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Found 3 results

  1. Hi! Are you interested in the RP (roleplaying) scene in Armaverse? Make sure to join our active Discord server right away! Are you an RP player? follow the progress of various RP projects to stay updated with the latest news in the RP scene of Armaverse discuss directly with the project developers to give them ideas and feedback to help them develop better gamemodes find other people interested in RP to play with Are you an RP developer? follow the progress of various RP projects to stay updated with the latest news in the RP scene of Armaverse recruit talented people to your team via the dedicated recruitment channel exchange ideas with other developers and the players to make your gamemode even more awesome get a dedicated channel for your project where you can show your shiny latest features and discuss with the community about it Are you an RP framework developer? follow the progress of various RP projects to stay updated with the latest news in the RP scene of Armaverse recruit talented people to your team via the dedicated recruitment channel take part in collaborative technical discussions with experienced developers to help you deliver framework featuring the latest innovations in the scene get a dedicated channel for your framework where you can show your latest shiny features and discuss with the community about it The community has just been founded but we already have tens of members, several RP projects and we're growing every day. Most importantly, the community and the discussion are already pretty active and people are genuinely helping each other, helping everyone to have even more awesome roleplaying experience in Arma! Join us today! Join us via the link below! https://discord.gg/hBzT2v7 Regards, Ezcoo
  2. Hello ARMA community, today I release my third mission. Have fun! Short overview: Title: HOMO HOMINI LUPUS Version: 1.5 Author: tourist Type: SP/COOP 1-12 Roleplaying Game Respawn: Base/Markers Game Version: created on 1.56 Stable and playtested with my buddies reforger and cosmic on 1.56 Stable; updated & tested on 1.76 stable Language: English Sceenshots from the ACE Masochist Edition: http://steamcommunity.com/sharedfiles/filedetails/?id=671943490 http://steamcommunity.com/sharedfiles/filedetails/?id=671943797 http://steamcommunity.com/sharedfiles/filedetails/?id=671945102 YouTube Channel featuring clips and Episodes of this mission and my other RAVAGE mission: https://www.youtube.com/channel/UCsOXKlspvVe5HGSNlSbveFg Features: Survival Roleplaying Mission featuring the awesome RAVAGE Mod in an "Escape the Island" Scenario inspired by cosmic's mission Play in the snow-covered wasteland of Chernarus Winter - Snowstorms included! Further enhanced by usage of Bad Benson's immersive script suite tailored for RAVAGE: Temperature system makes campfires an absolute necessity Random Helicopter/airplane crashsites, vehicle spawns and airdrops make every playthrough different even in SP Detailed briefing expanding throughout the mission progress Custom music a-plenty! Make your way through an all-out hostile winter nightmare to escape from this „White Hell“ Possibility to choose from various respawn locations in MP Play as a small group through an adventure challenging you to show if you're ready to stand by your friend's side or rather choose to abandon one or even all of them in the face of mortal danger... Two different win endings depending on your success and playstyle as a loner or as a team and also depending on your decision to do or leave aside the optional objectives Four standard versions to choose from: NoACE with and without zombies, ACE with and without zombies And additionally the ultimate challenge: ACE with zombies and the ACE AI unconsciousness active – NOT for the Faint of Heart! Downed zombies will come back to life if you get too close to them and will only die for good after several minutes – this will make you jump out of your seat even more then playing normal RAVAGE already does! First I'll credit the creators of the used tutorials and templates because without their work I couldn't even have started A3 mission making, modded game or vanilla, and of course special thanks goes to all RAVAGE specific tutorials! Haleks for his kind help in the RAVAGE release thread and the MP testing PM thread cosmic10R for his RAVAGE templates MacScottie/Jester814 for providing his very motivating and beginner friendly YouTube Tutorials Psychobastard for his PDF A3 Editing Guide in German and for his AWESOME Revive Script AIS/A3 Wounding System rsoftokz for his ROADS mission sproyd for his A3 Editing Guide in English Next to