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About killzone_kid

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    Chief Warrant Officer

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  1. killzone_kid

    Check Visibility Script

    Just one, couldn’t find checkVisibility command anywhere in code 😉
  2. Use findIf > -1 https://community.bistudio.com/wiki/findIf
  3. killzone_kid

    General Discussion (dev branch)

    It exposes path calculating method AI uses to scripts returning result via EH. Unfortunately you will have to wait for the documentation
  4. killzone_kid

    Get closest player to marker

    you probably want https://community.bistudio.com/wiki/BIS_fnc_inTrigger
  5. Why would you want to keep the whole db in sqf array? This makes no sense, you have max 120 people on the server, you can easily keep each player data that you need to update frequently on the server and send it to the database when player leaves or at some reg interval.
  6. killzone_kid

    VIdeo Player

    You made 3000 pictures to setObjectTexture? That’s just waste of resources. You can play .ogv on both control and object texture regardless of frame rate as they use own thread
  7. killzone_kid

    Check if player is in a specific turret

    Why would it? You have syntax error, look up wiki for correct usage of turretUnit
  8. killzone_kid

    Trigger probability chance

    From what you described it should work exactly how you intended, but I will not argue with you
  9. killzone_kid

    Trigger probability chance

    It is neither simple nor effective, but if you want to do it this way it is your choice
  10. killzone_kid

    Trigger probability chance

    Put this in OnActivation before your code: if (random 1 < 0.5) exitWith {deleteVehicle thisTrigger}; //.... rest of the code here Condition is just this
  11. killzone_kid

    Trigger probability chance

    Wait of course it will happen every time, condition is checked every 0.5 seconds so early or later the random condition will become true and it will activate. You need to generate random number outside the trigger, or even better randomly remove some triggers
  12. killzone_kid

    Trigger probability chance

    this && random 1 < 0.5, but you cannot have repeated activation ticked, because it will just randomly activate deactivate, should be set to activate once
  13. killzone_kid

    Check if player is in a specific turret

    if (vehicle player turretUnit <YOURTURRET> == player) then ...
  14. If both loops are spawned there is no reason for it not to continue, you must be doing something else you are not showing
  15. killzone_kid

    ArmA 3 server error with Map

    Try different mission, the one you are using cannot load some asset that looks like modded. Steamid warning as well maybe you need to manually change that. And yes you are right this is not the place, there is also troubleshooting forum and server administrator forum.