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Ezcoo

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Everything posted by Ezcoo

  1. Ezcoo

    Arma3 Videos

    Couldn't resist, had to make a metal version too 😄 Higher quality SoundCloud version:
  2. Ezcoo

    Arma3 Videos

    I made a thing 🙂 Gib feedback! Higher quality SoundCloud version:
  3. Revolution is a next generation, fast-paced, open source gamemode and framework for Life type roleplaying missions in Arma 3. --- Revolution as a gamemode has been inspired by Chernarus Life: Revolution gamemode from Arma 2. Revolution started in 2012 as a passion project of a couple of Finnish Arma players who had fallen in love with the gamemode and essentially dedicated their whole free time to it, enjoying it vastly. As rookie developers, they failed to deliver such a complex and large framework, leading to their competitor, Altis Life eventually conquering the Armaverse in 2014. The developer team still wanted to deliver a vastly different experience from Altis Life that would remind the relatively fast paced and completely dynamic nature of Chernarus Life: Revolution or Urban Life in Takistan back in the Arma 2 days. They tried to develop the framework multiple times, but all attempts failed due to monetary constraints, issues with developer group dynamics, health issues or real life events that forced us to quit our passion project. --- --- This time it's different. We've learned from our previous mistakes each time, and we're able to deliver the gamemode much more likely this time thanks to the gained experience. --- --- We want to share the amazing feeling and memorable moments that we had in Chernarus Life: Revolution with as many players as possible. That's why we've decided to make the framework open source and allow monetization of the framework for communities approved on Bohemia's Server Monetization list to allow communities to pay their bills to run the community efficiently. --- --- If you're interested in the gamemode and want to affect its development or just to follow our progress, make sure to join our official Discord! --- --- Best regards, Ezcoo Revolution Developer
  4. Ezcoo

    [MP] [RPG] Revolution

    Hi! Now that I got my chronic migraine and a couple of other health issues in control, I ended up getting back to development and choosing to continue this PITA (😁) project instead of continuing learning full stack development. I know I'll regret this decision so many times in future, but I really want to get this done. So; welcome onboard, gents and ladies! 😄 (In case of you didn't notice it yet, here's the Discord link: https://discord.gg/AQxWfbA)
  5. Usually disabling the Hetzner's own firewall implementation helps (for my server at least). It's under the Robot tab -> Servers -> Firewall (IIRC). Remember to keep your server's own firewall on in that case, though.
  6. Ezcoo

    [MP] [RPG] Revolution

    I've had the same feeling all the time. Altis Life is a nice mission for those who're more after "Arma 3 style" Life, but we as old farts from Arma 2 need something special to get our kicks from the gameplay 😛 Chernarus Life: Revolution has been our deep inspiration from the beginning. If everything succeeds, this mission should be like CL:R on steroids. 😉
  7. Ezcoo

    [MP] [RPG] Revolution

    Also, just to clarify it, we gave up on the Creator DLC program as the local public sector funding failed in our case. Revolution will be open source framework for everyone to learn from and utilize!
  8. Hey! Does anyone know whether iniDBI2 works in Arma 2: Operation Arrowhead too or not? Thanks in advance for the replies!
  9. Hey everyone! I thought I'd start a topic for sharing my scripts to the community. Feel free to use them! The scripts are shared using MIT license that can be found from the code repository. It would be nice if I got credited for the scripts, and even nicer if you sent me a message about where you're using the scripts! ☺️ Enjoy!
  10. A much more adjustable version of the script linked in the previous message has been released: https://github.com/Ezcoo/ScriptSnippetsByEzcoo/blob/master/searchFromTerrainObjects/monitorSurroundings.sqf
  11. The second script evolved in the process of creating the awesome Revolution gamemode (check it out!) features functionality to monitor the terrain objects surrounding given position or object like player. The function is also blazing fast, requiring only 0.0006 ms to run with searching distance of 70 meters. https://github.com/Ezcoo/ScriptSnippetsByEzcoo/blob/master/searchFromTerrainObjects/monitorSurroundings.sqf Enjoy! 😄
  12. Ezcoo

    [MP] [RPG] Revolution

    Hey, see my reply to Dedmen above :)
  13. Ezcoo

    [MP] [RPG] Revolution

    Actually the GitHub link you posted points to the wrong repository. I made it private to avoid confusion. That repository contains our old "The Altisians" project that never reached the state we wanted it to. The framework and gamemode serves as a testbed for us to see whether there's potential in the gamemode or not. If there is, we plan to apply to Creator DLC program and create a full blown DLC with various kinds of content based on the gamemode. Yes. Chernarus Life: Revolution has a dark history, but we weren't aware of that when I discovered the gamemode back in 2011 and made friends with so many people on the server. I've never had such a fun time in any game than what I had in CLR! That inspired us to create an enhanced version of the gamemode from scratch so that we have the right to use every line of the code. The basic idea of the gamemode reminds from CLR, but the code is written from scratch. Hope this cleared things out! 🙂
  14. Ezcoo

    Logic/Syntax help

    WIth forEach and waitUntil I mean something like this (pseudocode): { "show the current ring (_x)" "waitUntil the pilot has passed the current ring" "hide the current ring" } forEach rings;
  15. Ezcoo

    Logic/Syntax help

    Maybe forEach loop with waitUntil condition?
  16. The first script features a tag below players that's only shown if the unit is large enough on user's screen to be recognizable. The script works in all zoom levels and even with eg. binoculars and rangefinders (thanks to Killzone Kid for awesome zoom level script!). I think this could be potentially an useful script for eg. RP servers or other gamemodes that need the functionality to identify other units realistically. A link to the script with example mission below: https://github.com/Ezcoo/ScriptSnippetsByEzcoo/tree/master/recognizeSurroundingPlayers.Tanoa
  17. Ezcoo

    [MP] co40 Domination!