be credited are the friendly forum members or YouTubers (listed alphabetical, not by amount of help) that helped me either with code, with direct communication to solve various specific problems during the creation of this mission or by testing the mission together with me bad benson for his script suite, for his general tips on mission balance and our broad exchange on the different approaches to achieve a high realism level in the ARMAVERSE and of course for playtesting cosmic10R for his RAVAGE templates, for his great Escape! Mission that inspired me to try my own approach to this kind of RAVAGE mission, for the great exchange of mission ideas and for playtesting Evil Organ for lots of mission ideas we exchanged during RAVAGE testing Goon for his snowstorm script used in the versions up to 1.3 Monkey/MKY for his sowstorm script used in version 1.4 haleks for creating his awesome RAVAGE Mod and for letting me take part in the MP testing, also of course special thanks for all his coding tips reforger for playtesting extensively with me and giving good advice on mission balance rpgteamx for his YouTube tutorial on markers and how to change their appearance with triggers Here comes the required addon list: CBA A3: http://www.armaholic.com/page.php?id=18767 Chernarus Winter: http://www.armaholic.com/page.php?id=29752&highlight=WINTER CUP Terrains Complete: http://www.armaholic.com/page.php?id=30045 CUP Units: http://www.armaholic.com/page.php?id=29301 CUP Vehicles: http://www.armaholic.com/page.php?id=29716 CUP Weapons: http://www.armaholic.com/page.php?id=27489 RAVAGE: http://www.armaholic.com/page.php?id=29638&highlight=RAVAGE RHS US and Russian Packs: http://www.armaholic.com/page.php?id=27149 and http://www.armaholic.com/page.php?id=27150 RHS GREF: http://www.armaholic.com/page.php?id=30998&highlight=GREF TRYK Uniforms: http://www.armaholic.com/page.php?id=26661&highlight=TRYK TAC VESTS: http://www.armaholic.com/page.php?id=29622&highlight=TAC%2BVESTS ALiVE: http://alivemod.com/#Download Additional requirements for the ACE versions: ACE3: http://www.armaholic.com/page.php?id=28557 (already includes compatibility for RHS) CUP Compatibility for ACE: http://www.armaholic.com/page.php?id=29782 and https://drive.google.com/file/d/0By04o_GxOry3dXluZVlMeWNabEk/view?pref=2&pli=1 Optional Addons: ASR AI: http://www.armaholic.com/page.php?id=24080&highlight=ASR Why ASR AI or VCOM AI? These two (use only one of them at a time ofc!) are my personal preference and IMHO the best plug-and-play solutions for SP and MP alike! They make bandits real crappy shooters and Army STALKERS dangerously effective! MOCAP: http://www.armaholic.com/page.php?id=27262&highlight=MOCAP For when you have ran out of ammo amidst a zombie horde or want to finish off an unconscious opponent with the rifle butt... ENHANCED MOVEMENT: http://www.armaholic.com/page.php?id=27224&highlight=ENHANCED%2BMOVEMENT Get! That! Mod! Now! You WILL find it incredibly immersive and helpful to survive the zombie versions of the mission! ALL THE SUPPORTED EQUIPMENT AND WEAPON MODS: See the frontpage in the RAVAGE Release thread to find out which mods are supported by default! UPDATE 1: Added Farooq Revive to NOACE Zombies Version UPDATE 2: Removed the dependencies on ASR AI and WarfareThai - this time for good! UPDATE 3: Adjusted the mission to the possibilities of RAVAGE version 1.39.1 hotfixed: Spawn distance for Zombies and Ambient AI is between 100 and 1000 meters, meaning you CAN get surprised and ambushed, but you also can snipe all enemies from a distance Added support in the Equipment Pool for Iron Front LITE (all content) and Frith's Ruins (equipment only atm) UPDATE 4: Fixed the issue with the extreme brightness/lighting problem (blindingly bright snow) introduced into the mission after the graphics engine updates of ARMA 1.62 and newer by utilizing another snow script. Mildly updated the mission to make use of the improvements that came with RAVAGE 1.4.1, namely loot and equipment module variety: now props will spawn and lootable trash piles and furniture are there for you to scavenge! UPDATE 5: (Mostly)Fixed the ending triggers not registering properly if just one Lone Survivor or a whole group has made it out of Winter Chernarus. All works perfectly well in SP, but can still fail sometimes in MP. Have not yet found out why... Switched to AIS/A3Wounding System for the Revive – this is the HOT stuff cuz it works in SP also! See ingame Briefing hints for instructions on using that awesome piece of code and for the settings active in this mission! Basically it's like this: one of the playable slots is a Doctor. Only he can do a full Revive in MP if all slots are