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253 ExcellentAbout major-stiffy
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major-stiffy started following Script not running on all machines in multiplayer, How can I convert equipment into objects to be placed on the map?, AI not seeing me again and and 6 others
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How can I convert equipment into objects to be placed on the map?
major-stiffy replied to Satojomov's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try in the int of the object (not tested) 0 = [this] call bis_fnc_replacewithsimpleobject; -
AI not seeing me again
major-stiffy replied to BlackbirdSD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Create it yourself in the mission folder. -
AI not seeing me again
major-stiffy replied to BlackbirdSD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
In the description.ext -
AI not seeing me again
major-stiffy replied to BlackbirdSD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can edit the mission by adding setFriend and see if that helps. -
[IceBreakr/IBIS] Fapovo Island
major-stiffy replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is turning out to be possibly your best terrain, good job. I ported the mod Pilgrimage to this and this terrain is hard on frames. Hope it improves as you go along. -
Artillery problems in MP dedicated
major-stiffy replied to Cigs4's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This worked for me in a hosted MP. _ammo = getArtilleryAmmo [mortar1] select 0; _tgt = getPos player; mortar1 doArtilleryFire[_tgt,_ammo,3]; //3 is amt. shots fired -
Keep inventory on player respawn
major-stiffy replied to Jacob Anderson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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- edeneditor
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How to hide floating marker and objective markers in 3d view GUI? [solved]
major-stiffy replied to J.Larsson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
myObject hideObjectGlobal true; for each marker. myObject would be the variableName of the markers. Put that code in init.sqf of mission. -
Need help with BIS_fnc_removeRespawnPosition
major-stiffy replied to major-stiffy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Looks pretty obvious now. I have a questions for you which may not be appropriate here. How do you have so much knowledge of this stuff? I and others really appreciate how you help here. Without regulars like Harzach, pierremgi and yourself this place would be a lot less knowledgeable. I've also rifled through your scripts you link in your description. Good stuff and helps others learn so thanks for that. -
Need help with BIS_fnc_removeRespawnPosition
major-stiffy posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
BIS_fnc_removeRespawnPosition Wiki says Remove a respawn position added by BIS_fnc_addRespawnPosition. Adding allows [target, position, name] call BIS_fnc_addRespawnPosition. So [west, "playercar"] call BIS_fnc_addRespawnPosition; works in adding a respawn in the players car. To remove the respawn requires [target, id] call BIS_fnc_removeRespawnPosition. So [west, "playercar"] call BIS_fnc_removeRespawnPosition does not remove the spawn because it appears the ID requires a number and throws this error. 8:34:55 Error in expression <,grpnull,objnull]]; _positionID = _this param [1,-1,[0]]; [_target,"","",_posit> 8:34:55 Error position: <param [1,-1,[0]]; [_target,"","",_posit> 8:34:55 Error Type String, expected Number 8:34:55 File /temp/bin/A3/Functions_F/Respawn/fn_removeRespawnPosition.sqf..., How does one get a number to fulfill the required ID? I've tried this example found on the internet but does not work. Tag_respawnPos1 = [west, "playercar"] call BIS_fnc_addRespawnPosition; [west, "Tag_respawnPos1"] call BIS_fnc_removeRespawnPosition; Thanks for any help. -
Possible to make a respawned vehicle an arsenal?
major-stiffy replied to major-stiffy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Also for anyone interested, Larrow script worked. Thanks! -
Possible to make a respawned vehicle an arsenal?
major-stiffy replied to major-stiffy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Going to grab that module addon and check them out. Looks very convenient. The documentation answered one question I had. Thanks! -
Possible to make a respawned vehicle an arsenal?
major-stiffy replied to major-stiffy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks Larrow, I'll give it a go! That stinks. Any thoughts on adding an arsenal on the vehicle using cursorObject and addAction? Or some other means with addAction if arsenal is not applied? Edit: I see Larrow amended his post will try it out tomorrow. Thanks! -
Possible to make a respawned vehicle an arsenal?
major-stiffy posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm making a mission for 2 people (MP) and using the vehicle respawn module. 1) the players original vehicle is an arsenal. 2) if the players vehicle is destroyed I want the new spawned vehicle to be arsenal also. Very noobish at scripting and have messed with this for hours. Can someone show me how to do this? I know this works but not how to implement it. ["AmmoboxInit",[this,true]] remoteExecCall ["BIS_fnc_arsenal"]; Appreciate any help. -
Script not running on all machines in multiplayer
major-stiffy replied to Saftdraft's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try: ["Your text here"] remoteExec ["systemChat", _eachHumamPlayer];