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killzone_kid

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About killzone_kid

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    Chief Warrant Officer

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  1. You might wanna look at https://community.bistudio.com/wiki/BIS_fnc_animateFlag
  2. killzone_kid

    Scripting Discussion (dev branch)

    Have you tested it, is this the case?
  3. There is parseNumber for that
  4. killzone_kid

    EH HandleDamage Help

    when you add EH and returned index is 1 then you are adding it after the one BI added, if index is 0 you are the first one. Dunno if you can waitUntil for something, but you can give a good sleep to your script to make sure
  5. Or you can add 0 in front of the command
  6. killzone_kid

    General Discussion (dev branch)

    Should be fixed in 144077 (data)
  7. killzone_kid

    EH HandleDamage Help

    Well, only the last EH can override the damage, if you added your EH too soon, then EH added after yours will override it. And BI also adds own HandleDamage EH, so it must have been added later than yours
  8. killzone_kid

    Scripting Discussion (dev branch)

    I’m afraid local containers is just the kind of evil this command was a candidate for complete removal oh so many times 😞
  9. killzone_kid

    Scripting Discussion (dev branch)

    Just tested it, I don't think it made it into dev EDIT: Affirmative, added in 145731, current dev is 145729
  10. killzone_kid

    Scripting Discussion (dev branch)

    yes, vehicles == transport
  11. killzone_kid

    Scripting Discussion (dev branch)

    may I ask how do you use it?
  12. killzone_kid

    EH HandleDamage Help

    You claim it is broken specifically for JIP, so I’m asking how do you test it, how does one use this EH for JIP that is different from other uses?
  13. killzone_kid

    EH HandleDamage Help

    How are you supposed to use it for JIP?
  14. killzone_kid

    Contact Expansion Asset Feedback

    So far off from what Contact actually is
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