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Kreu

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About Kreu

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  1. Kreu

    SILENT ABDERA | COMING THIS WINTER

    What mods will i need to play this?
  2. Kreu

    Warlords

    Could it be that the auto penalty for teamkilling isn't working or is disabled on the official server?
  3. Kreu

    Warlords

    Hello guys. I just wanna give my feedback for the Warlord gamemode. I think this is the right place. I played this gamemode a few days so far. First i really like it. But here are some points that bother me a little bit. - Warlord tanoa south: If OPFOR wants to attack Doodstil then there fast travel point lies inside the deathzone of Saioko. - Warlord Malden is very unbalanced. BLUFOR needs to capture 4 sectors before they can even get choppers. All of these sectors are not on the fastest route to the enemy base which is really bad. That makes 9 sectors to the OPFOR base, for BLUFOR if they want to be able to get choppers when they first meet OPFOR. But even then BLUFOR hasn't even secured the route to their own base (La Pessagne, Arudy). That means they have to capture 11 sectors. OPFOR only has to capture 7 sectors in order to get choppers, a route to the BLUFOR base and to secure the route to their own base. - It looks like there is no official server where you can re vote witch sector to capture next. - You get way to much CP. On malden i normally already have arround 20000CP before i meet the first enemy players. New players who join at that point can't even buy a rocket launcher. - Vehicles and weapons with thermal sights are not expensive enough. - It should be limited how many armed vehicles you can get the same way it is limited how many soldiers you can have. - I really don't like sector scan. It's enabled on every official server. In my opinion you should only get one sector scan after you captured a sector so you can see wherer enemys are still hiding. - Destroying heavy vehicles or choppers should give more cp - As soon as the players get their first Vehicles it gets way to easy to take sectors from the independent faction, which makes the game really boring till you finally meet the first enemy players. Independent need more heavy vehicles and more titan launchers as soon as the players have more CP. - It already happend to me that the loosing faction started spawning tons of quadbikes to make the server crash. At last one question. Would the performance increase if dead bodys would dissapear earlier? Because right now they keep lying arround for quite a long time.
  4. Kreu

    End Game Server

    Could one of the official EU end game server switch the map to Altis with the difficulty Veteran or higher? At the Moment you have to purchase the DLC if you want to play End Game.
  5. Kreu

    AI Discussion (dev branch)

    yep your totally right
  6. Kreu

    AI Discussion (dev branch)

    So after you finished your discussion (Quite interessting and matches with what i have heard about this topic), i would really like to hear some more opinions about my chopper problem. Do you even experience the same strange chopper behaviour? I know the problem with light attack helicopter hovering in the air waiting to be shot is well known. But what about the Heavy attack helicopter like the Katjman? Half a year ago they worked pretty well for me. But now they often refuse to attack like you can see in my videos. No im not using mods. I already postet this problem in the feedback tracker. But like my other post it doesn't look like somebody noticed it. Right now i think its absoulutely useless to give the AI controll about a chopper. What's your oppinion?
  7. Kreu

    AI Discussion (dev branch)

    At the Moment the AI uses choppers very bad. Light attack helicopter like the Pawnee mostly don't hit anything. You can't use them to attack Infatry, vehicles or anything else. As zeus i placed a CSAT squad. Then i placed a Pawnee and gave him the order to attack the soldiers. A few seconds later he was destroyed without making a single kill. I placed another chopper who got shot down too. I procceded this. After the squad shot down 4 choppers they nearly stopped shooting at the fifth one (They still had tons of ammo no idear why they stopped attacking). Finally the fifth chopper was able to make some kills. But after 20min still some of the CSAT squad were alive. But the behaviour of heavy attack choppers is not much bether. Mostly they only use their guided missiles on a distance more then 3000m. I spawned 5 Kajman 1000m arround a mora. The mora destroyed all of them without problems. The heavy attack choppers attack very inefectiv and are nearly useless in most cases.
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