Search the Community
Showing results for tags 'openworld'.
Found 2 results
Arma 3 - OpenWorld - P2P - BlockChain
torosa posted a topic in ARMA 3 - PORTSHello guys, Je suis un grand fan de Arma 3, j'ai passer de long heures de jeux avec la joie et la bonne humeur d'un gameplay vraiment intéressent. J'admire le travail de "Bohemia Interactive" et de la communauté développeur qui alimente l’expérience de jeux avec des missions et les mods toujours plus beaux. J'aimerais a mon tours, donner de ma personne pour alimenter l'expérience de jeux de Arma. Je fait des recherche sur la technologie du réseau p2p et plus précisément le blockchain. Je poste une annonce pour la création d'un réseau décentralisé permanenta d'avoir un nombre illimité de joueurs réunis sur une map: Projet : ArmaWorld "OpenWorld on P2P" Description: "Réseau décentralisé permanent de rejoindre LE serveur mondial Officiel d'Arma 3" Prérequis: Léger - Rapide - Sécurisé - No IA - Change map by limite map Pensez vous que cela est réalisable ? Je suis ouvert a tous les commentaires ! Préparer vous a ne pas faire la guerre, mais du Arma ! Email Ludovic.Martin.Hamel@Protonmail.com ----------------------------------------------------------------------------------- Hi guys, I am a big fan of Arma 3, I spent long hours of games with the joy and good humor of a gameplay really interested. I admire the work of "Bohemia Interactive" and the developer community that feeds the gaming experience with missions and mods ever more beautiful. I would like a ride, give of my person to fuel Arma's gaming experience. I am doing research on p2p network technology and specifically the blockchain. I post an announcement for the creation of a permanent decentralized network to have an unlimited number of players on a map: Project: ArmaWorld "OpenWorld on P2P" The description: "Decentralized permanent network THE official world server of Arma 3" Prerequisites: Light - Fast - Secure - No IA - Change Card by Limit Map Do you think this is achievable? I am open to all comments! Prepare you not to make war, but Arma! Email: Ludovic.Martin.Hamel@Protonmail.com
RAVAGE TOURISM ESSEKER Hello RAVAGE Fans! Today I present you my personal vision of surviving the Zombie Apocalypse using the perfect framework, RAVAGE, and the perfect map, Esseker. Short overview: Title: RAVAGE TOURISM ESSEKER Version: 1.5 Author: tourist Type: SP/COOP 1-12 Roleplaying Game Respawn: Base/Markers Game Version: created on 1.56 Stable and playtested with my buddies reforger and cosmic on 1.56 Stable; updated & tested on 1.76 stable Language: English Credits go of course to all the addon creators who made this possible in the first place. All addon makers do deserve our respect and gratitude, but in this thread I'll name especially those who were most important for this particular mission: Haleks for the awesome RAVAGE Mod and mission making framework ronhillultra and the rest of the team behind the Esseker map for their dedication to create an ideal staging area for apocaplyptic missions hcpookie for his Battlebus MrHuachuca for his atmospheric music and sound collection that greatly inspired the music selection in this mission - even if I have decided to not use his pack anymore in a published mission to avoid the copyright controversies it may cause. Psychobastard for his PDF A3 Editing Guide in German and for his AWESOME Revive Script AIS/A3 Wounding System Next to credit are my fellow RAVAGERS that helped my with scripts, advice or templates: Bad Benson who not only made the Enhanced Movement addon so crucial for surviving in RAVAGE missions in general, but also offered the immersive script suite to the community that enhances SP and MP RAVAGE alike with vehicle crashsites, bandit camps, and, the most important element IMHO for immersion: The Temperature System! Bad Benson also helped me kindly with tailoring his script suite to my special needs for this mission - thanks a ton, buddy! cosmic10r for building and presenting the first Escape! Mission for RAVAGE Jimmakos for his awesome Esseker Mission that was a major source of inspiration for my own vision of RAVAGE on Esseker. Haleks himself for his continuous tips in the PM thread while testing the DEV versions of RAVAGE or in the forum when I had mission making questions And last but not least my buddy reforger for playtesting with me in MP and giving advice on mission design! What to expect from RAVAGE TOURISM ESSEKER? 