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About johnnyboy

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  1. johnnyboy

    Project Farmland for ravage mod

    Yeah lots to think about. Can't you just find locations, but only spawn the animal when player < 1000 meters from location?
  2. johnnyboy

    Project Farmland for ravage mod

    Good work Cervantes. 3K boars? Stampede! ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ–๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ–๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ–๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ–๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ–๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ–๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ–๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ–๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ–๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ–๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ–๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ–๐Ÿ– ๐Ÿ– ๐Ÿ– ๐Ÿ–
  3. Thanks George. Goode ideas, but objects inside buildings might look funny when exploding, as the objects fly and would probably clip through the building.
  4. Thanks buddy. The script would definitely work on any object. But you probably want to tweak the fire attach to location for larger or smaller objects. Clustering many together (or on the truck) is the most fun, as then you get a crazy chain reaction. ๐Ÿ™‚
  5. Thanks for the suggestions guys. I really don't want a big explosion, so mines and grenades are too big. I''m hoping I don't have to experiment with particle effects, as that is time consuming. I'm hoping for a pre-defined particled flash effect. A hand gun muzzle flash might be good enough. Is there a way to re-create an in-game pistol muzzle flash effect at a position?
  6. Hi guys. I'm working on an underwater Bang Stick. YEAH! BANG STICK!!! ๐Ÿ™‚ When tip of bang stick strikes, I want to see a very small flash/fire/explosive effect about 3 inches in diameter. How can I create this effect? It doesn't have to create damage, i will handle that another way. Any ideas! Edit: I think a weapon muzzle flash effect might be good. How do I re-use/recreate an Arma weapon muzzle flash?
  7. johnnyboy

    Helicopter Strafing Run

    Haha. that base rape is pretty brutal KK! Can you post a script for that?
  8. Congrats on 4 Stars and 64 ratings in Steam. That's really good for only 6 days. 5 stars is on the way mate!
  9. I hear you, but did you try setVelocityTransformation loop? You could potentially maintain vehicle's current velocity, vectorDir and vectorUp, and modify only the height in toPosASL parameter (your desired flyInHeight). You would need to control when this loop is active or not (distance to waypoint completion? Next flyInHeight higher than 50?). It sucks to have to work so hard to accomplish something realistic... Good luck. You might have to disable animation simulation on the pilot while this loop is in control...not sure. I remember seeing a cruise missile script where missile hugged terrain on its flight, so it should be doable.
  10. Nice work. Here's another minor odd thing. When any AI is killed a small white antibiotics box is spawned near the dead AI. It can't be picked up. This doesn't change game play at all, but is a very minor distraction and immersion breaker. Also if playing an existing mission with this mod (one where mod wasn't included while editing mission, so default mod parameters are used), original uniform and loadout of player is changed by the mod. Maybe default should not change uniform and load out. I don't know if that's a good idea or not, but I was surprised while trying my Property of Mabunga mission with this mod, and I was given a ghillie suit and a .45 only, when I was supposed to be leader of a CSAT team.
  11. johnnyboy

    Ravage - A Man and his Dog

    Hey I'm giving this a go again and running VanDeansons Apocalypse at the same time. Its still great!
  12. Thanks man. No hurry on my account though. I soldiered on, and had a pack of wild dogs attack me at night. That got my blood pumping. Almost shot my own dog Boomer while fighting them off!
  13. Ok, I'm running the Acopalypse mod with the A Man and his Dog Ravage mission. Its been real fun so far. Since I am not very familiar with Ravage, I am not sure what features are Apocalypse and what are Ravage. But I did come across a burning truck wreck, and multiple bandit patrols. And one problematic plane wreck. I heard an explosion and went to the smoke and there were 4 planes (2 burning wrecks, and 2 non-burning cessnas) and a ship wreck in the middle of an Altis Malden town. I was grateful for all the medical supplies at the crash site, but I think its likely a bug and you did not intend for 4 planes and a ship to be there. This is SP, so it should not be a locality issue causing multiple objects to spawn. I haven't found a bandit camp yet or seen wild dogs, so I am still looking forward to that. Questions: How would I know if a bandit patrol is Ravage or Apocalypse? Just curious. I heard some cool chatter from the bandit patrols like "There are f***ing snakes everywhere". Is that a Ravage or Apocalypse feature? How likely am I to run into a bandit camp on Malden? Haven't found one yet.
  14. Good on ya VD. Can someone suggest a Ravage mission I can run this mod with?
  15. Thanks for the reply. I'm pretty sure you have saves disabled. When in SP, and you hit escape, the Save option is disabled. In any other SP mission I am playing the Save option is not disabled. It seems likely you have turned of saving using the enableSaving command in a script somewhere. If so, it would be simple enough for you to change that to allow saves.