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Recaldy

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Everything posted by Recaldy

  1. Recaldy

    Ravage

    Happy winter stuff! (Merry Christmas) Ravage Hunters got another scenario this time using the immersive Cytech terrain released back in September! https://steamcommunity.com/sharedfiles/filedetails/?id=3037914909 A simple Remnant co-op scenario released back in October which was featured on the frontpage of the ARMA 3 workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=3061177023 The original Money Hunters scenario got updated with a nice Christmas surprise today! https://steamcommunity.com/sharedfiles/filedetails/?id=2842579942 My campaign "Heart of Evil" for ARMA 3 got a big update which brought many adjustments, improvements, new content and QoLs to nearly all of the 13 scenarios! https://steamcommunity.com/sharedfiles/filedetails/?id=2861021603 ----------------------------------------------------------------------------------------------------------------- At the moment I have my Cytech campaign and a Stalker scenario in the works with no ETA for either though here's a sneak peak: https://steamcommunity.com/sharedfiles/filedetails/?id=3108157242
  2. Recaldy

    Ravage

    Been a while since I've posted a scenario update in this thread with my Steam Workshop uploads. [COOP/PVP 8] Ravage: Money Hunters, Altis - An "Extraction" Scenario - Explore the wasteland of Altis with an extraction twist. (Vendors support many mods but very few are actually required to play.) https://steamcommunity.com/sharedfiles/filedetails/?id=2973824825 [SP] Ravage: Running Shadows - A Webknights Zombies and Creatures twist on Ravage's zombies. Will you survive the cold lonely winter Chernarus? https://steamcommunity.com/sharedfiles/filedetails/?id=2986759747 [CooP/PvP 8] Ravage: Money Hunters - An "Extraction" Scenario - While not new I've been updating the scenario keeping it -somewhat- inline with the Altis variant though they are set up differently. https://steamcommunity.com/sharedfiles/filedetails/?id=2842579942 Local Lurkers - A Simple Horror Fodder Faction - A rather basic faction mod using Ravage, Friths Ruin and "Not what they seem..." for horror ops/scenarios whatever. (Can mix n match with "Friths Factions.") https://steamcommunity.com/sharedfiles/filedetails/?id=2996058399 I have a pretty good amount of progress done on my Cytech campaign but the terrain is getting an update/expansion sometime this year(?) so the campaign may not come out at the intended release time I'm aiming for (Halloween'ish). Here's a sneak peak: Thanks for playing my scenarios. : )
  3. Sorry about the late response. https://justpaste.it/bg9gj https://ibb.co/CW0WGK4 https://ibb.co/R9Gf1KP A clean scenario. Would save fine but loading -could- give me that blank ending screen. It's not a 100% but I'd get it on vanilla scenarios and a blank cytech scenario (and ofcourse stuff I've been working on before encountering the problem.)
  4. For some reason out of the blue, games do not save but instead I'll get an end of mission screen and I will be kicked to either the editor or the scenario list. I have a few mods loaded but I don't believe I've had this problem until recently. I've got CBA, Ravage, Coxhound content pack, stalker anomalies, Cytech map + assets, Remnant, and a personal orbat unit mod. I've used these in the past and haven't had the above problem with them.
  5. Recaldy

    Ravage

    Been a while since I've posted a scenario update in this thread with my Steam Workshop uploads. [SP] Ravage: Snow Over Altis - Explore the white wasteland of Altis in this single player zombie survival scenario. (Also a sperate [non-Ravage] cooperative scenario linked in the description!) https://steamcommunity.com/sharedfiles/filedetails/?id=2911025633 [SP/COOP 30] Ravage Mayhem Tour: Cam Lao Nam - The Mayhem Tour the SOG Prairie Fire terrain of Cam Lao Nam! Supports many players, Zeus, Grad saving of placed fortification objects https://steamcommunity.com/sharedfiles/filedetails/?id=2921692909 [SP] Ravage: Quagmire in the Sand - Survive in an infected filled Fallujah torn between warring Takistani military factions. https://steamcommunity.com/sharedfiles/filedetails/?id=2944309902 [SP] OPTRE: It Followed Us Down - while not Ravage, its still zombies focused (Flood) and my first OPTRE/Cytech scenario on the workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=2941383206 I have a Cytech-focused singleplayer campaign in the works that will feature various play styles from stealth, shooting-action and some Thanks for playing my Steam Workshop scenarios!
  6. Recaldy

    Ravage

    Here's the "original" list that contains a lot of old stuff: https://steamcommunity.com/sharedfiles/filedetails/?id=1306916411 Here's my collection of Ravage stuff: https://steamcommunity.com/workshop/filedetails/?id=1821045675 Those are the two that I know of.
  7. Recaldy