11 different random start locations in SP and a spread out start for the survivor team in MP- some are better, some are worse in the sense that you spawn far away from the AI teammates in SP or far away from your buddies in MP. Random gear in MP for all but one player slot who is designed to be the SP hero of this adventure and who is a die-hard prepper Music that is part of the missions design and will be heard during the course of the mission in key locations. An open world with a lot more to discover than just an escape vehicle, if you so choose... Just read the Briefing and hints carefully! Epic fights against bandits and zombies while constantly struggling to keep your needs satisfied in a world more than one year after the apocalypse - that means ultra-rare loot (the challenge becomes even bigger the more people you are in coop - then you need in the worst case 11 times the amount of food and drink than in SP) and a total of just two driveable vehicles availble "for free" on the entire map besides the escape vehicles - and you must walk there first... Carefully crafted locations which are there to provide specific loot in logical locations or which were created to help in building immersion and some more storyline Additional food sources in the form of rogue farm animals that live and thrive in the more rural areas of the map - but you must find them first since they are set to wander, not to stay put! Random spawns for the escape vehicles: if you are lucky, they are close to a place where you can find fuel and repair equipment for them, if your unlucky, well, hit the road and look for your loot! Required Mods: @AliVE: http://alivemod.com/#Download @Alive Server (for MP only): http://alivemod.com/#Download @BG21_Slaughter: http://www.armaholic.com/page.php?id=28790&highlight=BG21 @cba_a3: http://www.armaholic.com/page.php?id=18767 @cup_terrains_core: http://cup-arma3.org/ @cup_terrains_maps: http://cup-arma3.org/ @cup_units: http://cup-arma3.org/ @cup_vehicles: http://cup-arma3.org/ @cup_weapons: http://cup-arma3.org/ @esseker: http://www.armaholic.com/page.php?id=28815&highlight=ESSEKER @Frith's Ruin: http://www.armaholic.com/page.php?id=31654&highlight=FRITH @IFA3_LITE: https://forums.bistudio.com/forums/topic/190809-iron-front-in-arm3-lite-preview-versions/?page=58&tab=comments#comment-3239827 and SWS @POOK_battlebus:http://www.armaholic.com/page.php?id=30281&highlight=BATTLEBUS http://www.armaholic.com/page.php?id=30281&highlight=BATTLEBUS @Ravage: http://www.armaholic.com/page.php?id=29638 @rhs_afrf3: http://www.armaholic.com/page.php?id=27150 @rhs_usf3: http://www.armaholic.com/page.php?id=27149 @rhs_gref: http://www.armaholic.com/page.php?id=30998&highlight=GREF @rds_A2_Civilians: http://www.armaholic.com/page.php?id=26188 @sanchez_headlamps:http://www.armaholic.com/page.php?id=32777&highlight=HEADLAMPS @Spyder Addons: http://www.armaholic.com/page.php?id=30013&highlight=SPYDER @TRYK Uniforms: http://www.armaholic.com/page.php?id=26661&highlight=TRYK @TAC VESTS:http://www.armaholic.com/page.php?id=29622&highlight=TAC%2BVESTS @warfarethai: http://www.armaholic.com/page.php?id=26051 Recommended Mods: Dynasound The Blastcore suite Bloodlust MOCAP And of course Enhanced Movement, who would play RAVAGE without it? MagRepack since I don't need ACE for just this one feature... The LOW Mine Detector system to get safely through the Minefields around the Military camps... IF you decide to turn those cheap-ass red triangles off, that is. I don't force that at you. The compatibility PBO for Warefarethai and RHS that is availble, although outdated, will still make some Magazines interchangeable. YouTube Channel featuring clips and Episodes of this mission and my other RAVAGE mission: https://www.youtube.com/channel/UCsOXKlspvVe5HGSNlSbveFg UPDATE 5 (the updates 1-4 were just WIP steps and never saw a release ) (Mostly)Fixed the ending triggers not registering properly if just one Lone Survivor or a whole group has made it out of Esseker. All works perfectly well in SP, but can still fail sometimes in MP. Have not yet found out why... Switched to AIS/A3Wounding System for the Revive – this is the HOT stuff cuz it works in SP also! See ingame Briefing hints for instructions on using that awesome piece of