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fusion13

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About fusion13

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  1. That made it show up now I am getting a crash when loading in. RPT File for crashing server session: http://pastebin.com/S0inQxvu
  2. My new server for testing is not actually showing up on the global server list/I cannot remote connect. All my information: My TADST Config: Parameters: -port=2302 "-config=C:\Program Files (x86)\Steam\steamapps\common\Arma 3\TADST\default\TADST_config.cfg" "-cfg=C:\Program Files (x86)\Steam\steamapps\common\Arma 3\TADST\default\TADST_basic.cfg" "-profiles=C:\Program Files (x86)\Steam\steamapps\common\Arma 3\TADST\default" -name=default "-mod=@Arma2NET;Arma2NETMySQLPlugin;@life_server" -enableHT Basic Config: Server is Windows 2012 R2 from Vultr If any other information is needed let me know! Fusion
  3. Thanks, but all of these have the uni with a character model :/
  4. Does this have all of the uniforms you can get aswell? (not altis life, thats a exception) And I am trying to get all the pics for a outside project NOT arma.
  5. Hey all, I was recently on a Altis Life Server and I don't know where to find all the pictures they have, I looked up some of the classnames and found some they had pics for didn't have one in the wiki, just wondering, thanks! REFERENCE: And yes I know you can find those, it was just so you knew what I was talking about.
  6. I call the open in a addaction, then that i think is called in the open isnt it? I am so old with this now :/
  7. Hey thanks man, got it working, but now can you look at my functions really quick, just kill 2 with one, why wont my stuff show up that I am adding open_shop = { createDialog "LIFEbaseShop"; waitUntil {dialog}; [15001] call BASE_items; }; BASE_items = { _listBox1 = _this select 0; {lbAdd [_listBox1,_x];} forEach ["Large Sandbag Wall $1,500","Small Sandbag Wall $1,000"]; }; BASE_buy = {// >> Function Start _listBox1 = _this select 0; _selection1 = lbCurSel _listBox1; _text = lbText [_listBox1, _selection1]; switch (_selection1) do { case 0: {if (money >= 1500) then {[1500, "small"] call BASE_addItem;} else {hint "You don't have enough money.";};}; case 1: {if (money >= 1000) then {[1000, "large"] call BASE_addItem;} else {hint "You don't have enough money.";};}; }; };// << Function End BASE_addItem = {// >> Function Start _cost = _this select 0; _type = _this select 1; money = money - _cost; if (_type == "small") then { hint "You bought a Small Sandbag Wall"; large = smallWall + 1; }; if (_type == "large") then { hint "You bought a Large Sandbag Wall"; large = largeWall + 1; }; };// << Function End
  8. Well guys I am making a small script for a server and I get this error No Entry MYFILEDIR/Controls/list/Box.ListScrollBar Here is my cpp file: class LIFEbaseShop { idd = 30045; movingenable = true; onLoad = "uiNamespace setVariable ['fusD', (_this select 0)]"; class Controls { class background: RscFrame { idc = 1800; text = "Buy Base"; //--- ToDo: Localize; x = 0.438125 * safezoneW + safezoneX; y = 0.367964 * safezoneH + safezoneY; w = 0.12375 * safezoneW; h = 0.308083 * safezoneH; }; class listBox: RscListbox { idc = 1501; x = 0.443281 * safezoneW + safezoneX; y = 0.378967 * safezoneH + safezoneY; w = 0.113437 * safezoneW; h = 0.231062 * safezoneH; onLBDblClick = "[15001] call BASE_buy;"; }; class canc: RscButton { idc = 1600; text = "Cancel"; //--- ToDo: Localize; x = 0.443281 * safezoneW + safezoneX; y = 0.621033 * safezoneH + safezoneY; w = 0.113437 * safezoneW; h = 0.0330089 * safezoneH; }; }; }; I have been away for a while, so if someone could enlighten me on the changes :) Thanks, Fusion
  9. fusion13

    Dialogs.

    Only possible way, But he did not "create" them he made the dialog in the dialog editor, and saved it which copied it to the clipboard and so then he copied it and so forth.
  10. I do not I will work on one. ---------- Post added at 05:34 ---------- Previous post was at 05:28 ---------- its not at all the best way to do it but I believe this will work if you call it at the beginning and then when you use a certain item add to the hunger/thrist: hunger_fnc_handle = { if(hunger == 0) then { damage = damage + 10; hint "I need food!"; call hunger_fnc_handle; } else { hunger = hunger - 5; sleep 600; call hunger_fnc_handle; }; }; thirst_fnc_handle = { if(thirst == 0) then { damage = damage + 10; hint "I need food!"; call thirst_fnc_handle; } else { thirst = thirst - 5; sleep 300; call thirst_fnc_handle; }; };
  11. I actually did this. I made a var that was set at 100, and every so often it would go down I achieved this by Calling a function and in that a sleep method and calling it again. And if they let it reach 0 it would start taking health. And if they used an item it would regen it.
  12. well the way I do it is: bankvars.sqf money = 5000; //all others like licenses buySomething.sqf //spawn or give license money = money + 500; hint format ["You have $%1", money];
  13. What I do is I make it locally like Fight says and it works like a charm, when working with money and licenses you always wanna do it locally. SO it should be: if ((WEST == playerSide) && (side _x != playerSide)) then { _x addEventHandler ["Killed", {[100] execVM "BLUaddMoney.sqf";}]; }; if ((EAST == playerSide) && (side _x != playerSide)) then { _x addEventHandler ["Killed", {[100] execVM "OPPaddMoney.sqf";}]; };
  14. Lol I shit my self when I saw how big it was :P nice work tho man<3
  15. Time for Quad SLI 780ti :P
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