    Ravage

    I've posted this a few pages back but vehicles in the stock Tanoa scenario can't be used at all (stuck without simulation). IDK what the limitations would be but I guess just a wishlist format would work for me on this: AI Module: Language array option Face/identity array option Gear Pool option: Expand on the "Military Grade Uniforms" to Military gear with its own Arrays (helmets, chestrigs etc.) Military Grade Uniform option input field for the "Common Items" and "Rare Items" to adjust how often/much they are added An option for filtering out Ravage survival items from the Gear Pool. (I'm still looting stuff after adding the init lines mentioned before this post.) Update item pools for SOG and other CDLCs. (I don't own the Reforger-esque ones but you do you. :b) Zombie Module: A simple yes/no option to mute zombies. "Whitelisted structures" option to add in objects that spawn zombies (SOG's new The Bra map doesn't spawn many zombies naturally.) "Headshots-only" for zombies as a yes/no option. Vehicles Module: Update classnames for toolkits to include SOGs toolkit. (Unless you need something special but the basic one doesn't seem to count.) I PMed you on discord a question about script/trigger spawning in individual zombie/remnants btw. 🙂
  8. Recaldy

    Ravage

    Tried this and I'm still looting Ravage consumables and empty cans.
  9. Recaldy

    Ravage

    Merry Christmas! (Be in awe of my ARMA screenshot and MS Paint skills!) I'm winding down on scenario releases and playing other games but I have some updates. "[SP/COOP 3] Ravage: River Styx" - Released Oct. 30th, SOG Prairie Fire coop scenario using their latest "The Bra" terrain. https://steamcommunity.com/sharedfiles/filedetails/?id=2882290201 I've changed/updated "Money Hunters" mod requirements though it'll probably be updated/adjusted more in the future. STAY WARM!
  10. Experience Captain Percy Freeman's mission to eliminate the elusive Colonel Bob Kurtz during the Vietnam War. ------------------------------------------------------------------------------------------------------ Heart of Evil for ARMA 3 is a -loose- fan recreation campaign of the classic single-player mod for Half-life released on 01 January 2002. ------------------------------------------------------------------------------------------------------ https://steamcommunity.com/sharedfiles/filedetails/?id=2861021603 STAND-OUT FEATURES: -Campaign spanning over 10+ scenarios -Original Heart of Evil voice acting -Prairie Fire music tracks -Specific scenarios offer replay-ability -Far less Barney-sitting -Comedy ------------------------------------------------------------------------------------------------------ Things to note before you play Dual Arms - Two Primary Weapons mod is recommended Extended Movement mod is not recommended Music is recommended to be turned on Most scenarios contain either an intro or outro. Your experience isn't over until that ARMA 3 "mission complete" message appears! Big THANK YOU to my small batch of fans for playing my ARMA 3 content! This it my largest project to date on the steam workshop. Please enjoy my many months spent further learning the editor and producing Heart of Evil for ARMA 3.
  11. Recaldy

    Ravage

    Happy Halloween! My "Silent Hill"-esque spooky scenario: [SP] Ravage: Somber Valley is now on the steam workshop in celebration for Halloween! https://steamcommunity.com/sharedfiles/filedetails/?id=2880031448 Do you own the Western Sahara CDLC? My recently released scenario: [SP] Ravage: Water Road is available on the Steam workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=2873484771 Thanks for playing my scenarios. 🙂
  12. Recaldy

    Ravage

    Here it is, my first campaign on the ARMA 3 steam workshop: Heart of Evil for ARMA 3 Experience Captain Percy Freeman's mission to eliminate the elusive Colonel Bob Kurtz during the Vietnam War. The campaign consists of 13 scenarios and quite a lotta walking with some occasional rides along the way! ------------------------------------------------------------------------------------------------------ Heart of Evil for ARMA 3 is a -loose- fan recreation campaign of the classic single-player mod for Half-life released on 01 January 2002. https://steamcommunity.com/sharedfiles/filedetails/?id=2861021603
  13. I have the player riding shotgun and I don't want any inputs to interfere with what I have. I have the vehicle locked etc and the player is not grouped with the driver. You could say I simply want to disable the commander function for the player.
  14. Recaldy

    Ravage

    Proud to present "Ravage: Money Hunters" a Coop/PvP 1-4 player scenario inspired by Escape From Tarkov! -Random starting time -Fifty-three possible starting locations -Crashsites with CUP/RHS loot to search for -Extra hostile spawns at night with reserved enemy types (Drongo's Spooks) -Certain locations feature "Remnants" -Rotating optional objective location between thirty locations with hostile PMC AI https://steamcommunity.com/sharedfiles/filedetails/?id=2842579942 Sometime this month I should be releasing my SOG Prairie Fire campaign. It's got some polishing and playtesting to do but it's going great and it features over 10 scenarios with a very small mod requirement list.
  15. Wiki doesn't work anymore. Seems the host stopped paying the bills or something.
  16. Recaldy

