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Revolution is a next generation, fast-paced, open source gamemode and framework for Life type roleplaying missions in Arma 3. Revolution as a gamemode has been inspired by Chernarus Life: Revolution gamemode from Arma 2. Revolution started in 2012 as a passion project of a couple of Finnish Arma players who had fallen in love with the gamemode and essentially dedicated their whole free time to it, enjoying it vastly. As rookie developers, they failed to deliver such a complex and large framework, leading to their competitor, Altis Life eventually conquering the Armaverse in 2014. The developer team still wanted to deliver a vastly different experience from Altis Life that would remind the relatively fast paced and completely dynamic nature of Chernarus Life: Revolution or Urban Life in Takistan back in the Arma 2 days. They tried to develop the framework multiple times, but all attempts failed due to monetary constraints, issues with developer group dynamics, health issues or real life events that forced us to quit our passion project. This time it's different. We've learned from our previous mistakes each time, and we're able to deliver the gamemode much more likely this time thanks to the gained experience. We want to share the amazing feeling and memorable moments that we had in Chernarus Life: Revolution with as many players as possible. That's why we've decided to make the framework open source and allow monetization of the framework for communities approved on Bohemia's Server Monetization list to allow communities to pay their bills to run the community efficiently. If you're interested in the gamemode and want to affect its development or just to follow our progress, make sure to join our official Discord and official forums! Best regards, Ezcoo Game designer for Revolution
MTW_Der_Kroi posted a topic in ARMA 3 - USER MISSIONS[EDIT] Release done, creation of thread in the "Complete" section: "Show Kenny Petrovic that your family is the most powerful on the island. Show no mercy to other families, dodge law enforcement and become Altis people's nightmare." "That's how mafia works." After several years of work, I am pleased to announce a forthcoming release date: June 19, 2020 Mafia Team Work Freemode is a fast paced and dynamic gamemode inspired by GTA IV Team Mafia Work with common objectives for 8 families in PvPvE (also playable in single player or coop) and features a real civilian and cop life. -------------------------------------- Welcome to Altis, a small island in the Mediterranean, who’s inhabitants are terrorized by mafia families that fight each other to expand territories and gain respect of local godfather, Kenny Petrovic. In Mafia Team Work, your family and yourself are working for Kenny Petrovic, in direct confrontation with other families. Your objective is to earn more respect and prove to Petrovic that your family is the only one to trust. Petrovic gives your mission objectives, common to all families, by cell phone. Each objective completed adds respect points for you and your family, as well as money you can use to call an ambulance or rearm by calling Little Jacob. When game time is over, the game ends once the current mission is completed. The team that got the highest Respect score will gain the trust of Mr. Petrovic, Godfather of Altis. “Will you be able to work like the mafia to face other families, between local gangs and law enforcement ?” -------------------------------------- MOST WANTED ! The Wanted Level is inspired from “Grand Thef Auto”, and tells players how much police attention they are getting, or in a few missions, how much they are actively searching for the objective. Wanted Level stars are related to your own actions, only the wanted mafia member sees it, and cops will only be after him. Altis police don't get tired, other mobsters are not safe: if a patrol sees a mafia member, they can decide to engage him as well. On mission, stars however are global. All mafia members will be actively wanted by Law Enforcers. Expect cops, FBI agents, and Army to come in number, protecting objectives assets against the mob. How it works Level 1 : Depends on checks and stops (usually on foot) or patrol that randomly happen on the map. If the patrol has not been neutralized or outrun, it will call reinforcement and therefore Level 2. If you meet a police patrol, which is not already chasing someone, they will chase you if you have at least one star. Level 2 : From 4 police units chasing you, 2 stars will be displayed at your wanted level. If you don't neutralize them or outrun them fast enough, they will call a helicopter with S.W.A.T. crew, which will trigger Level 3. The various events impacting Wanted levels overlap each other. As a result, shooting down or outrun a patrol does not reset your Wanted index if another patrol is also on your trail. NB: From Level 2, reinforcements are called continuously every X times. Only outrun or kill all the police currently chasing you, can lose your Wanted Level. Level 3: Level 3 is there as long as you have a police helicopter chasing you. Level 4: If the police have too much trouble arresting you, FBI vans will be called in for reinforcement and S.W.A.T. will have better weapons. Level 5: Are you still alive? The army will therefore try to teach you who dominates this island. - NB: Killing law enforcement chasing you decrease the necessary time to call in reinforcements. -- -- -- -- -- -- -- On missions, like "Steal and Bring Back", law enforcers will spawn continuously until the end of the current mission. The amount of active reinforcements simultaneously depends on the mission and the number of players connected (also configurable). Backups, as well as regular patrols will head towards the objective to protect it from the mafia. Wanted Level progression is based on the number of patrols neutralized. -------------------------------------- Features overview _ A full and totally random civilian life: road traffic, pedestrian, group of people, hiker, worker, musical & sound atmosphere, plane, boat and many other surprises to come and discover for yourself! _ Wanted Level up to 5 stars, inspired by GTA (Cop, SWAT helicopter, FBI, Army). _ Police attack lawless civilians and gangs. _ Varied missions with many random parameters and a progressive difficulty depending on the number of missions completed. _ Music exclusive to MTW Freemode composed by 4 producers. You can listen to them in civilian vehicles equipped with MP3 players. _ 6 gangs with their own style, voice, personality, vehicles and weaponry. _ You appear with the car of your choice, it has a Boost NOS function. _ Vehicle, enemy and player damage has been completely reworked to match MTW gameplay. _ More than thirty parameters to adjust your game the way you like. Like the number of civilians, your starting weapon, the number of police patrols, the weather or even deactivate Petrovic's missions to be completely free. _ Stunt jumps appear randomly on the map, successes give you points and money. _ You can pay paramedics to treat you (revive you) and Little Jacob for weapons. _ At low speed, you can carefully get out of your vehicle without falling. _ Army air drops -------------------------------------- Follow us on Facebook and get more information in "About" section: https://www.facebook.com/MafiaTeamWork/ Join us on Discord: https://discord.gg/cdXscHV Youtube: https://www.youtube.com/watch?v=qCbt2z06lQ8&t= Support us: https://mafiateamwork.com/donate/
Hello everybody. I present a german police mod. There are two kind of Cops. 1. patrol cops 2. special cops (SEK). The cars have the typical german siren sound. For the patrol cops, there are 1 Pickup and 4 Cops. For the SEK, there is one fennek and 7 cops (medic, exploive, smg, MX, sniper....) You will find them under "blufor" --> "polizei" Download: https://www.dropbox.com/s/yih5v5fog1jrmz4/%40DOF_Polizeimod.zip?dl=0 Requierments: nothing, just ArmA 3 Here are some pictures: http://www.pic-upload.de/gal-878983/yvfola/1.html