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Everything posted by major-stiffy
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[QUESTION] INPUT CODE DEFUSE SCRIPT
major-stiffy replied to powsyjowlsy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Did you try searching? -
Exploding of vehicles BUG
major-stiffy replied to major-stiffy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Solved in latest Dev branch. Thanks KK -
I've put in a ticket for this but am curious if anyone else noticed this bug. Video link referenced in ticket. https://feedback.bistudio.com/T177911
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I've used this IIRC with success. 17 is the total time of the sound play time.
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Is there a way to allow damage to a building that you place down from the editor that they damaged model is off ?
major-stiffy replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If the object doesn't have a "ruined" or damaged model/object as an asset, I don't think you can. -
I guess Steam but I've never done it. Sign up for a Google drive. https://www.google.com/drive/
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I think in order for someone to help you'll have to show some code or give a place to download and test your mission.
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Heads up when doing this because it can find doubles. This was taken from HERE.
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Alleged"s/Bailing_outs finds and stuff
major-stiffy replied to Alleged Accomplice's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this addAction ["Say something", { { null = execVM "yourscriptname.sqf" } remoteExec ["call", 0]; }, nil, 1.5, true, true, "", "" ]; Put in the init of the object. -
I want to get rid of grass clutter all over the map!
major-stiffy replied to ribera1945e's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
https://community.bistudio.com/wiki/setTerrainGrid -
{deleteVehicle _x} foreach (crew Your_VarName); deleteVehicle Your_VarName;
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Briefing images on Rugged Tv
major-stiffy replied to Leon Harrington's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I do not. -
(Noob) REMOVE FIREFLIES !
major-stiffy replied to RegenConcrete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/enableEnvironment -
I've never seen one that does that. I wish there was one. I've seen the script that find checkpoints for us but not holyplaces.
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[Solved] Creating Anti-tank (AT) trenches in Arma 3? How?
major-stiffy replied to kaject's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Check out THIS mod. -
It won't be me. I won't be buying any present or future DLC.
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Yes. I use ADV_moveRespMarker mod and a few other changes.
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That’s how we roll.
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Try my Altis version noted in the OP it should work fine. If there is something you find not right let me know. I've since made changes to my ports but were never put up for public download. One thing IIRC, Alex can not load the body to take it back to the boat.
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Post Process Effects in trigger
major-stiffy replied to Kosiposha1551's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Edit: Don't think either one of those examples will work. Someone will have to tell you how to get the players ID or name since your players will not have VarNames. Sorry. -
Post Process Effects in trigger
major-stiffy replied to Kosiposha1551's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes it's possible. You talking about you as the player, a particular player or any player? -
They were ported by different people and may have added some things not in original Altis map. You can play practically with any mod you want on any of the map or ports. Check the OP because it's noted on some maps what mods are required which weren't required in the original author's design. For example I'm playing with CUP vehicles, CUP weapons and CUP units.
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Custom radio chatter using AI generated voices
major-stiffy replied to vladsz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Audacity has the ability to do what you want. I recall I watched a Youtube video of a guy using it and how to make it sound like from a radio. -
Might find what you're looking for here.
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How to make an objective list, and connect objects
major-stiffy replied to icecreamshampoo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's a long drawn out request. There are plenty of Youtube video's on that subject.- 1 reply
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- objective list
- objective items
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(and 1 more)
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