    Ravage

    Been busy in the editor bouncing between little projects of mine and I've got a Ravage scenario bundle to post: [SP/COOP 4] Ravage: A Hike Through Livonia - 5/1/2022 https://steamcommunity.com/sharedfiles/filedetails/?id=2802582544 (I recommend it mostly for SP, COOP was an afterthought [steam post wanted coop] and I don't recommend it) [SP/COOP 8] Ravage Mayhem Tour: Livonia - 5/8/2022 https://steamcommunity.com/sharedfiles/filedetails/?id=2805316928 ('Ravage Mayhem Tour' returns for a Livonia entry! May need some balancing.) [SP] Ravage: Island Paradise 2 - 6/7/2022 https://steamcommunity.com/sharedfiles/filedetails/?id=2818268651 (Beautiful terrain 'Suurssari' gets some Ravage attention for better or worse!) [SP] Ravage: Green Hell - 6/25/2022 https://steamcommunity.com/sharedfiles/filedetails/?id=2826002967 (First SOG scenario publicly available on the workshop!) I've been working on my SOG Prairie Fire campaign for a few months prior and found it easy to move some things over to the 'Green Hell' project. ETA is sometime in July unless something happens or I learn something spectacular in the editor. If you've played Half -Life mods and enjoyed a very particular one then you're in for a treat. Also thumb through the Ravage scenario collection as I have updated a scenario here and there recently. https://steamcommunity.com/workshop/filedetails/?id=1821045675
  17. Recaldy

    Ravage

    A big THANK YOU for the Ravage mod haleks! It's been a blast playing and making Ravage stuff in general. I can't wait to see and play the new iteration whenever it comes out. Did you see my post about the Livonia bug with the train car? EO posted about it also...and there's the immobile spawned vehicles on the base Tanoa Ravage scenario.
  18. Recaldy

    Ravage

    Multiplayer version of Ravage: Just Another Day is now on the workshop. Scenario features Escape From Tarkov PMC selection, equipment selection with ACE Arsenal and chosen spawn locations with new destinations. Many aspecs of the original have been tweaked including new special infected. https://steamcommunity.com/sharedfiles/filedetails/?id=2793010062 S.O.G. Prairie Fire campaign is expected to be released in May. (Big FFXIV content update will delay my April dev/testing time.)
  19. Recaldy

    Ravage

    I can't interact with any of the spawned vehicles in the base Ravage - Tanoa scenario. They all seem to have simulation turned off by the looks of it. sleep 1; waitUntil {!isNil "rvg_uniqueItems"}; sleep 1; _blacklisted_items = ["rvg_sleepingBag_Blue", "rvg_foldedTent", "rvg_foldedTent_grey", "rvg_foldedTent_blue", "rvg_plasticBottleEmpty", "rvg_canteenEmpty", "rvg_canOpener", "rvg_plasticBottle", "rvg_plasticBottlePurified", "rvg_spirit", "rvg_franta", "rvg_beans", "rvg_bacon", "rvg_milk", "rvg_rice", "rvg_rustyCan", "rvg_purificationTablets", "rvg_rustyCanEmpty", "rvg_beansEmpty", "rvg_baconEmpty", "rvg_spiritEmpty", "rvg_frantaEmpty", "rvg_rustyCanEmpty", "rvg_beansEmpty", "rvg_baconEmpty", "rvg_spiritEmpty", "rvg_frantaEmpty"]; _rvg_items = rvg_uniqueItems; rvg_uniqueItems = _rvg_items - _blacklisted_items; publicVariable "rvg_uniqueItems"; Speaking of search... I've went back to the above for stuff I'm working on and I'm still looting items from this list (Trying to not use ravage consumables).
  20. Recaldy

    Ravage

    Surviving the war between East and West on Chernarus 2020 is now Multiplayer! Coop, PvP or solo, any playstyle is possible. Features side-reserved ready rooms with unique spawn locations and reserved limited ACE Arsenals. https://steamcommunity.com/sharedfiles/filedetails/?id=2750369823 (Now NOT-featuring random train cars.)
  21. Recaldy

    Ravage

    I've tried ["Bandit_red", "[this,'RHS_WhiteHead_15','male02rus'] call BIS_fnc_setIdentity;", {(_this # 0) spawn my_function}, true, [], true] call CBA_fnc_addClassEventHandler; into the init.sqf and the AI module's init and nothings changed. I'm not at all familiar with the coding side of ARMA 3. Got around the error messages by using the single quotes inside the "init" section. figured it worked after that but nope, still english. Tried a CUP russian language classname cause why not and still nothing. Guess some fundamentals are the problem here but I go no error messages so...
  22. Recaldy

    Ravage

    Is there a line of code I could add to the AI module (or elsewhere) to force Ravage spawned AI to: -use a certain voice (I want Russian.) -use a certain face^ -guarantee they wear a chest rig -guarantee they wear a helmet
  23. Recaldy

    Ravage

    Director's Cut update is now live for Ravage: White Out! I wanted to release it now to mark the scenario's one year anniversary. It's around 80F here but stay warm if its cold where you are at. Enjoy the Namalskan snow! https://steamcommunity.com/sharedfiles/filedetails/?id=2334321715
  24. Recaldy

    Ravage

    New scenario He'll add support for it eventually. Haleks added base support for Praire Fire and Contact Btw that unlocked uniforms mod is missing many CUP uniforms...same with other uniform unlocking mods. 😞
  25. Thanks. There a way to disable stamina for purchased units from the unit vendor?
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