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R3vo

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About R3vo

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    Second Lieutenant

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    Male
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    hint str locationNull;

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    76561198015178319

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  1. 3den Enhanced

    Good question. Generally it does. Simple object is a vanilla attribute and was not edited by me in any way. So if it doesn't work it's either a A3 or mod issue.
  2. 3den Enhanced

    Ha! I have no clue how it ended up being a link to Skyrim. But it's fixed now. Thanks for letting me know.
  3. 3den Enhanced

    3den Enhanced Update v2.8 & v.2.9 Today I've updated 3den Enhance twice, although version v2.9 is just a small addition, something I forgot to add in v.2.8. Changelog Armaholic and withSix will be updated shortly, Steam is already up-to-date. Have fun!
  4. Revive Feedback

    By creating a well thought-out, highly customisable and working system.
  5. Updated Eden guide?

    A good place to get information is https://community.bistudio.com/wiki/Special:RecentChanges. You can even add articles yourself if you think something is missing. Another way to get the information you need is the Editing part of these forums.
  6. Thats a very nice documentations.
  7. Wouldn't it suffice to delete the trigger locally after it was activated?
  8. 3DEN Dialog Background Input

    class Enh_Changelog { idd = 70000; movingEnable = true; class Controls { class Background: Enh_IGUIBack { x = 0.2375 * safezoneW + safezoneX; y = 0.178 * safezoneH + safezoneY; w = 0.525 * safezoneW; h = 0.672 * safezoneH; }; class Header: Enh_RscText { text = $STR_ENH_changelog_header; x = 0.2375 * safezoneW + safezoneX; y = 0.15 * safezoneH + safezoneY; w = 0.511875 * safezoneW; h = 0.028 * safezoneH; colorBackground[] = COLOUR_USER_PRESET; }; class Close: Enh_RscButton { text = "X"; x = 0.749375 * safezoneW + safezoneX; y = 0.15 * safezoneH + safezoneY; w = 0.013125 * safezoneW; h = 0.028 * safezoneH; action = "(findDisplay 70000) closeDisplay 0"; }; class ControlsGroup: Enh_RscControlsGroup { x = 0.2375 * safezoneW + safezoneX; y = 0.178 * safezoneH + safezoneY; w = 0.525 * safezoneW; h = 0.672 * safezoneH; class Controls { class Changelog: Enh_RscHTML { x = 0 * safezoneW; y = 0 * safezoneH; w = 1.5; //Scrolling Width h = 14; //Scrolling Height onLoad = "(_this select 0) htmlLoad '\3denEnhanced\changelog.html'"; }; }; }; }; }; (findDisplay 313) createDisplay 'Enh_Changelog' A simple dialog opened with createDisplay works fine for me.
  9. Let's hope so, I'd be glad to see him back working on Arma 4 in the future.
  10. Jay Crowe has left BI? Very sad =/
  11. Module Creation

    Here are some information about how to create a module. https://community.bistudio.com/wiki/Arma_3_Module_Framework
  12. Glad I am not the only one who gave up on that after a few weeks. Things didn't really work for me and in the end it wasn't making things easier.
  13. So far I remember one doesn't need to lock the target. I simply changed to top down attack and aimed in the direction of the AAA and the missile automatically locked on to it.
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