
  5. major-stiffy

    [SP] Pilgrimage

    This is COOP 😁 Wait for it............ 👍👍👍😁
  6. I love this idea but I bet it's a lot of work. This reminds me of the old Crytek Sandbox editor with flowgraph nodes. It was very easy to use IMO. Good luck with it.
  7. major-stiffy

    JBOY Sniper Nest In Tree

    Cool concept. This guy just came out with one too.
  8. Like I said at your Youtube A-mazing !
  9. Fixed. I removed the file arma3launcher.exe.config from the root of Arma. Started launcher and reconfigured it.
  10. Arma 3 updated to latest version. Checked file integrity. All my existing presets are located at C:\Users\Marc\AppData\Local\Arma 3 Launcher\Presets All my presets are missing from the launcher. I no longer have a "save as" button to save a preset or a way to load an existing preset. Here is a very short video of what it looks like when it launches. Any one have an idea how to fix this.?
  11. major-stiffy

    Script.sqf not found

    What are you using to call the script inside the trigger?
  12. major-stiffy

    [SP] Pilgrimage

    Are you clicking on the parameters? file image hosting I've never played this on a dedicated server, we always had one player host and were able to continue from a save. Sorry can't help you.
  13. major-stiffy

    Pilgrimage - Ported

    I PM'd homesick mod since it's been a month when last checked status. He had no update. I don't think I'll continue to add anything more to this great porting thread to a great Pilgrimage mod. 😞 Thanks alky_lee for your time and effort!
  14. major-stiffy

    Interiors for CUP buildings

    I do.... I guess you've got it fixed now though. Thanks for the mod !