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Everything posted by Naiss
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Script not running on dedicated servers
Naiss replied to JR Nova's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I would just create a new file called: initServer.sqf and then place all your server sided stuff into there -
createVehicleLocal not working anymore?
Naiss posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is it just me or does createVehicleLocal not working in MP anymore on the dev branch? Tested in SP and non-dev branch and it worked just fine. Report: https://feedback.bistudio.com/T142583 Can someone else confirm this? -
createVehicleLocal not working anymore?
Naiss replied to Naiss's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ahh, thank you 🙂 -
already done that
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Im still getting session lost
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- Right click on Arma 3 in your Steam Library, then Properties - Select the tab BETAS - Enter the code Arma3Legacy188 then click CHECK CODE - Finally, still in this BETAS tab, use the dropdown list to select the branch legacy - Legacy Build (1.88)
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So i just downgraded to 1.88 and now everything is fine but when I use 1.90 stuff just won't work, without v2 signature the server only has max 10 fps and tested with multiple people (everyone is getting 10 fps). With v2 people can't connect. 1.88 with v2 signature is giving the normal FPS and everything is just fine....
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Removed cache.ch from the server and my own game folder, did not fix it but when I disabled signature checks its working but I don't really want that disabled 😛
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Same issue here, this is one of the errors i can see in the RPT log: BEServer::finishDestroyPlayer(1167687731): users.get failed BEServer: cannot find channel #1167687731, users.card=0
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There seems to be an issue where people can execute stuff in SP and then somehow it will work in MP, like they can execute a cheat menu or something, not sure how it's done but I have had a few people do it this weekend on my server, is there anyway to disable this or a fix for this? Don't really have a lot of info on this but all I know is that they can pass some code in SP console and then it works on a server somehow
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oh wow, my bad
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How would someone change their Faction from west to civilian? Let's say I'm west now so when I use PlayerSide command it returns west but i wanna change that to return Civ without the player needing to change slot Thanks
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I had the civilian placed down in the editor and ran the code on MP and there is no west or east units placed down, do i need to have west and east placed down or?
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I ran your code in the debug console from the wiki that you added and before it displayed CIV when I use side player the first time but once I ran your code it showed east but not with playerSide, it does not seem to update the playerSide, it still does only return Civ when I use playerSide but side player returns east as it should if that make sense
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Tested your code and it changes the "side player" result but it does not change "playerside"
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I will test this later and check
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I have a lot of codes that has playerside stuff and i just wanna find a simpler way to change side without needing to go into the lobby or change code
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I saw that but then I saw killzone_kid said it would not change playerside result
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So there is not really any simple way of doing this, i remember back in the arma 2 oa days where you should change by just changing the classname of the player if that make sense but then again you where not able to change your clothing etc like in arma 3 so i guess you can't really do it the same way
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I'm currently trying to learn how Extensions works and how to make them but I have an issue where I get the following error: CallExtension 'Exttest' could not be found I have tried making a mod folder and placed in @mod\Exttest.dll and I have tried to place it in the Arma 3 directory but still no luck. Here is the code: using RGiesecke.DllExport; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace Exttest { public class DllEntry { [DllExport("RVExtension", CallingConvention = CallingConvention.Winapi)] public static void RVExtension(StringBuilder output, int outputSize, [MarshalAs(UnmanagedType.LPStr)] string function) { outputSize--; output.Append("TEST OUTPUT! " + function); } } } I'm running a 64bit server and I have tried doing 32bit but the ext is made for 64bit
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Forgot to add that :P here is how: _output = "Exttest" callExtension "testing123"'; hint format ["T: %1",_output];
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Using mission extern file on server
Naiss replied to iV - Ghost's topic in ARMA 3 - MISSION EDITING & SCRIPTING
From what I understood he wanted the code server sided and one function will not hurt at all. -
Using mission extern file on server
Naiss replied to iV - Ghost's topic in ARMA 3 - MISSION EDITING & SCRIPTING
if you make it into function you can just publicVariable it and it can be server sided like this "ArmA 3\serversided\script.sqf"; //Script.sqf Function_Name = { //Script here }; publicVariable "Function_Name"; then you make a initServer.sqf in the mission file and add this: [] execVM "\serversided\script.sqf"; And add this into initPlayerLocal.sqf: [] execVM Function_Name; -
You can always place down the helis in the editor and just select where you want it to fly with a "MOVE"
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Hello, I'm messing around in C# and I'm trying to get some info from ArmA 3 server like the number of players on the server, player list, etc. any idea how I would do this, any example code? Some sort of rcon like kick and ban with some player info