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whiztler

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About whiztler

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  1. Ignore what I said before and copy below in your InitPlayerLocal.sqf:
  2. Check the file header. To use it without the framework then add ADF_disable3PV = true; to your init.sqf or initPlayerLocal.sqf And remove the reporting lines: // Reporting if (ADF_extRpt || {ADF_debug}) then {diag_log "ADF rpt: fnc - executing: ADF_fnc_disable3P"};
  3. Thanks! The forced third person option can be enabled/disable in mission params (multiplayer, slotting screen). It's part of the ADF framework. See ADF\fnc\players\fn_disable3P.sqf
  4. Updated to 0.92. See OP for download information. CHANGELOG Added: CUP Units/Weapons/Vehicles compatibility. Requires Community Factions Project; Added: New maps: Chongo, Al-Rayak, Dingor, Farkhar; Added: Localization (CN, CZ, FR, DE, IT, JP, KO, PO, PT, RU, ES, TR); Added: Intel function. Intel provides clues, opfor location information etc; Added: Side missions (can be enabled/disabled in mission params); Added: IED's and VBED's (can be enabled/disabled in mission params); Fixed: Airlift support when the airframe was KIA.; Fixed: RPT spamming; Fixed: Invunerable turret gunners (fixed for real this time); Updated: Ambient civilians can be enabled/disabled in mission params; Updated: Ambient air traffic can be enabled/disabled in mission params; Updated: Clear map AO's and/or Side Missions, enable/disable in mission params; Updated: Advanced flight models set to 'player option'; Updated: Applied ADF 2.26.
  5. whiztler

