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inlesco

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Everything posted by inlesco

  1. inlesco

    Cold War Rearmed III

    Using `profileNamespace` for resource persistence between missions will work just fine (also, it's MP compatible). No worries there.
  2. inlesco

    Cold War Rearmed III

    Hey fellows! I'm a long-time supporter of CWR (back in A2 times mostly when I had more time on my hands for gaming and toying in the editor). Really excited for OFP Resistance campaign coming! Are you looking for help with designing of missions, scripting, testing or anything related to programming? (Can't do 3D modelling/texturing/writing configs for the engine though.)
  3. What do you think of a petition to open-source OFP / Arma Cold War Assault code? I know it's been a hot topic throughout the years, but I'm happy to resurrect it here a little. I sometimes play the classic OFP myself and there's some really cool people still improving it, so that'd be a great help towards improving the classic title that started it all. Also - does anybody know if BIS ever made some kind of statement regarding this matter?
  4. Thanks for your insights, much appreciated. Btw, how do you there's too many things common with OFP and Arma 3, for example? Where do you get this info from? (I'd love to find out more on this.) I think if entire OFP engine or at least a part of it became open source, it'd be a great start for other people modding and improving the base game even after 20 years since its release.
  5. I've seen people making threads looking for voice actors, or voice actors offering their service for a sufficient small pay or for free. No more! :D In this thread, you can find voice actors or become one! Instructions of posting: All simple: post a link to a text file or hide your lines under Best I could offer for writing cutscene / mission scripts is WriterDuet. Free version is easy to use and has enough functions for productive work. Also consider: CELTX. Post and reply responsibly! Good luck!
  6. Tweaked: The diag_setLightNew and diag_lightNewLoad script commands were enabled for the Diagnostics executable Tweaked: The"hiddenSelectionsTextures" now works on magazines (only if weapon supports the magazine as proxy) hm, `hiddenSelectionsTextures` looks particular interesting. has anybody tried any of these out already? share your feedback, if possible ;)
  7. there absolutely may be rational reasons not share their top quality models - maybe they're planning to go the independent game route and release their own title on UE4 or any other highly accessible engine out there. nobody knows exactly, but there might be tons of potential for this.
  8. Really sad news for the WW2 community... Good luck in your future endeavors, guys! And yes - as others mentioned, it'd be a great help to donate at least a very little part of your amazing assets to some of the guys that are still focusing their time on WW2 (IFA, etc.). Thank you!
  9. inlesco

    Winter 2035

    great stuff, crazy mike! will you be also adding winter-ish textures to various props, stone walls (that are so many on the maps...) etc. ? that'd be even more amazing!
  10. the variety of at-ease walk animations would be great to have in-game. it really breaks the immersion seeing a bunch of guys walking the same way in a Line or any other formation.
  11. inlesco

    Forums Upgrade

    Hi BIF team, is there any way to personalize the [RECENT TOPICS] and [RECENT POSTS] (sidebar on the right), so each user can configure what posts and topics he wants to see? A simple example - I'm no longer playing A2 or A2CO or OFP, so any post or thread is of no interest to me. In the same way, it should allow to configure threads you want follow ONLY, f.e., A3 Scripting & Mission editing subforum ar anything else. That'd be a very beneficial addition to somewhat replace the current notifications implementation because it's less spammy and, thus, noisy.
  12. inlesco

    AI Driving - Feedback topic

    that's really nice! I noticed the vehicles facing each other are very close to the road's center. It's still possible to control that offset right? So for instance the Hunter drives more righty and less lefty, possibly in the center of his traffic lane.
  13. inlesco

    AI Driving - Feedback topic

    Some great news from the recent dev branch build for AI driving of wheeled vehs: https://forums.bistudio.com/forums/topic/140837-development-branch-changelog/?page=46&tab=comments#comment-3240468 Anybody fancy to share some impressions from the update?
  14. great work on the map, guys! looking magnificent! keep up the great work! can't wait for a release. some places really do look cozy on a sunny day :)
  15. @eggbeast you might get some luck on Arma 3 Discord on this, in #creators_recruiting channel. Cannot guarantee success 100%, but it's worth a shot. Here's an instant invite url to #creators_recruiting: https://discord.gg/EPWUUYQ
  16. inlesco

    Forums Upgrade

    very nice update, guys! the only thing that always baffles me is the jumping BIS links (in the middle) and my profile icon (on the right) header when the page is loading. there's a way to prevent this "jumping", just make the header have a fixed height initially, before the content that gets loaded async fills the header up and gives it a "height".
  17. think of it like this - whenever you release something, no matter how small and "incomplete" or "lacking" (both being subjective), you engage the community and there may even be another person awaiting to step in and help you out in the long term. anything can happen, so I'd also encourage small milestone releases and then iterating on them afterwards, each month or so. this kind of consistency helps to set up the pace for yourself, too. (your monthly releases don't have to be big, just release something :))
  18. inlesco

    Why isn´t there a female skin?

    to put it simply - too much effort for too little gain. also - too little interest and benefit for the community (well, this is subjective, but it's what I've perceived over a period of time). there's much better things to spend time on and Arma is not a MMORPG (like DayZ, f.e.).
  19. hey code34! just being curious myself - by OO way, what do you mean exactly? using your own abstractions set to make SQL a OO scripting language? do you have any examples? :) I remember there was someone that made a OO version of SQL. wasn't that guy... you, by any chance?
  20. inlesco

    OFPr.info / ofp.gamepark.cz

    Hey, who should I contact to get all of the files currently stored on the server [ or locally somewhere], so I can also have a local backup of all of them on one of my HDDs? I'd like to preserve the entire mods list you have as well. For the old times. Thank you.
  21. inlesco

    RHS Escalation (AFRF and USAF)

    You can always make the future less distant, by joining the Battle of Modding alongside your fellow comrades ;)
  22. inlesco

    RHS Escalation (AFRF and USAF)

    regarding FB messages, isn't there a way to filter out some of the communications by certain criteria? like, the messages being too short or with too many curse language to be put into your inbox? or the messages not being in EN, etc. that'd be a nice to filter out the noise and focus on quality communication instead. I totally understand why you wouldn't want the workload and all the potential stress [ possibly ] related to more frequent releases... I'd probably feel the same way about a more tight release schedule. this one sums it up pretty nice :D
  23. inlesco

    RHS Escalation (AFRF and USAF)

    But... this may sound a little naive since I'm not familiar with the context as much, but who cares about random internet people complaining about the stuff that's on devbranch and is strictly & obviously capitalized as "WORK IN PROGRESS"? Are you getting daily emails with threats and bad language about the thing X not working at time Y in an environment of Z? Etc., etc. Just being curious. For me, personally, it'd be an interesting experience to play RHS while it's work in progress and experiment with new additions, etc., if the releases are weekly or semi-monthly. There'll be folks who are interested in your devbranch and love it, appreciate it, and there'll inevitably be those who hate it. But we release stuff for appreciation, not hatred, right? So as long as this project is not a commercial one and what you showcase to people won't determine your future profits, there's no reason to hold back other than personal preferences like modding becoming a job with too tight and scheduled releases, etc. that's my 0.02.
  24. Exactly. The best recent example from large studios would be Mass Effect Andromeda. Fixed all the stuff they saw as important (in some cases, not even addressing the issues the community sees as critical) and what next? Goodbye, fellas. Until the next game, until our next chance to milk everything we can out of you ;)
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