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Steam workshop link - https://steamcommunity.com/sharedfiles/filedetails/?id=1618325439 MISSION Russians have invaded the small peaceful island of Malden, and are holding it's citizens captive! Execute missions to weaken the russian presence on the island and set it's citizens free! A randomly generated campaign, execute missions and lead the United States Armed Forces to capture the island of Malden and win the war against the Russian Federation. FEATURES Random AO - One of Malden's cities, the main airport, or the military island base will be selected to attack. Finish one and another is generated. Random Selectable Side Missions - If you want a bit more excitement, you can choose a side mission from the mapboard at base. It will open the map and show you all available missions. Side missions range from diffusing a bomb on your officer, to stealing an enemy supply truck, to finding and rescuing a downed pilot, plus much more. Every time you open the side mission map, there will be different missions at different locations, so if you don't like what's available, just close it and reopen it. Civilian Population and Traffic - There is a heavy civilian presence on Malden, its citizens populate most of the island and are driving cars (shocking!), and walking around everywhere. They aren't hostile to our forces. In fact the reason we are on malden is for them, as the russians have invaded and are making their life a living hell. Recruitable AI - You can recruit AI units from the officer at base. Please allow them a few seconds to get deployed and join your group. If you wish to dismiss a unit, simply walk up to him and select 'Dismiss.' Mobile Respawn - There are 3 mobile respawn vehicles, a 4 door Humvee, an unarmed M113, and an unarmed MRAP. They should have green letters above them saying M.H.Q. 1, 2, or 3. When you die, simply choose which M.H.Q. you wish to respawn on, or just choose to spawn at base. If a M.H.Q. is destroyed, it will respawn at base. Revive - You can be revived by your teammates if you are incapacitated. There is a 5 minute window to be revived before you die. Players can only revive other players, A.I. units do not revive or become incapacitated, they simply die. HALO Jumping - You can HALO Jump by choosing H.A.L.O. Jump from the mapboard at base. You can also choose H.A.L.O. Group to jump with your squad members. CAUTION: if you have joined another players group, it will force ALL GROUP MEMBERS to jump as well! Dynamic Group System - Press the Teamswitch key (Default "U") to open the group menu. Here you can create/disband your own group, invite other players, join or leave another players group. Virtual Arsenal - There is an ammobox at base with virtual arsenal, and all MHQ vehicles are virtual arsenal enabled. You may also call in a supply drop which has virtual arsenal. AVAILABLE SUPPORT (Called with 0-8 on Radio) Supply Drop - An ammobox will drop near you and be marked with green smoke. This box will have virtual arsenal. UAV Recon - Click a location on the map and after the data from the UAV comes in, all hostile and friendly units will be marked for 3 minutes. These markers will not be updated, so be aware units may move around. Artillery, Mortars, Carpet Bomb - Choose one of the 3 from the support menu and click on the map to rain down some good ol' american pop rocks on the enemies. Caution when using in cities, as it may result in lots of civilian casualties, our mission is to protect the civilians, not kill them. Laser Designated Missile - If you have a laser designator, you can call in laser designated missile strikes. You must keep your laser designator on the target until the missile strikes. (There might currently be a bug that removes the missile if you turn the designator off). Fast Travel Transport Helis - A UH-60 and MH-9 are available to transport you around Malden. When you select the heli you want, it will mark an LZ near your location and head that way. Green smoke will automatically be popped at the LZ when the Heli is near. Once you get in, choose "Give a LZ to the Pilot" and it will head to that location. After a few seconds, the screen will go black and you will fast travel to the location. If at any moment the heli becomes bugged out, choose "Detonate Heli Transport' from your action menu to destroy the heli and make the support available again. Paratroop Reinforcements - Click on the map and a squad will paradrop on your location. After the squad has landed, they will fall under your command (Or your group leader's, if you are in another player's squad). Requires both RHS USAF and AFRF. Credits: DUWS by Kibot. Modified Version by BigShot. EOS script & Occupation mission by BangaBob Civilian scripts by Enigma ATM Airdrop HALO script by PokerTour. Defuse Bomb script by Cobra4v320. Thanks to Kempco for the mapsize script. Thanks to FrankHH for correcting the typos. Thanks to Yumsum, Porte and Phil for all their patience in testing.
Hi, So got an OVH server a month ago and it seems impossible to get it to allow traffic for arma and teamspeak. Their support was fairly helpful, they let me know that their anti ddos firewall was allowing the right ports through, but it was something on the OS. Issue is, I've opened the ports on every firewall. Using proxmox hypervisor. Really at wits end, anyone with an OVH server or otherwise know what I might be doing wrong? Thanks
CivPopulate A script package that populates areas dynamically with civilians and adds traffic to the roads. * FOR OFP/CWA * Current version: 1.4.1 DOWNLOAD: http://www.mediafire.com/download/6o5w3m4t4y4b0ap/civPopulate_v141.zip CONTENTS: Template Demo mission in Nogova Demo mission in Nogova to test CoC UA. Debug mode on. FEATURES: Populate your towns with as many civilians as you want in as many towns as you want Civilians wander the streets or idle lazily inside or near buildings. You can populate your towns with civilians from different addons to increase the diversity of the population Population changes depending on if it's day or night Just one simple, light script is used to manage an unlimited amount of walker civilians Add any pack of civilians by adding templates *New* Civilian traffic You can now also designate camping areas Populate towns with specific types of civilians Add and remove designated towns and camps on the fly You can pause, resume, reset or completely stop civPopulate You can now really set an unlimited amount of towns and camps (previously there was a limit of 63) USE: MISC NOTES: Traffic: Although there's a minimum placement distance of 300m from the player you'll sometimes see the cars popping up. Traffic: You'll occasionally hear explosions around you. Don't panic. It's just vehicles exploding and civilians burning to death. New clones will replace them shortly. Traffic: Five vehicles is usually enough to simulate the traffic in any island. With more the chances of they bumping against each other, particularly on the initial placement, are too high, and you'll actually see less traffic than with less vehicles (as they keep being destroyed and relocated). Other: Expect huge house parties if there's just a couple of building with preset positions in a town. Other: Lots of civilians = less FPS. If you set your max population to 700 and you enter a "high" town expect a significant FPS drop. This script package places as many civilians as you want in the spots you want. No more, no less. CREDITS Functions: Backoff (createunit2.sqf) Liquid_Silence (distancepos3d.sqf) General Barron (nearestobj.sqf) Tophe of Ã–stgÃ¶ta Ops (randomBuildingPos.sqf) weasello (rndPosInRadius.sqf) toadlife (shuffle.sqf) Igor Drukov (getrelpos.sqf) bn880 (sortbubble.sqf) Scripts: Mr-Murray (teleport.sqs) Music: Dola Re Dola (by Devdas) <unidentified song> (by Amir Jan Saboori) Kopeika <extract> (by et_) CHANGELOG --- Use this, share this, modify this, whatever you want. Just put my name somewhere if you do so.