occupied by human players. If you have any AI or play SP, your teammates will all be able to heal each other and you. In „mixed MP“ with some humans and some AI, the AI will also help the humans, even if those AI buddies are NOT the „Storyline Doctor“. Added TAC VESTS dependency because it's used to fix the Armor values of the TRYK vests Added ALiVE saving (local save, NO WarRoom Account necessary!) and player modules to the mission – this means you can use BIS save or ALiVE save in SP and only ALiVE save in MP. I have chosen to do so because the ALiVE save gives full object and inventory persistence for any and all boxes or vehicles or even loot objects left on the ground which players access during a SP or MP session. The usage in this mission is just for the persistence; so you don't need a Master Degree in ALiVE Gameplay. In fact, you won't even need a B.A. In SP, just press the ESC button and then you can choose between the usual „Save&Exit“ button or the „ALiVE SP Save“ button. Loading happens automatically when you start the mission. Even if you don't see the usual „continue“ button in A3 Scenario list, don't worry. ALiVE essentially emulates it's MP save resuming system when you use it in SP. So once you are ingame again, it will load the previous session's state automatically. You can also use ALiVE for managing your survivor team or for some debug/cheat options. If you want this, just press the „application“ button or whatever you have chosen to associate with ALiVE Menu. If you die in SP while using ALiVE save, you won't get a „reload“ button. Instead, quit to main menu and „restart“ the mission. You will load your last manual ALiVE Menu „Player Save“ or your last „ALiVE SP Save“ made on exiting the mission last time. In MP, you should try to get access to the GUI that lets you make an individual player save with ALiVE. You'll need that save if you want to leave the server before the other players or before the player who is Admin shuts it down. Speaking of which: easy as well! As Admin, press ESC, then choose „Server Save & Exit“. That's it! Once you do that, you save any players still on the server. Also in MP, the resuming of the mission is automatically. Oh, and you can move stuff around in the gameworld if it's not too heavy to lift. Crates, barbed wire, dropped weapons... Also you can load boxes (and their inventory) into your vehicles and later unload these again with mousewheel actions if the boxes are in a distance of 2 meters or less from the vehicles. And finally the mission itself: Now go get it at Steam Workshop or via this BIS Forums release thread! Basic version with Zombies: https://www.dropbox.com/s/0gr180vfulc1ze8/HHL_ZEDS_AIS_TESTS.Chernarus_winter.pbo.7z?dl=0 Basic version without Zombies: https://www.dropbox.com/s/rpieqikllf24kpd/HHL_NOZEDS_AIS_TESTS.Chernarus_winter.pbo.7z?dl=0 ACE version with Zombies: Update TBD/On Hold ACE version without Zombies: Update TBD/On Hold ACE "Masochist Edition" with Zombies that come Back 2 Life before they FINALLY DIE ALREADY, DAMMIT!: Update TBD/On Hold
  3. RAVAGE TOURISM ESSEKER Hello RAVAGE Fans! Today I present you my personal vision of surviving the Zombie Apocalypse using the perfect framework, RAVAGE, and the perfect map, Esseker. Short overview: Title: RAVAGE TOURISM ESSEKER Version: 1.5 Author: tourist Type: SP/COOP 1-12 Roleplaying Game Respawn: Base/Markers Game Version: created on 1.56 Stable and playtested with my buddies reforger and cosmic on 1.56 Stable; updated & tested on 1.76 stable Language: English Credits go of course to all the addon creators who made this possible in the first place. All addon makers do deserve our respect and gratitude, but in this thread I'll name especially those who were most important for this particular mission: Haleks for the awesome RAVAGE Mod and mission making framework ronhillultra and the rest of the team behind the Esseker map for their dedication to create an ideal staging area for apocaplyptic missions hcpookie for his Battlebus MrHuachuca for his atmospheric music and sound collection that greatly inspired the music selection in this mission - even if I have decided to not use his pack anymore in a published mission to avoid the copyright controversies it may cause. Psychobastard for his PDF A3 Editing Guide in German and for his AWESOME Revive Script AIS/A3 Wounding System Next to credit are my fellow RAVAGERS that helped my with scripts, advice or templates: Bad Benson who not only made the Enhanced Movement addon so crucial for surviving in RAVAGE missions in general, but also offered the immersive script suite to the community that enhances SP and MP RAVAGE alike with vehicle crashsites, bandit camps, and, the most important element IMHO for immersion: The Temperature System! Bad Benson also helped me kindly with tailoring his script suite to my special needs for this mission - thanks a ton, buddy! cosmic10r for building and presenting the first Escape! Mission for RAVAGE Jimmakos for his awesome Esseker Mission that was a major source of inspiration for my own vision of RAVAGE on Esseker. Haleks himself for his continuous tips in the PM thread while testing the DEV versions of RAVAGE or in the forum when I had mission making questions And last but not least my buddy reforger for playtesting with me in MP and giving advice on mission design! What to expect from RAVAGE TOURISM ESSEKER? 