xbladecz
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I can only agree, too much work. But feel free to do it yourself. You can begin with isolating a list of squad missions.
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This one is tricky to explain. I spent few weeks tuning this mission to be playable. The game engine changed so much since the original ofp, it was not doable using the old path layout and believe me, I tried. Placing move waypoint on vehicle is not working anymore. Turning convoy around on alarm is not working too. In some cases tanks ends in the lake, are stuck in rocks, drive through trucks and so on. I laughed and cried a lot. If you want the old version, you will have to help me with that. I can send you both original converted mission to 3d and the current version. Otherwise it will stay as it is. PM if you are interested or shut up!
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Hi, new version has been release, T55s in mission First Strike should not explode now. When those tanks gets destroyed in previous mission, their state of damage was loaded causing them to explode.
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Sorry, it is not possible to play this mod in coop right now. There are too many custom functions and all of them are not multiplayer ready. (no remoteExec) Maybe me or someone else will add this feature in the future.
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Do you mean to play in COOP ? Unfortunately this can not be played in co-op right now. Maybe I will create a fork in the future. This is quite a requested feature, but I have to handle the OFP campaign upgrade first.
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You can set the campaign behaviour using OPTIONS - ADDON OPTIONS - ADDON = CWR3: Resistance
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Hi, you can also use it in easy mode. Some people were struggling with some mechanics, so I have decided to make it easier for them. FYI, there is also instant promotion feature on easy mode. I should probably update the info on the first page to not confuse new players. It should be now more precise: * Victor is engineer - It allows vehicles repair. This skill is very OP. It can be enabled in easy mode or by playing veteran skill after you have finished the campaign. It allows the repair of critically damaged vehicles. Cars, tanks, choppers. You have to bring a toolbox.
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Hi, yesterday I have released 3rd hotfix for Beta 3.0 Added: small 0.3s sleep before bullet time start Fixed: take command action title in m07 first strike Changed: T80(T72b1) vehicle damage set to 0 for easy mode in m05 scrap Changed: making sure all vehicles are rearmed at the beginning of the mission m06 field excercise for easy mode Changed: m14 fireworks trigger for easy mode, enemy is alerted only when player or tanks are near bridge The previous hotfixes contained just the m08 fix
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The Resistance Campaign is fixed. You should not need the rhs or csla compat mods anymore. The optional mod you are mentioning adds rhs compatibility for T-80. It replaces the T-72B1 in the campaign. The original campaign had T-80. The mods dependency is intended. It would not work without the rhs otherwise. The main problem should be fixed now, as there is no csla or rhs in the mission.sqf anymore. Just run the game as before without the optional mods. I will take precausions next time when I edit or test something. The game should not be spawned with optional stuff as the editor can include it as required and it brakes the game for others. My bad. My apologies.
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I have release the hotfix, please close the game and steam, reopen the steam and wait for the update to be downloaded. I have to ensure, that no optional dlcs and addons are active during mission edit next time.
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Good lord, CSLA leaked there too. Wait a while, I will release next hotfix. I have to run the editor without those optional mods enabled.
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Hotfix has been released. Sorry for the inconvinience and thank you for the report.
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I have found out the cwr3_rhs_to_cwr3_compat_vehicles mod is mentioned in the mission.sqm. I will have to publish a hotfix for this mission. Please standby. You can also enable this mod, finish the mission and then remove the mod. The next mission will have to be reverted. The mod can be subscribed at https://steamcommunity.com/sharedfiles/filedetails/?id=2949105329.
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Hi @yannara, try to backup your campaign saves and then try to revert one more mission. Is there an error displayed ? There is a Show Script Errors option in parameters section in the launcher. It enables all script errors to be displayed on the screen. The error should also be in the rpt log file. By OFP main mod you mean the CWR3 Resistance mod or anything else ? I have finished whole campaign one more time before releasing beta 3, but with such a big update, there could be some incompatibilities with previous saves. In such cases a debug console can be handy, but first I have to know what went wrong. To backup your progress you can check directories mentioned in this thread https://steamcommunity.com/app/107410/discussions/2/312265327167678342. Feel free to send me a PM.
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Hi, new version has been published. Beta 3.0 (0.3.0.0) Added: new setting Improved Missions, it should allow us to change mission logic by your preference - stay with classic game play as close as possible to the original or try our enhancements Added: alternative end for improved missions option in m07 first strike, you are able to wander around now and use action to end mission Added: 2 drivers to the castle ruins in m05 scrap if improved mission setting is in effect Added: high command support in m07 first strike Added: player gear save in mission 18 to allow the next cutscane to use it. Added: possibility to save Peter from Dolina (Peter Anton) in m02 crossroads if improved missions options is selected Added: if Peter is saved in m02, he will rejoin in m06 field excercise Added: T80 placeholders for mod compatibility patches, we have experimental T80 from RHS compatibility mod prepared Fixed: open Viki inventory action Fixed: marker colors, positions and directions in missions. Fixed: reducing damage during vehicles load to prevent accidental explosions Fixed: uaz drivers not getting in and driving away in m09 information Fixed: instant promotions, squad units cannot gain colonel rank Changed: initial player state in m02 crossroads, player starts without map, compass and radio Changed: settings behaviour, now they should work better, selecting custom before making the particular changes is advised Changed: the squad rejoin behaviour in m05 scrap Changed: civilians language, they should use the same as yours Changed: lowered weapon on back action priority Changed: reinforcement squad unit names in m05 scrap, tribute to czech movies/actors of the time Changed: m03b count of units will join on improved missions setting Changed: m05 end for easy mode and not improved missions option, vehicles should be fully refuelled, repaired and rearmed Changed: start location in m17 for improved missions option, UAZ and crates location, they are hidden in nearby bushes, marker is on the map Changed: m05 scrap, triggers should be better now Changed: RPGs, boosted even more - RPG75, RPG7, RPG18, AT-4, M72LAW Removed: maps, compass and radio from civilians Removed: some trees near castle ruins in Trosky Tested: RPG75 replacement mod for CSLA DLC owners https://steamcommunity.com/sharedfiles/filedetails/?id=2949100460 Tested: T80 replacement for T72B1, but not recommend https://steamcommunity.com/sharedfiles/filedetails/?id=2949105329