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About killzone_kid

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    Chief Warrant Officer

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  1. killzone_kid

    General Discussion (dev branch)

    Then it must be the driver. I have ps4 controller that hasnt got suitable scheme so I map it directly and all triggers work fine with default driver provided by windows. Anyway, back to the original question, the command is only relevant when one uses controller scheme.
  2. killzone_kid

    General Discussion (dev branch)

    There is xbox controller scheme in controller configuration, when activated you can see xbox controller button images on buttons in UI, did you activate the scheme?
  3. killzone_kid

    General Discussion (dev branch)

    It is a getter, it will return status of given input thats all. Also, first time I hear that right trigger cannot fire, we are taking right bottom trigger, right?
  4. killzone_kid

    can't delete sideEmpty

    there is no point combining 4 arrays it will be more expensive than run command 4 times on each of the arrays
  5. you make a loop to iterate over interpolation result and draw many lines from point to point, you can set step as you wish for smoothness
  6. https://community.bistudio.com/wiki/bezierInterpolation Literally 1st result in google for "bezier interpolation arma 3"
  7. there is https://community.bistudio.com/wiki/connectToServer you could try
  8. killzone_kid

    Help with car noise

    you can turn the engine off, use custom loop for engine noise.
  9. killzone_kid

    Scripting Discussion (dev branch)

  10. killzone_kid

    Low volume problem

    or simply sound[] = {sounds\planningAttack.ogg,2,1}
  11. killzone_kid

    Scripting Discussion (dev branch)

    In any case could you make a ticket please @haleks
  12. killzone_kid

    Scripting Discussion (dev branch)

    saveGame cannot return result as all it does is it sets a flag and exits, then engine takes care of preparing and finalising the save. I can have a look if there is a status flag something like save in progress to get access to via another command
  13. killzone_kid

    Scripting Discussion (dev branch)

    @haleks what type objects that you set for deletion are saved anyway? As far as I can see the game takes care of the objects mapped for deletion first before saving but it is possible not all objects are considered
  14. killzone_kid

    Problem with Fog

    @HereIsJones Did you also use mods? From the video above it looks like there is another script fighting with engine fog, could be desync and packet loss but ace most likely has own weather handling