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major-stiffy

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Everything posted by major-stiffy

  1. major-stiffy

    [QUESTION] INPUT CODE DEFUSE SCRIPT

    Did you try searching?
  2. major-stiffy

    Exploding of vehicles BUG

    Solved in latest Dev branch. Thanks KK
  3. I've put in a ticket for this but am curious if anyone else noticed this bug. Video link referenced in ticket. https://feedback.bistudio.com/T177911
  4. major-stiffy

    playSound3D arguments

    I've used this IIRC with success. 17 is the total time of the sound play time.
  5. If the object doesn't have a "ruined" or damaged model/object as an asset, I don't think you can.
  6. major-stiffy

    Mission start

    I guess Steam but I've never done it. Sign up for a Google drive. https://www.google.com/drive/
  7. major-stiffy

    Mission start

    I think in order for someone to help you'll have to show some code or give a place to download and test your mission.
  8. major-stiffy

    Pilgrimage - Ported

    Heads up when doing this because it can find doubles. This was taken from HERE.
  9. major-stiffy

    Alleged"s/Bailing_outs finds and stuff

    this addAction ["Say something", { { null = execVM "yourscriptname.sqf" } remoteExec ["call", 0]; }, nil, 1.5, true, true, "", "" ]; Put in the init of the object.
  10. https://community.bistudio.com/wiki/setTerrainGrid
  11. major-stiffy

    Deleting a group

    {deleteVehicle _x} foreach (crew Your_VarName); deleteVehicle Your_VarName;
  12. major-stiffy

    Briefing images on Rugged Tv

    I do not.
  13. major-stiffy

    (Noob) REMOVE FIREFLIES !

    https://community.bistudio.com/wiki/enableEnvironment
  14. major-stiffy

    Pilgrimage - Ported

    I've never seen one that does that. I wish there was one. I've seen the script that find checkpoints for us but not holyplaces.
  15. major-stiffy

    Pilgrimage - Ported

    It won't be me. I won't be buying any present or future DLC.
  16. major-stiffy

    Pilgrimage - Ported

    Yes. I use ADV_moveRespMarker mod and a few other changes.
  17. major-stiffy

    Pilgrimage - Ported

    That’s how we roll.
  18. major-stiffy

    Pilgrimage - Ported

    Try my Altis version noted in the OP it should work fine. If there is something you find not right let me know. I've since made changes to my ports but were never put up for public download. One thing IIRC, Alex can not load the body to take it back to the boat.
  19. major-stiffy

    Post Process Effects in trigger

    Edit: Don't think either one of those examples will work. Someone will have to tell you how to get the players ID or name since your players will not have VarNames. Sorry.
  20. major-stiffy

    Post Process Effects in trigger

    Yes it's possible. You talking about you as the player, a particular player or any player?
  21. major-stiffy

    [SP] Pilgrimage

    They were ported by different people and may have added some things not in original Altis map. You can play practically with any mod you want on any of the map or ports. Check the OP because it's noted on some maps what mods are required which weren't required in the original author's design. For example I'm playing with CUP vehicles, CUP weapons and CUP units.
  22. Audacity has the ability to do what you want. I recall I watched a Youtube video of a guy using it and how to make it sound like from a radio.
  23. major-stiffy

    [SP] Pilgrimage

    Might find what you're looking for here.
  24. That's a long drawn out request. There are plenty of Youtube video's on that subject.
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