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About major-stiffy

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    Master Sergeant

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    US of A

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  1. major-stiffy

    Enhanced Movement

    Not meant to be yelling. I just copied and pasted it from the OP.
  2. major-stiffy

    Enhanced Movement

    To learn how to bind your keys watch the second video above or use this link: https://youtu.be/A64rrTyb-mY
  3. major-stiffy

    Mag Repack

    I recall it working in conjunction with this >> http://www.armaholic.com/page.php?id=24616
  4. This website uses cookies to ensure you get the best experience on our website. More info I just can't make it stop no matter how many times I click Got it! Using Firefox, no addon blockers, accepting cookies in FF options.
  5. major-stiffy

    [SP] Pilgrimage

    Is that the new terrain with the latest DLC? If so I don’t have it or plan to.
  6. major-stiffy

    [SP] Pilgrimage

    Thank you sir.
  7. major-stiffy

    [SP] Pilgrimage

    Just an FYI. None spawned at editor placed piers and some boats spawned where there was no piers. Some boats spawned at native placed piers. This is random generated at each mission it appears. So, players now know boats can spawn any place there is water on this particular terrain. The reason for doing this was a bunch of boats spawned at a pier near Beketov city which at first glance appeared to be the only place on the terrain.
  8. major-stiffy

    [SP] Pilgrimage

    Yea I can test. Thought you might remember off the top of your head. It's only been 5 years.😜 😁 Thanks
  9. major-stiffy

    [SP] Pilgrimage

    Ryd, If by chance you make another update down the road I have one request if possible. When I hitch hike, have option not to bring companion with me. Most times I make him stay put where he is unless needed. He's safely hidden usually. Also, I ported Beketov. I found boats at a pier near that town. I assume your scripts are searching for piers to spawn abandoned boats. If I place piers at locations in the editor that are not native to the terrain, will your scripts see those also? Is there certain piers required? Thanks
  10. major-stiffy

    Pilgrimage - Ported

    Here it is. Alky, please add to OP. Thank you. Hideouts seem reasonable at 100%. Checkpoints are a lot at 100%, recommend if using start at 50% or less depending on your play style. Careful of hideouts spawning just outside the perimeter dead zone shown red. Playing in debug mode shows the terrain seems to play nice with this mission. Any issues or feedback let me know. Enjoy !
  11. major-stiffy

    Pilgrimage - Ported

    Currently working on porting Beketov. It is a land locked terrain but instead of spawning with a car you'll spawn at various lakes with a boat. I decided to make only 4 spawn points, 1 each N,S,E & W. CUP core will be required. Stay tuned.
  12. major-stiffy

    GF Holster script - Mod

    Myself, I prefer it through addAction like this guy did. /*_______________________________________ Author: Phantom Wolf Parameters: Nil Syntax: [] execVM "PW_holsterAction.sqf"; Usage: init.sqf, onPlayerRespawn.sqf or via Trigger __________________________________________*/ waitUntil {(!isNull player) and (alive player)}; player addAction [ "<t color='#FF1493'>Holster Weapon" , { player action [ "hideWeapon", player, player, 101 ] }, [], 1, false, true, "", "currentWeapon player != '' && vehicle player == player", -1, false ]; player addAction [ "<t color='#FF1493'>Weapon in hands", { player action [ "hideWeapon", player, player, 0 ] }, [], 1, false, true, "", "currentWeapon player == '' && vehicle player == player && { primaryWeapon player != '' } ", -1, false ];
  13. major-stiffy

    [SP] Warping Plague (wip)

    Hopefully find time tomorrow to test. (or maybe later today)
  14. major-stiffy

    Breaking Glass Sound

  15. major-stiffy

    How do I improve mission performance?

    Maybe ? Windows 10 KB4482887 can negatively influence graphics and mouse performance with desktop gaming when playing certain games, such as Destiny 2, after installing KB4482887. Fix Install KB4489899.