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About R3vo

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  1. @SHIFTY_TFD I have forwarded that issue to a dev, perhaps we see a fix of some sort in the future. You can keep track of it here: https://github.com/R3voA3/3den-Enhanced/issues/152
  2. Sorry for the late reply. setTriggerActivation this might be what you are looking for.
  3. Just change the condition of the trigger and remove "activated by radio trigger". A happy new year to you too
  4. Might be possible if I knew what it was. Can you explain a bit more?
  5. Yes through the condition. Something like _caller distance _target > X Check the tooltip
  6. Update 5.6 has been released: First post was updated Changelog: v5.6 *added* - Vehicle Inventory Manager - Added support for 3den Enhanced - Optionals. It will allow users to hide attributes and menu strip entries. Thanks to Freddo3000 (https://github.com/Freddo3000) for the idea and the help - It's now possible to search a function in the Functions Viewer for a specific keyword - Added CfgSentences Browser *changed* - Texture Finder will no longer list some textures multiple times - Debug path attributes now uses is3DENPreview command to make sure it only runs in the editor - Debug Options use is3DENPreview now - Remove 3rdPartyTools folder from menu strip. Instead there is now a link to a Steam collection in the Help folder - Removed obsolete stuff from configs - Fixed missing string in 3den Radio - 3DEN Cam Positions will now also show the time and date when the position was saved - Fixed an issue in 3DEN Cam Positions which would show an error message when selecting a position - German translation has recieved some fixes thanks to Mr-Melker - Fixed a wrong condition in context menu causing some .rpt entries - Fixed an issue which caused CTRL + X shortcut in the Functions Viewer to cause a script error - Custom GUIs will no longer hide Eden Interface. - Fixed a bug which would cause Grid Pattern to not work - Increased max number of columns in Grid Pattern from 20 to 50 - Polish translation was updated by Krzyciu - 3DEN Cam Positions will now properly display the tooltip for each entry - Debug path attribute will only show for AI and player units now - SPR Tickets attribute will only show for objectBrain - Menu Strip was tidied up a bit
  7. Awesome, didn't know it was in VG. I've already posted this ticket on Discord but I guess here is the more appropriate place https://feedback.bistudio.com/T154057 (Regarding Compositions) On another note; the following change seems to not be present yet on RC branch.
  8. I added all animations which work out of the box and can be looped IIRC. If you find one which could also work, let me know.
  9. https://steamcommunity.com/sharedfiles/filedetails/?id=2225583818 Dev Version. Keep in mind that I have not yet tested things fully and there are also still a few things on my to-do.
  10. R3vo

    R3vo's Mini Mods

    Mod is signed now. Thanks for letting me know.
  11. No pre-release builds, but I can make one tomorrow. 😉
  12. I am using some commands which will only be available then.