    [MP CO37 Campaign] Two Sierra

    Updated to version 1.12. See OP for download information. Version 1.12 Fixed: Turret gunners. Updated: Various performance improvements. Updated: 2sierra_readme.pdf ReadMe document. Updated: Applied ADF 2.25 framework.
  6. If you have a file "initServer.sqf" in your mission root folder then you can copy it in there. But the init.sqf will do as well. Player clients will ignore it. This would only work when all the blufor units have been created. If you create more units later in the game you would need set the variable for these units as well. In the init of the group leader: (group this) setVariable ["zbe_cacheDisabled", true];
  7. You can set the variable zbe_cacheDisabled to true for units that should not be cached. E.g. to exclude all blufor units: {_x setVariable ["zbe_cacheDisabled", true]} forEach allUnits select {side _x == west};
  8. I remember from the old days with insurgency on Arma1 and 2 that when server load was high the explosions (blowing up the cache) would get out of hand (lots and amplified). Perhaps monitor server FPS and check which scrips are running at time of the explosions.
  9. Updated to 0.91. See OP for download information. CHANGELOG Added: new maps: Lythium, Al-Salman, Zargabad, South Sahrani; Added: hand weapon ammunition to the supply container and BCo vehicles; Added: Support for EricJ Taliban Units (Optional) Fixed: few AO-trigger conditions; Fixed: error where AO's would not always spawn as intended; Fixed: bug where a second AO could not be cleared; Fixed: bullet-proof turret gunners; Fixed: command support options after respawn Fixed: tomcat airframe would RTB with players still onboard; Fixed: knight M1A1 support would get stuck when engaging enemies enroute to the AO; Updated: vehicle inventories; Updated: Ambient air based on map size Updated: implemented a workaround to ensure the tomcat airframe moves as ordered; Updated: knight M1A1 support RTB when the current AO is cleared. Updated: Applied ADF 2.24.
  10. There is an engine command to check if a client jipped: didJIP
  11. Great points Nyte. I'll look into them and fix/update where needed. Thanks!
  12. Thanks for the report. I'll look into it.
  13. C O I N | Counter Insurgency Operations Current version: 0.92 (beta) Filename: CO45_COIN_092.MapName ABOUT COIN is a CO-45 multiplayer mission featuring USMC recon marines who have been tasked to seize and secure various AO's occupied by Opfor insurgents and Takistan Armed forces. FEATURES COOP 44 Player slots + 1 (optional) headless client; Support for RHS and CUP mods; Multiple AO's, offering challenging opponents and immersive game play in a lively Middle Eastern setting; A variety of Side missions; Extensive replayable randomized operations; Various support options available to the CO; Join in Progress (JIP) supported; Respawn at the FOB. Teleport to team leader using the flagpole; Optimized for dedicated server play with the support of a headless client. ALL-IN-ONE PACKAGE Besides all missions, the AIO package also contains media and slotting and briefing templates for forum postings etc: Direct download: https://mega.nz/file/JVxiHaSK#uHyIXcCDBts3wmTmAaZVDQuTMnqk2ZaxtMwKbgPKPIY Armaholic: http://www.armaholic.com/page.php?id=36012 Steam collection (missions only): https://steamcommunity.com/sharedfiles/filedetails/?id=2077447852 SUPPORTED MAPS Aliabad Region, Takistan (MCN_ALIABAD); Al-Rayak, Takistan (G.O.S Al-Rayak/PJA310); Al-Salman, Iraq (swu_public_salman_map); Anizay district, Takistan (Tem Anizay); Chongo, Republic of Angola (Chongo); Dariyah Region, Sudan (G.O.S Dariyah/PJA307); Dingor, Republic of Lingor (dingor); Diyala district, Iraq (DYA);Diyala, Iraq (DYA); Farkhar Valley, Afghanistan (ARC Farkhar Valley); Federally Administered Tribal Areas (FATA); Feruz Abad district, Takistan (Takistan); Kujari Region, Sudan, (Tem Kujari); Kunar Province, Afghanistan (CLAfghan); Lythium, Afghanistan (Lythium); Reshmaan Province (Reshmaan); South-Sahrani, Sahrani (Saralite); Tora Bora Region, Afghanistan (Tora Bora); Zargabad, Takistan (Zargabad). New maps will be added in future releases. REQUIREMENTS Community Based Addons ARMA 3 (CBA_A3); CUP Terrains Core + CUP Terrains Maps; The map of choice + it's required add-ons; -or- Red Hammer Studios USAF, AFRF and GREF (requires Project OpFor -and/or 3CB Factions); -or- CUP Weapons/Units/Vehicles (requires Community Factions Projects). The following Steam Collections contains all the required mods needed to play COIN: RHS mod set: https://steamcommunity.com/sharedfiles/filedetails/?id=2057020307 CUP mod set: https://steamcommunity.com/sharedfiles/filedetails/?id=2174257521 CHANGELOG version 0.92 Added: CUP Units/Weapons/Vehicles compatibility. Requires Community Factions Project; Added: New maps: Chongo, Al-Rayak, Dingor, Farkhar; Added: Localization (CN, CZ, FR, DE, IT, JP, KO, PO, PT, RU, ES, TR); Added: Intel function. Intel provides clues, opfor location information etc; Added: Side missions (can be enabled/disabled in mission params); Added: IED's and VBED's (can be enabled/disabled in mission params); Fixed: Airlift support when the airframe was KIA.; Fixed: RPT spamming; Fixed: Invunerable turret gunners (fixed for real this time); Updated: Ambient civilians can be enabled/disabled in mission params; Updated: Ambient air traffic can be enabled/disabled in mission params; Updated: Clear map AO's and/or Side Missions, enable/disable in mission params; Updated: Advanced flight models set to 'player option'; Updated: Applied ADF 2.26. KNOWN ISSUES None UPCOMING / FUTURE RELEASE(S) Additional maps (suggestions welcome); Session Saving.. SUPPORT / BUGS / SUGGESTIONS / ETC Please leave comments/feedback/bug reports in this thread. GAME PLAY COIN's COOP missions are designed to be enjoyed by at least 10 players. A headless client is recommended. Small AO's generally consist of 35-55 Opfor, while the largest AO's can have as many as 255 Opfor. Some AO's have an army based which is populated by Takistan Armed forces. SCREENSHOTS The All-In-One archive contains a folder with media that can be used for forums post etc. Latest screenshots can be found on the Steam collection page. Screenshots from the different maps: https://imgur.com/a/Xu10Gef.
  14. whiztler

    [MP CO15 Campaign] Wolfpack Vol. 1

    I did. Timeouts are now part of the patrol functions.
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