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Showing results for tags 'unit loadout'.
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easy [updated] Mission Maker Framework
wogz187 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
MISSION MAKER FRAMEWORK for ARMA III, ver. 0008 (2021) This MODULE is compatible with BASE GAME (current version) MMF is an easy-to-use function library for mission designers. Live readMe Discord Channel (new) Change Log (new) FAQ (new) MMF Version 8 (install to mission root) (dev) MMF_vX (drive) (new) Demos (new) Images Features Have fun! Credits: Soolie Build Menu GUI SmartGames Function Configs Custom Notification Benchmark, Mr Pants Playtesting Arma Public License No Derivatives (APL-ND) Use:- 46 replies
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Dynamic Unit Loadouts Dynamic unit loadouts applies a loadout to a unit based on a configuration directly in the mission file without mutliple scripts for each loadout Download (MEGA LINK) Example of how to use: [player,"rifleman_csat_pacific"] call ls_fnc_applyLoadout; There are several default configurations for blufor and opfor already available in CfgLoadouts under: config\CfgLoadouts.hpp