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28 ExcellentAbout Naiss
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Script not running on dedicated servers
Naiss replied to JR Nova's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I would just create a new file called: initServer.sqf and then place all your server sided stuff into there -
createVehicleLocal not working anymore?
Naiss replied to Naiss's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ahh, thank you 🙂 -
createVehicleLocal not working anymore?
Naiss posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is it just me or does createVehicleLocal not working in MP anymore on the dev branch? Tested in SP and non-dev branch and it worked just fine. Report: https://feedback.bistudio.com/T142583 Can someone else confirm this? -
already done that
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Im still getting session lost
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- Right click on Arma 3 in your Steam Library, then Properties - Select the tab BETAS - Enter the code Arma3Legacy188 then click CHECK CODE - Finally, still in this BETAS tab, use the dropdown list to select the branch legacy - Legacy Build (1.88)
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So i just downgraded to 1.88 and now everything is fine but when I use 1.90 stuff just won't work, without v2 signature the server only has max 10 fps and tested with multiple people (everyone is getting 10 fps). With v2 people can't connect. 1.88 with v2 signature is giving the normal FPS and everything is just fine....
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Removed cache.ch from the server and my own game folder, did not fix it but when I disabled signature checks its working but I don't really want that disabled 😛
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Same issue here, this is one of the errors i can see in the RPT log: BEServer::finishDestroyPlayer(1167687731): users.get failed BEServer: cannot find channel #1167687731, users.card=0
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There seems to be an issue where people can execute stuff in SP and then somehow it will work in MP, like they can execute a cheat menu or something, not sure how it's done but I have had a few people do it this weekend on my server, is there anyway to disable this or a fix for this? Don't really have a lot of info on this but all I know is that they can pass some code in SP console and then it works on a server somehow
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oh wow, my bad
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I had the civilian placed down in the editor and ran the code on MP and there is no west or east units placed down, do i need to have west and east placed down or?
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I ran your code in the debug console from the wiki that you added and before it displayed CIV when I use side player the first time but once I ran your code it showed east but not with playerSide, it does not seem to update the playerSide, it still does only return Civ when I use playerSide but side player returns east as it should if that make sense
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Tested your code and it changes the "side player" result but it does not change "playerside"
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I will test this later and check