11 different random start locations in SP and a spread out start for the survivor team in MP- some are better, some are worse in the sense that you spawn far away from the AI teammates in SP or far away from your buddies in MP. Random gear in MP for all but one player slot who is designed to be the SP hero of this adventure and who is a die-hard prepper Music that is part of the missions design and will be heard during the course of the mission in key locations. An open world with a lot more to discover than just an escape vehicle, if you so choose... Just read the Briefing and hints carefully! Epic fights against bandits and zombies while constantly struggling to keep your needs satisfied in a world more than one year after the apocalypse - that means ultra-rare loot (the challenge becomes even bigger the more people you are in coop - then you need in the worst case 11 times the amount of food and drink than in SP) and a total of just two driveable vehicles availble "for free" on the entire map besides the escape vehicles - and you must walk there first... Carefully crafted locations which are there to provide specific loot in logical locations or which were created to help in building immersion and some more storyline Additional food sources in the form of rogue farm animals that live and thrive in the more rural areas of the map - but you must find them first since they are set to wander, not to stay put! Random spawns for the escape vehicles: if you are lucky, they are close to a place where you can find fuel and repair equipment for them, if your unlucky, well, hit the road and look for your loot! Required Mods: @AliVE: http://alivemod.com/#Download @Alive Server (for MP only): http://alivemod.com/#Download @BG21_Slaughter: http://www.armaholic.com/page.php?id=28790&highlight=BG21 @cba_a3: http://www.armaholic.com/page.php?id=18767 @cup_terrains_core: http://cup-arma3.org/ @cup_terrains_maps: http://cup-arma3.org/ @cup_units: http://cup-arma3.org/ @cup_vehicles: http://cup-arma3.org/ @cup_weapons: http://cup-arma3.org/ @esseker: http://www.armaholic.com/page.php?id=28815&highlight=ESSEKER @Frith's Ruin: http://www.armaholic.com/page.php?id=31654&highlight=FRITH @IFA3_LITE: https://forums.bistudio.com/forums/topic/190809-iron-front-in-arm3-lite-preview-versions/?page=58&tab=comments#comment-3239827 and SWS @POOK_battlebus:http://www.armaholic.com/page.php?id=30281&highlight=BATTLEBUS http://www.armaholic.com/page.php?id=30281&highlight=BATTLEBUS @Ravage: http://www.armaholic.com/page.php?id=29638 @rhs_afrf3: http://www.armaholic.com/page.php?id=27150 @rhs_usf3: http://www.armaholic.com/page.php?id=27149 @rhs_gref: http://www.armaholic.com/page.php?id=30998&highlight=GREF @rds_A2_Civilians: http://www.armaholic.com/page.php?id=26188 @sanchez_headlamps:http://www.armaholic.com/page.php?id=32777&highlight=HEADLAMPS @Spyder Addons: http://www.armaholic.com/page.php?id=30013&highlight=SPYDER @TRYK Uniforms: http://www.armaholic.com/page.php?id=26661&highlight=TRYK @TAC VESTS:http://www.armaholic.com/page.php?id=29622&highlight=TAC%2BVESTS @warfarethai: http://www.armaholic.com/page.php?id=26051 Recommended Mods: Dynasound The Blastcore suite Bloodlust MOCAP And of course Enhanced Movement, who would play RAVAGE without it? MagRepack since I don't need ACE for just this one feature... The LOW Mine Detector system to get safely through the Minefields around the Military camps... IF you decide to turn those cheap-ass red triangles off, that is. I don't force that at you. The compatibility PBO for Warefarethai and RHS that is availble, although outdated, will still make some Magazines interchangeable. YouTube Channel featuring clips and Episodes of this mission and my other RAVAGE mission: https://www.youtube.com/channel/UCsOXKlspvVe5HGSNlSbveFg UPDATE 5 (the updates 1-4 were just WIP steps and never saw a release ) (Mostly)Fixed the ending triggers not registering properly if just one Lone Survivor or a whole group has made it out of