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Ezcoo

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About Ezcoo

  • Rank
    Gunnery Sergeant

core_pfieldgroups_3

  • Interests
    ArmA, ArmA, ArmA, sleeping, cooking, EMS, spearfishing, diving
  • Occupation
    student

Contact Methods

  • Website URL
    https://esaoksman.fi
  • Biography
    Computer Science (CS) student at University of Helsinki
  • Youtube
    TheEzcoo
  • Steam url id
    ezcoo_
  • Linkedin
    esa-oksman-483ba3110
  • Twitch.Tv
    ezcoo_

Profile Information

  • Gender
    Male
  • Location
    Finland
  • Interests
    Game development, game design, PC as a gaming platform, virtual reality, business strategy & development, business growth, management, first aid, emergency services, HEMS, SAR, radio communications, science, life sciences, medicine, space, engineering, European Union, Red Cross

Recent Profile Visitors

925 profile views
  1. The framework had its last edits in July, so it probably came too late to be implemented in the framework.
  2. Hi! Thanks for the compliments! The scripts in the repository have been made by my friend and mastermind named qbt. I'm trying to follow in his footsteps and continue developing the framework now that he's busy, even though I'm more of a game designer than a programmer. Unfortunately, I don't have any video footage of the mission, but there is actually a test server online where you can test the mission yourself. Some things might not work though, because the mission hasn't been updated since 2014. You can find the test server info on our Discord server (link above).
  3. Hi! My team has decided to publish Revolution mission and framework from 2014. It's a roleplaying framework and mission designed to feature fast paced action if compared to eg. Altis Life. The mission also features an end game condition, where rebels have to destroy critical infrastructure and ultimately capture the presidential mansion to complete a revolution and win the round. Essentially, the mission is a tribute to the awesome Chernarus Life: Revolution mission in Arma 2 where the original development team had some of the top moments of their life. I'm forming a task force with the goal of extending the functionality of Revolution and adding stat save to it (the current version doesn't have stat save). If you're interested in joining the development team or just want to chat with the developers (suggestions are always welcome!), join our Discord server: https://discord.gg/5jsUbpb The code with license terms and conditions can be found from GitHub repository: https://github.com/Ezcoo/Arma3Revolution Enjoy the mission and framework and make sure to contribute! 🙂
  4. Ezcoo

    Logic/Syntax help

    WIth forEach and waitUntil I mean something like this (pseudocode): { "show the current ring (_x)" "waitUntil the pilot has passed the current ring" "hide the current ring" } forEach rings;
  5. Ezcoo

    Logic/Syntax help

    Maybe forEach loop with waitUntil condition?
  6. The first script features a tag below players that's only shown if the unit is large enough on user's screen to be recognizable. The script works in all zoom levels and even with eg. binoculars and rangefinders (thanks to Killzone Kid for awesome zoom level script!). I think this could be potentially an useful script for eg. RP servers or other gamemodes that need the functionality to identify other units realistically. A link to the script with example mission below: https://github.com/Ezcoo/ScriptSnippetsByEzcoo/tree/master/recognizeSurroundingPlayers.Tanoa
  7. Hey everyone! I thought I'd start a topic for sharing my scripts to the community. Feel free to use them! The scripts are shared using MIT license that can be found from the code repository. It would be nice if I got credited for the scripts, and even nicer if you sent me a message about where you're using the scripts! ☺️ Enjoy!
  8. Ezcoo

    [MP] co40 Domination!

    It's great to see you back indeed! Good ol' Domination... That's where I learned to fly back in Arma 2, falling instantly in love with the game. The memories... :)
  9. Hi! Are you interested in the RP (roleplaying) scene in Armaverse? Make sure to join our active Discord server right away! Are you an RP player? follow the progress of various RP projects to stay updated with the latest news in the RP scene of Armaverse discuss directly with the project developers to give them ideas and feedback to help them develop better gamemodes find other people interested in RP to play with Are you an RP developer? follow the progress of various RP projects to stay updated with the latest news in the RP scene of Armaverse recruit talented people to your team via the dedicated recruitment channel exchange ideas with other developers and the players to make your gamemode even more awesome get a dedicated channel for your project where you can show your shiny latest features and discuss with the community about it Are you an RP framework developer? follow the progress of various RP projects to stay updated with the latest news in the RP scene of Armaverse recruit talented people to your team via the dedicated recruitment channel take part in collaborative technical discussions with experienced developers to help you deliver framework featuring the latest innovations in the scene get a dedicated channel for your framework where you can show your latest shiny features and discuss with the community about it The community has just been founded but we already have tens of members, several RP projects and we're growing every day. Most importantly, the community and the discussion are already pretty active and people are genuinely helping each other, helping everyone to have even more awesome roleplaying experience in Arma! Join us today! Join us via the link below! https://discord.gg/hBzT2v7 Regards, Ezcoo
  10. Ezcoo