code and for the settings active in this mission! Basically it's like this: all of the playable slots can play „Doctor“ and do a full Revive in MP if they have FAK's or Medikit. If you have just AI with 1 player or play SP, your teammates will all be able to heal each other and you. In „mixed MP“ with some humans and some AI, the AI will also help the humans in their own group. You can help the RAVAGE spawned BLUFOR Survivors though, and will receive radio messages and map markers informing you about wounded BLUFOR survivors' locations. Added TAC VESTS dependency because it's used to fix the Armor values of the TRYK vests Added a few simple quests (default A3 Task system used) to the Double Tap Gun Range and the Science Camp; will be obtained automatically on entering certain areas Added a recruitment Flag to the Double Tap Range: You can now recruit desperate survivors who have lost everything into your team – if you load @inidbi2 in SP or MP clientside, up to 11 of these recruited AI Teammates get full ALiVE persistence, i.e. their position, health, inventory and ammocount are saved and will be automatically restored upon ALiVE loading your persistence savegame. Beware: the playable slots which if unoccupied by a human player will join you upon coming into view range to their start locations are not affected by this in the same way; they only teleport to your location, but will re-load their editor set equipment. So if you want pack mules to store your loot, go recruit at the Double Tap Flag since only these units will keep whatever you gave them before saving/quitting. Also ofc ANY vehicle or crate is good for saving now with ALiVE active. (See below!) Added ALiVE saving (local save, NO WarRoom Account necessary!) and player modules to the mission – this means you can use BIS save or ALiVE save in SP and only ALiVE save in MP. I have chosen to do so because the ALiVE save gives full object and inventory persistence for any and all boxes or vehicles or even loot objects left on the ground which players access during a SP or MP session. The usage in this mission is just for the persistence; so you don't need a Master Degree in ALiVE Gameplay. In fact, you won't even need a B.A. In SP, just press the ESC button and then you can choose between the usual „Save&Exit“ button or the „ALiVE SP Save“ button. Loading happens automatically when you start the mission. Even if you don't see the usual „continue“ button in A3 Scenario list, don't worry. ALiVE essentially emulates it's MP save resuming system when you use it in SP. So once you are ingame again, it will load the previous session's state automatically. You can also use ALiVE for managing your survivor team or for some debug/cheat options. If you want this, just press the „application“ button or whatever you have chosen to associate with ALiVE Menu. If you die in SP while using ALiVE save, you won't get a „reload“ button. Instead, quit to main menu and „restart“ the mission. You will load your last manual ALiVE Menu „Player Save“ or your last „ALiVE SP Save“ made on exiting the mission last time. In MP, you should try to get access to the GUI that lets you make an individual player save with ALiVE. You'll need that save if you want to leave the server before the other players or before the player who is Admin shuts it down. Speaking of which: easy as well! As Admin, press ESC, then choose „Server Save & Exit“. That's it! Once you do that, you save any players still on the server. Also in MP, the resuming of the mission is automatically. Oh, and you can move stuff around in the gameworld if it's not too heavy to lift. Crates, barbed wire, dropped weapons... Also you can load boxes (and their inventory) into your vehicles and later unload these again with mousewheel actions if the boxes are in a distance of 2 meters or less from the vehicles. WOHOO! The Mission itself: https://www.dropbox.com/s/e59fbbd4h1t96w9/RAVAGE_TOURISM_ESSEKER_ZEDS_ALIVETESTS_2.Esseker.pbo.7z?dl=0 And the version without Zombies: https://www.dropbox.com/s/hktvielmo8ju3jk/RAVAGE_TOURISM_ESSEKER_NOZEDS_ALIVETESTS_2.Esseker.pbo.7z?dl=0 Also available via Steam Workshop! THE „CUP-ONLY“ HIGH PERFORMANCE VERSION IS NO LONGER MAINTAINED!!! Some Screens from my SP testing and the successful playthrough with my buddy reforger in the following post - show your screens here as well!