Esseker. All works perfectly well in SP, but can still fail sometimes in MP. Have not yet found out why... Switched to AIS/A3Wounding System for the Revive – this is the HOT stuff cuz it works in SP also! See ingame Briefing hints for instructions on using that awesome piece of code and for the settings active in this mission! Basically it's like this: all of the playable slots can play „Doctor“ and do a full Revive in MP if they have FAK's or Medikit. If you have just AI with 1 player or play SP, your teammates will all be able to heal each other and you. In „mixed MP“ with some humans and some AI, the AI will also help the humans in their own group. You can help the RAVAGE spawned BLUFOR Survivors though, and will receive radio messages and map markers informing you about wounded BLUFOR survivors' locations. Added TAC VESTS dependency because it's used to fix the Armor values of the TRYK vests Added a few simple quests (default A3 Task system used) to the Double Tap Gun Range and the Science Camp; will be obtained automatically on entering certain areas Added a recruitment Flag to the Double Tap Range: You can now recruit desperate survivors who have lost everything into your team – if you load @inidbi2 in SP or MP clientside, up to 11 of these recruited AI Teammates get full ALiVE persistence, i.e. their position, health, inventory and ammocount are saved and will be automatically restored upon ALiVE loading your persistence savegame. Beware: the playable slots which if unoccupied by a human player will join you upon coming into view range to their start locations are not affected by this in the same way; they only teleport to your location, but will re-load their editor set equipment. So if you want pack mules to store your loot, go recruit at the Double Tap Flag since only these units will keep whatever you gave them before saving/quitting. Also ofc ANY vehicle or crate is good for saving now with ALiVE active. (See below!) Added ALiVE saving (local save, NO WarRoom Account necessary!) and player modules to the mission – this means you can use BIS save or ALiVE save in SP and only ALiVE save in MP. I have chosen to do so because the ALiVE save gives full object and inventory persistence for any and all boxes or vehicles or even loot objects left on the ground which players access during a SP or MP session. The usage in this mission is just for the persistence; so you don't need a Master Degree in ALiVE Gameplay. In fact, you won't even need a B.A. In SP, just press the ESC button and then you can choose between the usual „Save&Exit“ button or the „ALiVE SP Save“ button. Loading happens automatically when you start the mission. Even if you don't see the usual „continue“ button in A3 Scenario list, don't worry. ALiVE essentially emulates it's MP save resuming system when you use it in SP. So once you are ingame again, it will load the previous session's state automatically. You can also use ALiVE for managing your survivor team or for some debug/cheat options. If you want this, just press the „application“ button or whatever you have chosen to associate with ALiVE Menu. If you die in SP while using ALiVE save, you won't get a „reload“ button. Instead, quit to main menu and „restart“ the mission. You will load your last manual ALiVE Menu „Player Save“ or your last „ALiVE SP Save“ made on exiting the mission last time. In MP, you should try to get access to the GUI that lets you make an individual player save with ALiVE. You'll need that save if you want to leave the server before the other players or before the player who is Admin shuts it down. Speaking of which: easy as well! As Admin, press ESC, then choose „Server Save & Exit“. That's it! Once you do that, you save any players still on the server. Also in MP, the resuming of the mission is automatically. Oh, and you can move stuff around in the gameworld if it's not too heavy to lift. Crates, barbed wire, dropped weapons... Also you can load boxes (and their inventory) into your vehicles and later unload these again with mousewheel actions if the boxes are in a distance of 2 meters or less from the vehicles. WOHOO! The Mission itself: https://www.dropbox.com/s/e59fbbd4h1t96w9/RAVAGE_TOURISM_ESSEKER_ZEDS_ALIVETESTS_2.Esseker.pbo.7z?dl=0 And the version without Zombies: https://www.dropbox.com/s/hktvielmo8ju3jk/RAVAGE_TOURISM_ESSEKER_NOZEDS_ALIVETESTS_2.Esseker.pbo.7z?dl=0 Also available via Steam Workshop! THE „CUP-ONLY“ HIGH PERFORMANCE VERSION IS NO LONGER MAINTAINED!!! Some Screens from my SP testing and the successful playthrough with my buddy reforger in the following post - show your screens here as well!
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