    Arma 4 a look to the future

    I'll keep it short: sequel for the Arma series built on new Enfusion engine has been confirmed by developers. Exciting times we're living in!
  11. We've started development of our first project, Leaf Engine! Leaf Engine is intended to be the lowest level component of various kind of multiplayer missions that takes care of some of the specific actions that are often hard to manage in multiplayer scripting, serving as middleware between the game engine and gamemode. It can (and should) be extended with modules that add the actual game mechanics and necessary content in the game. For those wondering, we decided to name it engine instead of framework because the first full version is intended to contain advanced functionality that can be utilized by simply describing wanted end result, which the functionality will then create based on the wanted features. One example of this kind of functionality is forming a complex and dynamic economy that implements the necessary economic laws simply by describing what kind of items the players should be able to trade. That's what Leaf Engine is designed for. Do you want to take part in the development or are you willing to follow our development? Join the official Discord of the project by clicking the image below:
  12. Hi! I'm Ezcoo, founder of Task Force Northern Wind. Task Force Northern Wind is intended to be a small group of developers specialized in developing multiplayer gamemodes and the required content for them in agile manner in Arma 3. The group name and logo describe the group's vision: just like the icy-cold northern wind hitting you in the face when you step out of the door in Nordics, our goal is to create immersive experiences that make players concretely feel, whether it's excitement, fear or passion. The group will be shaped by its members, which means that every member – including you – has a good chance to affect the direction we'll be taking in our future projects. I decided to found the group because I've been in the Arma modding (mostly mission editing) scene for years, but haven't accomplished much. I started as a complete noob back in 2012, having no idea of anything, but got constantly better at my niché, game design, with the right mixture of inspiration and perspiration. I consider myself pretty skilled in it nowadays. I've been part of several ambitious projects that didn't take off for some reasons: either they turned out to be too large projects for the team or – most importantly – the chosen development method was suboptimal considering the ambitiousness of the projects. Regarding the latter reason, it took me a while to understand why I was failing to deliver despite of having the honor to work with such amazing teams of developers I actually was working with. Eventually I figured it out. The reason is that I'm strongly the type of developer that utilizes agile methods with very short feedback loop and iteration interval. I've been working with and in teams that have had developers from all around the world, which lead to a single iteration lasting for a day or even several days, which, in turn, lead to difficulties in managing and designing the project on my part. That's why I decided to found Task Force Northern Wind – a developer group deploying a set of practices that utilize agile development and tight cooperation between developers, ultimately leading to better results. Task Force Northern Wind is looking for you, if you're able and willing to take part in development of multiplayer gamemodes during European noons, meaning approximately the time between 09:00 and 19:00 GMT. We're seeking people with a friendly and cooperative mindset; in addition, while tolerance to the consistently present bad humor is not required, it just will make your life a lot easier! If you're a scripter/programmer, we'd love to hear from you if: you master full stack development from database setup and integration to user interfaces in Arma, especially considering the multiplayer environment; OR you master some of the skills required in multiplayer mission development and you're available to work with other developers when they need you approximately during the above-mentioned time window. If you have other skills that you think we might be interested in, make sure to contact me on Steam or join our Discord and poke us! See you on the battlefield!
  13. Ezcoo

    FOV in helicopters

    I have always had the same issue with TrackIR. It's the hardcoded way how the game handles head tracking, which means that it can't be fixed by the users, only by game developers themselves.
  14. Oh, I see. I somehow missed his comment and wondered why I'm not getting a reply. Thanks for the info!
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