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Found 6 results

  1. I want AAF to be able to controll an AN/MPQ-105 BLUFOR radar. I joined the radar with an AAF unit so they should be able controll it. As Host: 1. I am a AAF unit. 2. I pick up the AAF UAV terminal. 3. I open the AAF UAV terminal. 4. The Radar gets shown to me and i can click on it and connect. (It is marked as BLUFOR unit on the map thou) As Client: 0. I restart the mission 1. I am a AAF unit. 2. I pick up the AAF UAV terminal. 3. I open the AAF UAV terminal. 4. I can't see the Radar. I also can't connect by walking up to it and trying it directly. Even test = plLeader connectTerminalToUAV secRadar; doesn't work. I get connected to the UAV but i can't controll it. I also tried placing an empty radar and moved an AAF unit inside it. If i now connect to the radar i can eject the soldier and remote controll him, which of course is not what should happen. Anybody got any suggestions? Thanks in advance!
  2. Hey, I am prepping a mission which will feature stativ UAV terminals for players to use. Their intent is to allow for connecting to jets turret gunners when using an action, and remove the uav terminal when leaving the uav interface. What I got so far is this: initServer.sqf: WaitUntil {!(isNil "turret6")}; //waiting for the spawn of the last turret in sequence [ turret_controller_1, "Control turret 1", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_hack_ca.paa", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_hack_ca.paa", "_this distance _target < 2", "_caller distance _target < 2", {}, {}, {execVM "scripts\turret_control_1.sqf"}, {}, [], 2, 0, false, false ] remoteExec ["BIS_fnc_holdActionAdd", 0, turret_controller_1]; and turret_control_1.sqf: player linkItem "B_UavTerminal"; player connectTerminalToUAV turret1; player action ["SwitchToUAVGunner", getConnectedUAV player]; WaitUntil {!(isUAVConnected turret1)}; player unLinkItem "B_UavTerminal"; The simple script works perfectly in a Singleplayer environment. For some reason it does absolutely nothing when tested in Multiplayer. Basically we enter the map, proceed to the "turret_controller_1" which receives the action and when pressing and holding the spacebar (as instructed by the BIS_fnc_holdActionAdd command), the player is not transferred to the gunner view at all. All it does is add in the terminal for the player. I have been trying to kind of debug this issue and I came to the conclusion that the terminal does not connect to the turret (as shown by the getConnectedUAV command). I have no idea as to why that is, but that's slightly infuriating. I would be thankful for some guidance on this as I've been struggling to get those turrets to work for days now and there's always something new which does not work. I am leaning towards it happening because of some locality issue, but if that's the case, then I am the more in need of help. Thanks a lot, Adam
  3. Hi, So got an OVH server a month ago and it seems impossible to get it to allow traffic for arma and teamspeak. Their support was fairly helpful, they let me know that their anti ddos firewall was allowing the right ports through, but it was something on the OS. Issue is, I've opened the ports on every firewall. Using proxmox hypervisor. Really at wits end, anyone with an OVH server or otherwise know what I might be doing wrong? Thanks
  4. Unable to connect to the Bohemia Interactive Servers [0x201] How could I fix it? I tried to refresh on cmd and I cant connect... My steam account are not updating too.
  5. Started up arma 3 this morning to check out a small number of mods, disabled them and came back later tonight to play vanilla. Started without mods. Servers loaded up Noticed the Official servers playercount was unusually low. Normally the amount of Master (insert map here) Zeus (NATO) was normally about 4-5 servers maxed or nearly full, but it looked more like 2-3 or so. Tried to connect to an empty server, mid-sized server, KOTH server. Connection lasted a while, connecting failed is all I got. Exited, reverified for 30 minutes or so with one file being reacquired(that's another thing, why does it take so long to validate?)' Restarted Arma. Same thing happened last time. Restarted computer. Okay, so I connected to the Master Altis 48+2 server, forgot which one it was. Turns out it's specific servers you can't connect to. Currently validating now, will update OP accordingly. Alright, so everything is in working order, could I get a mod to close/lock the topic? I'll ask somewhere else as to why validation in arma takes so long.
  6. I have been trying to create a mission where a task will be activated if the player picks up a file. However, I have not been able to activate the task. Can anyone give me any ideas?
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