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major-stiffy

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About major-stiffy

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  1. major-stiffy

    Timer within trigger activation

    Found this some where on the internet some time ago and Activated via SQF inside a trigger. Worked in MP. if (isServer) then { _timeForRepair = 5; _vehicle = vehicle player; hint format ["Please wait %1 seconds for repair",_timeForRepair]; sleep _timeForRepair; if (_vehicle == player) then {_vehicle = cursorTarget;}; _vehicle setfuel 1; _vehicle setdamage 0; _vehicle = nil; }; Can't help with ammo part. Not exactly what you want but might help you further.
  2. major-stiffy

    Blud's Terrain thread.

    Admit it, those are photo's from some place on earth....right?
  3. Maybe this? Give the chair a variable name...say chair chair addAction ["<t align='left' color='#F7D358'>Start video</t>","startvideo.sqf"]; Assuming you are using a script to start the video. I think you'll have to look at the chair first to start the action. You could also put in the init field of the chair. this addAction ["<t align='left' color='#F7D358'>Start video</t>","startvideo.sqf"];
  4. major-stiffy

    Pilgrimage - Ported

    I tested this more and in order to end the mission you have to unload the body into the 4WD car you spawn with. So, caution...if it's destroyed me thinks you're screwed. Alky please delete the notes\document in the OP and replace it with the above statement or however you feel gets the point across. Thanks a lot.
  5. major-stiffy

    Pilgrimage - Ported

    Or I should say that's how it might work. Haven't tested other scenarios with other vehicles. 🤔
  6. major-stiffy

    Switch On PC - USB Stick

    Signature, like what you see at the bottom of pierremgi posts. 😎
  7. major-stiffy

    Pilgrimage - Ported

    Lythium SP updated. Link to Alky. Be sure to read the text file because there are two ways of ending the mission. Pictures are inside the text file to show the different ways to load/unload the body.
  8. major-stiffy

    Switch On PC - USB Stick

    You should have this kind of info in your sig. 😁
  9. major-stiffy

    Pilgrimage - Ported

    Ah...me too and I suspected that might be the case. Thanks for confirming. I noticed my buddy was moving around while in the map screen even though I told him to stop and lay down. VCOM has some good AI potential and I'm trying it for the first time in awhile. Was always bugging, memory leaker and the like. I noticed the enemy taking control of my vehicle when I used VCOM in the past but haven't noticed it yet in the new release. I did notice when the enemy was killed and was an xplosive spec, they dropped mines and shit near their body. That was pretty cool. I was hurting pretty bad while trying to take over a stronghold, my buddy was far away from me, so I drove up the hill planning to unpack and heal but got screwed with the fire being in the air. I'm going to continue to use VCOM because they are more aggressive but may shit can it if things get too wacky or the calling formation gets too annoying.
  10. major-stiffy

    Pilgrimage - Ported

    @Vafana or others. Was playing his Tanoa mission and noticed Alex was calling out a formation about every 30 seconds. frost bank financial center near me Also, after unpacking the hideout the campfire is way in the air. Ryd fixed this in one of his recent updates so maybe you didn't start with the current update to port Tanoa.
  11. major-stiffy

    Pilgrimage - Ported

    Anything I do will include all the latest updates.
  12. major-stiffy

    Pilgrimage - Ported

    Played through Summa again and saw one checkpoint even though set at 100%, so this looks like the norm. After finding the body and on my way back to the spawn point I saw a boat in a wooded area (no water) so I pulled over and unload body. Lesson learned again is the scripts were really designed for Altis and strange things can happen on other terrains and how they are made. Thoughts?
  13. major-stiffy

    Pilgrimage - Ported

    I noted this too in debug mode. The crossroads do not have clear areas around them. Of say 12 or so possible location Ryd's scripts tried to use I saw only one checkpoint spawn. I did not see any on my play either. We are SOL I guess.
  14. major-stiffy

    Help with dialog

    I don't know code but binoc's spelled wrong?
  15. major-stiffy

    Pilgrimage - Ported

    Just realized there are no gas stations. Oh well.
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