    It's great to see you back indeed! Good ol' Domination... That's where I learned to fly back in Arma 2, falling instantly in love with the game. The memories... :)
  18. Hi! Are you interested in the RP (roleplaying) scene in Armaverse? Make sure to join our active Discord server right away! Are you an RP player? follow the progress of various RP projects to stay updated with the latest news in the RP scene of Armaverse discuss directly with the project developers to give them ideas and feedback to help them develop better gamemodes find other people interested in RP to play with Are you an RP developer? follow the progress of various RP projects to stay updated with the latest news in the RP scene of Armaverse recruit talented people to your team via the dedicated recruitment channel exchange ideas with other developers and the players to make your gamemode even more awesome get a dedicated channel for your project where you can show your shiny latest features and discuss with the community about it Are you an RP framework developer? follow the progress of various RP projects to stay updated with the latest news in the RP scene of Armaverse recruit talented people to your team via the dedicated recruitment channel take part in collaborative technical discussions with experienced developers to help you deliver framework featuring the latest innovations in the scene get a dedicated channel for your framework where you can show your latest shiny features and discuss with the community about it The community has just been founded but we already have tens of members, several RP projects and we're growing every day. Most importantly, the community and the discussion are already pretty active and people are genuinely helping each other, helping everyone to have even more awesome roleplaying experience in Arma! Join us today! Join us via the link below! https://discord.gg/hBzT2v7 Regards, Ezcoo
  19. Ezcoo

    Arma 4 a look to the future

    I'll keep it short: sequel for the Arma series built on new Enfusion engine has been confirmed by developers. Exciting times we're living in!
  20. Hi! I'm Ezcoo, founder of Task Force Northern Wind. Task Force Northern Wind is intended to be a small group of developers specialized in developing multiplayer gamemodes and the required content for them in agile manner in Arma 3. The group name and logo describe the group's vision: just like the icy-cold northern wind hitting you in the face when you step out of the door in Nordics, our goal is to create immersive experiences that make players concretely feel, whether it's excitement, fear or passion. The group will be shaped by its members, which means that every member – including you – has a good chance to affect the direction we'll be taking in our future projects. I decided to found the group because I've been in the Arma modding (mostly mission editing) scene for years, but haven't accomplished much. I started as a complete noob back in 2012, having no idea of anything, but got constantly better at my niché, game design, with the right mixture of inspiration and perspiration. I consider myself pretty skilled in it nowadays. I've been part of several ambitious projects that didn't take off for some reasons: either they turned out to be too large projects for the team or – most importantly – the chosen development method was suboptimal considering the ambitiousness of the projects. Regarding the latter reason, it took me a while to understand why I was failing to deliver despite of having the honor to work with such amazing teams of developers I actually was working with. Eventually I figured it out. The reason is that I'm strongly the type of developer that utilizes agile methods with very short feedback loop and iteration interval. I've been working with and in teams that have had developers from all around the world, which lead to a single iteration lasting for a day or even several days, which, in turn, lead to difficulties in managing and designing the project on my part. That's why I decided to found Task Force Northern Wind – a developer group deploying a set of practices that utilize agile development and tight cooperation between developers, ultimately leading to better results. Task Force Northern Wind is looking for you, if you're able and willing to take part in development of multiplayer gamemodes during European noons, meaning approximately the time between 09:00 and 19:00 GMT. We're seeking people with a friendly and cooperative mindset; in addition, while tolerance to the consistently present bad humor is not required, it just will make your life a lot easier! If you're a scripter/programmer, we'd love to hear from you if: you master full stack development from database setup and integration to user interfaces in Arma, especially considering the multiplayer environment; OR you master some of the skills required in multiplayer mission development and you're available to work with other developers when they need you approximately during the above-mentioned time window. If you have other skills that you think we might be interested in, make sure to contact me on Steam or join our Discord and poke us! See you on the battlefield!
  21. We've started development of our first project, Leaf Engine! Leaf Engine is intended to be the lowest level component of various kind of multiplayer missions that takes care of some of the specific actions that are often hard to manage in multiplayer scripting, serving as middleware between the game engine and gamemode. It can (and should) be extended with modules that add the actual game mechanics and necessary content in the game. For those wondering, we decided to name it engine instead of framework because the first full version is intended to contain advanced functionality that can be utilized by simply describing wanted end result, which the functionality will then create based on the wanted features. One example of this kind of functionality is forming a complex and dynamic economy that implements the necessary economic laws simply by describing what kind of items the players should be able to trade. That's what Leaf Engine is designed for. Do you want to take part in the development or are you willing to follow our development? Join the official Discord of the project by clicking the image below:
  22. Ezcoo

    FOV in helicopters

    I have always had the same issue with TrackIR. It's the hardcoded way how the game handles head tracking, which means that it can't be fixed by the users, only by game developers themselves.
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